mirror of
https://github.com/photonstorm/phaser
synced 2024-12-22 19:13:37 +00:00
35 lines
1.1 KiB
JavaScript
35 lines
1.1 KiB
JavaScript
var Clamp = require('../math/Clamp');
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var TextureCrop = function (gameObject, width, height, x, y)
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{
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var frame = gameObject.frame;
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if (width === undefined) { width = frame.data.cut.w; }
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if (height === undefined) { height = frame.data.cut.h; }
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if (x === undefined) { x = 0; }
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if (y === undefined) { y = 0; }
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if (width === undefined)
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{
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// No arguments means reset the crop
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frame.cutX = frame.data.cut.x;
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frame.cutY = frame.data.cut.y;
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frame.cutWidth = frame.data.cut.w;
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frame.cutHeight = frame.data.cut.h;
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}
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else if (width !== frame.cutWidth || height !== frame.cutHeight || x !== frame.cutX || y !== frame.cutY)
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{
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frame.cutX = Clamp(x, frame.data.cut.x, frame.data.cut.r);
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frame.cutY = Clamp(y, frame.data.cut.y, frame.data.cut.b);
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frame.cutWidth = Clamp(width, 0, frame.data.cut.w - frame.cutX);
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frame.cutHeight = Clamp(height, 0, frame.data.cut.h - frame.cutY);
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}
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frame.updateUVs();
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gameObject.transform.updateVertexData();
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return gameObject;
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};
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module.exports = TextureCrop;
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