mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 11:33:28 +00:00
d804e056ed
This is one monster update.
82 lines
2 KiB
JavaScript
82 lines
2 KiB
JavaScript
|
|
var Class = require('../../utils/Class');
|
|
var GameObject = require('../GameObject');
|
|
var Components = require('../components');
|
|
var MeshRender = require('./MeshRender');
|
|
|
|
var Mesh = new Class({
|
|
|
|
Extends: GameObject,
|
|
|
|
Mixins: [
|
|
Components.Alpha,
|
|
Components.BlendMode,
|
|
Components.Flip,
|
|
Components.GetBounds,
|
|
Components.Origin,
|
|
Components.RenderTarget,
|
|
Components.ScaleMode,
|
|
Components.Size,
|
|
Components.Texture,
|
|
Components.Transform,
|
|
Components.Visible,
|
|
Components.ScrollFactor,
|
|
MeshRender
|
|
],
|
|
|
|
initialize:
|
|
|
|
function Mesh (scene, x, y, vertices, uv, indices, colors, alphas, texture, frame)
|
|
{
|
|
GameObject.call(this, scene, 'Mesh');
|
|
|
|
this.setTexture(texture, frame);
|
|
this.setPosition(x, y);
|
|
this.setSizeToFrame();
|
|
this.setOrigin();
|
|
|
|
if (vertices.length !== uv.length)
|
|
{
|
|
throw new Error('Phaser: Vertex count must match UV count');
|
|
}
|
|
|
|
var verticesUB = (vertices.length / 2) | 0;
|
|
|
|
if (colors.length > 0 && colors.length < verticesUB)
|
|
{
|
|
throw new Error('Phaser: Color count must match Vertex count');
|
|
}
|
|
|
|
if (alphas.length > 0 && alphas.length < verticesUB)
|
|
{
|
|
throw new Error('Phaser: Alpha count must match Vertex count');
|
|
}
|
|
|
|
var i;
|
|
|
|
if (colors.length === 0)
|
|
{
|
|
for (i = 0; i < verticesUB; ++i)
|
|
{
|
|
colors[i] = 0xFFFFFF;
|
|
}
|
|
}
|
|
|
|
if (alphas.length === 0)
|
|
{
|
|
for (i = 0; i < verticesUB; ++i)
|
|
{
|
|
alphas[i] = 1.0;
|
|
}
|
|
}
|
|
|
|
this.vertices = new Float32Array(vertices);
|
|
this.uv = new Float32Array(uv);
|
|
this.indices = new Uint16Array(indices);
|
|
this.colors = new Uint32Array(colors);
|
|
this.alphas = new Float32Array(alphas);
|
|
}
|
|
|
|
});
|
|
|
|
module.exports = Mesh;
|