phaser/examples/tile sprites/colliding with tiling sprite.js
2014-02-05 16:54:59 +00:00

60 lines
No EOL
1.2 KiB
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var ball;
var tilesprite;
var cursors;
function preload() {
game.load.image('starfield', 'assets/misc/starfield.jpg');
game.load.image('ball', 'assets/sprites/pangball.png');
}
function create() {
ball = game.add.sprite(400, 0, 'ball');
ball.body.gravity.y = 200;
ball.body.bounce.y = 1;
tilesprite = game.add.tileSprite(300, 450, 200, 100, 'starfield');
tilesprite.body.immovable = true;
tilesprite.body.setRectangle(200, 100, 0, 0);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
game.physics.collide(ball, tilesprite);
if (cursors.left.isDown)
{
tilesprite.x -= 8;
tilesprite.tilePosition.x -= 8;
}
else if (cursors.right.isDown)
{
tilesprite.x += 8;
tilesprite.tilePosition.x += 8;
}
if (cursors.up.isDown)
{
tilesprite.tilePosition.y += 8;
}
else if (cursors.down.isDown)
{
tilesprite.tilePosition.y -= 8;
}
}
function render() {
game.debug.renderPhysicsBody(tilesprite.body);
}