phaser/examples/wip/timer simple.js
2014-01-04 02:53:32 +00:00

45 lines
815 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
}
var timer;
function create() {
game.stage.backgroundColor = '#007236';
timer = game.time.create(1000, false);
timer.repeat(1, 10);
timer.onEvent.add(addSprite, this);
timer.start();
// text = game.add.text(0, 0, "Text Above Sprites", { font: "64px Arial", fill: "#00bff3", align: "center" });
}
function addSprite() {
game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom');
}
function update() {
}
function render() {
game.debug.renderText(timer.ms, 32, 32);
// game.debug.renderCameraInfo(game.camera, 32, 32);
}