phaser/src/gameobjects/rendertexture/RenderTextureCreator.js
2022-02-28 14:29:51 +00:00

46 lines
1.7 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2022 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var BuildGameObject = require('../BuildGameObject');
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var RenderTexture = require('./RenderTexture');
/**
* Creates a new Render Texture Game Object and returns it.
*
* Note: This method will only be available if the Render Texture Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#renderTexture
* @since 3.2.0
*
* @param {Phaser.Types.GameObjects.RenderTexture.RenderTextureConfig} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.RenderTexture} The Game Object that was created.
*/
GameObjectCreator.register('renderTexture', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var width = GetAdvancedValue(config, 'width', 32);
var height = GetAdvancedValue(config, 'height', 32);
var key = GetAdvancedValue(config, 'key', undefined);
var frame = GetAdvancedValue(config, 'frame', undefined);
var renderTexture = new RenderTexture(this.scene, x, y, width, height, key, frame);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, renderTexture, config);
return renderTexture;
});