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`game.renderer.setTexturePriority` is the method that goes with the Multiple Texture support. It takes an array as its single argument. The array consists of Phaser.Cache image key strings. Phaser will then try to batch as many of the textures as it can, depending on the hardware limits. If for example the GPU can only batch 8 textures, and you provide an array of 16, then only the first 8 in the array will be batched. |
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.. | ||
animation | ||
core | ||
gameobjects | ||
geom | ||
input | ||
loader | ||
math | ||
net | ||
particles | ||
physics | ||
pixi | ||
plugins | ||
sound | ||
stubs | ||
tilemap | ||
time | ||
tween | ||
utils | ||
Intro.js | ||
Outro.js | ||
Phaser.js | ||
PixiDefaults.js | ||
polyfills.js |