mirror of
https://github.com/photonstorm/phaser
synced 2024-11-16 09:48:18 +00:00
1973 lines
No EOL
75 KiB
TypeScript
1973 lines
No EOL
75 KiB
TypeScript
declare class Phaser {
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static VERSION: string;
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static DEV_VERSION: string;
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static GAMES: Array<Phaser.Game>;
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static AUTO: number;
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static CANVAS: number;
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static WEBGL: number;
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static SPRITE: number;
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static BUTTON: number;
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static BULLET: number;
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static GRAPHICS: number;
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static TEXT: number;
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static TILESPRITE: number;
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static BITMAPTEXT: number;
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static GROUP: number;
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static RENDERTEXTURE: number;
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static TILEMAP: number;
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static TILEMAPLAYER: number;
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static EMITTER: number;
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static BITMAPDATA: number;
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static CANVAS_FILTER: number;
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static WEBGL_FILTER: number;
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}
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declare module Phaser {
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class Camera {
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constructor(game: Phaser.Game, id: number, x: number, y: number, width: number, height: number);
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game: Phaser.Game;
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world: Phaser.World;
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id: number;
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x: number;
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y: number;
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width: number;
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height: number;
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view: Phaser.Rectangle;
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screenView: Phaser.Rectangle;
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bounds: Phaser.Rectangle;
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deadzone: Phaser.Rectangle;
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visible: boolean;
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atLimit: { x: boolean; y: boolean; };
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target: Phaser.Sprite;
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private _edge: number;
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static FOLLOW_LOCKON: number;
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static FOLLOW_PLATFORMER: number;
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static FOLLOW_TOPDOWN: number;
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static FOLLOW_TOPDOWN_TIGHT: number;
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follow(target: Phaser.Sprite, style?: number): void;
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focusOnXY(x: number, y: number): void;
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update(): void;
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checkWorldBounds(): void;
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setPosition(x: number, y: number): void;
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setSize(width: number, height: number): void;
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}
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class State {
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game: Phaser.Game;
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add: Phaser.GameObjectFactory;
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camera: Phaser.Camera;
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cache: Phaser.Cache;
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input: Phaser.Input;
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load: Phaser.Loader;
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stage: Phaser.Stage;
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math: Phaser.Math;
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sound: Phaser.SoundManager;
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time: Phaser.Time;
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tweens: Phaser.TweenManager;
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world: Phaser.World;
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particles: Phaser.Particles;
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physics: Phaser.Physics.Arcade;
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preload();
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loadUpdate();
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loadRender();
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create();
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update();
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render();
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paused();
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destroy();
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}
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class StateManager {
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constructor(game: Phaser.Game, pendingState: Phaser.State);
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game: Phaser.Game;
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states: { [key: string]: Phaser.State };
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current: string;
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onInitCallback(): void;
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onPreloadCallback(): void;
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onCreateCallback(): void;
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onUpdateCallback(): void;
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onRenderCallback(): void;
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onPreRenderCallback(): void;
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onLoadUpdateCallback(): void;
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onLoadRenderCallback(): void;
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onPausedCallback(): void;
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onShutDownCallback(): void;
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boot(): void;
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add(key: string, state: any, autoStart?: boolean): void;
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remove(key: string): void;
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start(key: string, clearWorld?: boolean, clearCache?: boolean): void;
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dummy(): void;
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checkState(key: string): boolean;
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link(key: string): void;
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getCurrentState(): Phaser.State;
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loadComplete(): void;
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update(): void;
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preRender(): void;
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render(): void;
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destroy(): void;
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}
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class LinkedListItem {
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next: LinkedListItem;
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prev: LinkedListItem;
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first: LinkedListItem;
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last: LinkedListItem;
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}
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class LinkedList extends LinkedListItem {
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total: number;
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add(child: LinkedListItem): LinkedListItem;
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remove(child: LinkedListItem): void;
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callAll(callback: string): void;
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dump(): void;
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}
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class Signal {
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memorize: boolean;
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active: boolean;
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validateListener(listener: Function, fnName: string): void;
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has(listener: Function, context?: any): boolean;
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add(listener: Function, listenerContext?: any, priority?: number): Phaser.SignalBinding;
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addOnce(listener: Function, listenerContext?: any, priority?: number): Phaser.SignalBinding;
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remove(listener: Function, context?: any): Function;
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removeAll(): void;
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getNumListeners(): number;
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halt(): void;
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dispatch(...params: any[]): void;
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forget(): void;
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dispose(): void;
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toString(): string;
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}
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class SignalBinding {
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constructor(signal: Phaser.Signal, listener: Function, isOnce: boolean, listenerContext: Object, priority?: number);
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context: Object;
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active: boolean;
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params: Array<any>;
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execute(paramsArr?: Array<any>): void;
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detach(): Function;
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isBound(): boolean;
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isOnce(): boolean;
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getListener(): Function;
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getSignal(): Phaser.Signal;
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toString(): string;
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}
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class StateCycle {
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preUpdate(): void;
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update(): void;
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render(): void;
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postRender(): void;
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destroy(): void;
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}
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class Plugin extends StateCycle {
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constructor(game: Phaser.Game, parent: any);
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game: Phaser.Game;
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parent: any;
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active: boolean;
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visible: boolean;
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hasPreUpdate: boolean;
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hasUpdate: boolean;
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hasRender: boolean;
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hasPostRender: boolean;
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}
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class PluginManager extends StateCycle {
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constructor(game: Phaser.Game, parent: any);
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game: Phaser.Game;
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private _parent: any;
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plugins: Phaser.Plugin[];
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add(plugin: Phaser.Plugin): Phaser.Plugin;
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remove(plugin: Phaser.Plugin): void;
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}
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class Stage {
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constructor(game: Phaser.Game, width: number, height: number);
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game: Phaser.Game;
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offset: Phaser.Point;
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canvas: HTMLCanvasElement;
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scaleMode: number;
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scale: Phaser.StageScaleMode;
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aspectRatio: number;
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backgroundColor: string;
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disableVisibilityChange: boolean;
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boot(): void;
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visibilityChange(event: Event): void;
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}
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// Wraps a PIXI.DisplayObjectContainer
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class Group {
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constructor(game: Phaser.Game, parent?: any, name?: string, useStage?: boolean);
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game: Phaser.Game;
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name: string;
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type: number;
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exists: boolean;
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sortIndex: string;
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length: number;
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x: number;
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y: number;
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angle: number;
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rotation: number;
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visible: boolean;
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add(child: any): any;
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addAt(child: any, index: number): any;
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getAt(index: number): any;
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create(x: number, y: number, key: string, frame?: any, exists?: boolean): Phaser.Sprite;
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swap(child1: any, child2: any): boolean;
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bringToTop(child: any): any;
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getIndex(child: any): number;
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replace(oldChild: any, newChild: any): void;
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setProperty(child: any, key: string[], value: string, operation: number): void;
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setAll(key: string, value: number, checkAlive: boolean, checkVisible: boolean, operation: number): void;
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subAll(key: string, value: number, checkAlive: boolean, checkVisible: boolean, operation: number): void;
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multiplyAll(key: string, value: number, checkAlive: boolean, checkVisible: boolean, operation: number): void;
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divideAll(key: string, value: number, checkAlive: boolean, checkVisible: boolean, operation: number): void;
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callAllExists(callback: Function, callbackContext: Object, existsValue: boolean): void;
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callAll(callback: string, callbackContext?: Object): void;
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forEach(callback: Function, callbackContext: Object, checkExists: boolean): void;
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forEachAlive(callback: Function, callbackContext: Object): void;
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forEachDead(callback: Function, callbackContext: Object): void;
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getFirstExists(state: boolean): any;
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getFirstAlive(): any;
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getFirstDead(): any;
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countLiving(): number;
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countDead(): number;
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getRandom(startIndex: number, length: number): any;
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remove(child: any): void;
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removeAll(): void;
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removeBetween(startIndex: number, endIndex: number): void;
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destroy(): void;
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dump(full: boolean): void;
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}
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class World extends Phaser.Group {
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constructor(game: Phaser.Game);
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game: Phaser.Game;
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bounds: Phaser.Rectangle;
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camera: Phaser.Camera;
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currentRenderOrderID: number;
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group: Phaser.Group;
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width: number;
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height: number;
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centerX: number;
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centerY: number;
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randomX: number;
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randomY: number;
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boot(): void;
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update(): void;
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setBounds( x:number, y:number, width: number, height: number): void;
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destroy(): void;
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}
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class Game {
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/*
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* Defaults:
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* [width=800] - The width of your game in game pixels.
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* [height=600] - The height of your game in game pixels.
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* [renderer=Phaser.AUTO] - Which renderer to use: Phaser.AUTO will auto-detect, Phaser.WEBGL, Phaser.CANVAS or Phaser.HEADLESS (no rendering at all).
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* [parent=''] - The Games DOM parent.
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* [state=null] - Description.
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* [transparent=false] - Use a transparent canvas background or not.
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* [antialias=true] - Anti-alias graphics.
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* */
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constructor(width?: number, height?: number, renderer?: number, parent?: string, state?: Object, transparent?: boolean, antialias?: boolean);
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id: number;
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width: number;
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height: number;
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renderer: number;
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transparent: boolean;
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antialias: boolean;
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parent: string;
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state: Phaser.StateManager;
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renderType: number;
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isBooted: boolean;
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raf: Phaser.RequestAnimationFrame;
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add: Phaser.GameObjectFactory;
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cache: Phaser.Cache;
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input: Phaser.Input;
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load: Phaser.Loader;
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math: Phaser.Math;
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sound: Phaser.SoundManager;
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stage: Phaser.Stage;
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time: Phaser.Time;
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tweens: Phaser.TweenManager;
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world: Phaser.World;
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physics: Phaser.Physics.Arcade;
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rnd: Phaser.RandomDataGenerator;
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device: Phaser.Device;
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camera: Phaser.Camera;
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canvas: HTMLCanvasElement;
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context: Object;
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debug: Phaser.Utils.Debug;
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particles: Phaser.Particles;
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_paused: boolean;
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paused: boolean;
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boot(): void;
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setUpRenderer(): void;
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loadComplete(): void;
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update(): void;
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destroy(): void;
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}
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class Input {
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constructor(game: Phaser.Game);
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static MOUSE_OVERRIDES_TOUCH: number;
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static TOUCH_OVERRIDES_MOUSE: number;
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static MOUSE_TOUCH_COMBINE: number;
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id: number;
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active: boolean;
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game: Phaser.Game;
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hitCanvas: any;
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hitContext: any;
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pollRate: number;
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disabled: boolean;
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multiInputOverride: number;
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position: Phaser.Point;
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speed: Phaser.Point;
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circle: Phaser.Circle;
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scale: Phaser.Point;
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maxPointers: number;
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currentPointers: number;
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tapRate: number;
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doubleTapRate: number;
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holdRate: number;
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justPressedRate: number;
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justReleasedRate: number;
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recordPointerHistory: boolean;
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recordRate: number;
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recordLimit: number;
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x: number;
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y: number;
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totalInactivePointers: number;
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totalActivePointers: number;
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worldX: number;
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worldY: number;
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pollLocked: boolean;
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pointer1: Phaser.Pointer;
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pointer2: Phaser.Pointer;
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pointer3: Phaser.Pointer;
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pointer4: Phaser.Pointer;
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pointer5: Phaser.Pointer;
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pointer6: Phaser.Pointer;
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pointer7: Phaser.Pointer;
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pointer8: Phaser.Pointer;
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pointer9: Phaser.Pointer;
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pointer10: Phaser.Pointer;
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activePointer: Phaser.Pointer;
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mousePointer: Phaser.Pointer;
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mouse: Phaser.Mouse;
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keyboard: Phaser.Keyboard;
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touch: Phaser.Touch;
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mspointer: Phaser.MSPointer;
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interactiveItems: Phaser.LinkedList;
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onDown: Phaser.Signal;
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onUp: Phaser.Signal;
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onTap: Phaser.Signal;
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onHold: Phaser.Signal;
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boot(): void;
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update(): void;
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reset(hard?: boolean);
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resetSpeed(x: number, y: number);
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startPointer(event: Event): Phaser.Pointer;
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updatePointer(event: Event): Phaser.Pointer;
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stopPointer(event: Event): Phaser.Pointer;
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getPointer(state: boolean): Phaser.Pointer;
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getPointerFromIdentifier(identifier: number): Phaser.Pointer;
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addPointer(): Phaser.Pointer;
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}
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class Key {
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constructor( game:Phaser.Game, keycode:number )
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isDown:boolean;
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isUp:boolean;
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altKey:boolean;
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ctrlKey:boolean;
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shiftKey:boolean;
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timeDown:number;
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duration:number;
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timeUp:number;
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repeats:number;
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keycode:number;
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onDown:Phaser.Signal;
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onUp:Phaser.Signal;
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justPressed( duration:number ):boolean;
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justReleased( duration:number ):boolean;
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}
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interface CursorKeys
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{
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up:Phaser.Key;
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down:Phaser.Key;
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left:Phaser.Key;
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right:Phaser.Key;
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}
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class Keyboard {
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constructor(game: Phaser.Game);
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game: Phaser.Game;
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disabled: boolean;
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static A: number;
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static B: number;
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static C: number;
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static D: number;
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static E: number;
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static F: number;
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static G: number;
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static H: number;
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static I: number;
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static J: number;
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static K: number;
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static L: number;
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static M: number;
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static N: number;
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static O: number;
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static P: number;
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static Q: number;
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static R: number;
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static S: number;
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static T: number;
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static U: number;
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static V: number;
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static W: number;
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static X: number;
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static Y: number;
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static Z: number;
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static ZERO: number;
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static ONE: number;
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static TWO: number;
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static THREE: number;
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static FOUR: number;
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static FIVE: number;
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static SIX: number;
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static SEVEN: number;
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static EIGHT: number;
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static NINE: number;
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static NUMPAD_0: number;
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static NUMPAD_1: number;
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static NUMPAD_2: number;
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static NUMPAD_3: number;
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static NUMPAD_4: number;
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static NUMPAD_5: number;
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static NUMPAD_6: number;
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static NUMPAD_7: number;
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static NUMPAD_8: number;
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static NUMPAD_9: number;
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static NUMPAD_MULTIPLY: number;
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static NUMPAD_ADD: number;
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static NUMPAD_ENTER: number;
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static NUMPAD_SUBTRACT: number;
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static NUMPAD_DECIMAL: number;
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static NUMPAD_DIVIDE: number;
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static F1: number;
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static F2: number;
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static F3: number;
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static F4: number;
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static F5: number;
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static F6: number;
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static F7: number;
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static F8: number;
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static F9: number;
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static F10: number;
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static F11: number;
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static F12: number;
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static F13: number;
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static F14: number;
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static F15: number;
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static COLON: number;
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static EQUALS: number;
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static UNDERSCORE: number;
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static QUESTION_MARK: number;
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static TILDE: number;
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static OPEN_BRACKET: number;
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static BACKWARD_SLASH: number;
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static CLOSED_BRACKET: number;
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static QUOTES: number;
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static BACKSPACE: number;
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static TAB: number;
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static CLEAR: number;
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static ENTER: number;
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static SHIFT: number;
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static CONTROL: number;
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static ALT: number;
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static CAPS_LOCK: number;
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static ESC: number;
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static SPACEBAR: number;
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static PAGE_UP: number;
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static PAGE_DOWN: number;
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static END: number;
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static HOME: number;
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static LEFT: number;
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static UP: number;
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static RIGHT: number;
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static DOWN: number;
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static INSERT: number;
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static DELETE: number;
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static HELP: number;
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static NUM_LOCK: number;
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start(): void;
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stop(): void;
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addKeyCapture(keycode: any): void;
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removeKeyCapture(keycode: number): void;
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clearCaptures(): void;
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onKeyDown(event: any): void;
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onKeyUp(event: any): void;
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reset(): void;
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justPressed(keycode: number, duration?: number): boolean;
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justReleased(keycode: number, duration?: number): boolean;
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isDown(keycode: number): boolean;
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createCursorKeys():CursorKeys;
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}
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class Mouse {
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constructor(game: Phaser.Game)
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game: Phaser.Game;
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callbackContext: Object;
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disabled: boolean;
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locked: boolean;
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static LEFT_BUTTON: number;
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static MIDDLE_BUTTON: number;
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static RIGHT_BUTTON: number;
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mouseDownCallback: Function;
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mouseMoveCallback: Function;
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mouseUpCallback: Function;
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start(): void;
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onMouseDown(): void;
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onMouseUp(): void;
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onMouseMove(): void;
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requestPointerLock(): void;
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pointerLockChange(): void;
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releasePointerLock(): void;
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stop();
|
|
}
|
|
|
|
class MSPointer {
|
|
constructor(game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
callbackContext: Object;
|
|
disabled: boolean;
|
|
mouseDownCallback(): void;
|
|
mouseMoveCallback(): void;
|
|
mouseUpCallback(): void;
|
|
start(): void;
|
|
onPointerDown(): void;
|
|
onPointerUp(): void;
|
|
onPointerMove(): void;
|
|
stop(): void;
|
|
}
|
|
|
|
class Pointer {
|
|
constructor(game: Phaser.Game, id: number);
|
|
game: Phaser.Game;
|
|
id: number;
|
|
active: boolean;
|
|
positionDown: Phaser.Point;
|
|
position: Phaser.Point;
|
|
circle: Phaser.Circle;
|
|
withinGame: boolean;
|
|
clientX: number;
|
|
clientY: number;
|
|
pageX: number;
|
|
pageY: number;
|
|
screenX: number;
|
|
screenY: number;
|
|
duation: number;
|
|
worldX: number;
|
|
worldY: number;
|
|
x: number;
|
|
y: number;
|
|
isMouse: boolean;
|
|
isDown: boolean;
|
|
isUp: boolean;
|
|
timeDown: number;
|
|
timeUp: number;
|
|
previousTapTime: number;
|
|
totalTouches: number;
|
|
msSinceLastClick: number;
|
|
targetObject: any;
|
|
start(event: any): Phaser.Pointer;
|
|
update(): void;
|
|
move(event: any): void;
|
|
leave(event: any): void;
|
|
stop(event: any): void;
|
|
justPressed(duration?: number): boolean;
|
|
justReleased(duration?: number): boolean;
|
|
reset(): void;
|
|
toString(): string;
|
|
}
|
|
|
|
class Touch {
|
|
constructor(game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
callbackContext: any;
|
|
touchStartCallback: Function;
|
|
touchMoveCallback: Function;
|
|
touchEndCallback: Function;
|
|
touchEnterCallback: Function;
|
|
touchLeaveCallback: Function;
|
|
touchCancelCallback: Function;
|
|
preventDefault: boolean;
|
|
disabled: boolean;
|
|
start(): void;
|
|
consumeDocumentTouches(): void;
|
|
onTouchStart(event: any): void;
|
|
onTouchCancel(event: any): void;
|
|
onTouchEnter(event: any): void;
|
|
onTouchLeave(event: any): void;
|
|
onTouchMove(event: any): void;
|
|
onTouchEnd(event: any): void;
|
|
stop(): void;
|
|
}
|
|
|
|
class InputHandler extends LinkedListItem {
|
|
constructor(sprite: Phaser.Sprite);
|
|
game: Phaser.Game;
|
|
sprite: Phaser.Sprite;
|
|
enabled: boolean;
|
|
priorityID: number;
|
|
useHandCursor: boolean;
|
|
isDragged: boolean;
|
|
allowHorizontalDrag: boolean;
|
|
allowVerticalDrag: boolean;
|
|
bringToTop: boolean;
|
|
snapOffset: number;
|
|
snapOnDrag: boolean;
|
|
snapOnRelease: boolean;
|
|
snapX: number;
|
|
snapY: number;
|
|
pixelPerfect: boolean;
|
|
pixelPerfectAlpha: number;
|
|
draggable: boolean;
|
|
boundsSprite: Phaser.Sprite;
|
|
consumePointerEvent: boolean;
|
|
start(priority: number, useHandCursor: boolean): void;
|
|
reset(): void;
|
|
stop(): void;
|
|
destroy(): void;
|
|
pointerX(pointer: number): number;
|
|
pointerY(pointer: number): number;
|
|
pointerDown(pointer: number): boolean;
|
|
pointerUp(pointer: number): boolean;
|
|
pointerTimeDown(pointer: number): number;
|
|
pointerTimeUp(pointer: number): number;
|
|
pointerOver(pointer: number): boolean;
|
|
pointerOut(pointer: number): boolean;
|
|
pointerTimeOver(pointer: number): number;
|
|
pointerTimeOut(pointer: number): number;
|
|
pointerDragged(pointer: number): boolean;
|
|
checkPointerOver(pointer: number): boolean;
|
|
checkPixel(x: number, y: number): boolean;
|
|
update(pointer: number): void;
|
|
updateDrag(pointer: number): boolean;
|
|
justOver(pointer: number, delay: number): boolean;
|
|
justOut(pointer: number, delay: number): boolean;
|
|
justPressed(pointer: number, delay: number): boolean;
|
|
justReleased(pointer: number, delay: number): boolean;
|
|
overDuration(pointer: number): number;
|
|
downDuration(pointer: number): number;
|
|
enableDrag(lockCenter: boolean, bringToTop: boolean, pixelPerfect: boolean, alphaThreshold?: number, boundsRect?: Phaser.Rectangle, boundsSprite?: Phaser.Rectangle): void;
|
|
disableDrag(): void;
|
|
startDrag(): void;
|
|
stopDrag(): void;
|
|
setDragLock(allowHorizontal: boolean, allowVertical: boolean): void;
|
|
enableSnap(snapX: number, snapY: number, onDrag?: boolean, onRelease?: boolean): void;
|
|
disableSnap(): void;
|
|
checkBoundsRect(): void;
|
|
checkBoundsSprite(): void;
|
|
}
|
|
|
|
class Event {
|
|
constructor(sprite: Phaser.Sprite);
|
|
parent: Phaser.Sprite;
|
|
onAddedToGroup: Phaser.Signal;
|
|
onRemovedFromGroup: Phaser.Signal;
|
|
onKilled: Phaser.Signal;
|
|
onRevived: Phaser.Signal;
|
|
onOutOfBounds: Phaser.Signal;
|
|
onInputOver: Phaser.Signal;
|
|
onInputOut: Phaser.Signal;
|
|
onInputDown: Phaser.Signal;
|
|
onInputUp: Phaser.Signal;
|
|
onDragStart: Phaser.Signal;
|
|
onDragStop: Phaser.Signal;
|
|
onAnimationStart: Phaser.Signal;
|
|
onAnimationComplete: Phaser.Signal;
|
|
onAnimationLoop: Phaser.Signal;
|
|
}
|
|
|
|
class GameObjectFactory {
|
|
constructor(game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
world: Phaser.World;
|
|
existing(object: any): boolean;
|
|
sprite(x: number, y: number, key?: string, frame?: any): Phaser.Sprite;
|
|
child(parent: any, x: number, y: number, key?: string, frame?: number): Phaser.Sprite;
|
|
tween(obj: Object): Phaser.Tween;
|
|
group(parent?: any, name?: string): Phaser.Group;
|
|
audio(key: string, volume?: number, loop?: boolean): Phaser.Sound;
|
|
tileSprite(x: number, y: number, width: number, height: number, key?: string, frame?: number): Phaser.TileSprite;
|
|
text(x: number, y: number, text: string, style: any): Phaser.Text;
|
|
button(x: number, y: number, key: string, callback: Function, callbackContext: Object, overFrame?: any, outFrame?: any, downFrame?: any): Phaser.Button;
|
|
graphics(x: number, y: number): Phaser.Graphics;
|
|
emitter(x: number, y: number, maxParticles: number): Phaser.Particles.Arcade.Emitter;
|
|
bitmapText(x: number, y: number, text: string, style: any): Phaser.BitmapText;
|
|
tilemap(x: number, y: number, key: string, resizeWorld: boolean, tileWidth: number, tileHeight: number): Phaser.Tilemap;
|
|
renderTexture(key: string, width: number, height: number): Phaser.RenderTexture;
|
|
}
|
|
|
|
class Sprite {
|
|
constructor(game: Phaser.Game, x?: number, y?: number, key?: string, frame?: number);
|
|
game: Phaser.Game;
|
|
exists: boolean;
|
|
alive: boolean;
|
|
group: Phaser.Group;
|
|
name: string;
|
|
type: number;
|
|
renderOrderID: number;
|
|
lifespan: number;
|
|
events: Phaser.Events;
|
|
animations: Phaser.AnimationManager;
|
|
input: Phaser.InputHandler;
|
|
key: string;
|
|
currentFrame: number;
|
|
anchor: Phaser.Point;
|
|
x: number;
|
|
y: number;
|
|
cameraOffset:Phaser.Point;
|
|
position: Phaser.Point;
|
|
autoCull: boolean;
|
|
scale: Phaser.Point;
|
|
scrollFactor: Phaser.Point;
|
|
offset: Phaser.Point;
|
|
center: Phaser.Point;
|
|
topLeft: Phaser.Point;
|
|
topRight: Phaser.Point;
|
|
bottomRight: Phaser.Point;
|
|
bottomLeft: Phaser.Point;
|
|
bounds: Phaser.Rectangle;
|
|
body: Phaser.Physics.Arcade.Body;
|
|
inWorld: boolean;
|
|
inWorldThreshold: number;
|
|
angle: number;
|
|
frame: number;
|
|
frameName: string;
|
|
inCamera: boolean;
|
|
crop: Phaser.Rectangle;
|
|
cropEnabled: boolean;
|
|
inputEnabled: boolean;
|
|
fixedToCamera:boolean;
|
|
preUpdate(): void;
|
|
postUpdate(): void;
|
|
centerOn(x: number, y: number): void;
|
|
revive(): void;
|
|
kill(): void;
|
|
reset(x: number, y: number): void;
|
|
updateBounds(): void;
|
|
getLocalPosition(p: Phaser.Point, x: number, y: number): Phaser.Point;
|
|
getLocalUnmodifiedPosition(p: Phaser.Point, x: number, y: number): Phaser.Point;
|
|
bringToTop(): void;
|
|
getBounds(rect: Phaser.Rectangle): Phaser.Rectangle;
|
|
alpha: number;
|
|
visible: boolean;
|
|
renderable: boolean;
|
|
width: number;
|
|
health: number;
|
|
damage(amount: number): Phaser.Sprite;
|
|
}
|
|
|
|
class Events {
|
|
parent: Phaser.Sprite;
|
|
onAddedToGroup: Phaser.Signal;
|
|
onRemovedFromGroup: Phaser.Signal;
|
|
onKilled: Phaser.Signal;
|
|
onRevived: Phaser.Signal;
|
|
onOutOfBounds: Phaser.Signal;
|
|
onInputOver: Phaser.Signal;
|
|
onInputOut: Phaser.Signal;
|
|
onInputDown: Phaser.Signal;
|
|
onInputUp: Phaser.Signal;
|
|
onDragStart: Phaser.Signal;
|
|
onDragStop: Phaser.Signal;
|
|
onAnimationStart: Phaser.Signal;
|
|
onAnimationComplete: Phaser.Signal;
|
|
onAnimationLoop: Phaser.Signal;
|
|
}
|
|
|
|
class TileSprite extends Sprite {
|
|
constructor(game: Phaser.Game, x: number, y: number, width: number, height: number, key?: string, frame?: number);
|
|
texture: Phaser.RenderTexture;
|
|
type: number;
|
|
tileScale: Phaser.Point;
|
|
tilePosition: Phaser.Point;
|
|
}
|
|
|
|
class Text {
|
|
constructor(game: Phaser.Game, x: number, y: number, text: string, style: string);
|
|
exists: boolean;
|
|
alive: boolean;
|
|
group: Phaser.Group;
|
|
content: string;
|
|
name: string;
|
|
game: Phaser.Game;
|
|
type: number;
|
|
text: string;
|
|
angle: number;
|
|
style: string;
|
|
visible: boolean;
|
|
position: Phaser.Point;
|
|
anchor: Phaser.Point;
|
|
scale: Phaser.Point;
|
|
scrollFactor: Phaser.Point;
|
|
renderable: boolean;
|
|
update(): void;
|
|
}
|
|
|
|
class BitmapText extends Phaser.Text {
|
|
}
|
|
|
|
class Button {
|
|
constructor(game: Phaser.Game, x: number, y: number, key: string, callback: Function, overFrame: number, outFrame: number, downFrame: number);
|
|
input: Phaser.InputHandler;
|
|
onInputUp: Phaser.Signal;
|
|
onInputDown: Phaser.Signal;
|
|
onInputOut: Phaser.Signal;
|
|
onInputOver: Phaser.Signal;
|
|
events: Phaser.Event[];
|
|
setFrames(overFrame?: number, outFrame?: number, downFrame?: number): void;
|
|
onInputOverHandler(pointer: Phaser.Pointer): void;
|
|
onInputUpHandler(pointer: Phaser.Pointer): void;
|
|
onInputDownHandler(pointer: Phaser.Pointer): void;
|
|
onInputOutHandler(pointer: Phaser.Pointer): void;
|
|
}
|
|
|
|
|
|
// Actually extends PIXI.Graphics but we skip the abstraction here, since pixi is "part" of phaser
|
|
// PIXI.Graphics extends PIXI.DisplayObjectContainer extends DisplayObject
|
|
class Graphics extends Phaser.Sprite {
|
|
constructor(game: Phaser.Game, x: number, y: number);
|
|
angle: number;
|
|
x:number;
|
|
y:number;
|
|
|
|
// Pixi drawing
|
|
lineStyle(lineWidth:number, color?:number, alpha?:number): void;
|
|
moveTo(x:number, y:number): void;
|
|
lineTo(x:number, y:number): void;
|
|
beginFill(color:number, alpha?:number): void;
|
|
endFill(): void;
|
|
drawRect( x:number, y:number, width:number, height:number ): void;
|
|
drawCircle( x:number, y:number, radius:number): void;
|
|
drawElipse( x:number, y:number, width:number, height:number): void;
|
|
clear(): void;
|
|
updateFilterBounds(): void;
|
|
}
|
|
|
|
class RenderTexture {
|
|
constructor(game: Phaser.Game, key: string, width: number, height: number);
|
|
name: string;
|
|
type: number;
|
|
}
|
|
|
|
class Canvas {
|
|
create(width: number, height: number): HTMLCanvasElement;
|
|
getOffset(element: HTMLElement, point?: Phaser.Point): Phaser.Point;
|
|
getAspectRatio(canvas: HTMLCanvasElement): number;
|
|
setBackgroundColor(canvas: HTMLCanvasElement, color: string): HTMLCanvasElement;
|
|
setTouchAction(canvas: HTMLCanvasElement, value: string): HTMLCanvasElement;
|
|
addToDOM(canvas: HTMLCanvasElement, parent: string, overflowHidden: boolean): HTMLCanvasElement;
|
|
setTransform(context: CanvasRenderingContext2D, translateX: number, translateY: number, scaleX: number, scaleY: number, skewX: number, skewY: number): CanvasRenderingContext2D;
|
|
setSmoothingEnabled(context: CanvasRenderingContext2D, value: boolean): CanvasRenderingContext2D;
|
|
setImageRenderingCrisp(canvas: HTMLCanvasElement): HTMLCanvasElement;
|
|
setImageRenderingBicubic(canvas: HTMLCanvasElement): HTMLCanvasElement;
|
|
}
|
|
|
|
class StageScaleMode {
|
|
constructor(game: Phaser.Game, width: number, height: number);
|
|
static EXACT_FIT: number;
|
|
static NO_SCALE: number;
|
|
static SHOW_ALL: number;
|
|
forceLandscape: boolean;
|
|
forcePortrait: boolean;
|
|
incorrectOrientation: boolean;
|
|
pageAlignHorizontally: boolean;
|
|
pageAlignVeritcally: boolean;
|
|
minWidth: number;
|
|
maxWidth: number;
|
|
minHeight: number;
|
|
maxHeight: number;
|
|
width: number;
|
|
height: number;
|
|
maxIterations: number;
|
|
game: Phaser.Game;
|
|
enterLandscape: Phaser.Signal;
|
|
enterPortrait: Phaser.Signal;
|
|
orientation: number;
|
|
scaleFactor: Phaser.Point;
|
|
aspectRatio: number;
|
|
isFullScreen: boolean;
|
|
isPortrait: boolean;
|
|
isLandscape: boolean;
|
|
startFullScreen(): void;
|
|
stopFullScreen(): void;
|
|
checkOrientationState(): void;
|
|
checkOrientation(): void;
|
|
checkResize(event: any): void;
|
|
refresh(): void;
|
|
setScreenSize(force: boolean): void;
|
|
setSize(): void;
|
|
setMaximum(): void;
|
|
setShowAll(): void;
|
|
setExactFit(): void;
|
|
}
|
|
|
|
class Device {
|
|
patchAndroidClearRect: boolean;
|
|
desktop: boolean;
|
|
iOS: boolean;
|
|
android: boolean;
|
|
chromeOS: boolean;
|
|
linux: boolean;
|
|
macOS: boolean;
|
|
windows: boolean;
|
|
canvas: boolean;
|
|
file: boolean;
|
|
fileSystem: boolean;
|
|
localStorage: boolean;
|
|
webGL: boolean;
|
|
worker: boolean;
|
|
touch: boolean;
|
|
mspointer: boolean;
|
|
css3D: boolean;
|
|
pointerLock: boolean;
|
|
arora: boolean;
|
|
chrome: boolean;
|
|
epiphany: boolean;
|
|
firefox: boolean;
|
|
ie: boolean;
|
|
ieVersion: number;
|
|
mobileSafari: boolean;
|
|
midori: boolean;
|
|
opera: boolean;
|
|
safari: boolean;
|
|
webApp: boolean;
|
|
audioData: boolean;
|
|
webAudio: boolean;
|
|
ogg: boolean;
|
|
opus: boolean;
|
|
mp3: boolean;
|
|
wav: boolean;
|
|
m4a: boolean;
|
|
webm: boolean;
|
|
iPhone: boolean;
|
|
iPhone4: boolean;
|
|
iPad: boolean;
|
|
pixelRatio: number;
|
|
canPlayAudio(type: string): boolean;
|
|
isConsoleOpen(): boolean;
|
|
}
|
|
|
|
class RequestAnimationFrame {
|
|
constructor(game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
isRunning: boolean;
|
|
start(): boolean;
|
|
updateRAF(time: number): void;
|
|
updateSetTimeout(): void;
|
|
stop(): void;
|
|
isSetTimeOut(): boolean;
|
|
isRAF(): boolean;
|
|
}
|
|
|
|
class RandomDataGenerator {
|
|
constructor(seeds: Array<number>);
|
|
c: number;
|
|
s0: number;
|
|
s1: number;
|
|
s2: number;
|
|
rnd(): number;
|
|
sow(seeds: Array<any>): void;
|
|
hash(data: any): number;
|
|
integer(): number;
|
|
frac(): number;
|
|
real(): number;
|
|
integerInRange(min: number, max: number): number;
|
|
realInRange(min: number, max: number): number;
|
|
normal(): number;
|
|
uuid(): number;
|
|
pick(ary: number[]): number;
|
|
weightedPick(ary: number[]): number;
|
|
timestamp(a?: number, b?: number): number;
|
|
angle(): number;
|
|
}
|
|
|
|
class Math {
|
|
static PI2: number;
|
|
static fuzzyEqual(a: number, b: number, epsilon?: number): boolean;
|
|
static fuzzyLessThan(a: number, b: number, epsilon?: number): boolean;
|
|
static fuzzyGreaterThan(a: number, b: number, epsilon?: number): boolean;
|
|
static fuzzyCeil(a: number, b: number, epsilon?: number): boolean;
|
|
static fuzzyFloor(a: number, b: number, epsilon?: number): boolean;
|
|
static average(...numbers: number[]): number;
|
|
static truncate(n: number): number;
|
|
static shear(n: number): number;
|
|
static snapTo(input: number, gap: number, start?: number): number;
|
|
static snapToFloor(input: number, gap: number, start?: number): number;
|
|
static snapToCeil(input: number, gap: number, start?: number): number;
|
|
static snapToInArray(input: number, arr: number[], sort?: boolean): number;
|
|
static roundTo(value: number, place?: number, base?: number): number;
|
|
static floorTo(value: number, place?: number, base?: number): number;
|
|
static ceilTo(value: number, place?: number, base?: number): number;
|
|
static interpolateFloat(a: number, b: number, weight: number): number;
|
|
static angleBetween(x1: number, y1: number, x2: number, y2: number): number;
|
|
static normalizeAngle(angle: number, radians?: boolean): number;
|
|
static nearestAngleBetween(a1: number, a2: number, radians?: boolean): number;
|
|
static interpolateAngles(a1: number, a2: number, weight: number, radians?: boolean, ease?: any): number;
|
|
static chanceRoll(chance?: number): boolean;
|
|
static numberArray(min: number, max: number): number[];
|
|
static maxAdd(value: number, amount: number, max: number): number;
|
|
static minSub(value: number, amount: number, min: number): number;
|
|
static wrap(value: number, min: number, max: number): number;
|
|
static wrapValue(value: number, amount: number, max: number): number;
|
|
static randomSign(): number;
|
|
static isOdd(n: number): boolean;
|
|
static isEven(n: number): boolean;
|
|
static max(...numbers: number[]): number;
|
|
static min(...numbers: number[]): number;
|
|
static wrapAngle(angle: number): number;
|
|
static angleLimit(angle: number, min: number, max: number): number;
|
|
static linearInterpolation(v: number[], k: number): number;
|
|
static bezierInterpolation(v: number[], k: number): number;
|
|
static catmullRomInterpolation(v: number[], k: number): number;
|
|
static linear(p0: number, p1: number, t: number): number;
|
|
static bernstein(n: number, i: number): number;
|
|
static catmullRom(p0: number, p1: number, p2: number, p3: number, t: number): number;
|
|
static difference(a: number, b: number): number;
|
|
static getRandom(objects: Object[], startIndex?: number, length?: number): Object;
|
|
static floor(value: number): number;
|
|
static ceil(value: number): number;
|
|
static sinCosGenerator(length: number, sinAmplitude?: number, cosAmplitude?: number, frequency?: number): { sin: number[]; cos: number[]; };
|
|
static shift(stack: Array<any>): any;
|
|
static shuffleArray(array: Array<any>): Array<any>;
|
|
static distance(x1: number, y1: number, x2: number, y2: number): number;
|
|
static distanceRounded(x1: number, y1: number, x2: number, y2: number): number;
|
|
static clamp(x: number, a: number, b: number): number;
|
|
static clampBottom(x: number, a: number): number;
|
|
static mapLinear(x: number, a1: number, a2: number, b1: number, b2: number): number;
|
|
static smoothstep(x: number, min: number, max: number): number;
|
|
static smootherstep(x: number, min: number, max: number): number;
|
|
static sign(x: number): number;
|
|
static degToRad(degrees: number): number;
|
|
static radToDeg(radians: number): number;
|
|
}
|
|
|
|
class QuadTree {
|
|
constructor(physicsManager: Phaser.Physics.Arcade, x: number, y: number, width: number, height: number, maxObject?: number, maxLevels?: number, level?: number);
|
|
physicsManager: Phaser.Physics.Arcade;
|
|
ID: number;
|
|
maxObjects: number;
|
|
maxLevels: number;
|
|
level: number;
|
|
bounds: {
|
|
x: number;
|
|
y: number;
|
|
width: number;
|
|
height: number;
|
|
subWidth: number;
|
|
subHeight: number;
|
|
right: number;
|
|
bottom: number;
|
|
};
|
|
objects: Array<any>;
|
|
nodes: Array<any>;
|
|
split(): void;
|
|
insert(body: Object): void;
|
|
getIndex(rect: Object): number;
|
|
retrieve(sprite: Object): Array<any>;
|
|
clear(): void;
|
|
}
|
|
|
|
class Circle {
|
|
constructor(x?: number, y?: number, diameter?: number);
|
|
x: number;
|
|
y: number;
|
|
diameter: number;
|
|
radius: number;
|
|
left: number;
|
|
right: number;
|
|
top: number;
|
|
bottom: number;
|
|
area: number;
|
|
empty: boolean;
|
|
circumference(): number;
|
|
setTo(x: number, y: number, diameter: number): Circle;
|
|
copyFrom(source: any): Circle;
|
|
copyTo(dest: Object): Object;
|
|
distance(dest: Object, round: boolean): number;
|
|
clone(out: Phaser.Circle): Phaser.Circle;
|
|
contains(x: number, y: number): Phaser.Circle;
|
|
circumferencePoint(angle: number, asDegrees: number, output?: Phaser.Point): Phaser.Point;
|
|
offset(dx: number, dy: number): Phaser.Circle;
|
|
offsetPoint(point: Phaser.Point): Phaser.Circle;
|
|
toString(): string;
|
|
static contains(a: Phaser.Circle, x: number, y: number): boolean;
|
|
static equals(a: Phaser.Circle, b: Phaser.Circle): boolean;
|
|
static intersects(a: Phaser.Circle, b: Phaser.Circle): boolean;
|
|
static circumferencePoint(a: Phaser.Circle, angle: number, asDegrees: boolean, output?: Phaser.Point): Phaser.Point;
|
|
static intersectsRectangle(c: Phaser.Circle, r: Phaser.Rectangle): boolean;
|
|
}
|
|
|
|
class Point {
|
|
constructor(x: number, y: number);
|
|
x: number;
|
|
y: number;
|
|
copyFrom(source: any): Phaser.Point;
|
|
invert(): Phaser.Point;
|
|
setTo(x: number, y: number): Phaser.Point;
|
|
add(x: number, y: number): Phaser.Point;
|
|
subtract(x: number, y: number): Phaser.Point;
|
|
multiply(x: number, y: number): Phaser.Point;
|
|
divide(x: number, y: number): Phaser.Point;
|
|
clampX(min: number, max: number): Phaser.Point;
|
|
clampY(min: number, max: number): Phaser.Point;
|
|
clamp(min: number, max: number): Phaser.Point;
|
|
clone(output: Phaser.Point): Phaser.Point;
|
|
copyTo(dest: any): Object;
|
|
distance(dest: Object, round?: boolean): number;
|
|
equals(a: Phaser.Point): boolean;
|
|
rotate(x: number, y: number, angle: number, asDegrees: boolean, distance: number): Phaser.Point;
|
|
toString(): string;
|
|
static add(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static subtract(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static multiply(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static divide(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static equals(a: Phaser.Point, b: Phaser.Point): boolean;
|
|
static distance(a: Phaser.Point, b: Phaser.Point, round: boolean): number;
|
|
static rotate(a: Phaser.Point, x: number, y: number, angle: number, asDegrees: boolean, distance: boolean): Phaser.Point;
|
|
}
|
|
|
|
class Rectangle {
|
|
constructor(x: number, y: number, width: number, height: number);
|
|
x: number;
|
|
y: number;
|
|
width: number;
|
|
height: number;
|
|
halfWidth: number;
|
|
halfHeight: number;
|
|
bottom: number;
|
|
bottomRight: Phaser.Point;
|
|
left: number;
|
|
right: number;
|
|
volume: number;
|
|
perimeter: number;
|
|
centerX: number;
|
|
centerY: number;
|
|
top: number;
|
|
topLeft: Phaser.Point;
|
|
empty: boolean;
|
|
offset(dx: number, dy: number): Phaser.Rectangle;
|
|
offsetPoint(point: Phaser.Point): Phaser.Rectangle;
|
|
setTo(x: number, y: number, width: number, height: number): Phaser.Rectangle;
|
|
floor(): void;
|
|
copyFrom(source: any): Phaser.Rectangle;
|
|
copyTo(dest: any): Object;
|
|
inflate(dx: number, dy: number): Phaser.Rectangle;
|
|
size(output: Phaser.Point): Phaser.Point;
|
|
clone(output: Phaser.Rectangle): Phaser.Rectangle;
|
|
contains(x: number, y: number): boolean;
|
|
containsRect(b: Phaser.Rectangle): boolean;
|
|
equals(b: Phaser.Rectangle): boolean;
|
|
intersection(b: Phaser.Rectangle, out: Phaser.Rectangle): Phaser.Rectangle;
|
|
intersects(b: Phaser.Rectangle, tolerance: number): boolean;
|
|
intersectsRaw(left: number, right: number, top: number, bottom: number, tolerance: number): boolean;
|
|
union(b: Phaser.Rectangle, out: Phaser.Rectangle): Phaser.Rectangle;
|
|
toString(): string;
|
|
static inflate(a: Phaser.Rectangle, dx: number, dy: number): Phaser.Rectangle;
|
|
static inflatePoint(a: Phaser.Rectangle, point: Phaser.Point): Phaser.Rectangle;
|
|
static size(a: Phaser.Rectangle, output: Phaser.Point): Phaser.Point;
|
|
static clone(a: Phaser.Rectangle, output: Phaser.Rectangle): Phaser.Rectangle;
|
|
static contains(a: Phaser.Rectangle, x: number, y: number): boolean;
|
|
static containsPoint(a: Phaser.Rectangle, point: Phaser.Point): boolean;
|
|
static containsRect(a: Phaser.Rectangle, b: Phaser.Rectangle): boolean;
|
|
static equals(a: Phaser.Rectangle, b: Phaser.Rectangle): boolean;
|
|
static intersection(a: Phaser.Rectangle, b: Phaser.Rectangle, out: Phaser.Rectangle): Phaser.Rectangle;
|
|
static intersects(a: Phaser.Rectangle, b: Phaser.Rectangle, tolerance: number): boolean;
|
|
static intersectsRaw(a: Phaser.Rectangle, left: number, right: number, top: number, bottom: number, tolerance: number): boolean;
|
|
static union(a: Phaser.Rectangle, b: Phaser.Rectangle, out: Phaser.Rectangle): Phaser.Rectangle;
|
|
}
|
|
|
|
class Net {
|
|
constructor(game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
getHostName(): string;
|
|
checkDomainName(domain: string): string;
|
|
updateQueryString(key: string, value: any, redirect?: boolean, url?: string): string;
|
|
getQueryString(parameter?: string): string;
|
|
decodeURI(value: string): string;
|
|
}
|
|
|
|
class TweenManager {
|
|
constructor(game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
REVISION: string;
|
|
getAll(): Phaser.Tween[];
|
|
removeAll(): void;
|
|
add(tween: Phaser.Tween): Phaser.Tween;
|
|
create(object: Object): Phaser.Tween;
|
|
remove(tween: Phaser.Tween): void;
|
|
update(): boolean;
|
|
pauseAll(): void;
|
|
resumeAll(): void;
|
|
}
|
|
|
|
class Tween {
|
|
constructor(object: Object, game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
pending: boolean;
|
|
pendingDelete: boolean;
|
|
onStart: Phaser.Signal;
|
|
onComplete: Phaser.Signal;
|
|
isRunning: boolean;
|
|
to(properties: Object, duration?: number, ease?: any, autoStart?: boolean, delay?: number, loop?: boolean): Phaser.Tween;
|
|
start(time: number): Phaser.Tween;
|
|
stop(): Phaser.Tween;
|
|
delay(amount: number): Phaser.Tween;
|
|
repeat(times: number): Phaser.Tween;
|
|
yoyo(yoyo: boolean): Phaser.Tween;
|
|
easing(easing: any): Phaser.Tween;
|
|
interpolation(interpolation: Function): Phaser.Tween;
|
|
chain(...tweens: Phaser.Tween[]): Phaser.Tween;
|
|
loop(): Phaser.Tween;
|
|
onStartCallback(callback: Function): Phaser.Tween;
|
|
onUpdateCallback(callback: Function): Phaser.Tween;
|
|
onCompleteCallback(callback: Function): Phaser.Tween;
|
|
pause(): void;
|
|
resume(): void;
|
|
update(time: number): boolean;
|
|
}
|
|
|
|
module Easing {
|
|
|
|
class Linear {
|
|
static None(k: number): number;
|
|
}
|
|
|
|
class Quadratic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Cubic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Quartic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Quintic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Sinusoidal {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Exponential {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Circular {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Elastic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Back {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Bounce {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
}
|
|
|
|
class Time {
|
|
constructor(game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
physicsElapsed: number;
|
|
time: number;
|
|
pausedTime: number;
|
|
now: number;
|
|
elapsed: number;
|
|
fps: number;
|
|
fpsMin: number;
|
|
fpsMax: number;
|
|
msMin: number;
|
|
msMax: number;
|
|
frames: number;
|
|
pauseDuration: number;
|
|
timeToCall: number;
|
|
lastTime: number;
|
|
events: Phaser.Timer;
|
|
create(autoDestroy: boolean): Phaser.Timer;
|
|
removeAll(): void;
|
|
update(time: number): void;
|
|
gamePaused(): void;
|
|
gameResumed(): void;
|
|
totalElapsedSeconds(): number;
|
|
elapsedSince(since: number): number;
|
|
elapsedSecondsSince(since: number): number;
|
|
reset(): void;
|
|
}
|
|
|
|
class Timer {
|
|
constructor(game: Phaser.Game, autoDestroy: boolean);
|
|
game: Phaser.Game;
|
|
running: boolean;
|
|
autoDestroy: boolean;
|
|
expired: boolean;
|
|
events: Phaser.TimerEvent[];
|
|
onComplete: Phaser.Signal;
|
|
nextTick: number;
|
|
paused: boolean;
|
|
static MINUTE: number;
|
|
static SECOND: number;
|
|
static HALF: number;
|
|
static QUARTER: number;
|
|
create(delay: number, loop: boolean, repeatCount: number, callback: any, callbackContext: any, ...): Phaser.TimerEvent;
|
|
add(delay: number, callback: any, callbackContext: any, ...): Phaser.TimerEvent;
|
|
repeat(delay: number, repeatCount: number, callback: any, callbackContext: any, ...): Phaser.TimerEvent;
|
|
create(delay: number, loop: boolean, repeatCount: number, callback: any, callbackContext: any, ...): Phaser.TimerEvent;
|
|
loop(delay: number, callback: any, callbackContext: any, ...): Phaser.TimerEvent;
|
|
start(): void;
|
|
stop(): void;
|
|
remove(event: Phaser.TimerEvent): boolean;
|
|
order():void;
|
|
sortHandler():number;
|
|
update(time: number): boolean;
|
|
pause(): void;
|
|
resume(): void;
|
|
destroy(): void;
|
|
next: number;
|
|
duration: number;
|
|
length: number;
|
|
ms: number;
|
|
seconds: number;
|
|
}
|
|
|
|
class TimerEvent {
|
|
constructor(timer: Phaser.Timer, delay: number, tick: number, repeatCount: number, loop: boolean, callback: any, callbackContext, any, args:any[]);
|
|
timer: Phaser.Timer;
|
|
delay: number;
|
|
tick: number;
|
|
repeatCount: number;
|
|
loop: boolean;
|
|
callback: any;
|
|
callbackContext: any;
|
|
args: any[];
|
|
}
|
|
|
|
class AnimationManager {
|
|
constructor(sprite);
|
|
sprite: Phaser.Sprite;
|
|
game: Phaser.Game;
|
|
currentFrame: Phaser.Frame;
|
|
updateIfVisible: boolean;
|
|
frameData: Phaser.FrameData;
|
|
frameTotal: number;
|
|
frame: number;
|
|
frameName: string;
|
|
loadFrameData(frameData: Phaser.FrameData): void;
|
|
add(name: string, frames?: Array<any>, frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Phaser.Animation;
|
|
validateFrames(frames: Array<any>, useNumericIndex?: boolean): boolean;
|
|
play(name: string, frameRate?: number, loop?: boolean): Phaser.Animation;
|
|
stop(name?: string, resetFrame?: boolean): void;
|
|
update(): boolean;
|
|
destroy(): void;
|
|
}
|
|
|
|
class Animation {
|
|
constructor(game: Phaser.Game, parent: Phaser.Sprite, name: string, frameData: Phaser.FrameData, frames: any[], delay: number, looped: boolean);
|
|
game: Phaser.Game;
|
|
name: string;
|
|
delay: number;
|
|
looped: boolean;
|
|
isFinished: boolean;
|
|
isPlaying: boolean;
|
|
currentFrame: Phaser.Frame;
|
|
frameTotal: number;
|
|
frame: number;
|
|
play(frameRate?: number, loop?: boolean): Phaser.Animation;
|
|
restart(): void;
|
|
stop(resetFrame?: boolean): void;
|
|
update(): boolean;
|
|
destroy(): void;
|
|
onComplete(): void;
|
|
}
|
|
|
|
class Frame {
|
|
constructor(index: number, x: number, y: number, width: number, height: number, name: string, uuid: string);
|
|
index: number;
|
|
x: number;
|
|
y: number;
|
|
width: number;
|
|
height: number;
|
|
centerX: number;
|
|
centerY: number;
|
|
distance: number;
|
|
name: string;
|
|
uuid: string;
|
|
rotated: boolean;
|
|
rotationDirection: string;
|
|
trimmed: boolean;
|
|
sourceSizeW: number;
|
|
sourceSizeH: number;
|
|
spriteSourceSizeX: number;
|
|
spriteSourceSizeY: number;
|
|
spriteSourceSizeW: number;
|
|
spriteSourcesizeH: number;
|
|
setTrim(trimmed: boolean, actualWidth: number, actualHeight: number, destX: number, destY: number, destWidth: number, destHeight: number): void;
|
|
}
|
|
|
|
class FrameData {
|
|
addFrame(frame: Frame): Frame;
|
|
getFrame(index: number): Frame;
|
|
getFrameByName(name: string): Frame;
|
|
checkFrame(name: string): boolean;
|
|
getFrameRange(start: number, end: number, output: Array<Frame>): Array<Frame>;
|
|
getFrames(frames: Array<number>, useNumericIndex?: boolean, output?: Array<Frame>): Array<Frame>;
|
|
getFrameIndexes(frames: Array<number>, useNumericIndex?: boolean, output?: Array<number>): Array<number>;
|
|
total: number;
|
|
}
|
|
|
|
class AnimationParser {
|
|
spriteSheet(game: Phaser.Game, key: string, frameWidth: number, frameHeight: number, frameMax?: number): Phaser.FrameData;
|
|
JSONData(game: Phaser.Game, json: Object, cacheKey: string): Phaser.FrameData;
|
|
JSONDataHash(game: Phaser.Game, json: Object, cacheKey: string): Phaser.FrameData;
|
|
XMLData(game: Phaser.Game, xml: Object, cacheKey: string): Phaser.FrameData;
|
|
}
|
|
|
|
class Cache {
|
|
constructor(game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
onSoundUnlock: Phaser.Signal;
|
|
addCanvas(key: string, canvas: HTMLCanvasElement, context: CanvasRenderingContext2D): void;
|
|
addRenderTexture(key: string, texture: RenderTexture): void;
|
|
addSpriteSheet(key: string, url: string, data: Object, frameWidth: number, frameHeight: number, frameMax: number): void;
|
|
addTilemap(key: string, url: string, data: Object, mapData: Object, atlasData: Object): void;
|
|
addTextureAtlas(key: string, url: string, data: Object, atlasData: Object): void;
|
|
addBitmapFont(key: string, url: string, data: Object, xmlData: Object): void;
|
|
addDefaultImage(): void;
|
|
addImage(key: string, url: string, data: Object): void;
|
|
addSound(key: string, url: string, data: Object): void;
|
|
reloadSound(key: string): void;
|
|
reloadSoundComplete(key: string): void;
|
|
updateSound(key: string, property: string, value: Phaser.Sound): void;
|
|
decodedSound(key: string, data: Object): void;
|
|
addText(key: string, url: string, data: Object): void;
|
|
getCanvas(key: string): Object;
|
|
checkImageKey(key: string): boolean;
|
|
getImage(key: string): Object;
|
|
getTilemap(key: string): Phaser.Tilemap;
|
|
getFrameData(key: string): Phaser.FrameData;
|
|
getFrameByIndex(key: string, frame: string): Phaser.Frame;
|
|
getFrameByName(key: string, frame: string): Phaser.Frame;
|
|
getFrame(key: string): Phaser.Frame;
|
|
getTextureFrame(key: string): Phaser.Frame;
|
|
getTexture(key: string): Phaser.RenderTexture;
|
|
getSound(key: string): Phaser.Sound;
|
|
getSoundData(key: string): Object;
|
|
isSoundDecoded(key: string): boolean;
|
|
isSoundReady(key: string): boolean;
|
|
isSpriteSheet(key: string): boolean;
|
|
getText(key: string): Object;
|
|
getKeys(array: Array<string>): Array<string>;
|
|
getImageKeys(): string[];
|
|
getSoundKeys(): string[];
|
|
getTextKeys(): string[];
|
|
removeCanvas(key: string): void;
|
|
removeImage(key: string): void;
|
|
removeSound(key: string): void;
|
|
removeText(key: string): void;
|
|
destroy(): void;
|
|
}
|
|
|
|
class Loader {
|
|
static TEXTURE_ATLAS_JSON_ARRAY: number;
|
|
static TEXTURE_ATLAS_JSON_HASH: number;
|
|
static TEXTURE_ATLAS_XML_STARLING: number;
|
|
constructor(game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
queueSize: number;
|
|
isLoading: boolean;
|
|
hasLoaded: boolean;
|
|
progress: number;
|
|
preloadSprite: Phaser.Sprite;
|
|
crossOrigin: string;
|
|
baseURL: string;
|
|
onFileComplete: Phaser.Signal;
|
|
onFileError: Phaser.Signal;
|
|
onLoadStart: Phaser.Signal;
|
|
onLoadComplete: Phaser.Signal;
|
|
setPreloadSprite(sprite: Phaser.Sprite, direction?: number): void;
|
|
checkKeyExists(key: string): boolean;
|
|
reset(): void;
|
|
addToFileList(type: string, key: string, url: string, properties: Array<any>): void;
|
|
image(key: string, url: string, overwrite?: boolean): void;
|
|
text(key: string, url: string, overwrite?: boolean): void;
|
|
spritesheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax: number): void;
|
|
audio(key: string, urls: any, autoDecode?: boolean): void;
|
|
tilemap(key: string, tilesetURL: string, mapDataURL?: string, mapData?: Object, format?: string): void;
|
|
tileset(key: string, url: string, tileWidth: number, tileHeight: number, tileMargin?: number, tileSpacing?: number, rows?: number, columns?: number, limit?: number): void;
|
|
bitmapFont(key: string, textureURL: string, xmlURL?: string, xmlData?: Object): void;
|
|
atlasJSONArray(key: string, textureURL: string, atlasURL: string, atlasData: Object): void;
|
|
atlasJSONHash(key: string, textureURL: string, atlasURL: string, atlasData: Object): void;
|
|
atlasXML(key: string, textureURL: string, atlasURL: string, atlasData: Object): void;
|
|
atlas(key: string, textureURL: string, atlasURL?: string, atlasData?: Object, format?: number): void;
|
|
removeFile(key: string): void;
|
|
removeAll(): void;
|
|
start(): void;
|
|
loadFile(): void;
|
|
getAudioURL(urls: string[]): string;
|
|
fileError(key: string): void;
|
|
fileComplete(key: string): void;
|
|
jsonLoadComplete(key: string): void;
|
|
csvLoadComplete(key: string): void;
|
|
dataLoadError(key: string): void;
|
|
xmlLoadComplete(key: string): void;
|
|
nextFile(previousKey: string, success: boolean): void;
|
|
}
|
|
|
|
class LoaderParser {
|
|
bitmapFont(game: Phaser.Game, xml: Object, cacheKey: Phaser.FrameData): void;
|
|
}
|
|
|
|
class Sound {
|
|
constructor(game: Phaser.Game, key: string, volume?: number, loop?: boolean);
|
|
game: Phaser.Game;
|
|
name: string;
|
|
key: string;
|
|
loop: boolean;
|
|
markers: Object;
|
|
context: any;
|
|
autoplay: boolean;
|
|
totalDuration: number;
|
|
startTime: number;
|
|
currentTime: number;
|
|
duration: number;
|
|
stopTime: number;
|
|
paused: boolean;
|
|
isPlaying: boolean;
|
|
currentMarker: string;
|
|
pendingPlayback: boolean;
|
|
override: boolean;
|
|
usingWebAudio: boolean;
|
|
usingAudioTag: boolean;
|
|
onDecoded: Phaser.Signal;
|
|
onPlay: Phaser.Signal;
|
|
onPause: Phaser.Signal;
|
|
onResume: Phaser.Signal;
|
|
onLoop: Phaser.Signal;
|
|
onStop: Phaser.Signal;
|
|
onMute: Phaser.Signal;
|
|
isDecoded: boolean;
|
|
isDecoding: boolean;
|
|
mute: boolean;
|
|
volume: number;
|
|
onMarkerComplete: Phaser.Signal;
|
|
soundHasUnlocked(key: string): void;
|
|
addMarker(name: string, start: number, stop: number, volume?: number, loop?: boolean): void;
|
|
removeMarker(name: string): void;
|
|
update(): void;
|
|
play(marker?: string, position?: number, volume?: number, loop?: boolean): Phaser.Sound;
|
|
restart(marker: string, position: number, volume?: number, loop?: boolean): void;
|
|
pause(): void;
|
|
resume(): void;
|
|
stop(): void;
|
|
}
|
|
|
|
class SoundManager {
|
|
constructor(game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
onSoundDecode: Phaser.Signal;
|
|
context: any;
|
|
usingWebAudio: boolean;
|
|
usingAudioTag: boolean;
|
|
noAudio: boolean;
|
|
touchLocked: boolean;
|
|
channels: number;
|
|
mute: boolean;
|
|
volume: number;
|
|
boot(): void;
|
|
unlock(): void;
|
|
stopAll(): void;
|
|
pauseAll(): void;
|
|
resumeAll(): void;
|
|
decode(key: string, sound?: Phaser.Sound): void;
|
|
update(): void;
|
|
add(key: string, volume: number, loop: boolean): Phaser.Sound;
|
|
}
|
|
|
|
module Utils {
|
|
class Debug {
|
|
constructor(game: Phaser.Game);
|
|
game: Phaser.Game;
|
|
font: string;
|
|
lineHeight: number;
|
|
renderShadow: boolean;
|
|
currentX: number;
|
|
currentY: number;
|
|
currentAlpha: number;
|
|
start(x?: number, y?: number, color?: string): void;
|
|
stop(): void;
|
|
line(text: string, x: number, y: number): void;
|
|
renderQuadTree(quadtree: Phaser.QuadTree, color?: string): void;
|
|
renderSpriteCorners(sprite: Phaser.Sprite, showText?: boolean, showBounds?: boolean, color?: string): void;
|
|
renderSoundInfo(sound: Phaser.Sound, x: number, y: number, color?: string): void;
|
|
renderCameraInfo(camera: Phaser.Camera, x: number, y: number, color?: string): void;
|
|
renderPointer(pointer: Phaser.Pointer, hideIfUp?: boolean, downColor?: string, upColor?: string, color?: string): void;
|
|
renderSpriteInputInfo(sprite: Phaser.Sprite, x: number, y: number, color?: string): void;
|
|
renderSpriteCollision(sprite: Phaser.Sprite, x: number, y: number, color?: string): void;
|
|
renderInputInfo(x: number, y: number, color?: string): void;
|
|
renderSpriteInfo(sprite: Phaser.Sprite, x: number, y: number, color?: string): void;
|
|
renderWorldTransformInfo(sprite: Phaser.Sprite, x: number, y: number, color?: string): void;
|
|
renderLocalTransformInfo(sprite: Phaser.Sprite, x: number, y: number, color?: string): void;
|
|
renderPointInfo(point: Phaser.Point, x: number, y: number, color?: string): void;
|
|
renderSpriteBody(sprite: Phaser.Sprite, color?: string): void;
|
|
renderSpriteBounds(sprite: Phaser.Sprite, color?: string, fill?: boolean): void;
|
|
renderPixel(x: number, y: number, fillStyle?: string): void;
|
|
renderPoint(point: Phaser.Point, fillStyle?: string): void;
|
|
renderRectangle(rect: Phaser.Rectangle, fillStyle?: string): void;
|
|
renderCircle(circle: Phaser.Circle, fillStyle?: string): void;
|
|
renderText(text: string, x: number, y: number, color?: string, font?: string): void;
|
|
}
|
|
}
|
|
|
|
class Color {
|
|
getColor32(alpha: number, red: number, green: number, blue: number): number;
|
|
getColor(red: number, green: number, blue: number): number;
|
|
hexToRGB(h: string): number;
|
|
getColorInfo(color: number): string;
|
|
RGBtoHexstring(color: number): string;
|
|
RGBtoWebstring(color: number): string;
|
|
colorToHexstring(color: number): string;
|
|
interpolateColor(color1: number, color2: number, steps: number, currentStep: number, alpha: number): number;
|
|
interpolateColorWithRGB(color: number, r: number, g: number, b: number, steps: number, currentStep: number): number;
|
|
interpolateRGB(r1: number, g1: number, b1: number, r2: number, g2: number, b2: number, steps: number, currentStep: number): number;
|
|
getRandomColor(min?: number, max?: number, alpha?: number): number;
|
|
getRGB(color: number): Object;
|
|
getWebRGB(color: number): string;
|
|
getAlpha(color: number): number;
|
|
getAlphaFloat(color: number): number;
|
|
getRed(color: number): number;
|
|
getGreen(color: number): number;
|
|
getBlue(color: number): number;
|
|
}
|
|
|
|
module Physics {
|
|
class Arcade {
|
|
constructor(game: Phaser.Game)
|
|
game: Phaser.Game;
|
|
gravity: Phaser.Point;
|
|
bounds: Phaser.Rectangle;
|
|
maxObjects: number;
|
|
maxLevels: number;
|
|
OVERLAP_BIAS: number;
|
|
TILE_OVERLAP: number;
|
|
quadTree: Phaser.QuadTree;
|
|
quadTreeID: number;
|
|
updateMotion(body: Phaser.Physics.Arcade.Body);
|
|
computeVelocity(axis: number, body: Phaser.Physics.Arcade.Body, velocity: number, acceleration: number, drag: number, max: number): void;
|
|
preUpdate(): void;
|
|
postUpdate(): void;
|
|
overlap(object1: any, object2: any, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
overlapSpriteVsSprite(sprite1: Phaser.Sprite, sprite2: Phaser.Sprite, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
overlapSpriteVsGroup(sprite1: Phaser.Sprite, group: Phaser.Group, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
overlapGroupVsGroup(group: Phaser.Group, group2: Phaser.Group, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
collide(object1: any, object2: any, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
collideSpriteVsSprite(sprite1: Phaser.Sprite, sprite2: Phaser.Sprite, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
collideSpriteVsTilemap(sprite1: Phaser.Sprite, tilemap: Phaser.Tilemap, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
collideSpriteVsGroup(sprite1: Phaser.Sprite, group: Phaser.Group, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
collideGroupVsTilemap(group: Phaser.Group, tilemap: Phaser.Tilemap, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
collideGroupVsGroup(group: Phaser.Group, group2: Phaser.Group, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
separate(body: Phaser.Physics.Arcade.Body, body2: Phaser.Physics.Arcade.Body): void;
|
|
separateX(body: Phaser.Physics.Arcade.Body, body2: Phaser.Physics.Arcade.Body): void;
|
|
separateY(body: Phaser.Physics.Arcade.Body, body2: Phaser.Physics.Arcade.Body): void;
|
|
separateTile(object: Object, x: number, y: number, width: number, height: number, mass: number, collideLeft: boolean, collideRight: boolean, collideUp: boolean, collideDown: boolean, separateX: boolean, separateY: boolean): boolean;
|
|
separateTileX(object: Object, x: number, y: number, width: number, height: number, mass: number, collideLeft: boolean, collideRight: boolean, collideUp: boolean, collideDown: boolean, separateX: boolean, separateY: boolean): boolean;
|
|
separateTileY(object: Object, x: number, y: number, width: number, height: number, mass: number, collideLeft: boolean, collideRight: boolean, collideUp: boolean, collideDown: boolean, separateX: boolean, separateY: boolean): boolean;
|
|
velocityFromAngle(angle: number, speed?: number, point?: Phaser.Point): Phaser.Point;
|
|
moveToObject(source: Phaser.Sprite, dest: Phaser.Sprite, speed?: number, maxTime?: number): void;
|
|
accelerateTowardsObject(source: Phaser.Sprite, dest: Phaser.Sprite, speed?: number, xSpeedMax?: number, ySpeedMax?: number): void;
|
|
moveToMouse(source: Phaser.Sprite, speed?: number, maxTime?: number): void;
|
|
accelerateTowardsMouse(source: Phaser.Sprite, speed: number, xSpeedMax?: number, ySpeedMax?: number): void;
|
|
moveToPoint(source: Phaser.Sprite, target: Phaser.Point, speed?: number, maxTime?: number): void;
|
|
accelerateTowardsPoint(source: Phaser.Sprite, target: Phaser.Point, speed: number, xSpeedMax?: number, ySpeedMax?: number): void;
|
|
distanceBetween(a: Phaser.Sprite, b: Phaser.Sprite): number;
|
|
distanceToPoint(a: Phaser.Sprite, target: Phaser.Point): number;
|
|
distanceToMouse(a: Phaser.Sprite): number;
|
|
angleBetweenPoint(a: Phaser.Sprite, target: Phaser.Point, asDegrees?: boolean): number;
|
|
angleBetween(a: Phaser.Sprite, b: Phaser.Sprite, asDegrees?: boolean): number;
|
|
velocityFromFacing(parent: Phaser.Sprite, speed: number): Phaser.Point;
|
|
angleBetweenMouse(a: Phaser.Sprite, asDegress?: boolean): number;
|
|
}
|
|
|
|
module Arcade {
|
|
class BorderChoices {
|
|
none: boolean;
|
|
any: boolean;
|
|
up: boolean;
|
|
down: boolean;
|
|
left: boolean;
|
|
right: boolean;
|
|
}
|
|
|
|
class Body {
|
|
constructor(sprite: Phaser.Sprite);
|
|
sprite: Phaser.Sprite;
|
|
game: Phaser.Game;
|
|
offset: Phaser.Point;
|
|
x: number;
|
|
y: number;
|
|
lastX: number;
|
|
lastY: number;
|
|
sourceWidth: number;
|
|
sourceHeight: number;
|
|
width: number;
|
|
height: number;
|
|
halfWidth: number;
|
|
halfHeight: number;
|
|
velocity: Phaser.Point;
|
|
acceleration: Phaser.Point;
|
|
drag: Phaser.Point;
|
|
gravity: Phaser.Point;
|
|
bounce: Phaser.Point;
|
|
maxVelocity: Phaser.Point;
|
|
angularVelocity: number;
|
|
angularAcceleration: number;
|
|
angularDrag: number;
|
|
maxAngular: number;
|
|
mass: number;
|
|
quadTreeIDs: string[];
|
|
quadTreeIndex: number;
|
|
allowCollision: BorderChoices;
|
|
touching: BorderChoices;
|
|
wasTouching: BorderChoices;
|
|
immovable: boolean;
|
|
moves: boolean;
|
|
rotation: number;
|
|
allowRotation: boolean;
|
|
allowGravity: boolean;
|
|
customSeparateX: boolean;
|
|
customSeparateY: boolean;
|
|
overlapX: number;
|
|
overlapY: number;
|
|
collideWorldBounds: boolean;
|
|
bottom: number;
|
|
right: number;
|
|
updateBounds(centerX: number, centerY: number, scaleX: number, scaleY: number): void;
|
|
update(): void;
|
|
postUpdate(): void;
|
|
checkWorldBounds(): void;
|
|
setSize(width: number, height: number, offsetX: number, offsetY: number): void;
|
|
reset(): void;
|
|
deltaAbsX(): number;
|
|
deltaAbsY(): number;
|
|
deltaX(): number;
|
|
deltaY(): number;
|
|
}
|
|
}
|
|
}
|
|
|
|
class Particles {
|
|
constructor(game: Phaser.Game);
|
|
emitters: Object;
|
|
ID: number;
|
|
add(emitter: Phaser.Particles.Arcade.Emitter): Phaser.Particles.Arcade.Emitter;
|
|
remove(emitter: Phaser.Particles.Arcade.Emitter): void;
|
|
update(): void;
|
|
}
|
|
|
|
module Particles {
|
|
module Arcade {
|
|
class Emitter extends Phaser.Group
|
|
{
|
|
constructor(game: Phaser.Game, x: number, y: number, maxParticles?: number);
|
|
name: string;
|
|
type: number;
|
|
x: number;
|
|
y: number;
|
|
width: number;
|
|
height: number;
|
|
minParticleSpeed: Phaser.Point;
|
|
maxParticleSpeed: Phaser.Point;
|
|
minParticleScale: number;
|
|
maxParticleScale: number;
|
|
minRotation: number;
|
|
maxRotation: number;
|
|
gravity: number;
|
|
particleClass: string;
|
|
particleDrag: Phaser.Point;
|
|
angularDrag: number;
|
|
frequency: number;
|
|
maxParticles: number;
|
|
lifespan: number;
|
|
bounce: Phaser.Point;
|
|
on: boolean;
|
|
exists: boolean;
|
|
emitX: number;
|
|
emitY: number;
|
|
alpha: number;
|
|
visible: boolean;
|
|
left: number;
|
|
top: number;
|
|
bottom: number;
|
|
right: number;
|
|
update(): void;
|
|
makeParticles(keys: string[], frames: string[], quantity: number, collide: boolean, collideWorldBounds: boolean): Phaser.Particles.Arcade.Emitter;
|
|
kill(): void;
|
|
revive(): void;
|
|
start(explode: boolean, lifespan: number, frequency: number, quantity: number): void;
|
|
emitParticle(): void;
|
|
setSize(width: number, height: number): void;
|
|
setXSpeed(min: number, max: number): void;
|
|
setYSpeed(min: number, max: number): void;
|
|
setRotation(min: number, max: number): void;
|
|
at(object: Object): void;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
class Tilemap {
|
|
constructor(game: Phaser.Game, key: string, x: number, y: number, resizeWorld?: boolean, tileWidth?: number, tileHeight?: number);
|
|
game: Phaser.Game;
|
|
group: Phaser.Group;
|
|
name: string;
|
|
key: string;
|
|
renderOrderID: number;
|
|
collisionCallback: Function;
|
|
exists: boolean;
|
|
visible: boolean;
|
|
tiles: Array<any>;
|
|
layers: Array<TilemapLayer>;
|
|
position: Phaser.Point;
|
|
type: number;
|
|
renderer: Phaser.TilemapRenderer;
|
|
mapFormat: string;
|
|
widthInPixels: number;
|
|
heightInPixels: number;
|
|
static CSV: number;
|
|
static JSON: number;
|
|
parseCSV(data: string, key: string, tileWidth: number, tileHeight: number): void;
|
|
parseTiledJSON(json: string, key: string): void;
|
|
generateTiles(quantity: number): void;
|
|
setCollisionCallback(context: Object, callback: Function): void;
|
|
setCollisionRange(start: number, end: number, collision: number, resetCollisions?: boolean, separateX?: boolean, separateY?: boolean): void;
|
|
setCollisionByIndex(value: number[], collision: number, resetCollisions?: boolean, separateX?: boolean, separateY?: boolean): void;
|
|
getTileByIndex(value: number): Tile;
|
|
getTile(x: number, y: number, layer?: number): Tile;
|
|
getTileFromWorldXY(x: number, y: number, layer?: number): Tile;
|
|
getTileFromInputXY(layer?: number): Tile;
|
|
getTileOverlaps(object: Object): Array<any>;
|
|
collide(objectOrGroup: any, callback: Function, context: Object): boolean;
|
|
collideGameObject(object: Object): boolean;
|
|
putTile(x: number, y: number, index: number, layer?: number): void;
|
|
update(): void;
|
|
destroy(): void;
|
|
}
|
|
|
|
class TilemapLayer {
|
|
constructor(parent: Tilemap, id: number, key: string, mapFormat: number, name: string, tileWidth: number, tileHeight: number);
|
|
exists: boolean;
|
|
visible: boolean;
|
|
widthInTiles: number;
|
|
heightInTiles: number;
|
|
widthInPixels: number;
|
|
heightInPixels: number;
|
|
tileMargin: number;
|
|
tileSpacing: number;
|
|
parent: Tilemap;
|
|
game: Phaser.Game;
|
|
ID: number;
|
|
name: string;
|
|
key: string;
|
|
type: number;
|
|
mapFormat: number;
|
|
tileWidth: number;
|
|
tileHeight: number;
|
|
boundsInTiles: Phaser.Rectangle;
|
|
tileset: Object;
|
|
canvas: any;
|
|
context: any;
|
|
baseTexture: any;
|
|
texture: any;
|
|
sprite: Phaser.Sprite;
|
|
mapData: Array<any>;
|
|
alpha: number;
|
|
putTileWorldXY(x: number, y: number, index: number): void;
|
|
putTile(x: number, y: number, index: number): void;
|
|
swapTile(tileA: number, tileB: number, x?: number, y?: number, width?: number, height?: number): void;
|
|
fillTile(index: number, x?: number, y?: number, width?: number, height?: number): void;
|
|
randomiseTiles(tiles: number[], x?: number, y?: number, width?: number, height?: number): void;
|
|
replaceTile(tileA: number, tileB: number, x?: number, y?: number, width?: number, height?: number): void;
|
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getTileBlock(x: number, y: number, width: number, height: number): Array<Tile>;
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getTileFromWorldXY(x: number, y: number): Tile;
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getTileOverlaps(object: Object): Array<Tile>;
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getTempBlock(x: number, y: number, width: number, height: number, collisionOnly?: boolean): void;
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getTileIndex(x: number, y: number): number;
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addColumn(column: string[]): void;
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createCanvas(): void;
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updateBounds(): void;
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parseTileOffsets(): number;
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}
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|
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class Tile {
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constructor(game: Phaser.Game, tilemap: Tilemap, index: number, width: number, height: number);
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mass: number;
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collideNone: boolean;
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collideLeft: boolean;
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|
collideRight: boolean;
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|
collideUp: boolean;
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collideDown: boolean;
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separateX: boolean;
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|
separateY: boolean;
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game: Phaser.Game;
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tilemap: Tilemap;
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index: number;
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|
width: number;
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|
height: number;
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|
destroy(): void;
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|
setCollision(left: boolean, right: boolean, up: boolean, down: boolean, reset: boolean, seperateX: boolean, seperateY: boolean): void;
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|
resetCollsion(): void;
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|
toString(): string;
|
|
}
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|
|
|
class TilemapRenderer {
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constructor(game: Phaser.Game);
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game: Phaser.Game;
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render(tilemap: Tilemap): void;
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|
}
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} |