mirror of
https://github.com/photonstorm/phaser
synced 2024-12-21 02:23:29 +00:00
52 lines
2.1 KiB
JavaScript
Executable file
52 lines
2.1 KiB
JavaScript
Executable file
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BasicGame.Game = function (game) {
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// When a State is added to Phaser it automatically has the following properties set on it, even if they already exist:
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this.game; // a reference to the currently running game (Phaser.Game)
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this.add; // used to add sprites, text, groups, etc (Phaser.GameObjectFactory)
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this.camera; // a reference to the game camera (Phaser.Camera)
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this.cache; // the game cache (Phaser.Cache)
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this.input; // the global input manager. You can access this.input.keyboard, this.input.mouse, as well from it. (Phaser.Input)
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this.load; // for preloading assets (Phaser.Loader)
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this.math; // lots of useful common math operations (Phaser.Math)
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this.sound; // the sound manager - add a sound, play one, set-up markers, etc (Phaser.SoundManager)
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this.stage; // the game stage (Phaser.Stage)
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this.time; // the clock (Phaser.Time)
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this.tweens; // the tween manager (Phaser.TweenManager)
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this.state; // the state manager (Phaser.StateManager)
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this.world; // the game world (Phaser.World)
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this.particles; // the particle manager (Phaser.Particles)
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this.physics; // the physics manager (Phaser.Physics)
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this.rnd; // the repeatable random number generator (Phaser.RandomDataGenerator)
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// You can use any of these from any function within this State.
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// But do consider them as being 'reserved words', i.e. don't create a property for your own game called "world" or you'll over-write the world reference.
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};
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BasicGame.Game.prototype = {
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create: function () {
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// Honestly, just about anything could go here. It's YOUR game after all. Eat your heart out!
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},
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update: function () {
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// Honestly, just about anything could go here. It's YOUR game after all. Eat your heart out!
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},
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quitGame: function (pointer) {
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// Here you should destroy anything you no longer need.
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// Stop music, delete sprites, purge caches, free resources, all that good stuff.
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// Then let's go back to the main menu.
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this.state.start('MainMenu');
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}
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};
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