mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 11:33:28 +00:00
78 lines
2.4 KiB
JavaScript
78 lines
2.4 KiB
JavaScript
/// <reference path="../_definitions.ts" />
|
|
/**
|
|
* Phaser - Plugin
|
|
*/
|
|
var Phaser;
|
|
(function (Phaser) {
|
|
var Plugin = (function () {
|
|
function Plugin(game, parent) {
|
|
this.game = game;
|
|
this.parent = parent;
|
|
|
|
this.active = false;
|
|
this.visible = false;
|
|
|
|
this.hasPreUpdate = false;
|
|
this.hasUpdate = false;
|
|
this.hasPostUpdate = false;
|
|
|
|
this.hasPreRender = false;
|
|
this.hasRender = false;
|
|
this.hasPostRender = false;
|
|
}
|
|
/**
|
|
* Pre-update is called at the start of the update cycle, before any other updates have taken place.
|
|
* It is only called if active is set to true.
|
|
*/
|
|
Plugin.prototype.preUpdate = function () {
|
|
};
|
|
|
|
/**
|
|
* Pre-update is called at the start of the update cycle, before any other updates have taken place.
|
|
* It is only called if active is set to true.
|
|
*/
|
|
Plugin.prototype.update = function () {
|
|
};
|
|
|
|
/**
|
|
* Post-update is called at the end of the objects update cycle, after other update logic has taken place.
|
|
* It is only called if active is set to true.
|
|
*/
|
|
Plugin.prototype.postUpdate = function () {
|
|
};
|
|
|
|
/**
|
|
* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
|
|
* It is only called if visible is set to true.
|
|
*/
|
|
Plugin.prototype.preRender = function () {
|
|
};
|
|
|
|
/**
|
|
* Pre-render is called right before the Game Renderer starts and before any custom preRender callbacks have been run.
|
|
* It is only called if visible is set to true.
|
|
*/
|
|
Plugin.prototype.render = function () {
|
|
};
|
|
|
|
/**
|
|
* Post-render is called after every camera and game object has been rendered, also after any custom postRender callbacks have been run.
|
|
* It is only called if visible is set to true.
|
|
*/
|
|
Plugin.prototype.postRender = function () {
|
|
};
|
|
|
|
/**
|
|
* Clear down this Plugin and null out references
|
|
*/
|
|
Plugin.prototype.destroy = function () {
|
|
this.game = null;
|
|
this.parent = null;
|
|
|
|
this.active = false;
|
|
this.visible = false;
|
|
};
|
|
return Plugin;
|
|
})();
|
|
Phaser.Plugin = Plugin;
|
|
})(Phaser || (Phaser = {}));
|