phaser/docs/Phaser.RenderTexture.html
2016-07-11 10:07:56 +01:00

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<li class="class-depth-0">
<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CENTER">CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CIRCLE">CIRCLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#CREATURE">CREATURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#displayList">displayList</a>
</li>
<li class="class-depth-0">
<a href="global.html#DOWN">DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ELLIPSE">ELLIPSE</a>
</li>
<li class="class-depth-0">
<a href="global.html#EMITTER">EMITTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#GAMES">GAMES</a>
</li>
<li class="class-depth-0">
<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
<li class="class-depth-0">
<a href="global.html#GROUP">GROUP</a>
</li>
<li class="class-depth-0">
<a href="global.html#HEADLESS">HEADLESS</a>
</li>
<li class="class-depth-0">
<a href="global.html#HORIZONTAL">HORIZONTAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#IMAGE">IMAGE</a>
</li>
<li class="class-depth-0">
<a href="global.html#intersectsRectangle">intersectsRectangle</a>
</li>
<li class="class-depth-0">
<a href="global.html#LANDSCAPE">LANDSCAPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_TOP">LEFT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#PORTRAIT">PORTRAIT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_CENTER">TOP_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_LEFT">TOP_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERTICAL">VERTICAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
<li class="class-depth-1"><a href="Phaser.World.html">World</a></li>
<li class="class-depth-1"><a href="Phaser.Loader.html">Loader</a></li>
<li class="class-depth-1"><a href="Phaser.Cache.html">Cache</a></li>
<li class="class-depth-1"><a href="Phaser.Time.html">Time</a></li>
<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
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<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Video.html">Video</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser">Phaser Github</a></li>
<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/community/donate">Donate</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: RenderTexture</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
RenderTexture
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="RenderTexture"><span class="type-signature"></span>new RenderTexture<span class="signature">(game, key, <span class="optional">width</span>, <span class="optional">height</span>, <span class="optional">key</span>, <span class="optional">scaleMode</span>, <span class="optional">resolution</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>A RenderTexture is a special texture that allows any displayObject to be rendered to it. It allows you to take many complex objects and
render them down into a single quad (on WebGL) which can then be used to texture other display objects with. A way of generating textures at run-time.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Current game instance.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>Internal Phaser reference key for the render texture.</p></td>
</tr>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
100
</td>
<td class="description last"><p>The width of the render texture.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
100
</td>
<td class="description last"><p>The height of the render texture.</p></td>
</tr>
<tr>
<td class="name"><code>key</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
''
</td>
<td class="description last"><p>The key of the RenderTexture in the Cache, if stored there.</p></td>
</tr>
<tr>
<td class="name"><code>scaleMode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
Phaser.scaleModes.DEFAULT
</td>
<td class="description last"><p>One of the Phaser.scaleModes consts.</p></td>
</tr>
<tr>
<td class="name"><code>resolution</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>The resolution of the texture being generated.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-22">line 22</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Extends</h3>
<ul>
<li><a href="PIXI.RenderTexture.html">PIXI.RenderTexture</a></li>
</ul>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="baseTexture"><span class="type-signature"></span>baseTexture<span class="type-signature"> :<a href="PIXI.BaseTexture.html">PIXI.BaseTexture</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The base texture object that this texture uses</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#baseTexture">PIXI.RenderTexture#baseTexture</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-78">line 78</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="crop"><span class="type-signature"></span>crop<span class="type-signature"> :Rectangle</span></h4>
</dt>
<dd>
<div class="description">
<p>This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering,
irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#crop">PIXI.RenderTexture#crop</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-69">line 69</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="frame"><span class="type-signature"></span>frame<span class="type-signature"> :Rectangle</span></h4>
</dt>
<dd>
<div class="description">
<p>The framing rectangle of the render texture</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#frame">PIXI.RenderTexture#frame</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-61">line 61</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the currently running game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-31">line 31</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="height"><span class="type-signature"></span>height<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The height of the render texture</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#height">PIXI.RenderTexture#height</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-45">line 45</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isTiling"><span class="type-signature"></span>isTiling<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Is this a tiling texture? As used by the likes of a TilingSprite.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#isTiling">PIXI.Texture#isTiling</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-79">line 79</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="key"><span class="type-signature"></span>key<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>The key of the RenderTexture in the Cache, if stored there.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-36">line 36</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="noFrame"><span class="type-signature"></span>noFrame<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Does this Texture have any frame data assigned to it?</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#noFrame">PIXI.Texture#noFrame</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-28">line 28</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="renderer"><span class="type-signature"></span>renderer<span class="type-signature"> :<a href="PIXI.CanvasRenderer.html">PIXI.CanvasRenderer</a>|<a href="PIXI.WebGLRenderer.html">PIXI.WebGLRenderer</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The renderer this RenderTexture uses. A RenderTexture can only belong to one renderer at the moment if its webGL.</p>
</div>
<h5>Type:</h5>
<ul>
<li>
<span class="param-type"><a href="PIXI.CanvasRenderer.html">PIXI.CanvasRenderer</a></span>
|
<span class="param-type"><a href="PIXI.WebGLRenderer.html">PIXI.WebGLRenderer</a></span>
</li>
</ul>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#renderer">PIXI.RenderTexture#renderer</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-99">line 99</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="requiresReTint"><span class="type-signature"></span>requiresReTint<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>This will let a renderer know that a tinted parent has updated its texture.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#requiresReTint">PIXI.Texture#requiresReTint</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-95">line 95</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="requiresUpdate"><span class="type-signature"></span>requiresUpdate<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>This will let a renderer know that a texture has been updated (used mainly for webGL uv updates)</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#requiresUpdate">PIXI.Texture#requiresUpdate</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-87">line 87</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resolution"><span class="type-signature"></span>resolution<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The Resolution of the texture.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#resolution">PIXI.RenderTexture#resolution</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-53">line 53</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="trim"><span class="type-signature"></span>trim<span class="type-signature"> :Rectangle</span></h4>
</dt>
<dd>
<div class="description">
<p>The texture trim data.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#trim">PIXI.Texture#trim</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-63">line 63</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="type"><span class="type-signature"></span>type<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>Base Phaser object type.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-41">line 41</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="valid"><span class="type-signature"></span>valid<span class="type-signature"> :Boolean</span></h4>
</dt>
<dd>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#valid">PIXI.RenderTexture#valid</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-125">line 125</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="width"><span class="type-signature"></span>width<span class="type-signature"> :Number</span></h4>
</dt>
<dd>
<div class="description">
<p>The with of the render texture</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#width">PIXI.RenderTexture#width</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-37">line 37</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="clear"><span class="type-signature"></span>clear<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Clears the RenderTexture.</p>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#clear">PIXI.RenderTexture#clear</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-175">line 175</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">(destroyBase)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroys this texture</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>destroyBase</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="description last"><p>Whether to destroy the base texture as well</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#destroy">PIXI.Texture#destroy</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-165">line 165</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getBase64"><span class="type-signature"></span>getBase64<span class="signature">()</span><span class="type-signature"> &rarr; {String}</span></h4>
</dt>
<dd>
<div class="description">
<p>Will return a base64 encoded string of this texture. It works by calling RenderTexture.getCanvas and then running toDataURL on that.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">String</span>
-
</div>
<div class="returns-desc param-desc">
<p>A base64 encoded string of the texture.</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#getBase64">PIXI.RenderTexture#getBase64</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-309">line 309</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getCanvas"><span class="type-signature"></span>getCanvas<span class="signature">()</span><span class="type-signature"> &rarr; {HTMLCanvasElement}</span></h4>
</dt>
<dd>
<div class="description">
<p>Creates a Canvas element, renders this RenderTexture to it and then returns it.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">HTMLCanvasElement</span>
-
</div>
<div class="returns-desc param-desc">
<p>A Canvas element with the texture rendered on.</p>
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#getCanvas">PIXI.RenderTexture#getCanvas</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-320">line 320</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getImage"><span class="type-signature"></span>getImage<span class="signature">()</span><span class="type-signature"> &rarr; {Image}</span></h4>
</dt>
<dd>
<div class="description">
<p>Will return a HTML Image of the texture</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">Image</span>
-
</div>
<div class="returns-desc param-desc">
</div>
</div>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#getImage">PIXI.RenderTexture#getImage</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-296">line 296</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="render"><span class="type-signature"></span>render<span class="signature">(displayObject, <span class="optional">matrix</span>, <span class="optional">clear</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This function will draw the display object to the RenderTexture.</p>
<p>In versions of Phaser prior to 2.4.0 the second parameter was a Phaser.Point object.
This is now a Matrix allowing you much more control over how the Display Object is rendered.
If you need to replicate the earlier behavior please use Phaser.RenderTexture.renderXY instead.</p>
<p>If you wish for the displayObject to be rendered taking its current scale, rotation and translation into account then either
pass <code>null</code>, leave it undefined or pass <code>displayObject.worldTransform</code> as the matrix value.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|
<span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span>
|
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The display object to render to this texture.</p></td>
</tr>
<tr>
<td class="name"><code>matrix</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Matrix.html">Phaser.Matrix</a></span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
</td>
<td class="description last"><p>Optional matrix to apply to the display object before rendering. If null or undefined it will use the worldTransform matrix of the given display object.</p></td>
</tr>
<tr>
<td class="name"><code>clear</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the texture will be cleared before the display object is drawn.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-118">line 118</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="renderRawXY"><span class="type-signature"></span>renderRawXY<span class="signature">(displayObject, x, y, <span class="optional">clear</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This function will draw the display object to the RenderTexture at the given coordinates.</p>
<p>When the display object is drawn it doesn't take into account scale, rotation or translation.</p>
<p>If you need those then use RenderTexture.renderXY instead.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|
<span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span>
|
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The display object to render to this texture.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The x position to render the object at.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The y position to render the object at.</p></td>
</tr>
<tr>
<td class="name"><code>clear</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the texture will be cleared before the display object is drawn.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-90">line 90</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="renderXY"><span class="type-signature"></span>renderXY<span class="signature">(displayObject, x, y, <span class="optional">clear</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>This function will draw the display object to the RenderTexture at the given coordinates.</p>
<p>When the display object is drawn it takes into account scale and rotation.</p>
<p>If you don't want those then use RenderTexture.renderRawXY instead.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>displayObject</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
|
<span class="param-type"><a href="Phaser.Image.html">Phaser.Image</a></span>
|
<span class="param-type"><a href="Phaser.Text.html">Phaser.Text</a></span>
|
<span class="param-type"><a href="Phaser.BitmapText.html">Phaser.BitmapText</a></span>
|
<span class="param-type"><a href="Phaser.Group.html">Phaser.Group</a></span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The display object to render to this texture.</p></td>
</tr>
<tr>
<td class="name"><code>x</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The x position to render the object at.</p></td>
</tr>
<tr>
<td class="name"><code>y</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The y position to render the object at.</p></td>
</tr>
<tr>
<td class="name"><code>clear</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If true the texture will be cleared before the display object is drawn.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_RenderTexture.js.html">gameobjects/RenderTexture.js</a>, <a href="src_gameobjects_RenderTexture.js.html#sunlight-1-line-58">line 58</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="resize"><span class="type-signature"></span>resize<span class="signature">(width, height, updateBase)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Resizes the RenderTexture.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>width</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The width to resize to.</p></td>
</tr>
<tr>
<td class="name"><code>height</code></td>
<td class="type">
<span class="param-type">Number</span>
</td>
<td class="description last"><p>The height to resize to.</p></td>
</tr>
<tr>
<td class="name"><code>updateBase</code></td>
<td class="type">
<span class="param-type">Boolean</span>
</td>
<td class="description last"><p>Should the baseTexture.width and height values be resized as well?</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.RenderTexture.html#resize">PIXI.RenderTexture#resize</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_RenderTexture.js.html">pixi/textures/RenderTexture.js</a>, <a href="src_pixi_textures_RenderTexture.js.html#sunlight-1-line-139">line 139</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setFrame"><span class="type-signature"></span>setFrame<span class="signature">(frame)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Specifies the region of the baseTexture that this texture will use.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>frame</code></td>
<td class="type">
<span class="param-type">Rectangle</span>
</td>
<td class="description last"><p>The frame of the texture to set it to</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="inherited-from">Inherited From:</dt>
<dd class="inherited-from"><ul class="dummy"><li>
<a href="PIXI.Texture.html#setFrame">PIXI.Texture#setFrame</a>
</li></dd>
<dt class="tag-source">Source -
<a href="src_pixi_textures_Texture.js.html">pixi/textures/Texture.js</a>, <a href="src_pixi_textures_Texture.js.html#sunlight-1-line-178">line 178</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
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return $(heading).attr("id") || ( prefix + i );
},
selectors : "h1,h2,h3,h4",
showAndHide : false,
scrollTo : 60
} );
$( "#toc>ul" ).addClass( "nav nav-pills nav-stacked" );
$( "#main span[id^='toc']" ).addClass( "toc-shim" );
} );
</script>
</body>
</html>