mirror of
https://github.com/photonstorm/phaser
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58 lines
1.9 KiB
JavaScript
58 lines
1.9 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Utils = require('../../renderer/webgl/Utils');
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/**
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* Renders a filled path for the given Shape.
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*
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* @method Phaser.GameObjects.Shape#FillPathWebGL
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* @since 3.13.0
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* @private
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*
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* @param {Phaser.Renderer.WebGL.WebGLPipeline} pipeline - The WebGL Pipeline used to render this Shape.
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* @param {Phaser.GameObjects.Components.TransformMatrix} calcMatrix - The transform matrix used to get the position values.
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* @param {Phaser.GameObjects.Shape} src - The Game Object shape being rendered in this call.
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* @param {number} alpha - The base alpha value.
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* @param {number} dx - The source displayOriginX.
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* @param {number} dy - The source displayOriginY.
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*/
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var FillPathWebGL = function (pipeline, calcMatrix, src, alpha, dx, dy)
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{
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var fillTintColor = Utils.getTintAppendFloatAlphaAndSwap(src.fillColor, src.fillAlpha * alpha);
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var path = src.pathData;
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var pathIndexes = src.pathIndexes;
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for (var i = 0; i < pathIndexes.length; i += 3)
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{
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var p0 = pathIndexes[i] * 2;
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var p1 = pathIndexes[i + 1] * 2;
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var p2 = pathIndexes[i + 2] * 2;
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var x0 = path[p0 + 0] - dx;
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var y0 = path[p0 + 1] - dy;
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var x1 = path[p1 + 0] - dx;
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var y1 = path[p1 + 1] - dy;
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var x2 = path[p2 + 0] - dx;
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var y2 = path[p2 + 1] - dy;
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var tx0 = calcMatrix.getX(x0, y0);
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var ty0 = calcMatrix.getY(x0, y0);
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var tx1 = calcMatrix.getX(x1, y1);
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var ty1 = calcMatrix.getY(x1, y1);
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var tx2 = calcMatrix.getX(x2, y2);
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var ty2 = calcMatrix.getY(x2, y2);
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pipeline.setTexture2D();
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pipeline.batchTri(tx0, ty0, tx1, ty1, tx2, ty2, 0, 0, 1, 1, fillTintColor, fillTintColor, fillTintColor, pipeline.tintEffect);
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}
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};
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module.exports = FillPathWebGL;
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