phaser/src/gameobjects/components/Crop.js
2020-01-15 12:07:09 +00:00

119 lines
4.1 KiB
JavaScript

/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2020 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Provides methods used for getting and setting the texture of a Game Object.
*
* @namespace Phaser.GameObjects.Components.Crop
* @since 3.12.0
*/
var Crop = {
/**
* The Texture this Game Object is using to render with.
*
* @name Phaser.GameObjects.Components.Crop#texture
* @type {Phaser.Textures.Texture|Phaser.Textures.CanvasTexture}
* @since 3.0.0
*/
texture: null,
/**
* The Texture Frame this Game Object is using to render with.
*
* @name Phaser.GameObjects.Components.Crop#frame
* @type {Phaser.Textures.Frame}
* @since 3.0.0
*/
frame: null,
/**
* A boolean flag indicating if this Game Object is being cropped or not.
* You can toggle this at any time after `setCrop` has been called, to turn cropping on or off.
* Equally, calling `setCrop` with no arguments will reset the crop and disable it.
*
* @name Phaser.GameObjects.Components.Crop#isCropped
* @type {boolean}
* @since 3.11.0
*/
isCropped: false,
/**
* Applies a crop to a texture based Game Object, such as a Sprite or Image.
*
* The crop is a rectangle that limits the area of the texture frame that is visible during rendering.
*
* Cropping a Game Object does not change its size, dimensions, physics body or hit area, it just
* changes what is shown when rendered.
*
* The crop coordinates are relative to the texture frame, not the Game Object, meaning 0 x 0 is the top-left.
*
* Therefore, if you had a Game Object that had an 800x600 sized texture, and you wanted to show only the left
* half of it, you could call `setCrop(0, 0, 400, 600)`.
*
* It is also scaled to match the Game Object scale automatically. Therefore a crop rect of 100x50 would crop
* an area of 200x100 when applied to a Game Object that had a scale factor of 2.
*
* You can either pass in numeric values directly, or you can provide a single Rectangle object as the first argument.
*
* Call this method with no arguments at all to reset the crop, or toggle the property `isCropped` to `false`.
*
* You should do this if the crop rectangle becomes the same size as the frame itself, as it will allow
* the renderer to skip several internal calculations.
*
* @method Phaser.GameObjects.Components.Crop#setCrop
* @since 3.11.0
*
* @param {(number|Phaser.Geom.Rectangle)} [x] - The x coordinate to start the crop from. Or a Phaser.Geom.Rectangle object, in which case the rest of the arguments are ignored.
* @param {number} [y] - The y coordinate to start the crop from.
* @param {number} [width] - The width of the crop rectangle in pixels.
* @param {number} [height] - The height of the crop rectangle in pixels.
*
* @return {this} This Game Object instance.
*/
setCrop: function (x, y, width, height)
{
if (x === undefined)
{
this.isCropped = false;
}
else if (this.frame)
{
if (typeof x === 'number')
{
this.frame.setCropUVs(this._crop, x, y, width, height, this.flipX, this.flipY);
}
else
{
var rect = x;
this.frame.setCropUVs(this._crop, rect.x, rect.y, rect.width, rect.height, this.flipX, this.flipY);
}
this.isCropped = true;
}
return this;
},
/**
* Internal method that returns a blank, well-formed crop object for use by a Game Object.
*
* @method Phaser.GameObjects.Components.Crop#resetCropObject
* @private
* @since 3.12.0
*
* @return {object} The crop object.
*/
resetCropObject: function ()
{
return { u0: 0, v0: 0, u1: 0, v1: 0, width: 0, height: 0, x: 0, y: 0, flipX: false, flipY: false, cx: 0, cy: 0, cw: 0, ch: 0 };
}
};
module.exports = Crop;