mirror of
https://github.com/photonstorm/phaser
synced 2024-12-24 20:13:35 +00:00
a7ff5f884c
Added Device.getUserMedia detection. Updated config.php so you can toggle physics engines on/off via flags. Updated Gruntfile.js so it builds a Phaser + Pixi but no Physics libs.
215 lines
No EOL
9.3 KiB
PHP
215 lines
No EOL
9.3 KiB
PHP
<?php
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if (!isset($path))
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{
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$path = '..';
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}
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if (!isset($p2))
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{
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$p2 = true;
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}
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if (!isset($ninja))
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{
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$ninja = true;
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}
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if (!isset($arcade))
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{
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$arcade = true;
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}
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if ($p2)
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{
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echo " <script src=\"$path/src/physics/p2/p2.js\"></script>";
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}
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echo <<<EOL
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<script src="$path/src/pixi/Pixi.js"></script>
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<script src="$path/src/pixi/core/Point.js"></script>
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<script src="$path/src/pixi/core/Rectangle.js"></script>
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<script src="$path/src/pixi/core/Polygon.js"></script>
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<script src="$path/src/pixi/core/Circle.js"></script>
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<script src="$path/src/pixi/core/Ellipse.js"></script>
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<script src="$path/src/pixi/core/Matrix.js"></script>
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<script src="$path/src/pixi/display/DisplayObject.js"></script>
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<script src="$path/src/pixi/display/DisplayObjectContainer.js"></script>
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<script src="$path/src/pixi/display/Sprite.js"></script>
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<script src="$path/src/pixi/display/SpriteBatch.js"></script>
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<script src="$path/src/pixi/filters/FilterBlock.js"></script>
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<script src="$path/src/pixi/text/Text.js"></script>
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<script src="$path/src/pixi/text/BitmapText.js"></script>
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<script src="$path/src/pixi/display/Stage.js"></script>
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<script src="$path/src/pixi/utils/Utils.js"></script>
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<script src="$path/src/pixi/utils/EventTarget.js"></script>
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<script src="$path/src/pixi/utils/Polyk.js"></script>
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<script src="$path/src/pixi/renderers/webgl/utils/WebGLShaderUtils.js"></script>
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<script src="$path/src/pixi/renderers/webgl/shaders/PixiShader.js"></script>
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<script src="$path/src/pixi/renderers/webgl/shaders/PixiFastShader.js"></script>
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<script src="$path/src/pixi/renderers/webgl/shaders/StripShader.js"></script>
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<script src="$path/src/pixi/renderers/webgl/shaders/PrimitiveShader.js"></script>
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<script src="$path/src/pixi/renderers/webgl/utils/WebGLGraphics.js"></script>
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<script src="$path/src/pixi/renderers/webgl/WebGLRenderer.js"></script>
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<script src="$path/src/pixi/renderers/webgl/utils/WebGLMaskManager.js"></script>
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<script src="$path/src/pixi/renderers/webgl/utils/WebGLShaderManager.js"></script>
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<script src="$path/src/pixi/renderers/webgl/utils/WebGLSpriteBatch.js"></script>
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<script src="$path/src/pixi/renderers/webgl/utils/WebGLFastSpriteBatch.js"></script>
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<script src="$path/src/pixi/renderers/webgl/utils/WebGLFilterManager.js"></script>
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<script src="$path/src/pixi/renderers/webgl/utils/FilterTexture.js"></script>
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<script src="$path/src/pixi/renderers/canvas/utils/CanvasMaskManager.js"></script>
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<script src="$path/src/pixi/renderers/canvas/utils/CanvasTinter.js"></script>
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<script src="$path/src/pixi/renderers/canvas/CanvasRenderer.js"></script>
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<script src="$path/src/pixi/renderers/canvas/CanvasGraphics.js"></script>
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<script src="$path/src/pixi/primitives/Graphics.js"></script>
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<script src="$path/src/pixi/extras/TilingSprite.js"></script>
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<script src="$path/src/pixi/textures/BaseTexture.js"></script>
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<script src="$path/src/pixi/textures/Texture.js"></script>
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<script src="$path/src/pixi/textures/RenderTexture.js"></script>
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<script src="$path/src/Phaser.js"></script>
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<script src="$path/src/utils/Utils.js"></script>
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<script src="$path/src/geom/Circle.js"></script>
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<script src="$path/src/geom/Point.js"></script>
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<script src="$path/src/geom/Rectangle.js"></script>
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<script src="$path/src/geom/Line.js"></script>
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<script src="$path/src/geom/Ellipse.js"></script>
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<script src="$path/src/geom/Polygon.js"></script>
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<script src="$path/src/core/Camera.js"></script>
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<script src="$path/src/core/State.js"></script>
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<script src="$path/src/core/StateManager.js"></script>
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<script src="$path/src/core/LinkedList.js"></script>
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<script src="$path/src/core/Signal.js"></script>
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<script src="$path/src/core/SignalBinding.js"></script>
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<script src="$path/src/core/Filter.js"></script>
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<script src="$path/src/core/Plugin.js"></script>
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<script src="$path/src/core/PluginManager.js"></script>
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<script src="$path/src/core/Stage.js"></script>
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<script src="$path/src/core/Group.js"></script>
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<script src="$path/src/core/World.js"></script>
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<script src="$path/src/core/Game.js"></script>
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<script src="$path/src/core/ScaleManager.js"></script>
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<script src="$path/src/input/Input.js"></script>
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<script src="$path/src/input/Key.js"></script>
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<script src="$path/src/input/Keyboard.js"></script>
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<script src="$path/src/input/Mouse.js"></script>
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<script src="$path/src/input/MSPointer.js"></script>
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<script src="$path/src/input/Pointer.js"></script>
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<script src="$path/src/input/Touch.js"></script>
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<script src="$path/src/input/Gamepad.js"></script>
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<script src="$path/src/input/SinglePad.js"></script>
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<script src="$path/src/input/GamepadButton.js"></script>
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<script src="$path/src/input/InputHandler.js"></script>
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<script src="$path/src/gameobjects/Events.js"></script>
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<script src="$path/src/gameobjects/GameObjectCreator.js"></script>
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<script src="$path/src/gameobjects/GameObjectFactory.js"></script>
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<script src="$path/src/gameobjects/BitmapData.js"></script>
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<script src="$path/src/gameobjects/Sprite.js"></script>
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<script src="$path/src/gameobjects/Image.js"></script>
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<script src="$path/src/gameobjects/TileSprite.js"></script>
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<script src="$path/src/gameobjects/Text.js"></script>
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<script src="$path/src/gameobjects/BitmapText.js"></script>
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<script src="$path/src/gameobjects/Button.js"></script>
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<script src="$path/src/gameobjects/Graphics.js"></script>
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<script src="$path/src/gameobjects/RenderTexture.js"></script>
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<script src="$path/src/gameobjects/SpriteBatch.js"></script>
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<script src="$path/src/gameobjects/RetroFont.js"></script>
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<script src="$path/src/system/Canvas.js"></script>
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<script src="$path/src/system/Device.js"></script>
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<script src="$path/src/system/RequestAnimationFrame.js"></script>
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<script src="$path/src/math/Math.js"></script>
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<script src="$path/src/math/RandomDataGenerator.js"></script>
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<script src="$path/src/math/QuadTree.js"></script>
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<script src="$path/src/net/Net.js"></script>
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<script src="$path/src/tween/TweenManager.js"></script>
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<script src="$path/src/tween/Tween.js"></script>
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<script src="$path/src/tween/Easing.js"></script>
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<script src="$path/src/time/Time.js"></script>
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<script src="$path/src/time/Timer.js"></script>
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<script src="$path/src/time/TimerEvent.js"></script>
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<script src="$path/src/animation/AnimationManager.js"></script>
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<script src="$path/src/animation/Animation.js"></script>
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<script src="$path/src/animation/Frame.js"></script>
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<script src="$path/src/animation/FrameData.js"></script>
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<script src="$path/src/animation/AnimationParser.js"></script>
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<script src="$path/src/loader/Cache.js"></script>
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<script src="$path/src/loader/Loader.js"></script>
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<script src="$path/src/loader/LoaderParser.js"></script>
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<script src="$path/src/sound/Sound.js"></script>
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<script src="$path/src/sound/SoundManager.js"></script>
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<script src="$path/src/utils/Debug.js"></script>
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<script src="$path/src/utils/Color.js"></script>
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<script src="$path/src/physics/Physics.js"></script>
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<script src="$path/src/particles/Particles.js"></script>
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<script src="$path/src/particles/arcade/ArcadeParticles.js"></script>
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<script src="$path/src/particles/arcade/Emitter.js"></script>
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<script src="$path/src/tilemap/Tile.js"></script>
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<script src="$path/src/tilemap/Tilemap.js"></script>
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<script src="$path/src/tilemap/TilemapLayer.js"></script>
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<script src="$path/src/tilemap/TilemapParser.js"></script>
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<script src="$path/src/tilemap/Tileset.js"></script>
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EOL;
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if ($arcade)
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{
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echo <<<EOL
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<script src="$path/src/physics/arcade/World.js"></script>
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<script src="$path/src/physics/arcade/Body.js"></script>
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EOL;
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}
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if ($p2)
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{
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echo <<<EOL
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<script src="$path/src/physics/p2/World.js"></script>
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<script src="$path/src/physics/p2/PointProxy.js"></script>
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<script src="$path/src/physics/p2/InversePointProxy.js"></script>
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<script src="$path/src/physics/p2/Body.js"></script>
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<script src="$path/src/physics/p2/BodyDebug.js"></script>
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<script src="$path/src/physics/p2/Spring.js"></script>
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<script src="$path/src/physics/p2/Material.js"></script>
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<script src="$path/src/physics/p2/ContactMaterial.js"></script>
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<script src="$path/src/physics/p2/CollisionGroup.js"></script>
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<script src="$path/src/physics/p2/DistanceConstraint.js"></script>
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<script src="$path/src/physics/p2/GearConstraint.js"></script>
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<script src="$path/src/physics/p2/LockConstraint.js"></script>
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<script src="$path/src/physics/p2/PrismaticConstraint.js"></script>
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<script src="$path/src/physics/p2/RevoluteConstraint.js"></script>
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EOL;
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}
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if ($ninja)
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{
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echo <<<EOL
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<script src="$path/src/physics/arcade/World.js"></script>
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<script src="$path/src/physics/arcade/Body.js"></script>
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<script src="$path/src/physics/ninja/World.js"></script>
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<script src="$path/src/physics/ninja/Body.js"></script>
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<script src="$path/src/physics/ninja/AABB.js"></script>
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<script src="$path/src/physics/ninja/Tile.js"></script>
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<script src="$path/src/physics/ninja/Circle.js"></script>
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EOL;
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}
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?>
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