phaser/docs/Phaser.AnimationManager.html
2016-07-11 10:07:56 +01:00

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<li class="class-depth-0">
<a href="global.html#BOTTOM_LEFT">BOTTOM_LEFT</a>
</li>
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<a href="global.html#BOTTOM_RIGHT">BOTTOM_RIGHT</a>
</li>
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<a href="global.html#BUTTON">BUTTON</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS">CANVAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#CANVAS_FILTER">CANVAS_FILTER</a>
</li>
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<a href="global.html#CENTER">CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#CIRCLE">CIRCLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#CREATURE">CREATURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#displayList">displayList</a>
</li>
<li class="class-depth-0">
<a href="global.html#DOWN">DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ELLIPSE">ELLIPSE</a>
</li>
<li class="class-depth-0">
<a href="global.html#EMITTER">EMITTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#GAMES">GAMES</a>
</li>
<li class="class-depth-0">
<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
<li class="class-depth-0">
<a href="global.html#GROUP">GROUP</a>
</li>
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<a href="global.html#HEADLESS">HEADLESS</a>
</li>
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<a href="global.html#HORIZONTAL">HORIZONTAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#IMAGE">IMAGE</a>
</li>
<li class="class-depth-0">
<a href="global.html#intersectsRectangle">intersectsRectangle</a>
</li>
<li class="class-depth-0">
<a href="global.html#LANDSCAPE">LANDSCAPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT">LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_BOTTOM">LEFT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_CENTER">LEFT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#LEFT_TOP">LEFT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
<li class="class-depth-0">
<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#PORTRAIT">PORTRAIT</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
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<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RETROFONT">RETROFONT</a>
</li>
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<a href="global.html#RIGHT">RIGHT</a>
</li>
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<a href="global.html#RIGHT_BOTTOM">RIGHT_BOTTOM</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_CENTER">RIGHT_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#RIGHT_TOP">RIGHT_TOP</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_CENTER">TOP_CENTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_LEFT">TOP_LEFT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TOP_RIGHT">TOP_RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VERTICAL">VERTICAL</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
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<li class="class-depth-1"><a href="Phaser.Camera.html">Camera</a></li>
<li class="class-depth-1"><a href="Phaser.StateManager.html">State Manager</a></li>
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</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
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<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
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<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Matrix.html">Matrix</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.RoundedRectangle.html">Rounded Rectangle</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Weapon.html">Weapon</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
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<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.DeviceButton.html">Device Button</a></li>
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<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
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</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: AnimationManager</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
AnimationManager
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="AnimationManager"><span class="type-signature"></span>new AnimationManager<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Animation Manager is used to add, play and update Phaser Animations.
Any Game Object such as Phaser.Sprite that supports animation contains a single AnimationManager instance.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
</td>
<td class="description last"><p>A reference to the Game Object that owns this AnimationManager.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-15">line 15</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="currentAnim"><span class="type-signature"></span>currentAnim<span class="type-signature"> :<a href="Phaser.Animation.html">Phaser.Animation</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The currently displayed animation, if any.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-40">line 40</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="currentFrame"><span class="type-signature"></span>currentFrame<span class="type-signature"> :<a href="Phaser.Frame.html">Phaser.Frame</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The currently displayed Frame of animation, if any.
This property is only set once an Animation starts playing. Until that point it remains set as <code>null</code>.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-34">line 34</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="frame"><span class="type-signature"></span>frame<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets or sets the current frame index and updates the Texture Cache for display.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-503">line 503</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="frameData"><span class="type-signature">&lt;readonly> </span>frameData<span class="type-signature"> :<a href="Phaser.FrameData.html">Phaser.FrameData</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The current animations FrameData.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-439">line 439</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="frameName"><span class="type-signature"></span>frameName<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets or sets the current frame name and updates the Texture Cache for display.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-534">line 534</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="frameTotal"><span class="type-signature">&lt;readonly> </span>frameTotal<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>The total number of frames in the currently loaded FrameData, or -1 if no FrameData is loaded.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-452">line 452</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the currently running Game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-25">line 25</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isLoaded"><span class="type-signature"></span>isLoaded<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Set to true once animation data has been loaded.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-52">line 52</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="name"><span class="type-signature"></span>name<span class="type-signature"> :string</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets the current animation name, if set.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-486">line 486</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="paused"><span class="type-signature"></span>paused<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Gets and sets the paused state of the current animation.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-466">line 466</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="sprite"><span class="type-signature"></span>sprite<span class="type-signature"> :<a href="Phaser.Sprite.html">Phaser.Sprite</a></span></h4>
</dt>
<dd>
<div class="description">
<p>A reference to the parent Sprite that owns this AnimationManager.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-20">line 20</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="updateIfVisible"><span class="type-signature"></span>updateIfVisible<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Should the animation data continue to update even if the Sprite.visible is set to false.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-46">line 46</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="add"><span class="type-signature"></span>add<span class="signature">(name, <span class="optional">frames</span>, <span class="optional">frameRate</span>, <span class="optional">loop</span>, <span class="optional">useNumericIndex</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Adds a new animation under the given key. Optionally set the frames, frame rate and loop.
Animations added in this way are played back with the play function.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The unique (within this Sprite) name for the animation, i.e. &quot;run&quot;, &quot;fire&quot;, &quot;walk&quot;.</p></td>
</tr>
<tr>
<td class="name"><code>frames</code></td>
<td class="type">
<span class="param-type">Array</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>An array of numbers/strings that correspond to the frames to add to this animation and in which order. e.g. [1, 2, 3] or ['run0', 'run1', run2]). If null then all frames will be used.</p></td>
</tr>
<tr>
<td class="name"><code>frameRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
60
</td>
<td class="description last"><p>The speed at which the animation should play. The speed is given in frames per second.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Whether or not the animation is looped or just plays once.</p></td>
</tr>
<tr>
<td class="name"><code>useNumericIndex</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Are the given frames using numeric indexes (default) or strings?</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Animation object that was created.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-170">line 170</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroys all references this AnimationManager contains.
Iterates through the list of animations stored in this manager and calls destroy on each of them.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-407">line 407</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="getAnimation"><span class="type-signature"></span>getAnimation<span class="signature">(name)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns an animation that was previously added by name.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="description last"><p>The name of the animation to be returned, e.g. &quot;fire&quot;.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>The Animation instance, if found, otherwise null.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-374">line 374</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="next"><span class="type-signature"></span>next<span class="signature">(<span class="optional">quantity</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Advances by the given number of frames in the current animation, taking the loop value into consideration.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>quantity</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>The number of frames to advance.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-342">line 342</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="play"><span class="type-signature"></span>play<span class="signature">(name, <span class="optional">frameRate</span>, <span class="optional">loop</span>, <span class="optional">killOnComplete</span>)</span><span class="type-signature"> &rarr; {<a href="Phaser.Animation.html">Phaser.Animation</a>}</span></h4>
</dt>
<dd>
<div class="description">
<p>Play an animation based on the given key. The animation should previously have been added via <code>animations.add</code></p>
<p>If the requested animation is already playing this request will be ignored.
If you need to reset an already running animation do so directly on the Animation object itself.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The name of the animation to be played, e.g. &quot;fire&quot;, &quot;walk&quot;, &quot;jump&quot;.</p></td>
</tr>
<tr>
<td class="name"><code>frameRate</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>The framerate to play the animation at. The speed is given in frames per second. If not provided the previously set frameRate of the Animation is used.</p></td>
</tr>
<tr>
<td class="name"><code>loop</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>Should the animation be looped after playback. If not provided the previously set loop value of the Animation is used.</p></td>
</tr>
<tr>
<td class="name"><code>killOnComplete</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>If set to true when the animation completes (only happens if loop=false) the parent Sprite will be killed.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type"><a href="Phaser.Animation.html">Phaser.Animation</a></span>
-
</div>
<div class="returns-desc param-desc">
<p>A reference to playing Animation instance.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-256">line 256</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="previous"><span class="type-signature"></span>previous<span class="signature">(<span class="optional">quantity</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Moves backwards the given number of frames in the current animation, taking the loop value into consideration.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>quantity</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
1
</td>
<td class="description last"><p>The number of frames to move back.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-358">line 358</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="refreshFrame"><span class="type-signature"></span>refreshFrame<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Refreshes the current frame data back to the parent Sprite and also resets the texture data.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-395">line 395</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="stop"><span class="type-signature"></span>stop<span class="signature">(<span class="optional">name</span>, <span class="optional">resetFrame</span>)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stop playback of an animation. If a name is given that specific animation is stopped, otherwise the current animation is stopped.
The currentAnim property of the AnimationManager is automatically set to the animation given.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>name</code></td>
<td class="type">
<span class="param-type">string</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
null
</td>
<td class="description last"><p>The name of the animation to be stopped, e.g. &quot;fire&quot;. If none is given the currently running animation is stopped.</p></td>
</tr>
<tr>
<td class="name"><code>resetFrame</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
false
</td>
<td class="description last"><p>When the animation is stopped should the currentFrame be set to the first frame of the animation (true) or paused on the last frame displayed (false)</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-299">line 299</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="update"><span class="type-signature">&lt;internal> </span>update<span class="signature">()</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>The main update function is called by the Sprites update loop. It's responsible for updating animation frames and firing related events.</p>
</div>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if a new animation frame has been set, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-318">line 318</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="validateFrames"><span class="type-signature"></span>validateFrames<span class="signature">(frames, <span class="optional">useNumericIndex</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Check whether the frames in the given array are valid and exist.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>frames</code></td>
<td class="type">
<span class="param-type">Array</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>An array of frames to be validated.</p></td>
</tr>
<tr>
<td class="name"><code>useNumericIndex</code></td>
<td class="type">
<span class="param-type">boolean</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
true
</td>
<td class="description last"><p>Validate the frames based on their numeric index (true) or string index (false)</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if all given Frames are valid, otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_animation_AnimationManager.js.html">animation/AnimationManager.js</a>, <a href="src_animation_AnimationManager.js.html#sunlight-1-line-222">line 222</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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