phaser/src/tilemaps/components/SetTileCollision.js
2019-01-15 16:20:22 +00:00

30 lines
798 B
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2019 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Internally used method to set the colliding state of a tile. This does not recalculate
* interesting faces.
*
* @function Phaser.Tilemaps.Components.SetTileCollision
* @private
* @since 3.0.0
*
* @param {Phaser.Tilemaps.Tile} tile - The Tile to set the collision on.
* @param {boolean} [collides=true] - Should the tile index collide or not?
*/
var SetTileCollision = function (tile, collides)
{
if (collides)
{
tile.setCollision(true, true, true, true, false);
}
else
{
tile.resetCollision(false);
}
};
module.exports = SetTileCollision;