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actions
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License link update
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2019-05-10 16:15:04 +01:00 |
animations
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Removing a frame from a 2 frame animation would cause an error when a Sprite using that animation next tried to render. Fix #4621
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2019-07-03 15:07:53 +01:00 |
cache
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Add Video cache
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2019-10-03 14:13:32 +01:00 |
cameras
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Expose BaseCamera module
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2019-10-03 09:26:14 +08:00 |
core
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Check pendingDestroy in headlessStep()
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2019-10-15 12:00:44 -07:00 |
create
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License link update
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2019-05-10 16:15:04 +01:00 |
curves
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Typo
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2019-11-18 11:17:15 +08:00 |
data
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License link update
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2019-05-10 16:15:04 +01:00 |
device
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Updated docs
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2019-10-04 11:13:11 +01:00 |
display
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CanvasInterpolation has updated the order of the CSS properties so that crisp-edges comes after the browser prefix versions.
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2019-10-01 14:43:26 +01:00 |
dom
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CreateDOMContainer will now use div.style.cssText to set the inline styles of the container, so it now works on IE11. Fix #4674
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2019-07-24 15:16:08 +01:00 |
events
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License link update
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2019-05-10 16:15:04 +01:00 |
gameobjects
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Container.mask wouldn't render in WebGL due to a change in the way child masks were handled. Container masking now works again as in 3.19. Fix #4803
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2019-10-15 11:29:47 +01:00 |
geom
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Added the new Geometry type properties
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2019-07-18 10:36:11 +01:00 |
input
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Removed commented-out code
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2019-10-11 18:35:27 +01:00 |
loader
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Shouldn't remove the blob data, or videos too large for memory cannot replay
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2019-10-17 13:25:32 +01:00 |
math
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Testing rotation fix
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2019-07-25 17:57:20 +01:00 |
physics
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Set 'part.angle' in 'Body.update' into matter-js
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2019-10-05 02:02:30 +03:00 |
plugins
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Removed BasePlugin properties #4488
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2019-10-02 16:32:04 +01:00 |
polyfills
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Removed bind polyfill as it's in IE9+ anyway
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2018-07-19 16:22:43 +01:00 |
renderer
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Merge pull request #4787 from firefalcom/fix/normalMapRotation
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2019-10-11 13:21:39 +01:00 |
scale
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ScaleManager.startFullscreen now checks to see if the call returns a Promise, rather than checking if the browser supports them, before waiting for promise resolution. This fixes a runtime console warning in Microsoft Edge. Fix #4795
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2019-10-11 13:53:21 +01:00 |
scene
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SceneManager.run (and consequently ScenePlugin.run ) was using an out-dated way of checking if a Scene was paused before trying to resume it, causing a Scene to be started again instead of resumed. It now uses the Systems.isPaused function instead. Fix #3931
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2019-10-15 11:53:43 +01:00 |
sound
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Update GLOBAL_MUTE_EVENT.js
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2019-10-10 23:50:55 +01:00 |
structs
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ProcessQueue now extends Event Emitter. Also added removeAll method and length getter.
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2019-10-02 12:13:07 +01:00 |
textures
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Added flipY property and setFlipY method.
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2019-10-10 12:26:25 +01:00 |
tilemaps
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DynamicTilemapLayer.setCollision would cause an indexOf error when trying to access the layer data. Fix #4800
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2019-10-15 11:34:32 +01:00 |
time
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JSDocs fix
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2019-06-25 16:56:56 +01:00 |
tweens
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Added getValue method back and updated it
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2019-10-11 18:15:44 +01:00 |
utils
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Updated docs
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2019-07-08 13:03:25 +01:00 |
const.js
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3.20.2 version
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2019-10-17 13:26:10 +01:00 |
phaser-arcade-physics.js
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License link update
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2019-05-10 16:15:04 +01:00 |
phaser-core.js
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License link update
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2019-05-10 16:15:04 +01:00 |
phaser.js
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License link update
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2019-05-10 16:15:04 +01:00 |