mirror of
https://github.com/photonstorm/phaser
synced 2024-12-23 11:33:28 +00:00
275 lines
No EOL
6.9 KiB
TypeScript
275 lines
No EOL
6.9 KiB
TypeScript
/// <reference path="../Game.ts" />
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/**
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* Phaser - Mat3
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*
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* A 3x3 Matrix
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*/
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module Phaser {
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export class Mat3 {
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/**
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* Creates a new Mat3 object.
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* @class Mat3
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* @constructor
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* @return {Mat3} This object
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**/
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constructor() {
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this.data = [1, 0, 0, 0, 1, 0, 0, 0, 1];
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}
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// Temporary vars used for internal calculations
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private _a00: number;
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private _a01: number;
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private _a02: number;
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private _a10: number;
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private _a11: number;
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private _a12: number;
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private _a20: number;
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private _a21: number;
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private _a22: number;
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public data: number[];
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public get a00(): number {
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return this.data[0];
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}
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public set a00(value: number) {
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this.data[0] = value;
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}
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public get a01(): number {
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return this.data[1];
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}
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public set a01(value: number) {
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this.data[1] = value;
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}
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public get a02(): number {
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return this.data[2];
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}
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public set a02(value: number) {
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this.data[2] = value;
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}
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public get a10(): number {
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return this.data[3];
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}
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public set a10(value: number) {
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this.data[3] = value;
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}
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public get a11(): number {
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return this.data[4];
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}
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public set a11(value: number) {
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this.data[4] = value;
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}
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public get a12(): number {
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return this.data[5];
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}
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public set a12(value: number) {
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this.data[5] = value;
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}
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public get a20(): number {
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return this.data[6];
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}
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public set a20(value: number) {
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this.data[6] = value;
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}
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public get a21(): number {
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return this.data[7];
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}
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public set a21(value: number) {
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this.data[7] = value;
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}
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public get a22(): number {
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return this.data[8];
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}
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public set a22(value: number) {
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this.data[8] = value;
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}
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/**
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* Copies the values from one Mat3 into this Mat3.
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* @method copyFromMat3
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* @param {any} source - The object to copy from.
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* @return {Mat3} This Mat3 object.
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**/
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public copyFromMat3(source: Mat3): Mat3 {
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this.data[0] = source.data[0];
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this.data[1] = source.data[1];
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this.data[2] = source.data[2];
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this.data[3] = source.data[3];
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this.data[4] = source.data[4];
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this.data[5] = source.data[5];
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this.data[6] = source.data[6];
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this.data[7] = source.data[7];
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this.data[8] = source.data[8];
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return this;
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}
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/**
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* Copies the upper-left 3x3 values into this Mat3.
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* @method copyFromMat4
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* @param {any} source - The object to copy from.
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* @return {Mat3} This Mat3 object.
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**/
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public copyFromMat4(source: any): Mat3 {
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this.data[0] = source[0];
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this.data[1] = source[1];
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this.data[2] = source[2];
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this.data[3] = source[4];
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this.data[4] = source[5];
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this.data[5] = source[6];
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this.data[6] = source[8];
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this.data[7] = source[9];
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this.data[8] = source[10];
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return this;
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}
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/**
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* Clones this Mat3 into a new Mat3
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* @param {Mat3} out The output Mat3, if none is given a new Mat3 object will be created.
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* @return {Mat3} The new Mat3
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**/
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public clone(out?:Mat3 = new Phaser.Mat3): Mat3 {
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out[0] = this.data[0];
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out[1] = this.data[1];
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out[2] = this.data[2];
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out[3] = this.data[3];
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out[4] = this.data[4];
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out[5] = this.data[5];
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out[6] = this.data[6];
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out[7] = this.data[7];
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out[8] = this.data[8];
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return out;
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}
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/**
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* Sets this Mat3 to the identity matrix.
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* @method identity
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* @param {any} source - The object to copy from.
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* @return {Mat3} This Mat3 object.
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**/
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public identity(): Mat3 {
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return this.setTo(1, 0, 0, 0, 1, 0, 0, 0, 1);
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}
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/**
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* Translates this Mat3 by the given vector
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**/
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public translate(v:Phaser.Vec2): Mat3 {
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this.a20 = v.x * this.a00 + v.y * this.a10 + this.a20;
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this.a21 = v.x * this.a01 + v.y * this.a11 + this.a21;
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this.a22 = v.x * this.a02 + v.y * this.a12 + this.a22;
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return this;
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}
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private setTemps() {
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this._a00 = this.data[0];
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this._a01 = this.data[1];
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this._a02 = this.data[2];
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this._a10 = this.data[3];
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this._a11 = this.data[4];
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this._a12 = this.data[5];
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this._a20 = this.data[6];
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this._a21 = this.data[7];
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this._a22 = this.data[8];
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}
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/**
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* Rotates this Mat3 by the given angle (given in radians)
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**/
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public rotate(rad:number): Mat3 {
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this.setTemps();
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var s = GameMath.sinA[rad];
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var c = GameMath.cosA[rad];
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this.data[0] = c * this._a00 + s * this._a10;
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this.data[1] = c * this._a01 + s * this._a10;
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this.data[2] = c * this._a02 + s * this._a12;
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this.data[3] = c * this._a10 - s * this._a00;
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this.data[4] = c * this._a11 - s * this._a01;
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this.data[5] = c * this._a12 - s * this._a02;
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return this;
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}
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/**
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* Scales this Mat3 by the given vector
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**/
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public scale(v: Vec2): Mat3 {
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this.data[0] = v.x * this.data[0];
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this.data[1] = v.x * this.data[1];
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this.data[2] = v.x * this.data[2];
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this.data[3] = v.y * this.data[3];
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this.data[4] = v.y * this.data[4];
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this.data[5] = v.y * this.data[5];
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return this;
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}
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public setTo(a00: number, a01: number, a02: number, a10: number, a11: number, a12: number, a20: number, a21: number, a22: number): Mat3 {
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this.data[0] = a00;
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this.data[1] = a01;
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this.data[2] = a02;
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this.data[3] = a10;
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this.data[4] = a11;
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this.data[5] = a12;
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this.data[6] = a20;
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this.data[7] = a21;
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this.data[8] = a22;
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return this;
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}
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/**
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* Returns a string representation of this object.
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* @method toString
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* @return {string} a string representation of the object.
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**/
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public toString(): string {
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return '';
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//return "[{Vec2 (x=" + this.x + " y=" + this.y + ")}]";
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}
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}
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} |