phaser/src/gameobjects
Richard Davey a7a74550a5 Merge pull request #1837 from Feenposhleen/dev
JSON support for BitmapFont atlases
2015-06-17 01:49:23 +01:00
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components onDragUpdate is a new signal that is dispatched whenever a Game object enabled for input and drag is moved by a pointer (i.e. during a drag event). See the Phaser.InputHandler.enableDrag docs for parameter details and the new Phaser Example. 2015-06-04 20:58:00 +01:00
BitmapData.js BitmapData.update now validates the width and height values to ensure they aren't lower than 1, which would previously cause a context error. 2015-05-08 01:49:59 +01:00
BitmapText.js Merge pull request #1837 from Feenposhleen/dev 2015-06-17 01:49:23 +01:00
Button.js Strict check. 2015-04-13 11:58:45 +01:00
Creature.js Added support for the [Creature Automated Animation Tool](http://www.kestrelmoon.com/creature/). You can now create a Phaser.Creature object which uses json data and a texture atlas for the animations. Creature is a powerful animation tool, similar to Spriter or Spine. It is currently limited to WebGL games only, but the new libs should prove a solid starting point for anyone wanting to incorporate Creature animations into their games. 2015-04-13 23:16:29 +01:00
GameObjectCreator.js Updated jsdocs and added align parameter to method call. 2015-06-03 05:28:24 +01:00
GameObjectFactory.js Added GameObjectFactory.video url parameter. 2015-06-12 19:20:50 +01:00
Graphics.js Graphics constructor now sets x/y parameters to zero if undefined. Before it would set them to undefined as the type check wasn't strict. 2015-05-12 13:03:26 +01:00
Image.js Tidying up docs and formatting. 2015-05-08 04:12:07 +01:00
Particle.js Copyright date change. 2015-02-25 03:36:23 +00:00
RenderTexture.js RenderTexture.render now takes a Matrix as its second parameter, not a Point object. This brings it in line with Pixi and allows you to perform much more complex transformations on the object being rendered. If you need to replicate the old behavior please use RenderTexture.renderXY(sprite, point.x, point.y) instead. 2015-04-17 03:22:07 +01:00
RetroFont.js Sets the re-tint state to true. 2015-05-08 04:10:39 +01:00
Rope.js Fix Rope.js 2015-05-16 19:59:12 +02:00
Sprite.js Sprite was missing the Health and InCamera components. 2015-03-30 13:51:47 +01:00
SpriteBatch.js Copyright date change. 2015-02-25 03:36:23 +00:00
Text.js Text.setShadow has two new optional parameters: shadowStroke and shadowFill. These allow you to set if the drop shadow is applied to the Text stroke, the Text fill or both of them (thanks @qdrj #1766) 2015-04-27 16:22:36 +01:00
TileSprite.js TileSprite now fully supports animation again, having been broken for several versions due to a Pixi upgrade. We've updated the way TileSprites generate their textures internally considerably and animation support is back across both Canvas and WebGL as a result (#1653) 2015-06-17 01:25:56 +01:00
Video.js Fixed jshint errors. 2015-06-13 02:31:21 +01:00