mirror of
https://github.com/photonstorm/phaser
synced 2024-11-15 01:17:43 +00:00
31 lines
628 B
JavaScript
31 lines
628 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('plane', 'assets/misc/boss1.png');
|
|
game.load.image('sky', 'assets/tests/sky-2x.png');
|
|
|
|
}
|
|
|
|
function create() {
|
|
|
|
game.add.sprite(0, 0, 'sky');
|
|
|
|
for (var i = 0; i < 15; i++)
|
|
{
|
|
var sprite = game.add.sprite(game.world.randomX, game.world.randomY, 'plane');
|
|
|
|
sprite.inputEnabled = true;
|
|
|
|
sprite.input.useHandCursor = true;
|
|
|
|
sprite.events.onInputDown.add(destoyIt, this);
|
|
}
|
|
|
|
}
|
|
|
|
function destoyIt (sprite) {
|
|
|
|
sprite.destroy();
|
|
}
|