mirror of
https://github.com/photonstorm/phaser
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228 lines
6.9 KiB
JavaScript
228 lines
6.9 KiB
JavaScript
/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var Class = require('../../utils/Class');
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var Contains = require('./Contains');
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var GetPoints = require('./GetPoints');
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var GEOM_CONST = require('../const');
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/**
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* @classdesc
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* A Polygon object
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*
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* The polygon is a closed shape consists of a series of connected straight lines defined by list of ordered points.
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* Several formats are supported to define the list of points, check the setTo method for details.
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* This is a geometry object allowing you to define and inspect the shape.
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* It is not a Game Object, in that you cannot add it to the display list, and it has no texture.
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* To render a Polygon you should look at the capabilities of the Graphics class.
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*
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* @class Polygon
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* @memberof Phaser.Geom
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* @constructor
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* @since 3.0.0
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*
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* @param {(string|number[]|Phaser.Types.Math.Vector2Like[])} [points] - List of points defining the perimeter of this Polygon. Several formats are supported:
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* - A string containing paired x y values separated by a single space: `'40 0 40 20 100 20 100 80 40 80 40 100 0 50'`
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* - An array of Point objects: `[new Phaser.Point(x1, y1), ...]`
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* - An array of objects with public x y properties: `[obj1, obj2, ...]`
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* - An array of paired numbers that represent point coordinates: `[x1,y1, x2,y2, ...]`
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* - An array of arrays with two elements representing x/y coordinates: `[[x1, y1], [x2, y2], ...]`
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*/
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var Polygon = new Class({
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initialize:
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function Polygon (points)
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{
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/**
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* The geometry constant type of this object: `GEOM_CONST.POLYGON`.
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* Used for fast type comparisons.
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*
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* @name Phaser.Geom.Polygon#type
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* @type {number}
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* @readonly
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* @since 3.19.0
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*/
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this.type = GEOM_CONST.POLYGON;
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/**
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* The area of this Polygon.
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*
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* @name Phaser.Geom.Polygon#area
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* @type {number}
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* @default 0
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* @since 3.0.0
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*/
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this.area = 0;
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/**
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* An array of number pair objects that make up this polygon. I.e. [ {x,y}, {x,y}, {x,y} ]
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*
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* @name Phaser.Geom.Polygon#points
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* @type {Phaser.Geom.Point[]}
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* @since 3.0.0
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*/
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this.points = [];
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if (points)
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{
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this.setTo(points);
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}
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},
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/**
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* Check to see if the Polygon contains the given x / y coordinates.
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*
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* @method Phaser.Geom.Polygon#contains
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* @since 3.0.0
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*
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* @param {number} x - The x coordinate to check within the polygon.
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* @param {number} y - The y coordinate to check within the polygon.
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*
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* @return {boolean} `true` if the coordinates are within the polygon, otherwise `false`.
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*/
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contains: function (x, y)
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{
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return Contains(this, x, y);
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},
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/**
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* Sets this Polygon to the given points.
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*
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* The points can be set from a variety of formats:
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*
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* - A string containing paired values separated by a single space: `'40 0 40 20 100 20 100 80 40 80 40 100 0 50'`
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* - An array of Point objects: `[new Phaser.Point(x1, y1), ...]`
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* - An array of objects with public x/y properties: `[obj1, obj2, ...]`
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* - An array of paired numbers that represent point coordinates: `[x1,y1, x2,y2, ...]`
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* - An array of arrays with two elements representing x/y coordinates: `[[x1, y1], [x2, y2], ...]`
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*
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* `setTo` may also be called without any arguments to remove all points.
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*
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* @method Phaser.Geom.Polygon#setTo
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* @since 3.0.0
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*
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* @param {(string|number[]|Phaser.Types.Math.Vector2Like[])} [points] - Points defining the perimeter of this polygon. Please check function description above for the different supported formats.
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*
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* @return {this} This Polygon object.
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*/
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setTo: function (points)
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{
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this.area = 0;
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this.points = [];
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if (typeof points === 'string')
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{
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points = points.split(' ');
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}
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if (!Array.isArray(points))
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{
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return this;
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}
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var p;
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var y0 = Number.MAX_VALUE;
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// The points argument is an array, so iterate through it
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for (var i = 0; i < points.length; i++)
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{
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p = { x: 0, y: 0 };
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if (typeof points[i] === 'number' || typeof points[i] === 'string')
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{
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p.x = parseFloat(points[i]);
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p.y = parseFloat(points[i + 1]);
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i++;
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}
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else if (Array.isArray(points[i]))
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{
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// An array of arrays?
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p.x = points[i][0];
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p.y = points[i][1];
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}
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else
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{
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p.x = points[i].x;
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p.y = points[i].y;
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}
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this.points.push(p);
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// Lowest boundary
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if (p.y < y0)
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{
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y0 = p.y;
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}
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}
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this.calculateArea(y0);
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return this;
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},
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/**
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* Calculates the area of the Polygon. This is available in the property Polygon.area
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*
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* @method Phaser.Geom.Polygon#calculateArea
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* @since 3.0.0
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*
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* @return {number} The area of the polygon.
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*/
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calculateArea: function ()
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{
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if (this.points.length < 3)
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{
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this.area = 0;
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return this.area;
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}
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var sum = 0;
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var p1;
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var p2;
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for (var i = 0; i < this.points.length - 1; i++)
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{
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p1 = this.points[i];
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p2 = this.points[i + 1];
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sum += (p2.x - p1.x) * (p1.y + p2.y);
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}
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p1 = this.points[0];
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p2 = this.points[this.points.length - 1];
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sum += (p1.x - p2.x) * (p2.y + p1.y);
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this.area = -sum * 0.5;
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return this.area;
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},
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/**
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* Returns an array of Point objects containing the coordinates of the points around the perimeter of the Polygon,
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* based on the given quantity or stepRate values.
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*
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* @method Phaser.Geom.Polygon#getPoints
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* @since 3.12.0
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*
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* @generic {Phaser.Geom.Point[]} O - [output,$return]
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*
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* @param {number} quantity - The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead.
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* @param {number} [stepRate] - Sets the quantity by getting the perimeter of the Polygon and dividing it by the stepRate.
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* @param {(array|Phaser.Geom.Point[])} [output] - An array to insert the points in to. If not provided a new array will be created.
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*
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* @return {(array|Phaser.Geom.Point[])} An array of Point objects pertaining to the points around the perimeter of the Polygon.
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*/
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getPoints: function (quantity, step, output)
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{
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return GetPoints(this, quantity, step, output);
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}
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});
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module.exports = Polygon;
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