phaser/examples/sprites/destroy.js
2013-10-22 03:58:20 +01:00

31 lines
628 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('plane', 'assets/misc/boss1.png');
game.load.image('sky', 'assets/tests/sky-2x.png');
}
function create() {
game.add.sprite(0, 0, 'sky');
for (var i = 0; i < 15; i++)
{
var sprite = game.add.sprite(game.world.randomX, game.world.randomY, 'plane');
sprite.inputEnabled = true;
sprite.input.useHandCursor = true;
sprite.events.onInputDown.add(destoyIt, this);
}
}
function destoyIt (sprite) {
sprite.destroy();
}