phaser/todo/phaser tests/sprites/velocity.js
2013-07-13 12:38:59 +01:00

33 lines
1.2 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var myGame = new Phaser.Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('car', 'assets/sprites/asteroids_ship.png');
myGame.loader.load();
}
var car;
function create() {
car = myGame.add.sprite(200, 300, 'car');
}
function update() {
car.renderDebugInfo(16, 16);
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
car.angularAcceleration = 0;
if(myGame.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
car.angularVelocity = -200;
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
car.angularVelocity = 200;
}
if(myGame.input.keyboard.isDown(Phaser.Keyboard.UP)) {
var motion = myGame.motion.velocityFromAngle(car.angle, 200);
// instant
car.velocity.copyFrom(motion);
// acceleration
//car.acceleration.copyFrom(motion);
} else if(myGame.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
//car.velocity.y = 200;
}
}
})();