mirror of
https://github.com/photonstorm/phaser
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79 lines
2.3 KiB
TypeScript
79 lines
2.3 KiB
TypeScript
/// <reference path="../../Game.ts" />
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/**
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* Phaser - OrientationScreen
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*
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* The Orientation Screen is displayed whenever the device is turned to an unsupported orientation.
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*/
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module Phaser {
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export class OrientationScreen {
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/**
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* OrientationScreen constructor
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* Create a new <code>OrientationScreen</code> with specific width and height.
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*
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* @param width {number} Screen canvas width.
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* @param height {number} Screen canvas height.
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*/
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constructor(game: Game) {
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this.game = game;
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}
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/**
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* Local reference to game.
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*/
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public game: Game;
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private _showOnLandscape: bool = false;
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private _showOnPortrait: bool = false;
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/**
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* Landscape Image. If you only want your game to work in Portrait mode, and display an image when in Landscape,
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* then set this to be the key of an image previously loaded into the Game.Cache.
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* @type {Cache Reference}
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*/
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public landscapeImage;
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/**
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* Portrait Image. If you only want your game to work in Landscape mode, and display an image when in Portrait,
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* then set this to be the key of an image previously loaded into the Game.Cache.
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* @type {Cache Reference}
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*/
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public portraitImage;
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public enable(onLandscape: bool, onPortrait: bool, imageKey: string) {
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this._showOnLandscape = onLandscape;
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this._showOnPortrait = onPortrait;
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this.landscapeImage = this.game.cache.getImage(imageKey);
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this.portraitImage = this.game.cache.getImage(imageKey);
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}
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/**
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* Update
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*/
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public update() {
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}
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/**
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* Render
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*/
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public render() {
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if (this._showOnLandscape)
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{
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this.game.stage.context.drawImage(this.landscapeImage, 0, 0, this.landscapeImage.width, this.landscapeImage.height, 0, 0, this.game.stage.width, this.game.stage.height);
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}
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else if (this._showOnPortrait)
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{
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this.game.stage.context.drawImage(this.portraitImage, 0, 0, this.portraitImage.width, this.portraitImage.height, 0, 0, this.game.stage.width, this.game.stage.height);
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}
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}
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}
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}
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