mirror of
https://github.com/photonstorm/phaser
synced 2024-12-25 12:33:38 +00:00
ab5c07dfe8
InputHandler.pixelPerfectOver - performs a pixel perfect check to see if any pointer is over the current object (warning: very expensive!) InputHandler.pixelPerfectClick - performs a pixel perfect check but only when the pointer touches/clicks on the current object.
73 lines
3 KiB
JavaScript
73 lines
3 KiB
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
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function preload() {
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// game.load.atlasXML('seacreatures', 'assets/sprites/seacreatures.png', 'assets/sprites/seacreatures.xml');
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game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
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// Just a few images to use in our underwater scene
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game.load.image('undersea', 'assets/pics/undersea.jpg');
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game.load.image('coral', 'assets/pics/seabed.png');
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}
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var jellyfish;
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var crab;
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var greenJellyfish;
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var octopus;
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var purpleFish;
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var seahorse;
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var squid;
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var stingray;
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var flyingfish;
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function create() {
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game.add.sprite(0, 0, 'undersea');
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jellyfish = game.add.sprite(670, 20, 'seacreatures', 'blueJellyfish0000');
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// In the texture atlas the jellyfish uses the frame names blueJellyfish0000 to blueJellyfish0032
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// So we can use the handy generateFrameNames function to create this for us.
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jellyfish.animations.add('swim', Phaser.Animation.generateFrameNames('blueJellyfish', 0, 32, '', 4), 30, true);
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jellyfish.animations.play('swim');
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// Let's make some more sea creatures in the same way as the jellyfish
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crab = game.add.sprite(550, 480, 'seacreatures');
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crab.animations.add('swim', Phaser.Animation.generateFrameNames('crab1', 0, 25, '', 4), 30, true);
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crab.animations.play('swim');
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greenJellyfish = game.add.sprite(330, 100, 'seacreatures');
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greenJellyfish.animations.add('swim', Phaser.Animation.generateFrameNames('greenJellyfish', 0, 39, '', 4), 30, true);
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greenJellyfish.animations.play('swim');
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octopus = game.add.sprite(160, 400, 'seacreatures');
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octopus.animations.add('swim', Phaser.Animation.generateFrameNames('octopus', 0, 24, '', 4), 30, true);
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octopus.animations.play('swim');
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purpleFish = game.add.sprite(800, 413, 'seacreatures');
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purpleFish.animations.add('swim', Phaser.Animation.generateFrameNames('purpleFish', 0, 20, '', 4), 30, true);
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purpleFish.animations.play('swim');
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seahorse = game.add.sprite(491, 40, 'seacreatures');
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seahorse.animations.add('swim', Phaser.Animation.generateFrameNames('seahorse', 0, 5, '', 4), 30, true);
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seahorse.animations.play('swim');
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squid = game.add.sprite(610, 215, 'seacreatures', 'squid0000');
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stingray = game.add.sprite(80, 190, 'seacreatures');
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stingray.animations.add('swim', Phaser.Animation.generateFrameNames('stingray', 0, 23, '', 4), 30, true);
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stingray.animations.play('swim');
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flyingfish = game.add.sprite(60, 40, 'seacreatures', 'flyingFish0000');
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game.add.sprite(0, 466, 'coral');
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game.add.tween(purpleFish).to({ x: -200 }, 7500, Phaser.Easing.Quadratic.InOut, true, 0, 1000, false);
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game.add.tween(octopus).to({ y: 530 }, 2000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
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game.add.tween(greenJellyfish).to({ y: 250 }, 4000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
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game.add.tween(jellyfish).to({ y: 100 }, 8000, Phaser.Easing.Quadratic.InOut, true, 0, 1000, true);
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}
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