mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 16:39:34 +00:00
5566 lines
195 KiB
TypeScript
5566 lines
195 KiB
TypeScript
/// <reference path="pixi.d.ts" />
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// Type definitions for Phaser dev2.2.0 RC12 2014-12-02
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// Project: https://github.com/photonstorm/phaser
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declare class Phaser {
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static VERSION: string;
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static DEV_VERSION: string;
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static GAMES: Phaser.Game[];
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static AUTO: number;
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static CANVAS: number;
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static WEBGL: number;
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static HEADLESS: number;
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static BITMAPDATA: number;
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static BITMAPTEXT: number;
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static BUTTON: number;
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static CANVAS_FILTER: number;
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static ELLIPSE: number;
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static EMITTER: number;
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static GRAPHICS: number;
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static GROUP: number;
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static IMAGE: number;
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static POINTER: number;
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static POLYGON: number;
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static RENDERTEXTURE: number;
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static RETROFONT: number;
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static SPRITE: number;
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static SPRITEBATCH: number;
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static TEXT: number;
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static TILEMAP: number;
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static TILEMAPLAYER: number;
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static TILESPRITE: number;
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static WEBGL_FILTER: number;
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static ROPE: number;
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static NONE: number;
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static LEFT: number;
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static RIGHT: number;
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static UP: number;
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static DOWN: number;
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}
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declare module Phaser {
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class Animation {
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constructor(game: Phaser.Game, parent: Phaser.Sprite, name: string, frameData: Phaser.FrameData, frames: any[], frameRate?: number, loop?: boolean);
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currentAnim: Phaser.Animation;
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currentFrame: Phaser.Frame;
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delay: number;
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enableUpdate: boolean;
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frame: number;
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frameTotal: number;
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game: Phaser.Game;
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isFinished: boolean;
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isPaused: boolean;
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isPlaying: boolean;
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killOnComplete: boolean;
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loop: boolean;
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loopCount: number;
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name: string;
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onComplete: Phaser.Signal;
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onLoop: Phaser.Signal;
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onStart: Phaser.Signal;
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onUpdate: Phaser.Signal;
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paused: boolean;
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speed: number;
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complete(): void;
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destroy(): void;
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static generateFrameNames(prefix: string, start: number, stop: number, suffix?: string, zeroPad?: number): string[];
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next(quantity?: number): void;
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onPause(): void;
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onResume(): void;
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play(frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation;
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previous(quantity?: number): void;
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restart(): void;
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setFrame(frameId?: any, useLocalFrameIndex?: boolean): void;
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stop(resetFrame?: boolean, dispatchComplete?: boolean): void;
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update(): boolean;
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updateFrameData(frameData: FrameData): void;
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}
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class AnimationManager {
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constructor(sprite: Phaser.Sprite);
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currentAnim: Phaser.Animation;
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currentFrame: Phaser.Frame;
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frame: number;
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frameData: Phaser.FrameData;
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frameName: string;
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frameTotal: number;
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game: Phaser.Game;
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isLoaded: boolean;
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name: string;
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paused: boolean;
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sprite: Phaser.Sprite;
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updateIfVisible: boolean;
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add(name: string, frames?: any[], frameRate?: number, loop?: boolean, useNumericIndex?: boolean): Phaser.Animation;
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copyFrameData(frameData: Phaser.FrameData, frame: any): boolean;
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destroy(): void;
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getAnimation(name: string): Phaser.Animation;
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next(quantity?: number): void;
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play(name: string, frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation;
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previous(quantity?: number): void;
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refreshFrame(): void;
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stop(name?: string, resetFrame?: boolean): void;
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update(): boolean;
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validateFrames(frames: Phaser.Frame[], useNumericIndex?: boolean): boolean;
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}
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class AnimationParser {
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static JSONData(game: Phaser.Game, json: any, cacheKey: string): Phaser.FrameData;
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static JSONDataHash(game: Phaser.Game, json: any, cacheKey: string): Phaser.FrameData;
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static spriteSheet(game: Phaser.Game, key: string, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): Phaser.FrameData;
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static XMLData(game: Phaser.Game, xml: any, cacheKey: string): Phaser.FrameData;
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}
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class AudioSprite {
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constructor(game: Phaser.Game, key: string);
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game: Phaser.Game;
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key: string;
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config: any;
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autoplayKey: string;
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autoplay: boolean;
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sounds: any;
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get(marker: string): Phaser.Sound;
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play(marker: string, volume?: number): Phaser.Sound;
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stop(marker: string): Phaser.Sound;
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}
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class ArraySet {
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constructor(list: any[]);
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position: number;
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list: any[];
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total: number;
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first: any;
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next: any;
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add(item: any): any;
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getIndex(item: any): number;
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exists(item: any): boolean;
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reset(): void;
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remove(item: any): any;
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setAll(key: any, value: any): void;
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callAll(key: string, ...parameter: any[]): void;
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}
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class ArrayUtils {
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static getRandomItem<T>(objects: T[], startIndex?: number, length?: number): T;
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static removeRandomItem<T>(objects: T[], startIndex?: number, length?: number): T;
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static shuffle<T>(array: T[]): T[];
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static transposeMatrix<T>(array: T[]): T;
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static rotateMatrix(matrix: any, direction: number): any;
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static findClosest(value: number, arr: number[]): number;
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static rotate(array: any[]): any;
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static numberArray(start: number, end: number): number[];
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static numberArrayStep(start: number, end: number, step?: number): number[];
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}
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class BitmapData {
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constructor(game: Phaser.Game, key: string, width?: number, height?: number);
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baseTexture: PIXI.BaseTexture;
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buffer: ArrayBuffer;
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canvas: HTMLCanvasElement;
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context: CanvasRenderingContext2D;
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ctx: CanvasRenderingContext2D;
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data: Uint8Array;
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dirty: boolean;
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disableTextureUpload: boolean;
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game: Phaser.Game;
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height: number;
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imageData: ImageData;
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key: string;
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pixels: Uint32Array;
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smoothed: boolean;
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texture: PIXI.Texture;
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textureFrame: Phaser.Frame;
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type: number;
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width: number;
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static getTransform(translateX: number, translateY: number, scaleX: number, scaleY: number, skewX: number, skewY: number): any;
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add(object: any): Phaser.BitmapData;
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addToWorld(x?: number, y?: number, anchorX?: number, anchorY?: number, scaleX?: number, scaleY?: number): Phaser.Image;
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alphaMask(source: any, mask: any, sourceRect?: Phaser.Rectangle, maskRect?: Phaser.Rectangle): Phaser.BitmapData;
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blendAdd(): Phaser.BitmapData;
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blendColor(): Phaser.BitmapData;
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blendColorBurn(): Phaser.BitmapData;
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blendColorDodge(): Phaser.BitmapData;
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blendDarken(): Phaser.BitmapData;
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blendDestinationAtop(): Phaser.BitmapData;
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blendDestinationIn(): Phaser.BitmapData;
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blendDestinationOut(): Phaser.BitmapData;
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blendDestinationOver(): Phaser.BitmapData;
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blendDifference(): Phaser.BitmapData;
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blendExclusion(): Phaser.BitmapData;
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blendHardLight(): Phaser.BitmapData;
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blendHue(): Phaser.BitmapData;
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blendLighten(): Phaser.BitmapData;
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blendLuminosity(): Phaser.BitmapData;
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blendMultiply(): Phaser.BitmapData;
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blendOverlay(): Phaser.BitmapData;
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blendReset(): Phaser.BitmapData;
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blendSaturation(): Phaser.BitmapData;
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blendScreen(): Phaser.BitmapData;
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blendSoftLight(): Phaser.BitmapData;
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blendSourceAtop(): Phaser.BitmapData;
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blendSourceIn(): Phaser.BitmapData;
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blendSourceOut(): Phaser.BitmapData;
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blendSourceOver(): Phaser.BitmapData;
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blendXor(): Phaser.BitmapData;
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circle(x: number, y: number, radius: number, fillStyle?: string): Phaser.BitmapData;
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clear(): Phaser.BitmapData;
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cls(): Phaser.BitmapData;
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copy(source?: any, x?: number, y?: number, width?: number, height?: number, tx?: number, ty?: number, newWidth?: number, newHeight?: number, rotate?: number, anchorX?: number, anchorY?: number, scaleX?: number, scaleY?: number, alpha?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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copyPixels(source: any, area: Phaser.Rectangle, x: number, y: number, alpha?: number): void;
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copyRect(source: any, area: Phaser.Rectangle, x?: number, y?: number, alpha?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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draw(source: any, x?: number, y?: number, width?: number, height?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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extract(destination: Phaser.BitmapData, r: number, g: number, b: number, a?: number, resize?: boolean, r2?: number, g2?: number, b2?: number): Phaser.BitmapData;
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fill(r: number, g: number, b: number, a?: number): Phaser.BitmapData;
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getBounds(rect?: Phaser.Rectangle): Phaser.Rectangle;
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getFirstPixel(direction: number): { r: number; g: number; b: number; x: number; y: number; };
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getPixel(x: number, y: number, out?: any): number;
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getPixelRGB(x: number, y: number, out?: any, hsl?: boolean, hsv?: boolean): any;
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getPixel32(x: number, y: number): number;
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getPixels(rect: Phaser.Rectangle): ImageData;
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getTransform(translateX: number, translateY: number, scaleX: number, scaleY: number, skewX: number, skewY: number): any;
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load(source: any): Phaser.BitmapData;
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processPixel(callback: Function, callbackContext: any, x?: number, y?: Number, width?: number, height?: number): Phaser.BitmapData;
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processPixelRGB(callback: Function, callbackContext: any, x?: number, y?: Number, width?: number, height?: number): Phaser.BitmapData;
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rect(x: number, y: number, width: number, height: number, fillStyle?: string): Phaser.BitmapData;
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render(): Phaser.BitmapData;
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replaceRGB(r1: number, g1: number, b1: number, a1: number, r2: number, g2: number, b2: number, a2: number, region: Phaser.Rectangle): Phaser.BitmapData;
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resize(width: number, height: number): Phaser.BitmapData;
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setHSL(h?: number, s?: number, l?: number, region?: Phaser.Rectangle): Phaser.BitmapData;
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setPixel(x: number, y: number, red: number, green: number, blue: number, immediate?: boolean): Phaser.BitmapData;
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setPixel32(x: number, y: number, red: number, green: number, blue: number, alpha: number, immediate?: boolean): Phaser.BitmapData;
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shadow(color: string, blur?: number, x?: number, y?: number): Phaser.BitmapData;
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shiftHSL(h?: number, s?: number, l?: number, region?: Phaser.Rectangle): Phaser.BitmapData;
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textureLine(line: Phaser.Line, key: string, repeat?: string): Phaser.BitmapData;
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update(x: number, y: number, width: number, height: number): Phaser.BitmapData;
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}
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class BitmapText extends PIXI.BitmapText {
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constructor(game: Phaser.Game, x: number, y: number, font: string, text?: string, size?: number);
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align: string;
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angle: number;
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cameraOffset: Phaser.Point;
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destroyPhase: boolean;
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events: Phaser.Events;
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exists: boolean;
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fixedToCamera: boolean;
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font: string;
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fontSize: number;
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game: Phaser.Game;
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input: Phaser.InputHandler;
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inputEnabled: boolean;
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name: string;
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position: Phaser.Point;
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text: string;
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tint: number;
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type: number;
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world: Phaser.Point;
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z: number;
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destroy(destroyChildren?: boolean): void;
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postUpdate(): void;
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preUpdate(): void;
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update(): void;
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updateText(): void;
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updateTransform(): void;
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}
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class Button extends Phaser.Image {
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constructor(game: Phaser.Game, x?: number, y?: number, key?: string, callback?: Function, callbackContext?: any, overFrame?: any, outFrame?: any, downFrame?: any, upFrame?: any);
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forceOut: boolean;
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freezeFrames: boolean;
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onDownSound: any;
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onDownSoundMarker: string;
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onInputDown: Phaser.Signal;
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onInputOut: Phaser.Signal;
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onInputOver: Phaser.Signal;
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onInputUp: Phaser.Signal;
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onOutSound: any;
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onOutSoundMarker: string;
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onOverSound: any;
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onOverSoundMarker: string;
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onOverMouseOnly: boolean;
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onUpSound: any;
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onUpSoundMaker: string;
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type: number;
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clearFrames(): void;
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setDownSound(sound: Phaser.Sound, marker?: string): void;
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setDownSound(sound: Phaser.AudioSprite, marker?: string): void;
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setFrames(overFrame?: any, outFrame?: any, downFrame?: any, upFrame?: any): void;
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onInputDownHandler(sprite: Phaser.Button, pointer: Phaser.Pointer): void;
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onInputUpHandler(sprite: Phaser.Button, pointer: Phaser.Pointer, isOver: boolean): void;
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removedFromWorld(): void;
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setOutSound(sound: Phaser.Sound, marker?: string): void;
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setOutSound(sound: Phaser.AudioSprite, marker?: string): void;
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setOverSound(sound: Phaser.Sound, marker?: string): void;
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setOverSound(sound: Phaser.AudioSprite, marker?: string): void;
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setSounds(overSound?: Phaser.Sound, overMarker?: string, downSound?: Phaser.Sound, downMarker?: string, outSound?: Phaser.Sound, outMarker?: string, upSound?: Phaser.Sound, upMarker?: string): void;
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setSounds(overSound?: Phaser.AudioSprite, overMarker?: string, downSound?: Phaser.AudioSprite, downMarker?: string, outSound?: Phaser.AudioSprite, outMarker?: string, upSound?: Phaser.AudioSprite, upMarker?: string): void;
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setState(newState: number): void;
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setUpSound(sound: Phaser.Sound, marker?: string): void;
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setUpSound(sound: Phaser.AudioSprite, marker?: string): void;
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}
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class Cache {
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constructor(game: Phaser.Game);
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static BINARY: number;
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static BITMAPDATA: number;
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static BITMAPFONT: number;
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static CANVAS: number;
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static IMAGE: number;
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static JSON: number;
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static PHYSICS: number;
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static SOUND: number;
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static TEXT: number;
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static TEXTURE: number;
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static TILEMAP: number;
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static XML: number;
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autoResolveURL: boolean;
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game: Phaser.Game;
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onSoundUnlock: Phaser.Signal;
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addBinary(key: string, binaryData: any): void;
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addBitmapData(key: string, bitmapData: Phaser.BitmapData, frameData?: Phaser.FrameData): Phaser.BitmapData;
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addBitmapFont(key: string, texture: Phaser.RetroFont): void;
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addBitmapFont(key: string, url: string, data: any, xmlData: any, xSpacing?: number, ySpacing?: number): void;
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addCanvas(key: string, canvas: HTMLCanvasElement, context: CanvasRenderingContext2D): void;
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addDefaultImage(): void;
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addImage(key: string, url: string, data: any): void;
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addJSON(key: string, urL: string, data: any): void;
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addMisingImage(): void;
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addPhysicsData(key: string, url: string, JSONData: any, format: number): void;
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addRenderTexture(key: string, texture: RenderTexture): void;
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addSound(key: string, url: string, data: any, webAudio: boolean, audioTag: boolean): void;
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addSpriteSheet(key: string, url: string, data: any, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): void;
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addText(key: string, url: string, data: any): void;
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addTextureAtlas(key: string, url: string, data: any, atlasData: any, format: number): void;
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addTilemap(key: string, url: string, mapData: any, format: number): void;
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addXML(key: string, url: string, data: any): void;
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checkBinaryKey(key: string): boolean;
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checkBitmapDataKey(key: string): boolean;
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checkBitmapFontKey(key: string): boolean;
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checkCanvasKey(key: string): boolean;
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checkImageKey(key: string): boolean;
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checkJSONKey(key: string): boolean;
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checkKey(type: number, key: string): boolean;
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checkPhysicsKey(key: string): boolean;
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checkSoundKey(key: string): boolean;
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checkTextKey(key: string): boolean;
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checkTextureKey(key: string): boolean;
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checkTilemapKey(key: string): boolean;
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checkURL(url: string): any;
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checkUrl(url: string): any;
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checkXMLKey(key: string): boolean;
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decodedSound(key: string, data: any): void;
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destroy(): void;
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getBinary(key: string): any;
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getBitmapData(key: string): Phaser.BitmapData;
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getBitmapFont(key: string): Phaser.RetroFont;
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getCanvas(key: string): any;
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getFrame(key: string): Phaser.Frame;
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getFrameByIndex(key: string, frame: string): Phaser.Frame;
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getFrameByName(key: string, frame: string): Phaser.Frame;
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getFrameCount(key: string): number;
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getFrameData(key: string, map?: string): Phaser.FrameData;
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getImage(key: string): Phaser.Image;
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getJSON(key: string): any;
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getKeys(array: string[]): string[];
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getPhysicsData(key: string, object?: string, fixtureKey?: string): any[];
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getRenderTexture(key: string): Phaser.RenderTexture;
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getSound(key: string): Phaser.Sound;
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getSoundData(key: string): any;
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getText(key: string): string;
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getTextKeys(): string[];
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getTexture(key: string): Phaser.RenderTexture;
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getTextureFrame(key: string): Phaser.Frame;
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getTilemap(key: string): any;
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getTilemapData(key: string): any;
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getURL(url: string): any;
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getUrl(url: string): any;
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getXML(key: string): any;
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isSoundDecoded(key: string): boolean;
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isSoundReady(key: string): boolean;
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isSpriteSheet(key: string): boolean;
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reloadSound(key: string): void;
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reloadSoundComplete(key: string): void;
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removeBinary(key: string): void;
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removeBitmapData(key: string): void;
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removeBitmapFont(key: string): void;
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removeCanvas(key: string): void;
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removeImage(key: string, removeFromPixi?: boolean): void;
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removeJSON(key: string): void;
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removePhysics(key: string): void;
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removeSound(key: string): void;
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removeText(key: string): void;
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removeTilemap(key: string): void;
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removeXML(key: string): void;
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updateFrameData(key: string, frameData: any): void;
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updateSound(key: string, property: string, value: Phaser.Sound): void;
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}
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class Camera {
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constructor(game: Phaser.Game, id: number, x: number, y: number, width: number, height: number);
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static FOLLOW_LOCKON: number;
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static FOLLOW_PLATFORMER: number;
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static FOLLOW_TOPDOWN: number;
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static FOLLOW_TOPDOWN_TIGHT: number;
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|
|
atLimit: { x: boolean; y: boolean; };
|
|
bounds: Phaser.Rectangle;
|
|
deadzone: Phaser.Rectangle;
|
|
displayObject: PIXI.DisplayObject;
|
|
id: number;
|
|
game: Phaser.Game;
|
|
height: number;
|
|
position: Phaser.Point;
|
|
roundPx: boolean;
|
|
scale: Phaser.Point;
|
|
screenView: Phaser.Rectangle;
|
|
target: Phaser.Sprite;
|
|
totalInView: number;
|
|
view: Phaser.Rectangle;
|
|
visible: boolean;
|
|
width: number;
|
|
world: Phaser.World;
|
|
x: number;
|
|
y: number;
|
|
|
|
checkBounds(): void;
|
|
focusOn(displayObject: any): void;
|
|
focusOnXY(x: number, y: number): void;
|
|
follow(target: Phaser.Sprite, style?: number): void;
|
|
reset(): void;
|
|
setBoundsToWorld(): void;
|
|
setPosition(x: number, y: number): void;
|
|
setSize(width: number, height: number): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class Canvas {
|
|
|
|
static addToDOM(canvas: HTMLCanvasElement, parent: any, overflowHidden?: boolean): HTMLCanvasElement;
|
|
static create(width?: number, height?: number, id?: string): HTMLCanvasElement;
|
|
static getAspectRatio(canvas: HTMLCanvasElement): number;
|
|
static getOffset(element: HTMLElement, point?: Phaser.Point): Phaser.Point;
|
|
static getSmoothngEnabled(context: CanvasRenderingContext2D): boolean;
|
|
static removeFromDOM(canvas: HTMLCanvasElement): void;
|
|
static setBackgroundColor(canvas: HTMLCanvasElement, color: string): HTMLCanvasElement;
|
|
static setImageRenderingBicubic(canvas: HTMLCanvasElement): HTMLCanvasElement;
|
|
static setImageRenderingCrisp(canvas: HTMLCanvasElement): HTMLCanvasElement;
|
|
static setSmoothingEnabled(context: CanvasRenderingContext2D, value: boolean): CanvasRenderingContext2D;
|
|
static setTouchAction(canvas: HTMLCanvasElement, value: string): HTMLCanvasElement;
|
|
static setTransform(context: CanvasRenderingContext2D, translateX: number, translateY: number, scaleX: number, scaleY: number, skewX: number, skewY: number): CanvasRenderingContext2D;
|
|
static setUserSelect(canvas: HTMLCanvasElement, value?: string): HTMLCanvasElement;
|
|
|
|
}
|
|
|
|
class Circle {
|
|
|
|
constructor(x?: number, y?: number, diameter?: number);
|
|
|
|
area: number;
|
|
bottom: number;
|
|
diameter: number;
|
|
empty: boolean;
|
|
left: number;
|
|
radius: number;
|
|
right: number;
|
|
top: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
static circumferencePoint(a: Phaser.Circle, angle: number, asDegrees: boolean, out?: Phaser.Point): Phaser.Point;
|
|
static contains(a: Phaser.Circle, x: number, y: number): boolean;
|
|
static equals(a: Phaser.Circle, b: Phaser.Circle): boolean;
|
|
static intersects(a: Phaser.Circle, b: Phaser.Circle): boolean;
|
|
static intersectsRectangle(c: Phaser.Circle, r: Phaser.Rectangle): boolean;
|
|
|
|
circumference(): number;
|
|
circumferencePoint(angle: number, asDegrees?: boolean, out?: Phaser.Point): Phaser.Point;
|
|
clone(output: Phaser.Circle): Phaser.Circle;
|
|
contains(x: number, y: number): boolean;
|
|
copyFrom(source: any): Circle;
|
|
copyTo(dest: any): any;
|
|
distance(dest: any, round?: boolean): number;
|
|
getBounds(): Phaser.Rectangle;
|
|
offset(dx: number, dy: number): Phaser.Circle;
|
|
offsetPoint(point: Phaser.Point): Phaser.Circle;
|
|
scale(x: number, y?: number): Phaser.Rectangle;
|
|
setTo(x: number, y: number, diameter: number): Circle;
|
|
toString(): string;
|
|
|
|
}
|
|
|
|
class Color {
|
|
|
|
static componentToHex(color: number): string;
|
|
static createColor(r?: number, g?: number, b?: number, a?: number, h?: number, s?: number, l?: number, v?: number): any;
|
|
static fromRGBA(rgba: number, out?: any): any;
|
|
static getAlpha(color: number): number;
|
|
static getAlphaFloat(color: number): number;
|
|
static getBlue(color: number): number;
|
|
static getColor(red: number, green: number, blue: number): number;
|
|
static getColor32(alpha: number, red: number, green: number, blue: number): number;
|
|
static getGreen(color: number): number;
|
|
static getRandomColor(min?: number, max?: number, alpha?: number): number;
|
|
static getRed(color: number): number;
|
|
static getRGB(color: number): any;
|
|
static getWebRGB(color: any): string;
|
|
static hexToRGB(h: string): number;
|
|
static hexToColor(hex: string, out?: any): any;
|
|
static HSLtoRGB(h: number, s: number, l: number, out?: any): any;
|
|
static HSLColorWheel(s?: number, l?: number): any[];
|
|
static HSVtoRGB(h: number, s: number, v: number, out?: any): any;
|
|
static HSVColorWheel(s?: number, v?: number): any[];
|
|
static hueToColor(p: number, q: number, t: number): number;
|
|
static interpolateColor(color1: number, color2: number, steps: number, currentStep: number, alpha: number): number;
|
|
static interpolateColorWithRGB(color: number, r: number, g: number, b: number, steps: number, currentStep: number): number;
|
|
static interpolateRGB(r1: number, g1: number, b1: number, r2: number, g2: number, b2: number, steps: number, currentStep: number): number;
|
|
static packPixel(r: number, g: number, b: number, a: number): number;
|
|
static RGBtoHSL(r: number, g: number, b: number, out?: any): any;
|
|
static RGBtoHSV(r: number, g: number, b: number, out?: any): any;
|
|
static RGBtoString(r: number, g: number, b: number, a?: number, prefix?: string): string;
|
|
static toRGBA(r: number, g: number, b: number, a: number): number;
|
|
static unpackPixel(rgba: number, out?: any, hsl?: boolean, hsv?: boolean): any;
|
|
static updateColor(out: any): number;
|
|
static valueToColor(value: string, out?: any): { r: number; g: number; b: number; a: number; };
|
|
static webToColor(web: string, out?: any): { r: number; g: number; b: number; a: number; };
|
|
|
|
}
|
|
|
|
class ComplexPrimitiveShader {
|
|
|
|
//where is WebGLContext in TypeScript? "any" is used
|
|
constructor(gl: any);
|
|
|
|
gl: any;
|
|
program: any;
|
|
fragmentSrc: any[];
|
|
vertexSrc: any[];
|
|
|
|
destroy(): void;
|
|
init(): void;
|
|
|
|
}
|
|
|
|
interface CursorKeys {
|
|
|
|
up: Phaser.Key;
|
|
down: Phaser.Key;
|
|
left: Phaser.Key;
|
|
right: Phaser.Key;
|
|
|
|
}
|
|
|
|
class Device {
|
|
|
|
static LITTLE_ENDIAN: boolean;
|
|
static onInitialized: Phaser.Signal;
|
|
|
|
static checkFullScreenSupport(): void;
|
|
static canPlayAudio(type: string): boolean;
|
|
static isConsoleOpen(): boolean;
|
|
static isAndroidStockBrowser(): string;
|
|
static whenReady: (callback: Function, context?: any) => void;
|
|
|
|
android: boolean;
|
|
arora: boolean;
|
|
audioData: boolean;
|
|
cancelFullScreen: string;
|
|
canvas: boolean;
|
|
chrome: boolean;
|
|
chromeOS: boolean;
|
|
cocoonJS: boolean;
|
|
cocoonJSApp: boolean;
|
|
cordova: boolean;
|
|
crosswalk: boolean;
|
|
css3D: boolean;
|
|
desktop: boolean;
|
|
deviceReadyAt: number;
|
|
ejecta: boolean;
|
|
epiphany: boolean;
|
|
file: boolean;
|
|
fileSystem: boolean;
|
|
firefox: boolean;
|
|
fullScreen: boolean;
|
|
fullScreenKeyboard: boolean;
|
|
getUserMedia: boolean;
|
|
game: Phaser.Game;
|
|
ie: boolean;
|
|
ieVersion: number;
|
|
iOS: boolean;
|
|
initialized: boolean;
|
|
iPad: boolean;
|
|
iPhone: boolean;
|
|
iPhone4: boolean;
|
|
kindle: boolean;
|
|
linux: boolean;
|
|
littleEndian: boolean;
|
|
localStorage: boolean;
|
|
m4a: boolean;
|
|
macOS: boolean;
|
|
midori: boolean;
|
|
mobileSafari: boolean;
|
|
mp3: boolean;
|
|
mspointer: boolean;
|
|
node: boolean;
|
|
nodeWebkit: boolean;
|
|
ogg: boolean;
|
|
opera: boolean;
|
|
opus: boolean;
|
|
pixelRatio: number;
|
|
pointerLock: boolean;
|
|
quirksMode: boolean;
|
|
requestFullScreen: string;
|
|
safari: boolean;
|
|
silk: boolean;
|
|
support32bit: boolean;
|
|
touch: boolean;
|
|
trident: boolean;
|
|
tridentVersion: number;
|
|
typedArray: boolean;
|
|
vibration: boolean;
|
|
vita: boolean;
|
|
wav: boolean;
|
|
webApp: boolean;
|
|
webAudio: boolean;
|
|
webGL: boolean;
|
|
webm: boolean;
|
|
windows: boolean;
|
|
windowsPhone: boolean;
|
|
wheelEvent: string;
|
|
worker: boolean;
|
|
|
|
}
|
|
|
|
class DOMSprite {
|
|
//constructor
|
|
constructor(game: Phaser.Game, id: string, x: number, y: number, text: string, style: any);
|
|
//members
|
|
alive: boolean;
|
|
exists: boolean;
|
|
game: Phaser.Game;
|
|
group: Phaser.Group;
|
|
name: string;
|
|
type: number;
|
|
visible: boolean;
|
|
}
|
|
|
|
module Easing {
|
|
|
|
var Default: Function;
|
|
var Power0: Function;
|
|
var Power1: Function;
|
|
var power2: Function;
|
|
var power3: Function;
|
|
var power4: Function;
|
|
|
|
class Back {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Bounce {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Circular {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Cubic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Elastic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Exponential {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Linear {
|
|
static None(k: number): number;
|
|
}
|
|
|
|
class Quadratic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Quartic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Quintic {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
class Sinusoidal {
|
|
static In(k: number): number;
|
|
static Out(k: number): number;
|
|
static InOut(k: number): number;
|
|
}
|
|
|
|
}
|
|
|
|
class Ellipse {
|
|
|
|
constructor(x?: number, y?: number, width?: number, height?: number);
|
|
|
|
bottom: number;
|
|
empty: boolean;
|
|
height: number;
|
|
left: number;
|
|
right: number;
|
|
top: number;
|
|
width: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
static constains(a: Phaser.Ellipse, x: number, y: number): boolean;
|
|
|
|
clone(output: Phaser.Ellipse): Phaser.Ellipse;
|
|
contains(x: number, y: number): boolean;
|
|
copyFrom(source: any): Phaser.Ellipse;
|
|
copyTo(dest: any): any;
|
|
getBounds(): Phaser.Rectangle;
|
|
setTo(x: number, y: number, width: number, height: number): Phaser.Ellipse;
|
|
toString(): string;
|
|
|
|
}
|
|
|
|
class Events {
|
|
|
|
constructor(sprite: Phaser.Sprite);
|
|
|
|
parent: Phaser.Sprite;
|
|
onAddedToGroup: Phaser.Signal;
|
|
onRemovedFromGroup: Phaser.Signal;
|
|
onRemovedFromWorld: Phaser.Signal;
|
|
onKilled: Phaser.Signal;
|
|
onRevived: Phaser.Signal;
|
|
onOutOfBounds: Phaser.Signal;
|
|
onInputOver: Phaser.Signal;
|
|
onInputOut: Phaser.Signal;
|
|
onInputDown: Phaser.Signal;
|
|
onInputUp: Phaser.Signal;
|
|
onDestroy: Phaser.Signal;
|
|
onDragStart: Phaser.Signal;
|
|
onDragStop: Phaser.Signal;
|
|
onAnimationStart: Phaser.Signal;
|
|
onAnimationComplete: Phaser.Signal;
|
|
onAnimationLoop: Phaser.Signal;
|
|
|
|
destroy(): void;
|
|
|
|
}
|
|
|
|
class Filter extends PIXI.AbstractFilter {
|
|
|
|
constructor(game: Phaser.Game, ...args: any[]);
|
|
|
|
dirty: boolean;
|
|
game: Phaser.Game;
|
|
height: number;
|
|
fragmentSrc: any[];
|
|
padding: number;
|
|
prevPoint: Phaser.Point;
|
|
type: number;
|
|
uniforms: any;
|
|
width: number;
|
|
|
|
apply(frameBuffer: WebGLFramebuffer): void;
|
|
destroy(): void;
|
|
init(...args: any[]): void;
|
|
setResolution(width: number, height: number): void;
|
|
syncUniforms(): void;
|
|
update(pointer?: Phaser.Pointer): void;
|
|
|
|
}
|
|
|
|
module Filter {
|
|
|
|
class BinarySerpents extends Phaser.Filter {
|
|
|
|
constructor(game: Phaser.Game, width: number, height: number, march?: number, maxDistance?: number);
|
|
|
|
fog: number;
|
|
|
|
}
|
|
|
|
class BlurX extends Phaser.Filter {
|
|
|
|
blur: number;
|
|
|
|
}
|
|
|
|
class BlurY extends Phaser.Filter {
|
|
|
|
blur: number;
|
|
|
|
}
|
|
|
|
class CausticLight extends Phaser.Filter {
|
|
|
|
constructor(game: Phaser.Game, width: number, height: number, divisor?: number);
|
|
|
|
init(width: number, height: number, divisor?: number): void;
|
|
|
|
}
|
|
|
|
class CheckerWave extends Phaser.Filter {
|
|
|
|
constructor(game: Phaser.Game, width: number, height: number);
|
|
|
|
alpha: number;
|
|
cameraX: number;
|
|
cameraY: number;
|
|
cameraZ: number;
|
|
|
|
init(width: number, height: number): void;
|
|
setColor1(red: number, green: number, blue: number): void;
|
|
setColor2(red: number, green: number, blue: number): void;
|
|
|
|
}
|
|
|
|
class ColorBars extends Phaser.Filter {
|
|
|
|
constructor(game: Phaser.Game, width: number, height: number);
|
|
|
|
alpha: number;
|
|
|
|
init(width: number, height: number): void;
|
|
|
|
}
|
|
|
|
class Fire extends Phaser.Filter {
|
|
|
|
constructor(width: number, height: number, alpha?: number, shift?: number);
|
|
|
|
alpha: number;
|
|
shift: number;
|
|
speed: number;
|
|
|
|
init(width: number, height: number, alpha?: number, shift?: number): void;
|
|
|
|
}
|
|
|
|
class Gray extends Phaser.Filter {
|
|
|
|
gray: number;
|
|
|
|
}
|
|
|
|
class HueRotate extends Phaser.Filter {
|
|
|
|
constructor(game: Phaser.Game, width: number, height: number, texture: any);
|
|
|
|
alpha: number;
|
|
|
|
init(width: number, height: number, texture: any): void;
|
|
|
|
}
|
|
|
|
class LazerBeam extends Phaser.Filter {
|
|
|
|
init(width: number, height: number, divisor?: number): void;
|
|
|
|
}
|
|
|
|
class LightBeam extends Phaser.Filter {
|
|
|
|
constructor(game: Phaser.Game, width: number, height: number);
|
|
|
|
alpha: number;
|
|
blue: number;
|
|
green: number;
|
|
red: number;
|
|
thickness: number;
|
|
speed: number;
|
|
|
|
init(width: number, height: number): void;
|
|
|
|
}
|
|
|
|
class Marble extends Phaser.Filter {
|
|
|
|
constructor(game: Phaser.Game, width: number, height: number, speed?: number, intensity?: number);
|
|
|
|
alpha: number;
|
|
intensity: number;
|
|
speed: number;
|
|
|
|
init(width: number, height: number, speed?: number, intensity?: number): void;
|
|
|
|
}
|
|
|
|
class Pixelate extends Phaser.Filter {
|
|
|
|
size: number;
|
|
|
|
}
|
|
|
|
class Plasma extends Phaser.Filter {
|
|
|
|
constructor(game: Phaser.Game, width: number, height: number, alpha?: number, size?: number);
|
|
|
|
alpha: number;
|
|
blueShift: number;
|
|
greenShift: number;
|
|
redShift: number;
|
|
size: number;
|
|
|
|
init(width: number, height: number, alpha?: number, size?: number): void;
|
|
|
|
}
|
|
|
|
class SampleFilter extends Phaser.Filter {
|
|
|
|
constructor(game: Phaser.Game, width: number, height: number, divisor?: number);
|
|
|
|
init(width: number, height: number, divisor?: number): void;
|
|
|
|
}
|
|
|
|
class Tunnel extends Phaser.Filter {
|
|
|
|
constructor(game: Phaser.Game, width: number, height: number, texture: any);
|
|
|
|
alpha: number;
|
|
origin: number;
|
|
|
|
init(width: number, height: number, texture: any): void;
|
|
|
|
}
|
|
}
|
|
|
|
class FlexGrid {
|
|
|
|
constructor(manager: Phaser.ScaleManager, width: number, height: number);
|
|
|
|
game: Phaser.Game;
|
|
manager: Phaser.ScaleManager;
|
|
width: number;
|
|
height: number;
|
|
boundsCustom: Phaser.Rectangle;
|
|
boundsFluid: Phaser.Rectangle;
|
|
boundsFull: Phaser.Rectangle;
|
|
boundsNone: Phaser.Rectangle;
|
|
customWidth: number;
|
|
customHeight: number;
|
|
customOffsetX: number;
|
|
customOffsetY: number;
|
|
positionCustom: Phaser.Point;
|
|
positionFluid: Phaser.Point;
|
|
positionFull: Phaser.Point;
|
|
positionNone: Phaser.Point;
|
|
scaleCustom: Phaser.Point;
|
|
scaleFluid: Phaser.Point;
|
|
scaleFluidInversed: Phaser.Point;
|
|
scaleFull: Phaser.Point;
|
|
scaleNone: Phaser.Point;
|
|
ratioH: number;
|
|
ratioV: number;
|
|
multiplier: number;
|
|
|
|
createCustomLayer(width: number, height: number, children?: PIXI.DisplayObject[], addToWorld?: boolean): Phaser.FlexLayer;
|
|
createFluidLayer(children: PIXI.DisplayObject[]): Phaser.FlexLayer;
|
|
createFullLayer(children: PIXI.DisplayObject[]): Phaser.FlexLayer;
|
|
createFixedLayer(children: PIXI.DisplayObject[]): Phaser.FlexLayer;
|
|
debug(): void;
|
|
onResize(width: number, height: number): void;
|
|
refresh(): void;
|
|
reset(): void;
|
|
setSize(width: number, height: number): void;
|
|
|
|
}
|
|
|
|
class FlexLayer extends Phaser.Group {
|
|
|
|
constructor(manager: Phaser.ScaleManager, position: Phaser.Point, bounds: Phaser.Rectangle, scale: Phaser.Point);
|
|
|
|
grid: Phaser.FlexGrid;
|
|
manager: Phaser.ScaleManager;
|
|
|
|
bottomLeft: Phaser.Point;
|
|
bottomMiddle: Phaser.Point;
|
|
bottomRight: Phaser.Point;
|
|
bounds: Phaser.Rectangle;
|
|
position: Phaser.Point;
|
|
scale: Phaser.Point;
|
|
topLeft: Phaser.Point;
|
|
topMiddle: Phaser.Point;
|
|
topRight: Phaser.Point;
|
|
|
|
debug(): void;
|
|
resize(): void;
|
|
|
|
}
|
|
|
|
class Frame {
|
|
|
|
constructor(index: number, x: number, y: number, width: number, height: number, name: string, uuid: string);
|
|
|
|
bottom: number;
|
|
centerX: number;
|
|
centerY: number;
|
|
distance: number;
|
|
height: number;
|
|
index: number;
|
|
name: string;
|
|
right: number;
|
|
rotated: boolean;
|
|
rotationDirection: string;
|
|
sourceSizeH: number;
|
|
sourceSizeW: number;
|
|
spriteSourceSizeH: number;
|
|
spriteSourceSizeW: number;
|
|
spriteSourceSizeX: number;
|
|
spriteSourceSizeY: number;
|
|
trimmed: boolean;
|
|
uuid: string;
|
|
width: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
clone(): Phaser.Frame;
|
|
getRect(out?: Phaser.Rectangle): Phaser.Rectangle;
|
|
setTrim(trimmed: boolean, actualWidth: number, actualHeight: number, destX: number, destY: number, destWidth: number, destHeight: number): void;
|
|
|
|
}
|
|
|
|
class FrameData {
|
|
|
|
total: number;
|
|
|
|
addFrame(frame: Frame): Phaser.Frame;
|
|
checkFrameName(name: string): boolean;
|
|
clone(): Phaser.FrameData;
|
|
getFrame(index: number): Phaser.Frame;
|
|
getFrameByName(name: string): Phaser.Frame;
|
|
getFrameIndexes(frames: number[], useNumericIndex?: boolean, output?: number[]): number[];
|
|
getFrameRange(start: number, end: number, output: Phaser.Frame[]): Phaser.Frame[];
|
|
getFrames(frames: number[], useNumericIndex?: boolean, output?: Phaser.Frame[]): Phaser.Frame[];
|
|
|
|
}
|
|
|
|
interface IGameConfig {
|
|
|
|
enableDebug?: boolean;
|
|
width?: number;
|
|
height?: number;
|
|
renderer?: number;
|
|
parent?: any;
|
|
transparent?: boolean;
|
|
antialias?: boolean;
|
|
preserveDrawingBuffer?: boolean;
|
|
physicsConfig?: any;
|
|
seed?: string;
|
|
state?: Phaser.State;
|
|
|
|
}
|
|
|
|
class Game {
|
|
|
|
constructor(width?: number, height?: number, renderer?: number, parent?: any, state?: any, transparent?: boolean, antialias?: boolean, physicsConfig?: any);
|
|
constructor(config: IGameConfig);
|
|
|
|
add: Phaser.GameObjectFactory;
|
|
antialias: boolean;
|
|
cache: Phaser.Cache;
|
|
camera: Phaser.Camera;
|
|
canvas: HTMLCanvasElement;
|
|
config: IGameConfig;
|
|
context: any;
|
|
count: number;
|
|
debug: Phaser.Utils.Debug;
|
|
device: Phaser.Device;
|
|
forceSingleUpdate: boolean;
|
|
fpsProblemNotifier: Phaser.Signal;
|
|
height: number;
|
|
id: number;
|
|
input: Phaser.Input;
|
|
isBooted: boolean;
|
|
isRunning: boolean;
|
|
load: Phaser.Loader;
|
|
lockRender: boolean;
|
|
make: Phaser.GameObjectCreator;
|
|
math: Phaser.Math;
|
|
net: Phaser.Net;
|
|
onBlur: Phaser.Signal;
|
|
onFocus: Phaser.Signal;
|
|
onPause: Phaser.Signal;
|
|
onResume: Phaser.Signal;
|
|
parent: HTMLElement;
|
|
particles: Phaser.Particles;
|
|
paused: boolean;
|
|
pendingStep: boolean;
|
|
physics: Phaser.Physics;
|
|
physicsConfig: any;
|
|
preserveDrawingBuffer: Boolean;
|
|
raf: Phaser.RequestAnimationFrame;
|
|
renderer: number;
|
|
renderType: number;
|
|
rnd: Phaser.RandomDataGenerator;
|
|
scale: Phaser.ScaleManager;
|
|
scratch: Phaser.BitmapData;
|
|
sound: Phaser.SoundManager;
|
|
stage: Phaser.Stage;
|
|
state: Phaser.StateManager;
|
|
stepCount: number;
|
|
stepping: boolean;
|
|
time: Phaser.Time;
|
|
transparent: boolean;
|
|
tweens: Phaser.TweenManager;
|
|
currentUpdateID: number;
|
|
updatesThisFrame: number;
|
|
width: number;
|
|
world: Phaser.World;
|
|
|
|
boot(): void;
|
|
destroy(): void;
|
|
disableStep(): void;
|
|
enableStep(): void;
|
|
focusGain(event: any): void;
|
|
focusLoss(event: any): void;
|
|
gamePaused(event: any): void;
|
|
gameResumed(event: any): void;
|
|
parseConfig(config: any): void;
|
|
removeFromDOM(canvas: HTMLCanvasElement): void;
|
|
setUpRenderer(): void;
|
|
showDebugHeader(): void;
|
|
step(): void;
|
|
update(time: number): void;
|
|
updateLogic(timeStep: number): void;
|
|
updateRender(timeStep: number): void;
|
|
|
|
}
|
|
|
|
class GameObjectCreator {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
game: Phaser.Game;
|
|
world: Phaser.World;
|
|
|
|
audio(key: string, volume?: number, loop?: boolean, connect?: boolean): Phaser.Sound;
|
|
audioSprite(key: string): Phaser.AudioSprite;
|
|
bitmapData(width?: number, height?: number, key?: string, addToCache?: boolean): Phaser.BitmapData;
|
|
bitmapText(x: number, y: number, font: string, text?: string, size?: number): Phaser.BitmapText;
|
|
button(x?: number, y?: number, key?: string, callback?: Function, callbackContext?: any, overFrame?: any, outFrame?: any, downFrame?: any, upFrame?: any): Phaser.Button;
|
|
emitter(x?: number, y?: number, maxParticles?: number): Phaser.Particles.Arcade.Emitter;
|
|
filter(filter: any, ...args: any[]): Phaser.Filter;
|
|
graphics(x: number, y: number): Phaser.Graphics;
|
|
group(parent?: any, name?: string, addToStage?: boolean, enableBody?: boolean, physicsBodyType?: number): Phaser.Group;
|
|
image(x: number, y: number, key: any, frame?: any): Phaser.Image;
|
|
renderTexture(width?: number, height?: number, key?: any, addToCache?: boolean): Phaser.RenderTexture;
|
|
retroFont(font: string, characterWidth: number, characterHeight: number, chars: string, charsPerRow: number, xSpacing?: number, ySpacing?: number, xOffset?: number, yOffset?: number): Phaser.RetroFont;
|
|
rope(x: number, y: number, key: any, frame?: any, points?: Phaser.Point[]): Phaser.Rope;
|
|
sound(key: string, volume?: number, loop?: boolean, connect?: boolean): Phaser.Sound;
|
|
sprite(x: number, y: number, key?: any, frame?: any): Phaser.Sprite;
|
|
spriteBatch(parent: any, name?: String, addToStage?: boolean): Phaser.SpriteBatch;
|
|
text(x: number, y: number, text?: string, style?: any): Phaser.Text;
|
|
tileMap(key: string, tileWidth?: number, tileHeight?: number, width?: number, height?: number): Phaser.Tilemap;
|
|
tileSprite(x: number, y: number, width: number, height: number, key: any, frame: any): Phaser.TileSprite;
|
|
tween(obj: any): Phaser.Tween;
|
|
|
|
}
|
|
|
|
class GameObjectFactory {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
game: Phaser.Game;
|
|
world: Phaser.World;
|
|
|
|
audio(key: string, volume?: number, loop?: boolean, connect?: boolean): Phaser.Sound;
|
|
audioSprite(key: string): Phaser.AudioSprite;
|
|
bitmapData(width?: number, height?: number, key?: string, addToCache?: boolean): Phaser.BitmapData;
|
|
bitmapText(x: number, y: number, font: string, text?: string, size?: number, group?: Phaser.Group): Phaser.BitmapText;
|
|
button(x?: number, y?: number, key?: string, callback?: Function, callbackContext?: any, overFrame?: any, outFrame?: any, downFrame?: any, upFrame?: any, group?: Phaser.Group): Phaser.Button;
|
|
emitter(x?: number, y?: number, maxParticles?: number): Phaser.Particles.Arcade.Emitter;
|
|
existing(object: any): any;
|
|
filter(filter: string, ...args: any[]): Phaser.Filter;
|
|
graphics(x: number, y: number, group?: Phaser.Group): Phaser.Graphics;
|
|
group(parent?: any, name?: string, addToStage?: boolean, enableBody?: boolean, physicsBodyType?: number): Phaser.Group;
|
|
image(x: number, y: number, key: any, frame?: any, group?: Phaser.Group): Phaser.Image;
|
|
physicsGroup(physicsBodyType: number, parent?: any, name?: string, addToStage?: boolean): Phaser.Group;
|
|
plugin(plugin: Phaser.Plugin, ...parameter: any[]): Phaser.Plugin;
|
|
renderTexture(width?: number, height?: number, key?: string, addToCache?: boolean): Phaser.RenderTexture;
|
|
retroFont(font: string, characterWidth: number, characterHeight: number, chars: string, charsPerRow: number, xSpacing?: number, ySpacing?: number, xOffset?: number, yOffset?: number): Phaser.RetroFont;
|
|
rope(x: number, y: number, key: any, frame?: any, points?: Phaser.Point[]): Phaser.Rope;
|
|
sound(key: string, volume?: number, loop?: number, connect?: boolean): Phaser.Sound;
|
|
sprite(x: number, y: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.Sprite;
|
|
spriteBatch(parent: any, name?: string, addToStage?: boolean): Phaser.Group;
|
|
text(x: number, y: number, text: string, style: any, group?: Phaser.Group): Phaser.Text;
|
|
tilemap(key?: string, tileWidth?: number, tileHeight?: number, width?: number, height?: number): Phaser.Tilemap;
|
|
tileSprite(x: number, y: number, width: number, height: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.TileSprite;
|
|
tween(obj: any): Phaser.Tween;
|
|
|
|
}
|
|
|
|
class Gamepad {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
static BUTTON_0: number;
|
|
static BUTTON_1: number;
|
|
static BUTTON_2: number;
|
|
static BUTTON_3: number;
|
|
static BUTTON_4: number;
|
|
static BUTTON_5: number;
|
|
static BUTTON_6: number;
|
|
static BUTTON_7: number;
|
|
static BUTTON_8: number;
|
|
static BUTTON_9: number;
|
|
static BUTTON_10: number;
|
|
static BUTTON_11: number;
|
|
static BUTTON_12: number;
|
|
static BUTTON_13: number;
|
|
static BUTTON_14: number;
|
|
static BUTTON_15: number;
|
|
|
|
static AXIS_0: number;
|
|
static AXIS_1: number;
|
|
static AXIS_2: number;
|
|
static AXIS_3: number;
|
|
static AXIS_4: number;
|
|
static AXIS_5: number;
|
|
static AXIS_6: number;
|
|
static AXIS_7: number;
|
|
static AXIS_8: number;
|
|
static AXIS_9: number;
|
|
|
|
static XBOX360_A: number;
|
|
static XBOX360_B: number;
|
|
static XBOX360_X: number;
|
|
static XBOX360_Y: number;
|
|
static XBOX360_LEFT_BUMPER: number;
|
|
static XBOX360_RIGHT_BUMPER: number;
|
|
static XBOX360_LEFT_TRIGGER: number;
|
|
static XBOX360_RIGHT_TRIGGER: number;
|
|
static XBOX360_BACK: number;
|
|
static XBOX360_START: number;
|
|
static XBOX360_STICK_LEFT_BUTTON: number;
|
|
static XBOX360_STICK_RIGHT_BUTTON: number;
|
|
static XBOX360_DPAD_LEFT: number;
|
|
static XBOX360_DPAD_RIGHT: number;
|
|
static XBOX360_DPAD_UP: number;
|
|
static XBOX360_DPAD_DOWN: number;
|
|
static XBOX360_STICK_LEFT_X: number;
|
|
static XBOX360_STICK_LEFT_Y: number;
|
|
static XBOX360_STICK_RIGHT_X: number;
|
|
static XBOX360_STICK_RIGHT_Y: number;
|
|
|
|
static PS3XC_X: number;
|
|
static PS3XC_CIRCLE: number;
|
|
static PS3XC_SQUARE: number;
|
|
static PS3XC_TRIANGLE: number;
|
|
static PS3XC_L1: number;
|
|
static PS3XC_R1: number;
|
|
static PS3XC_L2: number;
|
|
static PS3XC_R2: number;
|
|
static PS3XC_SELECT: number;
|
|
static PS3XC_START: number;
|
|
static PS3XC_STICK_LEFT_BUTTON: number;
|
|
static PS3XC_STICK_RIGHT_BUTTON: number;
|
|
static PS3XC_DPAD_UP: number;
|
|
static PS3XC_DPAD_DOWN: number;
|
|
static PS3XC_DPAD_LEFT: number;
|
|
static PS3XC_DPAD_RIGHT: number;
|
|
static PS3XC_STICK_LEFT_X: number;
|
|
static PS3XC_STICK_LEFT_Y: number;
|
|
static PS3XC_STICK_RIGHT_X: number;
|
|
static PS3XC_STICK_RIGHT_Y: number;
|
|
|
|
active: boolean;
|
|
callbackContext: any;
|
|
disabled: boolean;
|
|
enabled: boolean;
|
|
game: Phaser.Game;
|
|
onAxisCallBack: Function;
|
|
onConnectCallback: Function;
|
|
onDisconnectCallback: Function;
|
|
onDownCallback: Function;
|
|
onFloatCallback: Function;
|
|
onUpCallback: Function;
|
|
pad1: Phaser.SinglePad;
|
|
pad2: Phaser.SinglePad;
|
|
pad3: Phaser.SinglePad;
|
|
pad4: Phaser.SinglePad;
|
|
padsConnected: number;
|
|
supported: boolean;
|
|
|
|
addCallbacks(context: any, callbacks: any): void;
|
|
isDown(buttonCode: number): boolean;
|
|
justPressed(buttonCode: number, duration?: number): boolean;
|
|
justReleased(buttonCode: number, duration?: number): boolean;
|
|
reset(): void;
|
|
setDeadZones(value: any): void;
|
|
start(): void;
|
|
stop(): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class GamepadButton {
|
|
|
|
constructor(pad: Phaser.SinglePad, buttonCode: number);
|
|
|
|
buttonCode: number;
|
|
duration: number;
|
|
game: Phaser.Game;
|
|
isDown: boolean;
|
|
isUp: boolean;
|
|
onDown: Phaser.Signal;
|
|
onFloat: Phaser.Signal;
|
|
onUp: Phaser.Signal;
|
|
pad: Phaser.Gamepad;
|
|
repeats: number;
|
|
timeDown: number;
|
|
timeUp: number;
|
|
value: number;
|
|
|
|
destroy(): void;
|
|
justPressed(duration?: number): boolean;
|
|
justReleased(duration?: number): boolean;
|
|
processButtonDown(value: number): void;
|
|
processButtonFloat(value: number): void;
|
|
processButtonUp(value: number): void;
|
|
reset(): void;
|
|
}
|
|
|
|
class Graphics extends PIXI.Graphics {
|
|
|
|
constructor(game: Phaser.Game, x: number, y: number);
|
|
|
|
angle: number;
|
|
cameraOffset: Phaser.Point;
|
|
destroyPhase: boolean;
|
|
exists: boolean;
|
|
fixedToCamera: boolean;
|
|
game: Phaser.Game;
|
|
height: number;
|
|
name: string;
|
|
position: Phaser.Point;
|
|
type: number;
|
|
world: Phaser.Point;
|
|
z: number;
|
|
|
|
destroy(): void;
|
|
drawTriangle(points: Phaser.Point[], cull?: boolean): void;
|
|
drawTriangles(vertices: any[], indices?: number[], cull?: boolean): void;
|
|
postUpdate(): void;
|
|
preUpdate(): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class Group extends PIXI.DisplayObjectContainer {
|
|
|
|
constructor(game: Phaser.Game, parent?: any, name?: string, addToStage?: boolean, enableBody?: boolean, physicsBodyType?: number);
|
|
|
|
static RETURN_CHILD: number;
|
|
static RETURN_NONE: number;
|
|
static RETURN_TOTAL: number;
|
|
static SORT_ASCENDING: number;
|
|
static SORT_DESCENDING: number;
|
|
|
|
angle: number;
|
|
alive: boolean;
|
|
cameraOffset: Phaser.Point;
|
|
classType: any;
|
|
cursor: any;
|
|
enableBody: boolean;
|
|
enableBodyDebug: boolean;
|
|
exists: boolean;
|
|
fixedToCamera: boolean;
|
|
game: Phaser.Game;
|
|
ignoreDestroy: boolean;
|
|
length: number;
|
|
name: string;
|
|
onDestroy: Phaser.Signal;
|
|
physicsBodyType: number;
|
|
position: Phaser.Point;
|
|
scale: Phaser.Point;
|
|
total: number;
|
|
type: number;
|
|
z: number;
|
|
|
|
add(child: any, silent?: boolean): any;
|
|
addAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): void;
|
|
addAt(child: any, index: number, silent?: boolean): any;
|
|
addMultiple(children: any[], silent?: boolean): any[];
|
|
bringToTop(child: any): any;
|
|
callAll(method: string, context: any, ...parameters: any[]): void;
|
|
callAllExists(callback: Function, existsValue: boolean, ...parameters: any[]): void;
|
|
callbackFromArray(child: any, callback: Function, length: number): void;
|
|
checkAll(key: string[], value: any, checkAlive?: boolean, checkVisible?: boolean, force?: boolean): boolean;
|
|
checkProperty(child: any, key: string[], value: any, force?: boolean): boolean;
|
|
countDead(): number;
|
|
countLiving(): number;
|
|
create(x: number, y: number, key: string, frame?: any, exists?: boolean): any;
|
|
createMultiple(quantity: number, key: string, frame?: any, exists?: boolean): void;
|
|
customSort(sortHandler: Function, context?: any): void;
|
|
destroy(destroyChildren?: boolean, soft?: boolean): void;
|
|
divideAll(property: string, amount: number, checkAlive?: boolean, checkVisible?: boolean): void;
|
|
forEach(callback: Function, callbackContext: any, checkExists?: boolean, ...args: any[]): void;
|
|
forEachAlive(callback: Function, callbackContext: any, ...args: any[]): void;
|
|
forEachDead(callback: Function, callbackContext: any, ...args:any[]): void;
|
|
forEachExists(callback: Function, callbackContext: any): void;
|
|
filter(predicate: Function, checkExists?: boolean): ArraySet;
|
|
getAt(index: number): any;
|
|
getBottom(): any;
|
|
getFirstAlive(): any;
|
|
getFirstDead(): any;
|
|
getFirstExists(exists: boolean): any;
|
|
getIndex(child: any): number;
|
|
getRandom(startIndex?: number, length?: number): any;
|
|
getTop(): any;
|
|
hasProperty(child: any, key: string[]): boolean;
|
|
iterate(key: string, value: any, returnType: number, callback?: Function, callbackContext?: any, ...args: any[]): any;
|
|
moveDown(child: any): any;
|
|
moveUp(child: any): any;
|
|
multiplyAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): void;
|
|
next(): void;
|
|
postUpdate(): void;
|
|
preUpdate(): void;
|
|
previous(): void;
|
|
remove(child: any, destroy?: boolean, silent?: boolean): boolean;
|
|
removeAll(destroy?: boolean, silent?: boolean): void;
|
|
removeBetween(startIndex: number, endIndex?: number, destroy?: boolean, silent?: boolean): void;
|
|
replace(oldChild: any, newChild: any): any;
|
|
resetCursor(index?: number): any;
|
|
reverse(): void;
|
|
sendToBack(child: any): any;
|
|
set(child: any, key: string[], value: any, operation?: number, force?: boolean): boolean;
|
|
setAll(key: string, value: any, checkAlive?: boolean, checkVisible?: boolean, operation?: number, force?: boolean): boolean;
|
|
setProperty(child: any, key: string[], value: any, operation?: number, force?: boolean): boolean;
|
|
sort(key?: string, order?: number): void;
|
|
subAll(property: string, amount: number, checkAlive: boolean, checkVisible: boolean): void;
|
|
swap(child1: any, child2: any): boolean;
|
|
update(): void;
|
|
updateZ(): void;
|
|
xy(index: number, x: number, y: number): void;
|
|
|
|
}
|
|
|
|
class Image extends PIXI.Sprite {
|
|
|
|
constructor(game: Phaser.Game, x: number, y: number, key: any, frame: any);
|
|
|
|
alive: boolean;
|
|
angle: number;
|
|
anchor: Phaser.Point;
|
|
autoCull: boolean;
|
|
cameraOffset: Phaser.Point;
|
|
cropRect: Phaser.Rectangle;
|
|
deltaX: number;
|
|
deltaY: number;
|
|
deltaZ: number;
|
|
destroyPhase: boolean;
|
|
events: Phaser.Events;
|
|
exists: boolean;
|
|
fixedToCamera: boolean;
|
|
frame: any;
|
|
frameName: string;
|
|
game: Phaser.Game;
|
|
inCamera: boolean;
|
|
input: Phaser.InputHandler;
|
|
inputEnabled: boolean;
|
|
inWorld: boolean;
|
|
key: any;
|
|
name: string;
|
|
position: Phaser.Point;
|
|
renderOrderID: number;
|
|
scale: Phaser.Point;
|
|
smoothed: boolean;
|
|
type: number;
|
|
z: number;
|
|
|
|
bringToTop(): Phaser.Image;
|
|
crop(rect: Phaser.Rectangle, copy?: boolean): void;
|
|
destroy(destroyChildren?: boolean): void;
|
|
kill(): Phaser.Image;
|
|
loadTexture(key: any, frame: any): void;
|
|
postUpdate(): void;
|
|
preUpdate(): void;
|
|
reset(x: number, y: number): Phaser.Image;
|
|
resetFrame(): void;
|
|
revive(): Phaser.Image;
|
|
setFrame(frame: Phaser.Frame): void;
|
|
setScaleMinMax(minX?: number, minY?: number, maxX?: number, maxY?: number): void;
|
|
update(): void;
|
|
updateCrop(): void;
|
|
|
|
}
|
|
|
|
class Input {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
static MAX_POINTERS: number;
|
|
static MOUSE_OVERRIDES_TOUCH: number;
|
|
static MOUSE_TOUCH_COMBINE: number;
|
|
static TOUCH_OVERRIDES_MOUSE: number;
|
|
|
|
activePointer: Phaser.Pointer;
|
|
circle: Phaser.Circle;
|
|
currentPointers: number;
|
|
disabled: boolean;
|
|
enabled: boolean;
|
|
doubleTapRate: number;
|
|
game: Phaser.Game;
|
|
gamepad: Phaser.Gamepad;
|
|
hitCanvas: HTMLCanvasElement;
|
|
hitContext: CanvasRenderingContext2D;
|
|
holdRate: number;
|
|
interactiveItems: Phaser.ArraySet;
|
|
justPressedRate: number;
|
|
justReleasedRate: number;
|
|
keyboard: Phaser.Keyboard;
|
|
maxPointers: number;
|
|
minPriorityID: number;
|
|
mouse: Phaser.Mouse;
|
|
mousePointer: Phaser.Pointer;
|
|
moveCallbacks: (pointer: Phaser.Pointer, x: number, y: number) => void[];
|
|
moveCallbackContext: any;
|
|
mspointer: Phaser.MSPointer;
|
|
multiInputOverride: number;
|
|
onDown: Phaser.Signal;
|
|
onHold: Phaser.Signal;
|
|
onTap: Phaser.Signal;
|
|
onUp: Phaser.Signal;
|
|
pointer1: Phaser.Pointer;
|
|
pointer2: Phaser.Pointer;
|
|
pointer3: Phaser.Pointer;
|
|
pointer4: Phaser.Pointer;
|
|
pointer5: Phaser.Pointer;
|
|
pointer6: Phaser.Pointer;
|
|
pointer7: Phaser.Pointer;
|
|
pointer8: Phaser.Pointer;
|
|
pointer9: Phaser.Pointer;
|
|
pointer10: Phaser.Pointer;
|
|
pollLocked: boolean;
|
|
pollRate: number;
|
|
position: Phaser.Point;
|
|
pointer: Phaser.Pointer[];
|
|
recordLimit: number;
|
|
recordPointerHistory: boolean;
|
|
recordRate: number;
|
|
resetLocked: boolean;
|
|
scale: Phaser.Point;
|
|
speed: Phaser.Point;
|
|
tapRate: number;
|
|
totalActivePointers: number;
|
|
totalInactivePointers: number;
|
|
touch: Phaser.Touch;
|
|
worldX: number;
|
|
worldY: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
addPointer(): Phaser.Pointer;
|
|
addMoveCallback(callback: Function, context: any): number;
|
|
boot(): void;
|
|
countActivePointers(limit?: number): number;
|
|
deleteMoveCallback(index: number): void;
|
|
destroy(): void;
|
|
getLocalPosition(displayObject: any, pointer: Phaser.Pointer): Phaser.Point;
|
|
getPointer(isActive?: boolean): Phaser.Pointer;
|
|
getPointerFromId(pointerID: number): Phaser.Pointer;
|
|
getPointerFromIdentifier(identifier: number): Phaser.Pointer;
|
|
hitTest(displayObject: any, pointer: Phaser.Pointer, localPoint: Phaser.Point): void;
|
|
reset(hard?: boolean): void;
|
|
resetSpeed(x: number, y: number): void;
|
|
startPointer(event: any): Phaser.Pointer;
|
|
stopPointer(event: any): Phaser.Pointer;
|
|
update(): void;
|
|
updatePointer(event: any): Phaser.Pointer;
|
|
|
|
}
|
|
|
|
class InputHandler {
|
|
|
|
constructor(sprite: Phaser.Sprite);
|
|
|
|
allowHorizontalDrag: boolean;
|
|
allowVerticalDrag: boolean;
|
|
boundsRect: Phaser.Rectangle;
|
|
boundsSprite: Phaser.Sprite;
|
|
bringToTop: boolean;
|
|
consumePointerEvent: boolean;
|
|
draggable: boolean;
|
|
enabled: boolean;
|
|
game: Phaser.Game;
|
|
globalToLocalX(x: number): number;
|
|
globalToLocalY(y: number): number;
|
|
isDragged: boolean;
|
|
pixelPerfectAlpha: number;
|
|
pixelPerfectClick: boolean;
|
|
pixelPerfectOver: boolean;
|
|
priorityID: number;
|
|
scaleLayer: boolean;
|
|
snapOffset: Phaser.Point;
|
|
snapOffsetX: number;
|
|
snapOffsetY: number;
|
|
snapOnDrag: boolean;
|
|
snapOnRelease: boolean;
|
|
snapX: number;
|
|
snapY: number;
|
|
sprite: Phaser.Sprite;
|
|
useHandCursor: boolean;
|
|
|
|
checkBoundsRect(): void;
|
|
checkBoundsSprite(): void;
|
|
checkPixel(x: number, y: number, pointer?: Phaser.Pointer): boolean;
|
|
checkPointerDown(pointer: Phaser.Pointer, fastTest?: boolean): boolean;
|
|
checkPointerOver(pointer: Phaser.Pointer, fastTest?: boolean): boolean;
|
|
destroy(): void;
|
|
disableDrag(): void;
|
|
disableSnap(): void;
|
|
downDuration(pointer: Phaser.Pointer): number;
|
|
enableDrag(lockCenter?: boolean, bringToTop?: boolean, pixelPerfect?: boolean, alphaThreshold?: number, boundsRect?: Phaser.Rectangle, boundsSprite?: Phaser.Rectangle): void;
|
|
enableSnap(snapX: number, snapY: number, onDrag?: boolean, onRelease?: boolean, snapOffsetX?: number, snapOffsetY?: number): void;
|
|
isPixelPerfect(): boolean;
|
|
justOut(pointer: number, delay: number): boolean;
|
|
justOver(pointer: number, delay: number): boolean;
|
|
justPressed(pointer: number, delay: number): boolean;
|
|
justReleased(pointer: number, delay: number): boolean;
|
|
overDuration(pointer: Phaser.Pointer): number;
|
|
pointerDown(pointer: number): boolean;
|
|
pointerDragged(pointer: Phaser.Pointer): boolean;
|
|
pointerOut(index: number): boolean;
|
|
pointerOver(index: number): boolean;
|
|
pointerTimeDown(pointer: Phaser.Pointer): number;
|
|
pointerTimeOut(pointer: Phaser.Pointer): number;
|
|
pointerTimeOver(pointer: number): number;
|
|
pointerTimeUp(pointer: number): number;
|
|
pointerUp(pointer: number): boolean;
|
|
pointerX(pointer: number): number;
|
|
pointerY(pointer: number): number;
|
|
reset(): void;
|
|
setDragLock(allowHorizontal?: boolean, allowVertical?: boolean): void;
|
|
start(priority: number, useHandCursor: boolean): Phaser.Sprite;
|
|
startDrag(pointer: Phaser.Pointer): void;
|
|
stop(): void;
|
|
stopDrag(pointer: Phaser.Pointer): void;
|
|
update(pointer: Phaser.Pointer): void;
|
|
updateDrag(pointer: Phaser.Pointer): boolean;
|
|
validForInput(highestID: number, highestRenderID: number, includePixelPerfect?: boolean): boolean;
|
|
|
|
}
|
|
|
|
class Key {
|
|
|
|
constructor(game: Phaser.Game, keycode: number);
|
|
|
|
altKey: boolean;
|
|
ctrlKey: boolean;
|
|
duration: number;
|
|
enabled: boolean;
|
|
event: any;
|
|
game: Phaser.Game;
|
|
isDown: boolean;
|
|
isUp: boolean;
|
|
_justDown: boolean;
|
|
justDown: boolean;
|
|
_justUp: boolean;
|
|
justUp: boolean;
|
|
keyCode: number;
|
|
onDown: Phaser.Signal;
|
|
onHoldCallback: Function;
|
|
onHoldContext: any;
|
|
onUp: Phaser.Signal;
|
|
repeats: number;
|
|
shiftKey: boolean;
|
|
timeDown: number;
|
|
timeUp: number;
|
|
|
|
downDuration(duration?: number): boolean;
|
|
processKeyDown(event: KeyboardEvent): void;
|
|
processKeyUp(event: KeyboardEvent): void;
|
|
reset(hard?: boolean): void;
|
|
update(): void;
|
|
upDuration(duration?: number): boolean;
|
|
|
|
}
|
|
|
|
class Keyboard {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
static A: number;
|
|
static B: number;
|
|
static C: number;
|
|
static D: number;
|
|
static E: number;
|
|
static F: number;
|
|
static G: number;
|
|
static H: number;
|
|
static I: number;
|
|
static J: number;
|
|
static K: number;
|
|
static L: number;
|
|
static M: number;
|
|
static N: number;
|
|
static O: number;
|
|
static P: number;
|
|
static Q: number;
|
|
static R: number;
|
|
static S: number;
|
|
static T: number;
|
|
static U: number;
|
|
static V: number;
|
|
static W: number;
|
|
static X: number;
|
|
static Y: number;
|
|
static Z: number;
|
|
static ZERO: number;
|
|
static ONE: number;
|
|
static TWO: number;
|
|
static THREE: number;
|
|
static FOUR: number;
|
|
static FIVE: number;
|
|
static SIX: number;
|
|
static SEVEN: number;
|
|
static EIGHT: number;
|
|
static NINE: number;
|
|
static NUMPAD_0: number;
|
|
static NUMPAD_1: number;
|
|
static NUMPAD_2: number;
|
|
static NUMPAD_3: number;
|
|
static NUMPAD_4: number;
|
|
static NUMPAD_5: number;
|
|
static NUMPAD_6: number;
|
|
static NUMPAD_7: number;
|
|
static NUMPAD_8: number;
|
|
static NUMPAD_9: number;
|
|
static NUMPAD_MULTIPLY: number;
|
|
static NUMPAD_ADD: number;
|
|
static NUMPAD_ENTER: number;
|
|
static NUMPAD_SUBTRACT: number;
|
|
static NUMPAD_DECIMAL: number;
|
|
static NUMPAD_DIVIDE: number;
|
|
static F1: number;
|
|
static F2: number;
|
|
static F3: number;
|
|
static F4: number;
|
|
static F5: number;
|
|
static F6: number;
|
|
static F7: number;
|
|
static F8: number;
|
|
static F9: number;
|
|
static F10: number;
|
|
static F11: number;
|
|
static F12: number;
|
|
static F13: number;
|
|
static F14: number;
|
|
static F15: number;
|
|
static COLON: number;
|
|
static EQUALS: number;
|
|
static UNDERSCORE: number;
|
|
static QUESTION_MARK: number;
|
|
static TILDE: number;
|
|
static OPEN_BRACKET: number;
|
|
static BACKWARD_SLASH: number;
|
|
static CLOSED_BRACKET: number;
|
|
static QUOTES: number;
|
|
static BACKSPACE: number;
|
|
static TAB: number;
|
|
static CLEAR: number;
|
|
static ENTER: number;
|
|
static SHIFT: number;
|
|
static CONTROL: number;
|
|
static ALT: number;
|
|
static CAPS_LOCK: number;
|
|
static ESC: number;
|
|
static SPACEBAR: number;
|
|
static PAGE_UP: number;
|
|
static PAGE_DOWN: number;
|
|
static END: number;
|
|
static HOME: number;
|
|
static LEFT: number;
|
|
static UP: number;
|
|
static RIGHT: number;
|
|
static DOWN: number;
|
|
static INSERT: number;
|
|
static DELETE: number;
|
|
static HELP: number;
|
|
static NUM_LOCK: number;
|
|
static PLUS: number;
|
|
static MINUS: number;
|
|
|
|
callbackContext: any;
|
|
disabled: boolean;
|
|
enabled: boolean;
|
|
event: any;
|
|
game: Phaser.Game;
|
|
lastChar: string;
|
|
lastKey: Phaser.Key;
|
|
onDownCallback: Function;
|
|
onPressCallback: Function;
|
|
onUpCallback: Function;
|
|
pressEvent: any;
|
|
|
|
addCallbacks(context: any, onDown?: Function, onUp?: Function, onPress?: Function): void;
|
|
addKey(keycode: number): Phaser.Key;
|
|
addKeyCapture(keycode: any): void;
|
|
createCursorKeys(): Phaser.CursorKeys;
|
|
clearCaptures(): void;
|
|
destroy(): void;
|
|
downDuration(keycode: number, duration?: number): boolean;
|
|
isDown(keycode: number): boolean;
|
|
processKeyDown(event: KeyboardEvent): void;
|
|
processKeyPress(event: KeyboardEvent): void;
|
|
processKeyUp(event: KeyboardEvent): void;
|
|
removeKey(keycode: number): void;
|
|
removeKeyCapture(keycode: number): void;
|
|
reset(hard?: boolean): void;
|
|
start(): void;
|
|
stop(): void;
|
|
update(): void;
|
|
upDuration(keycode: number, duration?: number): boolean;
|
|
|
|
}
|
|
|
|
class Line {
|
|
|
|
constructor(x1?: number, y1?: number, x2?: number, y2?: number);
|
|
|
|
angle: number;
|
|
end: Phaser.Point;
|
|
height: number;
|
|
left: number;
|
|
length: number;
|
|
perpSlope: number;
|
|
right: number;
|
|
slope: number;
|
|
start: Phaser.Point;
|
|
top: number;
|
|
width: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
static intersectsPoints(a: Phaser.Point, b: Phaser.Point, e: Phaser.Point, f: Phaser.Point, asSegment?: boolean, result?: Phaser.Point): Phaser.Point;
|
|
static intersects(a: Phaser.Line, b: Phaser.Line, asSegment?: boolean, result?: Phaser.Point): Phaser.Point;
|
|
|
|
clone(output: Phaser.Line): Phaser.Line;
|
|
coordinatesOnLine(stepRate: number, results: any[]): any[];
|
|
fromSprite(startSprite: Phaser.Sprite, endSprite: Phaser.Sprite, useCenter?: boolean): Phaser.Line;
|
|
intersects(line: Phaser.Line, asSegment?: boolean, result?: Phaser.Point): Phaser.Point;
|
|
pointOnLine(x: number, y: number): boolean;
|
|
pointOnSegment(x: number, y: number): boolean;
|
|
setTo(x1?: number, y1?: number, x2?: number, y2?: number): Phaser.Line;
|
|
|
|
}
|
|
|
|
class LinkedList {
|
|
|
|
first: any;
|
|
last: any;
|
|
next: any;
|
|
prev: any;
|
|
total: number;
|
|
|
|
add(item: any): any;
|
|
callAll(callback: Function): void;
|
|
remove(item: any): void;
|
|
reset(): void;
|
|
|
|
}
|
|
|
|
class Loader {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
static PHYSICS_LIME_CORONA_JSON: number;
|
|
static PHYSICS_PHASER_JSON: number;
|
|
static TEXTURE_ATLAS_JSON_ARRAY: number;
|
|
static TEXTURE_ATLAS_JSON_HASH: number;
|
|
static TEXTURE_ATLAS_XML_STARLING: number;
|
|
|
|
baseURL: string;
|
|
crossOrigin: any;
|
|
game: Phaser.Game;
|
|
hasLoaded: boolean;
|
|
isLoading: boolean;
|
|
onFileStart: Phaser.Signal;
|
|
onFileComplete: Phaser.Signal;
|
|
onFileError: Phaser.Signal;
|
|
onLoadComplete: Phaser.Signal;
|
|
onLoadStart: Phaser.Signal;
|
|
onPackComplete: Phaser.Signal;
|
|
preloadSprite: any;
|
|
progress: number;
|
|
progressFloat: number;
|
|
useXDomainRequest: boolean;
|
|
|
|
addToFileList(type: string, key: string, url: string, properties: any): void;
|
|
atlas(key: string, textureURL: string, atlasURL?: string, atlasData?: any, format?: number): Phaser.Loader;
|
|
atlasJSONArray(key: string, textureURL: string, atlasURL?: string, atlasData?: any): Phaser.Loader;
|
|
atlasJSONHash(key: string, textureURL: string, atlasURL?: string, atlasData?: any): Phaser.Loader;
|
|
atlasXML(key: string, textureURL: string, atlasURL?: string, atlasData?: any): Phaser.Loader;
|
|
audio(key: string, urls: any, autoDecode?: boolean): Phaser.Loader;
|
|
audiosprite(key: string, urls: any, atlasurl: string): Phaser.Loader;
|
|
binary(key: string, url: string, callback?: Function, callbackContext?: Function): Phaser.Loader;
|
|
bitmapFont(key: string, textureURL: string, xmlURL?: string, xmlData?: any, xSpacing?: number, ySpacing?: number): Phaser.Loader;
|
|
checkKeyExists(type: string, key: string): boolean;
|
|
csvLoadComplete(index: number): void;
|
|
dataLoadError(index: number): void;
|
|
fileComplete(index: number): void;
|
|
fileError(index: number): void;
|
|
getAsset(type: string, key: string): any;
|
|
getAssetIndex(type: string, key: string): number;
|
|
image(key: string, url: string, overwrite?: boolean): Phaser.Loader;
|
|
json(key: string, url: string, overwrite?: boolean): Phaser.Loader;
|
|
jsonLoadComplete(index: number): void;
|
|
pack(key: string, url?: string, data?: any, callbackContext?: any): Phaser.Loader;
|
|
physics(key: string, url?: string, data?: any, format?: string): Phaser.Loader;
|
|
removeAll(): void;
|
|
removeFile(key: string, type: string): void;
|
|
replaceInFileList(type: string, key: string, url: string, properties: any): void;
|
|
reset(): void;
|
|
resize(): void;
|
|
script(key: string, url: String, callback?: Function, callbackContext?: any): Phaser.Loader;
|
|
setPreloadSprite(sprite: Phaser.Sprite, direction?: number): void;
|
|
spritesheet(key: string, url: string, frameWidth: number, frameHeight: number, frameMax?: number, margin?: number, spacing?: number): Phaser.Loader;
|
|
start(): void;
|
|
text(key: string, url: string, overwrite?: boolean): Phaser.Loader;
|
|
tilemap(key: string, url?: string, data?: any, format?: number): Phaser.Loader;
|
|
totalLoadedFiles(): number;
|
|
totalLoadedPacks(): number;
|
|
totalQueuedFiles(): number;
|
|
totalQueuedPacks(): number;
|
|
xml(key: string, url: string, overwrite?: boolean): Phaser.Loader;
|
|
xmlLoadComplete(index: number): void;
|
|
|
|
}
|
|
|
|
class LoaderParser {
|
|
|
|
static bitmapFont(game: Phaser.Game, xml: any, cacheKey: string, xSpacing: number, ySpacing: number): Phaser.FrameData;
|
|
|
|
}
|
|
|
|
class Math {
|
|
|
|
static angleBetween(x1: number, y1: number, x2: number, y2: number): number;
|
|
static angleBetweenPoints(point1: Phaser.Point, point2: Phaser.Point): number;
|
|
static angleBetweenY(x1: number, y1: number, x2: number, y2: number): number;
|
|
static angleBetweenPointsY(point1: Phaser.Point, point2: Phaser.Point): number;
|
|
static angleLimit(angle: number, min: number, max: number): number;
|
|
static average(...numbers: number[]): number;
|
|
static bernstein(n: number, i: number): number;
|
|
static bezierInterpolation(v: number[], k: number): number;
|
|
static catmullRom(p0: number, p1: number, p2: number, p3: number, t: number): number;
|
|
static catmullRomInterpolation(v: number[], k: number): number;
|
|
static ceil(value: number): number;
|
|
static ceilTo(value: number, place?: number, base?: number): number;
|
|
static chanceRoll(chance: number): boolean;
|
|
static clamp(x: number, a: number, b: number): number;
|
|
static clampBottom(x: number, a: number): number;
|
|
static degToRad(degrees: number): number;
|
|
static difference(a: number, b: number): number;
|
|
static distance(x1: number, y1: number, x2: number, y2: number): number;
|
|
static distancePow(xy: number, y1: number, x2: number, y2: number, pow?: number): number;
|
|
static distanceRounded(x1: number, y1: number, x2: number, y2: number): number;
|
|
static factorial(value: number): number;
|
|
static floor(value: number): number;
|
|
static floorTo(value: number, place: number, base: number): number;
|
|
static fuzzyCeil(val: number, epsilon?: number): boolean;
|
|
static fuzzyEqual(a: number, b: number, epsilon?: number): boolean;
|
|
static fuzzyLessThan(a: Number, b: number, epsilon?: number): boolean;
|
|
static fuzzyFloor(val: number, epsilon?: number): boolean;
|
|
static fuzzyGreaterThan(a: number, b: number, epsilon?: number): boolean;
|
|
static fuzzyLessThan(a: number, b: number, epsilon?: number): boolean;
|
|
static getRandom<T>(objects: T[], startIndex?: number, length?: number): T;
|
|
static interpolateFloat(a: number, b: number, weight: number): number;
|
|
static isEven(n: number): boolean;
|
|
static isOdd(n: number): boolean;
|
|
static linear(p0: number, p1: number, t: number): number;
|
|
static linearInterpolation(v: number[], k: number): number;
|
|
static limitValue(value: number, min: number, max: number): number;
|
|
static mapLinear(x: number, a1: number, a2: number, b1: number, b2: number): number;
|
|
static max(...numbers: number[]): number;
|
|
static maxAdd(value: number, amount: number, max: number): number;
|
|
static maxProperty(...numbers: number[]): number;
|
|
static min(...numbers: number[]): number;
|
|
static minProperty(...numbers: number[]): number;
|
|
static minSub(value: number, amount: number, min: number): number;
|
|
static normalizeAngle(angle: number, radians?: boolean): number;
|
|
static normalizeLatitude(lat: number): number;
|
|
static normalizeLongitude(lng: number): number;
|
|
static numberArray(start: number, end: number): number[];
|
|
static numberArrayStep(start: number, end: number, step?: number): number[];
|
|
static percent(a: number, b: number, base?: number): number;
|
|
static p2px(v: number): number;
|
|
static PI2: number;
|
|
static radToDeg(radians: number): number;
|
|
static randomSign(): number;
|
|
static reverseAngle(angleRed: number): number;
|
|
static removeRandom<T>(objects: T[], startIndex?: number, length?: number): T;
|
|
static roundTo(value: number, place?: number, base?: number): number;
|
|
static shear(n: number): number;
|
|
static shift(stack: any[]): any;
|
|
static shuffleArray(array: any[]): any[];
|
|
static sign(x: number): number;
|
|
static sinCosGenerator(length: number, sinAmplitude?: number, cosAmplitude?: number, frequency?: number): { sin: number[]; cos: number[]; };
|
|
static smootherstep(x: number, min: number, max: number): number;
|
|
static smoothstep(x: number, min: number, max: number): number;
|
|
static snapTo(input: number, gap: number, start?: number): number;
|
|
static snapToCeil(input: number, gap: number, start?: number): number;
|
|
static snapToFloor(input: number, gap: number, start?: number): number;
|
|
static snapToInArray(input: number, arr: number[], sort?: boolean): number;
|
|
static truncate(n: number): number;
|
|
static within(a: number, b: number, tolerance: number): boolean;
|
|
static wrap(value: number, min: number, max: number): number;
|
|
static wrapAngle(angle: number, radians?: boolean): number;
|
|
static wrapValue(value: number, amount: number, max: number): number;
|
|
|
|
}
|
|
|
|
interface WheelEventProxy {
|
|
|
|
bindEvent(event: any): WheelEventProxy;
|
|
|
|
type: string;
|
|
deltaMode: number;
|
|
deltaX: number;
|
|
deltaY: number;
|
|
deltaZ: number;
|
|
|
|
}
|
|
|
|
class Mouse {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
static LEFT_BUTTON: number;
|
|
static MIDDLE_BUTTON: number;
|
|
static NO_BUTTON: number;
|
|
static RIGHT_BUTTON: number;
|
|
static WHEEL_DOWN: number;
|
|
static WHEEL_UP: number;
|
|
|
|
button: number;
|
|
callbackContext: any;
|
|
capture: boolean;
|
|
disabled: boolean;
|
|
enabled: boolean;
|
|
event: MouseEvent;
|
|
game: Phaser.Game;
|
|
locked: boolean;
|
|
mouseDownCallback: (event: MouseEvent) => void;
|
|
mouseMoveCallback: (event: MouseEvent) => void;
|
|
mouseOutCallback: (event: MouseEvent) => void;
|
|
mouseOverCallback: (event: MouseEvent) => void;
|
|
mouseUpCallback: (event: MouseEvent) => void;
|
|
mouseWheelCallback: (event: MouseEvent) => void;
|
|
_onMouseDown: (event: MouseEvent) => void;
|
|
_onMouseMove: (event: MouseEvent) => void;
|
|
_onMouseUp: (event: MouseEvent) => void;
|
|
_onMouseOut: (event: MouseEvent) => void;
|
|
_onMouseOver: (event: MouseEvent) => void;
|
|
_onMouseWheel: (event: MouseEvent) => void;
|
|
_wheelEvent: WheelEventProxy;
|
|
pointerLock: Phaser.Signal;
|
|
stopOnGameOut: boolean;
|
|
wheelDelta: WheelEventProxy;
|
|
|
|
onMouseDown(event: MouseEvent): void;
|
|
onMouseMove(event: MouseEvent): void;
|
|
onMouseOut(event: MouseEvent): void;
|
|
onMouseOver(event: MouseEvent): void;
|
|
onMouseUp(event: MouseEvent): void;
|
|
onMouseUpGlobal(event: MouseEvent): void;
|
|
onMouseWheel(event: MouseEvent): void;
|
|
pointerLockChange(event: MouseEvent): void;
|
|
releasePointerLock(): void;
|
|
requestPointerLock(): void;
|
|
start(): void;
|
|
stop(): void;
|
|
|
|
}
|
|
|
|
class MSPointer {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
callbackContext: any;
|
|
disabled: boolean;
|
|
game: Phaser.Game;
|
|
|
|
onPointerDown(event: MSPointerEvent): void;
|
|
onPointerMove(event: MSPointerEvent): void;
|
|
onPointerUp(event: MSPointerEvent): void;
|
|
mouseDownCallback(event: MSPointerEvent): void;
|
|
mouseMoveCallback(event: MSPointerEvent): void;
|
|
mouseUpCallback(event: MSPointerEvent): void;
|
|
start(): void;
|
|
stop(): void;
|
|
|
|
}
|
|
|
|
class Net {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
game: Phaser.Game;
|
|
|
|
checkDomainName(domain: string): boolean;
|
|
decodeURI(value: string): string;
|
|
getHostName(): string;
|
|
getQueryString(parameter?: string): string;
|
|
updateQueryString(key: string, value: any, redirect?: boolean, url?: string): string;
|
|
|
|
}
|
|
|
|
class Particle extends Phaser.Sprite {
|
|
|
|
constructor(game: Phaser.Game, x: number, y: number, key?: any, frame?: any);
|
|
|
|
onEmit(): void;
|
|
reset(x: number, y: number, health?: number): Phaser.Particle;
|
|
setAlphaData(data: any[]): void;
|
|
setScaleData(data: any[]): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class Particles {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
emitters: any;
|
|
game: Phaser.Game;
|
|
ID: number;
|
|
|
|
add(emitter: Phaser.Particles.Arcade.Emitter): Phaser.Particles.Arcade.Emitter;
|
|
remove(emitter: Phaser.Particles.Arcade.Emitter): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
module Particles {
|
|
|
|
module Arcade {
|
|
|
|
class Emitter extends Phaser.Group {
|
|
|
|
constructor(game: Phaser.Game, x?: number, y?: number, maxParticles?: number);
|
|
|
|
alphaData: any[];
|
|
autoAlpha: boolean;
|
|
autoScale: boolean;
|
|
angle: number;
|
|
angularDrag: number;
|
|
bottom: number;
|
|
bounce: Phaser.Point;
|
|
emitX: number;
|
|
emitY: number;
|
|
exists: boolean;
|
|
frequency: number;
|
|
gravity: number;
|
|
group: Phaser.Group;
|
|
height: number;
|
|
left: number;
|
|
lifespan: number;
|
|
maxParticles: number;
|
|
maxParticleScale: number;
|
|
maxParticleSpeed: Phaser.Point;
|
|
maxRotation: number;
|
|
minParticleScale: number;
|
|
minParticleSpeed: Phaser.Point;
|
|
minRotation: number;
|
|
name: string;
|
|
on: boolean;
|
|
particleBringToTop: boolean;
|
|
particleSendToBack: boolean;
|
|
particleClass: Phaser.Sprite;
|
|
particleDrag: Phaser.Point;
|
|
position: Phaser.Point;
|
|
right: number;
|
|
scaleData: any[];
|
|
top: number;
|
|
type: number;
|
|
width: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
at(object: any): void;
|
|
emitParticle(): void;
|
|
explode(lifespan?: number, quantity?: number): void;
|
|
flow(lifespan?: number, frequency?: number, quantity?: number): void;
|
|
kill(): void;
|
|
makeParticles(keys: any, frames?: any, quantity?: number, collide?: boolean, collideWorldBounds?: boolean): Phaser.Particles.Arcade.Emitter;
|
|
reset(x: number, y: number, health?: number): Phaser.Particles;
|
|
setAlpha(min?: number, max?: number, rate?: number, ease?: number, yoyo?: boolean): void;
|
|
setRotation(min?: number, max?: number): void;
|
|
setScale(minX?: number, maxX?: number, minY?: number, maxY?: number, rate?: number, ease?: (k: number) => number, yoyo?: boolean): void;
|
|
setSize(width: number, height: number): void;
|
|
setXSpeed(min: number, max: number): void;
|
|
setYSpeed(min: number, max: number): void;
|
|
start(explode?: boolean, lifespan?: number, frequency?: number, quantity?: number, forceQuantity?: boolean): void;
|
|
update(): void;
|
|
revive(): void;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
class Physics {
|
|
|
|
constructor(game: Phaser.Game, config?: any);
|
|
|
|
static ARCADE: number;
|
|
static P2JS: number;
|
|
static NINJA: number;
|
|
static BOX2D: number;
|
|
static CHIPMUNK: number;
|
|
|
|
arcade: Phaser.Physics.Arcade;
|
|
config: any;
|
|
game: Phaser.Game;
|
|
ninja: Phaser.Physics.Ninja;
|
|
p2: Phaser.Physics.P2;
|
|
|
|
clear(): void;
|
|
destroy(): void;
|
|
enable(object: any, system?: number, debug?: boolean): void;
|
|
parseConfig(): void;
|
|
preUpdate(): void;
|
|
setBoundsToWorld(): void;
|
|
startSystem(system: number): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
module Physics {
|
|
|
|
class Arcade {
|
|
|
|
static OVERLAP_BIAS: number;
|
|
static TILE_BIAS: number;
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
bounds: Phaser.Rectangle;
|
|
checkCollision: { up?: boolean; down?: boolean; left?: boolean; right?: boolean; };
|
|
forceX: boolean;
|
|
game: Phaser.Game;
|
|
gravity: Phaser.Point;
|
|
quadTree: Phaser.QuadTree;
|
|
maxObjects: number;
|
|
maxLevels: number;
|
|
skipQuadTree: boolean;
|
|
|
|
accelerationFromRotation(rotation: number, speed?: number, point?: Phaser.Point): Phaser.Point;
|
|
accelerateToObject(displayObject: any, destination: any, speed?: number, xSpeedMax?: number, ySpeedMax?: number): number;
|
|
accelerateToPointer(displayObject: any, pointer?: Phaser.Pointer, speed?: number, xSpeedMax?: number, ySpeedMax?: number): number;
|
|
accelerateToXY(displayObject: any, x: number, y: number, speed?: number, xSpeedMax?: number, ySpeedMax?: number): number;
|
|
angleBetween(source: any, target: any): number;
|
|
angleToPointer(displayObject: any, pointer?: Phaser.Pointer): number;
|
|
angleToXY(displayObject: any, x: number, y: number): number;
|
|
collide(object1: any, object2: any, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
computeVelocity(axis: number, body: Phaser.Physics.Arcade.Body, velocity: number, acceleration: number, drag: number, max?: number): number;
|
|
distanceBetween(source: any, target: any): number;
|
|
distanceToPointer(displayObject: any, pointer?: Phaser.Pointer): number;
|
|
distanceToXY(displayObject: any, x: number, y: number): number;
|
|
enable(object: any, children?: Boolean): void;
|
|
enableBody(object: any): void;
|
|
getObjectsAtLocation(x: number, y: number, group: Phaser.Group, callback?: (callbackArg: any, object: any) => void, callbackContext?: any, callbackArg?: any): Sprite[];
|
|
intersects(body1: Phaser.Physics.Arcade.Body, body2: Phaser.Physics.Arcade.Body): boolean;
|
|
moveToObject(displayObject: any, destination: any, speed?: number, maxTime?: number): number;
|
|
moveToPointer(displayObject: any, speed?: number, pointer?: Phaser.Pointer, maxTime?: number): number;
|
|
moveToXY(displayObject: any, x: number, y: number, speed?: number, maxTime?: number): number;
|
|
overlap(object1: any, object2: any, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
processTileSeparationX(body: Phaser.Physics.Arcade.Body, x: number): boolean;
|
|
processTileSeparationY(body: Phaser.Physics.Arcade.Body, y: number): void;
|
|
setBounds(x: number, y: number, width: number, height: number): void;
|
|
setBoundsToWorld(): void;
|
|
separate(body1: Phaser.Physics.Arcade.Body, body2: Phaser.Physics.Arcade.Body, processCallback?: Function, callbackContext?: any, overlapOnly?: boolean): boolean;
|
|
separateX(body1: Phaser.Physics.Arcade.Body, body2: Phaser.Physics.Arcade.Body, overlapOnly: boolean): boolean;
|
|
separateY(body1: Phaser.Physics.Arcade.Body, body2: Phaser.Physics.Arcade.Body, overlapOnly: boolean): boolean;
|
|
separateTile(i: number, body: Phaser.Physics.Arcade.Body, tile: Phaser.Tile): boolean;
|
|
tileCheckX(body: Phaser.Physics.Arcade.Body, tile: Phaser.Tile): number;
|
|
tileCheckY(body: Phaser.Physics.Arcade.Body, tile: Phaser.Tile): number;
|
|
updateMotion(body: Phaser.Physics.Arcade.Body): void;
|
|
velocityFromAngle(angle: number, speed?: number, point?: Phaser.Point): Phaser.Point;
|
|
velocityFromRotation(rotation: number, speed?: number, point?: Phaser.Point): Phaser.Point;
|
|
|
|
}
|
|
|
|
module Arcade {
|
|
|
|
class Body {
|
|
|
|
constructor(sprite: Phaser.Sprite);
|
|
|
|
acceleration: Phaser.Point;
|
|
allowGravity: boolean;
|
|
allowRotation: boolean;
|
|
angle: number;
|
|
angularAcceleration: number;
|
|
angularDrag: number;
|
|
angularVelocity: number;
|
|
blocked: FaceChoices;
|
|
bottom: number;
|
|
bounce: Phaser.Point;
|
|
center: Phaser.Point;
|
|
checkCollision: FaceChoices;
|
|
collideWorldBounds: boolean;
|
|
customSeparateX: boolean;
|
|
customSeparateY: boolean;
|
|
deltaMax: Phaser.Point;
|
|
drag: Phaser.Point;
|
|
embedded: boolean;
|
|
enable: boolean;
|
|
facing: number;
|
|
game: Phaser.Game;
|
|
gravity: Phaser.Point;
|
|
halfWidth: number;
|
|
halfHeight: number;
|
|
immovable: boolean;
|
|
mass: number;
|
|
maxAngular: number;
|
|
maxVelocity: Phaser.Point;
|
|
moves: boolean;
|
|
newVelocity: Phaser.Point;
|
|
offset: Phaser.Point;
|
|
overlapX: number;
|
|
overlapY: number;
|
|
phase: number;
|
|
position: Phaser.Point;
|
|
preRotation: number;
|
|
prev: Phaser.Point;
|
|
right: number;
|
|
rotation: number;
|
|
skipQuadTree: boolean;
|
|
sourceWidth: number;
|
|
sourceHeight: number;
|
|
speed: number;
|
|
sprite: Phaser.Sprite;
|
|
tilePadding: Phaser.Point;
|
|
touching: FaceChoices;
|
|
type: number;
|
|
wasTouching: FaceChoices;
|
|
width: number;
|
|
velocity: Phaser.Point;
|
|
x: number;
|
|
y: number;
|
|
|
|
checkWorldBounds(): void;
|
|
deltaX(): number;
|
|
deltaY(): number;
|
|
deltaZ(): number;
|
|
deltaAbsX(): void;
|
|
deltaAbsY(): void;
|
|
destroy(): void;
|
|
hitTest(x: number, y: number): boolean;
|
|
onFloor(): void;
|
|
onWall(): void;
|
|
preUpdate(): void;
|
|
postUpdate(): void;
|
|
render(context: any, body: Phaser.Physics.Arcade.Body, color?: string, filled?: boolean): void;
|
|
renderBodyInfo(debug: Phaser.Utils.Debug, body: Phaser.Physics.Arcade.Body): void;
|
|
reset(x: number, y: number): void;
|
|
setSize(width: number, height: number, offsetX?: number, offsetY?: number): void;
|
|
updateBounds(): boolean;
|
|
|
|
}
|
|
|
|
class FaceChoices {
|
|
|
|
none: boolean;
|
|
any: boolean;
|
|
up: boolean;
|
|
down: boolean;
|
|
left: boolean;
|
|
right: boolean;
|
|
|
|
}
|
|
}
|
|
|
|
class Ninja {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
game: Phaser.Game
|
|
gravity: number;
|
|
bounds: Phaser.Rectangle;
|
|
maxObjects: number;
|
|
maxLevels: number;
|
|
quadTree: Phaser.QuadTree;
|
|
time: Phaser.Time;
|
|
|
|
clearTilemapLayerBodies(map: Phaser.Tilemap, layer: any): void;
|
|
collide(object1: any, object2: any, collideCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
convertTilemap(map: Phaser.Tilemap, layer?: any, slopeMap?: any): Phaser.Physics.Ninja.Tile[];
|
|
enableAABB(object: any, children?: boolean): void;
|
|
enableCircle(object: any, radius: number, children?: boolean): void;
|
|
enableTile(object: any, id: number, children?: boolean): void;
|
|
enable(object: any, type?: number, id?: number, radius?: number, children?: boolean): void;
|
|
enableBody(object: any, type?: number, id?: number, radius?: number): void;
|
|
overlap(object1: any, object2: any, overlapCallback?: Function, processCallback?: Function, callbackContext?: any): boolean;
|
|
separate(body1: Phaser.Physics.Ninja.Body, body2: Phaser.Physics.Ninja.Body, processCallback?: Function, callbackContext?: any, overlapOnly?: boolean): boolean;
|
|
setBounds(x: number, y: number, width: number, height: number): void;
|
|
setBoundsToWorld(): void;
|
|
}
|
|
|
|
module Ninja {
|
|
|
|
class Body {
|
|
|
|
constructor(system: Phaser.Physics.Ninja, sprite: Phaser.Sprite, type?: number, id?: number, radius?: number, x?: number, y?: number, width?: number, height?: number);
|
|
|
|
aabb: Phaser.Physics.Ninja.AABB;
|
|
angle: number;
|
|
bottom: number;
|
|
bounce: number;
|
|
checkCollision: Phaser.Physics.Arcade.FaceChoices;
|
|
circle: Phaser.Physics.Ninja.Circle;
|
|
collideWorldBounds: boolean;
|
|
drag: number;
|
|
facing: number;
|
|
friction: number;
|
|
game: Phaser.Game;
|
|
gravityScale: number;
|
|
height: number;
|
|
immovable: boolean;
|
|
maxSpeed: number;
|
|
right: number;
|
|
sprite: Phaser.Sprite;
|
|
system: Phaser.Physics.Ninja;
|
|
tile: Phaser.Physics.Ninja.Tile;
|
|
touching: Phaser.Physics.Arcade.FaceChoices;
|
|
type: number;
|
|
shape: any;
|
|
speed: number;
|
|
velocity: Phaser.Point;
|
|
wasTouching: Phaser.Physics.Arcade.FaceChoices;
|
|
width: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
deltaAbsX(): number;
|
|
deltaAbsY(): number;
|
|
deltaX(): number;
|
|
deltaY(): number;
|
|
destroy(): void;
|
|
setZeroVelocity(): void;
|
|
moveTo(speed: number, angle: number): void;
|
|
moveFrom(speed: number, angle: number): void;
|
|
moveLeft(speed: number): void;
|
|
moveRight(speed: number): void;
|
|
moveUp(speed: number): void;
|
|
moveDown(speed: number): void;
|
|
poseUpdate(): void;
|
|
preUpdate(): void;
|
|
render(context: any, body: Phaser.Physics.Ninja.Body, color?: string, filled?: boolean): void;
|
|
reset(): void;
|
|
|
|
}
|
|
|
|
class AABB {
|
|
|
|
constructor(body: Phaser.Physics.Ninja.Body, x: number, y: number, width: number, height: number);
|
|
|
|
static COL_NONE: number;
|
|
static COL_AXIS: number;
|
|
static COL_OTHER: number;
|
|
|
|
aabbTileProjections: any;
|
|
body: Phaser.Physics.Ninja.Body;
|
|
height: number;
|
|
oldPos: Phaser.Point;
|
|
pos: Phaser.Point;
|
|
system: Phaser.Physics.Ninja;
|
|
width: number;
|
|
velocity: Phaser.Point;
|
|
xw: number;
|
|
yw: number;
|
|
|
|
collideWorldBounds(): void;
|
|
collideAABBVsAABB(aabb: Phaser.Physics.Ninja.AABB): boolean;
|
|
collideAABBVsTile(tile: Phaser.Physics.Ninja.Tile): boolean;
|
|
destroy(): void;
|
|
integrate(): void;
|
|
render(context: any, xOffset: number, yOffset: number, color: string, filled: boolean): void;
|
|
reportCollisionVsWorld(px: number, py: number, dx: number, dy: number, obj: any): void;
|
|
reportCollisionVsBody(px: number, py: number, dx: number, dy: number, obj: any): void;
|
|
resolveTile(x: number, y: number, body: Phaser.Physics.Ninja.AABB, tile: Phaser.Physics.Ninja.Tile): boolean;
|
|
reverse(): void;
|
|
|
|
}
|
|
|
|
class Circle {
|
|
|
|
constructor(body: Phaser.Physics.Ninja.Body, x: number, y: number, radius: number);
|
|
|
|
COL_NONE: number;
|
|
COL_AXIS: number;
|
|
COL_OTHER: number;
|
|
|
|
body: Phaser.Physics.Ninja.Body;
|
|
circleTileProjections: any;
|
|
oldPos: Phaser.Point;
|
|
height: number;
|
|
pos: Phaser.Point;
|
|
radius: number;
|
|
system: Phaser.Physics.Ninja;
|
|
velocity: Phaser.Point;
|
|
width: number;
|
|
xw: number;
|
|
yw: number;
|
|
|
|
collideCircleVsTile(tile: Phaser.Physics.Ninja.Tile): boolean;
|
|
collideWorldBounds(): void;
|
|
destroy(): void;
|
|
distance(dest: number, round?: boolean): number;
|
|
integrate(): void;
|
|
render(context: any, xOffset: number, yOffset: number, color: string, filled: boolean): void;
|
|
reportCollisionVsWorld(px: number, py: number, dx: number, dy: number, obj: any): void;
|
|
reportCollisionVsBody(px: number, py: number, dx: number, dy: number, obj: any): void;
|
|
resolveCircleTile(x: number, y: number, oH: number, oV: number, obj: Phaser.Physics.Ninja.Circle, t: Phaser.Physics.Ninja.Tile): boolean;
|
|
|
|
}
|
|
|
|
class Tile {
|
|
|
|
constructor(body: Phaser.Physics.Ninja.Body, x: number, y: number, width: number, height: number, type?: number);
|
|
|
|
body: Phaser.Physics.Ninja.Body;
|
|
bottom: number;
|
|
height: number;
|
|
id: number;
|
|
oldpos: Phaser.Point;
|
|
pos: Phaser.Point;
|
|
right: number;
|
|
system: Phaser.Physics.Ninja;
|
|
type: number;
|
|
velocity: Phaser.Point;
|
|
width: number;
|
|
xw: number;
|
|
yw: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
clear(): void;
|
|
collideWorldBounds(): void;
|
|
destroy(): void;
|
|
integrate(): void;
|
|
reportCollisionVsWorld(px: number, py: number, dx: number, dy: number, obj: any): void;
|
|
setType(id: number): number;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
class P2 {
|
|
|
|
constructor(game: Phaser.Game, config?: any);
|
|
|
|
applyDamping: boolean;
|
|
applyGravity: boolean;
|
|
applySpringForces: boolean;
|
|
boundsCollidesWith: Phaser.Physics.P2.Body[];
|
|
boundsCollisionGroup: Phaser.Physics.P2.CollisionGroup;
|
|
config: any;
|
|
callbackContext: any;
|
|
collisionGroups: Phaser.Physics.P2.CollisionGroup[];
|
|
contactMaterial: Phaser.Physics.P2.ContactMaterial;
|
|
emitImpactEvent: boolean;
|
|
everythingCollisionGroup: Phaser.Physics.P2.CollisionGroup;
|
|
frameRate: number;
|
|
friction: number;
|
|
game: Phaser.Game;
|
|
gravity: Phaser.Physics.P2.InversePointProxy;
|
|
materials: Phaser.Physics.P2.Material[];
|
|
nothingCollisionGroup: Phaser.Physics.P2.CollisionGroup;
|
|
onBodyAdded: Phaser.Signal;
|
|
onBodyRemoved: Phaser.Signal;
|
|
onBeginContact: Phaser.Signal;
|
|
onConstraintAdded: Phaser.Signal;
|
|
onConstraintRemoved: Phaser.Signal;
|
|
onContactMaterialAdded: Phaser.Signal;
|
|
onContactMaterialRemoved: Phaser.Signal;
|
|
onEndContact: Phaser.Signal;
|
|
onSpringAdded: Phaser.Signal;
|
|
onSpringRemoved: Phaser.Signal;
|
|
paused: boolean;
|
|
postBroaddphaseCallback: Function;
|
|
restitution: number;
|
|
solveConstraints: boolean;
|
|
time: any;
|
|
total: number;
|
|
useElapsedTime: boolean;
|
|
walls: {
|
|
left?: Phaser.Physics.P2.Body;
|
|
right?: Phaser.Physics.P2.Body;
|
|
top?: Phaser.Physics.P2.Body;
|
|
bottom?: Phaser.Physics.P2.Body;
|
|
};
|
|
world: p2.World;
|
|
|
|
addBody(body: Phaser.Physics.P2.Body): boolean;
|
|
addContactMaterial(material: Phaser.Physics.P2.ContactMaterial): Phaser.Physics.P2.ContactMaterial;
|
|
addConstraint<T>(constraint: T): T;
|
|
addSpring(spring: Phaser.Physics.P2.Spring): Phaser.Physics.P2.Spring;
|
|
beginContactHandler(event: any): void;
|
|
clear(): void;
|
|
clearTilemapLayerBodies(map: Phaser.Tilemap, layer?: any): void;
|
|
convertCollisionObjects(map: Phaser.Tilemap, layer?: any, addToWorld?: boolean): Phaser.Physics.P2.Body[];
|
|
convertTilemap(map: Phaser.Tilemap, layer?: any, addToWorld?: Boolean, optimize?: boolean): Phaser.Physics.P2.Body[];
|
|
createBody(x: number, y: number, mass: number, addToWorld?: boolean, options?: p2.BodyOptions, data?: number[][]): Phaser.Physics.P2.Body;
|
|
createBody(x: number, y: number, mass: number, addToWorld?: boolean, options?: p2.BodyOptions, data?: number[]): Phaser.Physics.P2.Body;
|
|
createCollisionGroup(group?: Phaser.Group): Phaser.Physics.P2.CollisionGroup;
|
|
createCollisionGroup(group?: Phaser.Sprite): Phaser.Physics.P2.CollisionGroup;
|
|
createContactMaterial(materialA: Phaser.Physics.P2.Material, materialB: Phaser.Physics.P2.Material, options?: p2.ContactMaterialOptions): Phaser.Physics.P2.ContactMaterial;
|
|
createDistanceConstraint(bodyA: any, bodyB: any, distance: number, localAnchorA?: number[], localAnchorB?: number[], maxForce?: number): Phaser.Physics.P2.DistanceConstraint;
|
|
createGearConstraint(bodyA: any, bodyB: any, angle?: number, ratio?: number): Phaser.Physics.P2.GearConstraint;
|
|
createLockConstraint(bodyA: any, bodyB: any, offset?: number[], angle?: number, maxForce?: number): Phaser.Physics.P2.LockConstraint;
|
|
createMaterial(name?: string, body?: Phaser.Physics.P2.Body): Phaser.Physics.P2.Material;
|
|
createParticle(x: number, y: number, mass: number, addToWorld?: boolean, options?: p2.BodyOptions, data?: number[][]): Phaser.Physics.P2.Body;
|
|
createParticle(x: number, y: number, mass: number, addToWorld?: boolean, options?: p2.BodyOptions, data?: number[]): Phaser.Physics.P2.Body;
|
|
createPrismaticConstraint(body: any, bodyB: any, lockRotation?: boolean, anchorA?: number[], anchorB?: number[], axis?: Float32Array, maxForce?: number): Phaser.Physics.P2.PrismaticConstraint;
|
|
createRevoluteConstraint(bodyA: any, pivotA: number[], bodyB: any, pivotB: number[], maxForce?: number, worldPivot?: number[]): Phaser.Physics.P2.RevoluteContraint;
|
|
createRotationalSpring(bodyA: any, bodyB: any, restAngle?: number, stiffness?: number, damping?: number): p2.RotationalSpring;
|
|
createSpring(bodyA: any, bodyB: any, restLength?: number, stiffness?: number, damping?: number, worldA?: number[], worldB?: number[], localA?: number[], localB?: number[]): Phaser.Physics.P2.Spring;
|
|
destroy(): void;
|
|
enable(object: any, debug?: boolean, children?: boolean): void;
|
|
enableBody(object: any, debug: boolean): void;
|
|
endContactHandler(event: any): void;
|
|
getBodies(): Phaser.Physics.P2.Body[];
|
|
getBody(object: any): Phaser.Physics.P2.Body;
|
|
getConstraints(): p2.Constraint[];
|
|
getSprings(): Phaser.Physics.P2.Spring[];
|
|
getContactMaterial(materialA: Phaser.Physics.P2.Material, materialB: Phaser.Physics.P2.Material): Phaser.Physics.P2.ContactMaterial;
|
|
hitTest(worldPoint: Phaser.Point, bodies?: any[], precision?: number, filterStatic?: boolean): Phaser.Physics.P2.Body[];
|
|
mpx(v: number): number;
|
|
mpxi(v: number): number;
|
|
pause(): void;
|
|
preUpdate(): void;
|
|
pxm(v: number): number;
|
|
pxmi(v: number): number;
|
|
removeBody(body: Phaser.Physics.P2.Body): Phaser.Physics.P2.Body;
|
|
removeBodyNextStep(body: Phaser.Physics.P2.Body): void;
|
|
removeConstraint<T>(constraint: T): T;
|
|
removeContactMaterial(material: Phaser.Physics.P2.ContactMaterial): Phaser.Physics.P2.ContactMaterial;
|
|
removeSpring(spring: Phaser.Physics.P2.Spring): Phaser.Physics.P2.Spring;
|
|
reset(): void;
|
|
resume(): void;
|
|
setBounds(x: number, y: number, width: number, height: number, left?: Boolean, right?: boolean, top?: boolean, bottom?: boolean, setCollisionGroup?: boolean): void;
|
|
setBoundsToWorld(left?: boolean, right?: boolean, top?: boolean, bottom?: boolean, setCollisionGroup?: boolean): void;
|
|
setCollisionGroup(object: any, group: Phaser.Physics.P2.CollisionGroup): void;
|
|
setImpactEvents(state: boolean): void;
|
|
setMaterial(material: Phaser.Physics.P2.Material, bodies?: Phaser.Physics.P2.Body[]): void;
|
|
setPostBroadphaseCallback(callback: Function, context: any): void;
|
|
setWorldMaterial(material: Phaser.Physics.P2.Material, left?: boolean, right?: boolean, top?: boolean, bottom?: boolean): void;
|
|
toJSON(): any;
|
|
update(): void;
|
|
updateBoundsCollisionGroup(setCollisionGroup?: boolean): void;
|
|
|
|
}
|
|
|
|
module P2 {
|
|
|
|
class Body {
|
|
|
|
static DYNAMIC: number;
|
|
static STATIC: number;
|
|
static KINEMATIC: number;
|
|
|
|
constructor(game: Phaser.Game, sprite?: Phaser.Sprite, x?: number, y?: number, mass?: number);
|
|
|
|
allowSleep: boolean;
|
|
angle: number;
|
|
angularDamping: number;
|
|
angularForce: number;
|
|
angularVelocity: number;
|
|
collidesWith: Phaser.Physics.P2.CollisionGroup[];
|
|
collideWorldBounds: boolean;
|
|
damping: number;
|
|
data: p2.Body;
|
|
debug: boolean;
|
|
debugBody: Phaser.Physics.P2.BodyDebug;
|
|
dynamic: boolean;
|
|
fixedRotation: boolean;
|
|
force: Phaser.Physics.P2.InversePointProxy;
|
|
kinematic: boolean;
|
|
game: Phaser.Game;
|
|
gravity: Phaser.Point;
|
|
id: number;
|
|
inertia: number;
|
|
mass: number;
|
|
motionState: number;
|
|
offset: Phaser.Point;
|
|
onBeginContact: Phaser.Signal;
|
|
onEndContact: Phaser.Signal;
|
|
rotation: number;
|
|
removeNextStep: boolean;
|
|
sprite: Phaser.Sprite;
|
|
sleepSpeedLimit: number;
|
|
static: boolean;
|
|
type: number;
|
|
velocity: Phaser.Physics.P2.InversePointProxy;
|
|
world: Phaser.Physics.P2;
|
|
x: number;
|
|
y: number;
|
|
|
|
addToWorld(): void;
|
|
addCapsule(length: number, radius: number, offsetX?: number, offsetY?: number, rotation?: number): p2.Capsule;
|
|
addCircle(radius: number, offsetX?: number, offsetY?: number, rotation?: number): p2.Circle;
|
|
addFixture(fixtureData: string): p2.Shape[];
|
|
addLine(length: number, offsetX?: number, offsetY?: number, rotation?: number): p2.Line;
|
|
addParticle(offsetX?: number, offsetY?: number, rotation?: number): p2.Particle;
|
|
addPolygon(options: { optimalDecomp?: boolean; skipSimpleCheck?: boolean; removeCollinearPoints?: boolean; }, points: number[][]): boolean;
|
|
addPhaserPolygon(key: string, object: string): Phaser.Physics.P2.FixtureList;
|
|
addPlane(offsetX?: number, offsetY?: number, rotation?: number): p2.Plane;
|
|
addRectangle(width: number, height: number, offsetX?: number, offsetY?: number, rotation?: number): p2.Rectangle;
|
|
addShape(shape: p2.Shape, offsetX?: number, offsetY?: number, rotation?: number): p2.Shape;
|
|
adjustCenterOfMass(): void;
|
|
applyDamping(dt: number): void;
|
|
applyForce(force: number[], worldX: number, worldY: number): void;
|
|
clearCollision(clearGroup?: boolean, cleanMask?: boolean, shape?: p2.Shape): void;
|
|
clearShapes(): void;
|
|
collides(group: any, callback?: Function, callbackContext?: any, shape?: p2.Shape): void;
|
|
createBodyCallback(object: any, callback: Function, callbackContext: any): void;
|
|
createGroupCallback(group: Phaser.Physics.P2.CollisionGroup, callback: Function, callbackContext: any): void;
|
|
destroy(): void;
|
|
getCollisionMask(): number;
|
|
loadPolygon(key: string, object: string): boolean;
|
|
moveBackward(speed: number): void;
|
|
moveDown(speed: number): void;
|
|
moveForward(speed: number): void;
|
|
moveLeft(speed: number): void;
|
|
moveRight(speed: number): void;
|
|
moveUp(speed: number): void;
|
|
preUpdate(): void;
|
|
postUpdate(): void;
|
|
removeFromWorld(): void;
|
|
removeShape(shape: p2.Shape): boolean;
|
|
reverse(speed: number): void;
|
|
rotateLeft(speed: number): void;
|
|
rotateRight(speed: number): void;
|
|
reset(x: number, y: number, resetDamping?: boolean, resetMass?: boolean): void;
|
|
shapeChanged(): void;
|
|
setCircle(radius: number, offsetX?: number, offsetY?: number, rotation?: number): p2.Circle;
|
|
setCollisionGroup(group: Phaser.Physics.P2.CollisionGroup, shape?: p2.Shape): void;
|
|
setRectangle(width?: number, height?: number, offsetX?: number, offsetY?: number, rotation?: number): p2.Rectangle;
|
|
setRectangleFromSprite(sprite: any): p2.Rectangle;
|
|
setMaterial(material: Phaser.Physics.P2.Material, shape?: p2.Shape): void;
|
|
setZeroDamping(): void;
|
|
setZeroForce(): void;
|
|
setZeroRotation(): void;
|
|
setZeroVelocity(): void;
|
|
toLocalFrame(out: number[], worldPoint: number[]): void;
|
|
thrust(speed: number): void;
|
|
toWorldFrame(out: number[], localPoint: number[]): void;
|
|
updateCollisionMask(shape?: p2.Shape): void;
|
|
|
|
}
|
|
|
|
class BodyDebug extends Phaser.Group {
|
|
|
|
constructor(game: Phaser.Game, body: Phaser.Physics.P2.Body, settings: { pixelsPerLengthUnit?: number; debugPolygons?: boolean; lineWidth?: number; alpha?: number; });
|
|
|
|
body: Phaser.Physics.P2.Body;
|
|
canvas: Phaser.Graphics;
|
|
ppu: number;
|
|
|
|
updateSpriteTransform(): void;
|
|
draw(): void;
|
|
|
|
}
|
|
|
|
class CollisionGroup {
|
|
|
|
constructor(bitmask: number);
|
|
|
|
mask: number;
|
|
|
|
}
|
|
|
|
class ContactMaterial extends p2.ContactMaterial {
|
|
|
|
}
|
|
|
|
class DistanceConstraint extends p2.DistanceConstraint {
|
|
|
|
constructor(world: Phaser.Physics.P2, bodyA: Phaser.Physics.P2.Body, bodyB: Phaser.Physics.P2.Body, distance: number, maxForce: number);
|
|
|
|
game: Phaser.Game;
|
|
world: Phaser.Physics.P2;
|
|
|
|
}
|
|
|
|
class FixtureList {
|
|
|
|
constructor(list: any[]);
|
|
|
|
flatten(array: any[]): any[];
|
|
getFixtures(keys: string): any[];
|
|
getFixtureByKey(key: string): any[];
|
|
getGroup(groupID: number): any[];
|
|
init(): void;
|
|
parse(): void;
|
|
setCategory(bit: number, fictureKey: string): void;
|
|
setMask(bit: number, fixtureKey: string): void;
|
|
setMaterial(material: any, fixtureKey: string): void;
|
|
setSensor(value: boolean, fixtureKey: string): void;
|
|
|
|
}
|
|
|
|
class GearConstraint extends p2.GearConstraint {
|
|
|
|
constructor(world: Phaser.Physics.P2, bodyA: Phaser.Physics.P2.Body, bodyB: Phaser.Physics.P2.Body, angle?: number, ratio?: number);
|
|
|
|
game: Phaser.Game;
|
|
world: Phaser.Physics.P2;
|
|
|
|
}
|
|
|
|
class InversePointProxy {
|
|
|
|
constructor(world: Phaser.Physics.P2, destination: any);
|
|
|
|
x: number;
|
|
y: number;
|
|
mx: number;
|
|
my: number;
|
|
|
|
}
|
|
|
|
class LockConstraint extends p2.LockConstraint {
|
|
|
|
constructor(world: Phaser.Physics.P2, bodyA: Phaser.Physics.P2.Body, bodyB: Phaser.Physics.P2.Body, offset?: number[], angle?: number, maxForce?: number);
|
|
|
|
game: Phaser.Game;
|
|
world: Phaser.Physics.P2;
|
|
}
|
|
|
|
class Material extends p2.Material {
|
|
|
|
constructor(name: string);
|
|
|
|
name: string;
|
|
|
|
}
|
|
|
|
class PointProxy {
|
|
|
|
constructor(world: Phaser.Physics.P2, destination: any);
|
|
|
|
x: number;
|
|
y: number;
|
|
mx: number;
|
|
my: number;
|
|
|
|
}
|
|
|
|
class PrismaticConstraint extends p2.PrismaticConstraint {
|
|
|
|
constructor(world: Phaser.Physics.P2, bodyA?: Phaser.Physics.P2.Body, bodyB?: Phaser.Physics.P2.Body, lockRotation?: boolean, anchorA?: number[], anchorB?: number[], axis?: number[], maxForce?: number);
|
|
|
|
game: Phaser.Game;
|
|
world: Phaser.Physics.P2;
|
|
|
|
}
|
|
|
|
class RevoluteContraint extends p2.RevoluteConstraint {
|
|
|
|
constructor(world: Phaser.Physics.P2, bodyA: Phaser.Physics.P2.Body, pivotA: number[], bodyB: Phaser.Physics.P2.Body, pivotB: number[], maxForce?: number);
|
|
|
|
game: Phaser.Game;
|
|
world: Phaser.Physics.P2;
|
|
|
|
}
|
|
|
|
class Spring {
|
|
|
|
constructor(world: Phaser.Physics.P2, bodyA: Phaser.Physics.P2.Body, bodyB: Phaser.Physics.P2.Body, restLength?: number, stiffness?: number, damping?: number, worldA?: number[], worldB?: number[], localA?: number[], localB?: number[]);
|
|
|
|
data: p2.LinearSpring;
|
|
game: Phaser.Game;
|
|
world: Phaser.Physics.P2;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
class Plugin extends StateCycle {
|
|
|
|
constructor(game: Phaser.Game, parent: any);
|
|
|
|
active: boolean;
|
|
game: Phaser.Game;
|
|
hasPostRender: boolean;
|
|
hasPostUpdate: boolean;
|
|
hasPreUpdate: boolean;
|
|
hasRender: boolean;
|
|
hasUpdate: boolean;
|
|
parent: any;
|
|
visible: boolean;
|
|
|
|
destroy(): void;
|
|
postRender(): void;
|
|
preUpdate(): void;
|
|
render(): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
module Plugin {
|
|
|
|
class AStar extends Phaser.Plugin {
|
|
|
|
static VERSION: string;
|
|
static COST_ORTHAGONAL: number;
|
|
static COST_DIAGAONAL: number;
|
|
static DISTANCE_MANHATTEN: string;
|
|
static DISTANCE_EUCLIDIAN: string;
|
|
|
|
constructor(parent: any);
|
|
|
|
parent: any;
|
|
version: string;
|
|
|
|
findPath(startPoint: Phaser.Point, goalPoint: Phaser.Point): Phaser.Plugin.AStar.AStarPath;
|
|
isWalkable(x: number, y: number): boolean;
|
|
setAStarMap(map: Phaser.Tilemap, layerName: string, tilesetName: string): Phaser.Plugin.AStar;
|
|
|
|
}
|
|
|
|
module AStar {
|
|
|
|
class AStarNode {
|
|
|
|
constructor(x: number, y: number, isWalkable: boolean);
|
|
|
|
x: number;
|
|
y: number;
|
|
g: number;
|
|
h: number;
|
|
f: number;
|
|
parent: Phaser.Plugin.AStar.AStarNode;
|
|
travelCost: number;
|
|
walkable: boolean;
|
|
|
|
}
|
|
|
|
class AStarPath {
|
|
|
|
constructor(nodes: Phaser.Plugin.AStar.AStarNode[], start: Phaser.Plugin.AStar.AStarNode, goal: Phaser.Plugin.AStar.AStarNode);
|
|
|
|
nodes: Phaser.Plugin.AStar.AStarNode[];
|
|
start: Phaser.Plugin.AStar.AStarNode;
|
|
goal: Phaser.Plugin.AStar.AStarNode;
|
|
visited: Phaser.Plugin.AStar.AStarNode[];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
class ColorHarmony extends Phaser.Plugin {
|
|
|
|
getAnalogousHarmony(color: number, threshold?: number): any;
|
|
getComplementHarmony(color: number): number;
|
|
getSplitComplementHarmony(color: number, threshold: number): any;
|
|
getTriadicHarmony(color: number): any;
|
|
|
|
}
|
|
|
|
class CSS3Filters extends Phaser.Plugin {
|
|
|
|
constructor(parent: any);
|
|
|
|
blur: number;
|
|
brightness: number;
|
|
contrast: number;
|
|
grayscale: number;
|
|
hueRotate: number;
|
|
invert: number;
|
|
opacity: number;
|
|
saturate: number;
|
|
sepia: number;
|
|
|
|
}
|
|
|
|
class TilemapWalker extends Phaser.Plugin {
|
|
|
|
constructor(game: Phaser.Game, map: Phaser.Tilemap, layer?: any, x?: number, y?: number);
|
|
|
|
collides: boolean;
|
|
game: Phaser.Game;
|
|
history: boolean;
|
|
facing: number;
|
|
map: Phaser.Tilemap;
|
|
location: Phaser.Point;
|
|
locationLayer: number;
|
|
|
|
checkTile(x: number, y: number): boolean;
|
|
getTileFromLocation(x: number, y: number): Phaser.Tile;
|
|
getTiles(width: number, height: number, center?: boolean): any[];
|
|
getTileBehind(distance?: number): Phaser.Tile;
|
|
getTileBehindLeft(distance?: number): Phaser.Tile;
|
|
getTileBehindRight(distance?: number): Phaser.Tile;
|
|
getTileAhead(distance?: number): Phaser.Tile;
|
|
getTileAheadLeft(distance?: number): Phaser.Tile;
|
|
getTileAheadRight(distance?: number): Phaser.Tile;
|
|
getTileLeft(distance: number): Phaser.Tile;
|
|
getTileRight(distance: number): Phaser.Tile;
|
|
moveForward(): boolean;
|
|
moveBackward(): boolean;
|
|
moveLeft(): boolean;
|
|
moveRight(): boolean;
|
|
putTile(index: number): void;
|
|
setLocation(x: number, y: number, layer?: any): boolean;
|
|
turnLeft(): void;
|
|
turnRight(): void;
|
|
updateLocation(x: number, y: number): boolean;
|
|
|
|
}
|
|
|
|
class SamplePlugin extends Phaser.Plugin {
|
|
|
|
constructor(game: Phaser.Game, parent: any);
|
|
|
|
addSprite(sprite: Phaser.Sprite): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class VirtualJoystick extends Phaser.Plugin {
|
|
|
|
constructor(game: Phaser.Game, parent: any);
|
|
|
|
angle: number;
|
|
base: Phaser.Sprite;
|
|
baseBMD: Phaser.BitmapData;
|
|
baseCircle: Phaser.Circle;
|
|
deltaX: number;
|
|
deltaY: number;
|
|
distance: number;
|
|
force: number;
|
|
isDragging: boolean;
|
|
limit: number;
|
|
limitPoint: Phaser.Point;
|
|
location: Phaser.Point;
|
|
nub: Phaser.Sprite;
|
|
nubBMD: Phaser.BitmapData;
|
|
speed: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
init(x: number, y: number, diameter?: number, limit?: number): void;
|
|
move(pointer: Phaser.Pointer, x: number, y: number): void;
|
|
render(): void;
|
|
setVelocity(sprite: Phaser.Sprite, minSpeed?: number, maxSpeed?: number): Phaser.Sprite;
|
|
startDrag(): void;
|
|
stopDrag(nub: Phaser.Sprite, pointer: Phaser.Pointer): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class Webcam extends Phaser.Plugin {
|
|
|
|
constructor(game: Phaser.Game, parent: any);
|
|
|
|
active: boolean;
|
|
context: any;
|
|
stream: any;
|
|
video: HTMLVideoElement;
|
|
|
|
connectCallback: (stream: any) => void;
|
|
errorCallback: (e: any) => void;
|
|
grab: (context: any, x: number, y: number) => void;
|
|
start(width: number, height: number, context: any): void;
|
|
stop(): void;
|
|
update(): void;
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
class PluginManager extends StateCycle {
|
|
|
|
constructor(game: Phaser.Game, parent: any);
|
|
|
|
game: Phaser.Game;
|
|
plugins: Phaser.Plugin[];
|
|
|
|
add(plugin: Phaser.Plugin, ...parameter: any[]): Phaser.Plugin;
|
|
destroy(): void;
|
|
postRender(): void;
|
|
postUpdate(): void;
|
|
preUpdate(): void;
|
|
remove(plugin: Phaser.Plugin): void;
|
|
removeAll(): void;
|
|
render(): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class Point extends PIXI.Point {
|
|
|
|
constructor(x?: number, y?: number);
|
|
|
|
x: number;
|
|
y: number;
|
|
|
|
static add(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static subtract(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static multiply(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static divide(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static equals(a: Phaser.Point, b: Phaser.Point): boolean;
|
|
static angle(a: Phaser.Point, b: Phaser.Point): number;
|
|
static angleSq(a: Phaser.Point, b: Phaser.Point): number;
|
|
static negative(a: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static multiplyAdd(a: Phaser.Point, b: Phaser.Point, scale: number, out?: Phaser.Point): Phaser.Point;
|
|
static interpolate(a: Phaser.Point, b: Phaser.Point, alpha: number, out?: Phaser.Point): Phaser.Point;
|
|
static parse(obj: any, xProp?: string, yProp?: string): Phaser.Point;
|
|
static perp(a: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static rperp(a: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static distance(a: any, b: any, round?: boolean): number;
|
|
static project(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static projectUnit(a: Phaser.Point, b: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static normalRightHand(a: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static normalize(a: Phaser.Point, out?: Phaser.Point): Phaser.Point;
|
|
static rotate(a: Phaser.Point, x: number, y: number, angle: number, asDegrees?: boolean, distance?: number): Phaser.Point;
|
|
static centroid(points: Phaser.Point[], out?: Phaser.Point): Phaser.Point;
|
|
|
|
add(x: number, y: number): Phaser.Point;
|
|
angle(a: Phaser.Point, asDegrees?: boolean): number;
|
|
angleSq(a: Phaser.Point): number;
|
|
clamp(min: number, max: number): Phaser.Point;
|
|
clampX(min: number, max: number): Phaser.Point;
|
|
clampY(min: number, max: number): Phaser.Point;
|
|
clone(output?: Phaser.Point): Phaser.Point;
|
|
copyFrom(source: Phaser.Point): Phaser.Point;
|
|
copyTo<T>(dest: T): T;
|
|
ceil(): Phaser.Point;
|
|
cross(a: Phaser.Point): number;
|
|
divide(x: number, y: number): Phaser.Point;
|
|
distance(dest: Phaser.Point, round?: boolean): number;
|
|
dot(a: Phaser.Point): number;
|
|
equals(a: Phaser.Point): boolean;
|
|
floor(): Phaser.Point;
|
|
getMagnitude(): number;
|
|
getMagnitudeSq(): number;
|
|
invert(): Phaser.Point;
|
|
isZero(): boolean;
|
|
multiply(x: number, y: number): Phaser.Point;
|
|
normalize(): Phaser.Point;
|
|
normalRightHand(): Phaser.Point;
|
|
perp(): Phaser.Point;
|
|
rperp(): Phaser.Point;
|
|
rotate(x: number, y: number, angle: number, asDegrees?: boolean, distance?: number): Phaser.Point;
|
|
set(x: number, y?: number): Phaser.Point;
|
|
setMagnitude(magnitude: number): Phaser.Point;
|
|
setTo(x: number, y?: number): Phaser.Point;
|
|
subtract(x: number, y: number): Phaser.Point;
|
|
toString(): string;
|
|
|
|
}
|
|
|
|
class Pointer {
|
|
|
|
constructor(game: Phaser.Game, id: number);
|
|
|
|
active: boolean;
|
|
button: any;
|
|
circle: Phaser.Circle;
|
|
clientX: number;
|
|
clientY: number;
|
|
dirty: boolean;
|
|
duration: number;
|
|
exists: boolean;
|
|
game: Phaser.Game;
|
|
id: number;
|
|
identifier: number;
|
|
isDown: boolean;
|
|
isMouse: boolean;
|
|
isUp: boolean;
|
|
movementX: number;
|
|
movementY: number;
|
|
msSinceLastClick: number;
|
|
pageX: number;
|
|
pageY: number;
|
|
pointerId: number;
|
|
position: Phaser.Point;
|
|
positionDown: Phaser.Point;
|
|
positionUp: Phaser.Point;
|
|
previousTapTime: number;
|
|
rawMovementX: number;
|
|
rawMovementY: number;
|
|
screenX: number;
|
|
screenY: number;
|
|
target: any;
|
|
targetObject: any;
|
|
timeDown: number;
|
|
timeUp: number;
|
|
totalTouches: number;
|
|
type: number;
|
|
withinGame: boolean;
|
|
worldX: number;
|
|
worldY: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
addClickTrampoline(name: string, callback: Function, callbackContext: any, ...callbackArgs: any[]): void;
|
|
justPressed(duration?: number): boolean;
|
|
justReleased(duration?: number): boolean;
|
|
leave(event: any): void;
|
|
move(event: any, fromClick?: boolean): void;
|
|
reset(): void;
|
|
resetMovement(): void;
|
|
start(event: any): void;
|
|
stop(event: any): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class Polygon {
|
|
|
|
constructor(points: any[]);
|
|
|
|
area: number;
|
|
points: any[]; //number : point
|
|
type: number;
|
|
|
|
clone(output: Phaser.Polygon): Phaser.Polygon;
|
|
contains(x: number, y: number): boolean;
|
|
setTo(points: any[]): void;
|
|
|
|
}
|
|
|
|
class QuadTree {
|
|
|
|
constructor(x: number, y: number, width: number, height: number, maxObject?: number, maxLevels?: number, level?: number);
|
|
|
|
bounds: {
|
|
x: number;
|
|
y: number;
|
|
width: number;
|
|
height: number;
|
|
subWidth: number;
|
|
subHeight: number;
|
|
right: number;
|
|
bottom: number;
|
|
};
|
|
level: number;
|
|
maxObjects: number;
|
|
maxLevels: number;
|
|
objects: any[];
|
|
nodes: any[];
|
|
|
|
clear(): void;
|
|
getIndex(rect: any): number;
|
|
insert(body: any): void;
|
|
populate(group: Phaser.Group): void;
|
|
populateHandler(sprite: Phaser.Sprite): void;
|
|
reset(x: number, y: number, width: number, height: number, maxObject?: number, maxLevels?: number, level?: number): void;
|
|
retrieve(source: any): any[];
|
|
split(): void;
|
|
|
|
}
|
|
|
|
class RandomDataGenerator {
|
|
|
|
constructor(seeds: number[]);
|
|
|
|
angle(): number;
|
|
between(min: number, max: number): number;
|
|
frac(): number;
|
|
integer(): number;
|
|
integerInRange(min: number, max: number): number;
|
|
normal(): number;
|
|
pick<T>(ary: T[]): T;
|
|
real(): number;
|
|
realInRange(min: number, max: number): number;
|
|
sow(seeds: number[]): void;
|
|
timestamp(min: number, max: number): number;
|
|
uuid(): number;
|
|
weightedPick<T>(ary: T[]): T;
|
|
|
|
}
|
|
|
|
class Rectangle {
|
|
|
|
constructor(x: number, y: number, width: number, height: number);
|
|
|
|
bottom: number;
|
|
bottomRight: Phaser.Point;
|
|
centerX: number;
|
|
centerY: number;
|
|
empty: boolean;
|
|
halfHeight: number;
|
|
halfWidth: number;
|
|
height: number;
|
|
left: number;
|
|
perimeter: number;
|
|
randomX: number;
|
|
randomY: number;
|
|
right: number;
|
|
top: number;
|
|
topLeft: Phaser.Point;
|
|
topRight: Phaser.Point;
|
|
volume: number;
|
|
width: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
static aabb(points: Phaser.Point[], out?: Phaser.Rectangle): Phaser.Rectangle;
|
|
static clone(a: Phaser.Rectangle, output?: Phaser.Rectangle): Phaser.Rectangle;
|
|
static contains(a: Phaser.Rectangle, x: number, y: number): boolean;
|
|
static containsPoint(a: Phaser.Rectangle, point: Phaser.Point): boolean;
|
|
static containsRaw(rx: number, ry: number, rw: number, rh: number, x: number, y: number): boolean;
|
|
static containsRect(a: Phaser.Rectangle, b: Phaser.Rectangle): boolean;
|
|
static equals(a: Phaser.Rectangle, b: Phaser.Rectangle): boolean;
|
|
static inflate(a: Phaser.Rectangle, dx: number, dy: number): Phaser.Rectangle;
|
|
static inflatePoint(a: Phaser.Rectangle, point: Phaser.Point): Phaser.Rectangle;
|
|
static intersection(a: Phaser.Rectangle, b: Phaser.Rectangle, out?: Phaser.Rectangle): Phaser.Rectangle;
|
|
static intersects(a: Phaser.Rectangle, b: Phaser.Rectangle): boolean;
|
|
static intersectsRaw(left: number, right: number, top: number, bottom: number, tolerance: number): boolean;
|
|
static size(a: Phaser.Rectangle, output?: Phaser.Point): Phaser.Point;
|
|
static union(a: Phaser.Rectangle, b: Phaser.Rectangle, out?: Phaser.Rectangle): Phaser.Rectangle;
|
|
|
|
centerOn(x: number, y: number): Phaser.Rectangle;
|
|
clone(output: Phaser.Rectangle): Phaser.Rectangle;
|
|
contains(x: number, y: number): boolean;
|
|
containsRect(b: Phaser.Rectangle): boolean;
|
|
copyFrom(source: any): Phaser.Rectangle;
|
|
copyTo(dest: any): any;
|
|
equals(b: Phaser.Rectangle): boolean;
|
|
floor(): void;
|
|
floorAll(): void;
|
|
inflate(dx: number, dy: number): Phaser.Rectangle;
|
|
intersection(b: Phaser.Rectangle, out: Phaser.Rectangle): Phaser.Rectangle;
|
|
intersects(b: Phaser.Rectangle, tolerance: number): boolean;
|
|
intersectsRaw(left: number, right: number, top: number, bottom: number, tolerance: number): boolean;
|
|
offset(dx: number, dy: number): Phaser.Rectangle;
|
|
offsetPoint(point: Phaser.Point): Phaser.Rectangle;
|
|
setTo(x: number, y: number, width: number, height: number): Phaser.Rectangle;
|
|
scale(x: number, y?: number): Phaser.Rectangle;
|
|
size(output?: Phaser.Point): Phaser.Point;
|
|
toString(): string;
|
|
union(b: Phaser.Rectangle, out?: Phaser.Rectangle): Phaser.Rectangle;
|
|
|
|
}
|
|
|
|
class RenderTexture extends PIXI.RenderTexture {
|
|
|
|
constructor(game: Phaser.Game, width?: number, height?: number, key?: string, scaleMode?: number, resolution?: number);
|
|
|
|
crop: PIXI.Rectangle;
|
|
game: Phaser.Game;
|
|
key: string;
|
|
type: number;
|
|
|
|
render(displayObject: PIXI.DisplayObject, position: Phaser.Point, clear?: boolean): void;
|
|
renderXY(displayObject: PIXI.DisplayObject, x: number, y: number, clear?: boolean): void;
|
|
|
|
}
|
|
|
|
class RequestAnimationFrame {
|
|
|
|
constructor(game: Phaser.Game, forceSetTimeOut?: boolean);
|
|
|
|
game: Phaser.Game;
|
|
isRunning: boolean;
|
|
|
|
isRAF(): boolean;
|
|
isSetTimeOut(): boolean;
|
|
start(): boolean;
|
|
stop(): void;
|
|
updateRAF(rafTime: number): void;
|
|
updateSetTimeout(): void;
|
|
|
|
}
|
|
|
|
class RetroFont extends Phaser.RenderTexture {
|
|
|
|
constructor(game: Phaser.Game, key: string, characterWidth: number, characterHeight: number, chars: string, charsPerRow?: number, xSpacing?: number, ySpacing?: number, xOffset?: number, yOffset?: number);
|
|
|
|
static ALIGN_CENTER: string;
|
|
static ALIGN_LEFT: string;
|
|
static ALIGN_RIGHT: string;
|
|
static TEXT_SET1: string;
|
|
static TEXT_SET2: string;
|
|
static TEXT_SET3: string;
|
|
static TEXT_SET4: string;
|
|
static TEXT_SET5: string;
|
|
static TEXT_SET6: string;
|
|
static TEXT_SET7: string;
|
|
static TEXT_SET8: string;
|
|
static TEXT_SET9: string;
|
|
static TEXT_SET10: string;
|
|
static TEXT_SET11: string;
|
|
|
|
align: string;
|
|
autoUpperCase: boolean;
|
|
characterHeight: number;
|
|
characterPerRow: number;
|
|
characterSpacingX: number;
|
|
characterSpacingY: number;
|
|
characterWidth: number;
|
|
customSpacingX: number;
|
|
customSpacingY: number;
|
|
fixedWidth: number;
|
|
fontSet: Image;
|
|
frameData: Phaser.FrameData;
|
|
multiLine: boolean;
|
|
offsetX: number;
|
|
offsetY: number;
|
|
smoothed: string;
|
|
stamp: Phaser.Image;
|
|
text: string;
|
|
|
|
buildRetroFontText(): void;
|
|
getLongestLine(): number;
|
|
pasteLine(line: string, x: number, y: number, customSpacingX: number): void;
|
|
removeUnsupportedCharacters(stripCR?: boolean): string;
|
|
setFixedWidth(width: number, lineAlignment?: string): void;
|
|
setText(content: string, multiLine?: boolean, characterSpacing?: number, lineSpacing?: number, lineAlignment?: string, allowLowerCase?: boolean): void;
|
|
updateOffset(x?: number, y?: number): void;
|
|
|
|
}
|
|
|
|
class Rope extends PIXI.Rope {
|
|
|
|
constructor(game: Phaser.Game, x: number, y: number, key: any, frame?: any, points?: Phaser.Point[]);
|
|
|
|
angle: number;
|
|
animations: AnimationManager;
|
|
autoCull: boolean;
|
|
body: any;
|
|
cameraOffset: Phaser.Point;
|
|
checkWorldBounds: boolean;
|
|
destroyPhase: boolean;
|
|
exists: boolean;
|
|
events: Phaser.Events;
|
|
fixedToCamera: boolean;
|
|
frame: number;
|
|
frameName: string;
|
|
game: Phaser.Game;
|
|
input: Phaser.InputHandler;
|
|
inputEnabled: boolean;
|
|
key: any;
|
|
name: string;
|
|
points: Phaser.Point[];
|
|
position: Phaser.Point;
|
|
segments: Phaser.Rectangle[];
|
|
type: number;
|
|
world: Phaser.Point;
|
|
x: number;
|
|
y: number;
|
|
z: number;
|
|
|
|
destroy(destroyChildren?: boolean): void;
|
|
loadTexture(key: any, frame?: any): void;
|
|
play(): void;
|
|
preUpdate(): void;
|
|
postUpdate(): void;
|
|
reset(x: number, y: number): void;
|
|
setFrame(frame: Phaser.Frame): void;
|
|
update(): void;
|
|
updateAnimation(): void;
|
|
|
|
}
|
|
|
|
class Signal {
|
|
|
|
active: boolean;
|
|
boundDispatch: Function;
|
|
memorize: boolean;
|
|
|
|
add(listener: Function, listenerContext?: any, priority?: number): Phaser.SignalBinding;
|
|
addOnce(listener: Function, listenerContext?: any, priority?: number): Phaser.SignalBinding;
|
|
dispatch(...params: any[]): void;
|
|
dispose(): void;
|
|
forget(): void;
|
|
getNumListeners(): number;
|
|
halt(): void;
|
|
has(listener: Function, context?: any): boolean;
|
|
remove(listener: Function, context?: any): Function;
|
|
removeAll(context?: any): void;
|
|
toString(): string;
|
|
validateListener(listener: Function, fnName: string): void;
|
|
|
|
}
|
|
|
|
class SignalBinding {
|
|
|
|
constructor(signal: Phaser.Signal, listener: Function, isOnce: boolean, listenerContext?: any, priority?: number);
|
|
|
|
active: boolean;
|
|
callCount: number;
|
|
context: any;
|
|
params: any[];
|
|
|
|
execute(paramsArr?: any[]): void;
|
|
detach(): Function;
|
|
isBound(): boolean;
|
|
isOnce(): boolean;
|
|
getListener(): Function;
|
|
getSignal(): Phaser.Signal;
|
|
toString(): string;
|
|
|
|
}
|
|
|
|
class SinglePad {
|
|
|
|
constructor(game: Phaser.Game, padParent: any);
|
|
|
|
callbackContext: any;
|
|
connected: boolean;
|
|
deadZone: number;
|
|
game: Phaser.Game;
|
|
index: number;
|
|
onAxisCallback: Function;
|
|
onConnectCallback: Function;
|
|
onDisconnectCallback: Function;
|
|
onDownCallback: Function;
|
|
onFloatCallback: Function;
|
|
onUpCallback: Function;
|
|
|
|
axis(axisCode: number): number;
|
|
addCallbacks(context: any, callbacks: any): void;
|
|
buttonValue(buttonCode: number): number;
|
|
connect(rawPad: any): void;
|
|
destroy(): void;
|
|
disconnect(): void;
|
|
getButton(buttonCode: number): Phaser.GamepadButton;
|
|
isDown(buttonCode: number): boolean;
|
|
isUp(buttonCode: number): boolean;
|
|
justPressed(buttonCode: number, duration?: number): boolean;
|
|
justReleased(buttonCode: number, duration?: number): boolean;
|
|
pollStatus(): void;
|
|
processAxisChange(axisState: any): void;
|
|
processButtonDown(buttonCode: number, value: any): void;
|
|
processButtonFloat(buttonCode: number, value: any): void;
|
|
processButtonUp(buttonCode: number, value: any): void;
|
|
reset(): void;
|
|
|
|
}
|
|
|
|
class Sound {
|
|
|
|
constructor(game: Phaser.Game, key: string, volume?: number, loop?: boolean, connect?: boolean);
|
|
|
|
autoplay: boolean;
|
|
allowMultiple: boolean;
|
|
context: any;
|
|
currentMarker: string;
|
|
currentTime: number;
|
|
destroy(remove?: boolean): void;
|
|
duration: number;
|
|
durationMS: number;
|
|
externalNode: any;
|
|
game: Phaser.Game;
|
|
gainNode: any;
|
|
isDecoded: boolean;
|
|
isDecoding: boolean;
|
|
isPlaying: boolean;
|
|
key: string;
|
|
loop: boolean;
|
|
markers: any;
|
|
masterGainNode: any;
|
|
mute: boolean;
|
|
name: string;
|
|
onDecoded: Phaser.Signal;
|
|
onFadeComplete: Phaser.Signal;
|
|
onLoop: Phaser.Signal;
|
|
onMarkerComplete: Phaser.Signal;
|
|
onMute: Phaser.Signal;
|
|
onPause: Phaser.Signal;
|
|
onPlay: Phaser.Signal;
|
|
onResume: Phaser.Signal;
|
|
onStop: Phaser.Signal;
|
|
override: boolean;
|
|
paused: boolean;
|
|
pausedPosition: number;
|
|
pausedTime: number;
|
|
pendingPlayback: boolean;
|
|
position: number;
|
|
startTime: number;
|
|
stopTime: number;
|
|
totalDuration: number;
|
|
usingAudioTag: boolean;
|
|
usingWebAudio: boolean;
|
|
volume: number;
|
|
|
|
addMarker(name: string, start: number, duration: number, volume?: number, loop?: boolean): void;
|
|
destroy(): void;
|
|
fadeIn(duration?: number, loop?: boolean): void;
|
|
fadeOut(duration?: number): void;
|
|
fadeTo(duration?: number, volume?: number): void;
|
|
pause(): void;
|
|
play(marker?: string, position?: number, volume?: number, loop?: boolean, forceRestart?: boolean): Phaser.Sound;
|
|
removeMarker(name: string): void;
|
|
restart(marker: string, position: number, volume?: number, loop?: boolean): void;
|
|
resume(): void;
|
|
soundHasUnlocked(key: string): void;
|
|
stop(): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class SoundManager {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
channels: number;
|
|
connectToMaster: boolean;
|
|
context: any;
|
|
game: Phaser.Game;
|
|
mute: boolean;
|
|
noAudio: boolean;
|
|
onSoundDecode: Phaser.Signal;
|
|
touchLocked: boolean;
|
|
usingAudioTag: boolean;
|
|
usingWebAudio: boolean;
|
|
volume: number;
|
|
|
|
add(key: string, volume?: number, loop?: boolean, connect?: boolean): Phaser.Sound;
|
|
addSprite(key: string): Phaser.AudioSprite;
|
|
boot(): void;
|
|
decode(key: string, sound?: Phaser.Sound): void;
|
|
destroy(): void;
|
|
pauseAll(): void;
|
|
play(key: string, volume?: number, loop?: boolean): Phaser.Sound;
|
|
remove(sound: Phaser.Sound): boolean;
|
|
removeByKey(key: string): number;
|
|
resumeAll(): void;
|
|
stopAll(): void;
|
|
unlock(): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class Sprite extends PIXI.Sprite {
|
|
|
|
constructor(game: Phaser.Game, x: number, y: number, key?: any, frame?: any);
|
|
|
|
alive: boolean;
|
|
anchor: Phaser.Point;
|
|
angle: number;
|
|
animations: Phaser.AnimationManager;
|
|
autoCull: boolean;
|
|
body: any;
|
|
cameraOffset: Phaser.Point;
|
|
checkWorldBounds: boolean;
|
|
cropRect: Phaser.Rectangle;
|
|
debug: boolean;
|
|
deltaX: number;
|
|
deltaY: number;
|
|
deltaZ: number;
|
|
destroyPhase: boolean;
|
|
events: Phaser.Events;
|
|
exists: boolean;
|
|
fixedToCamera: boolean;
|
|
frame: number;
|
|
frameName: string;
|
|
game: Phaser.Game;
|
|
health: number;
|
|
inCamera: boolean;
|
|
input: Phaser.InputHandler;
|
|
inputEnabled: boolean;
|
|
inWorld: boolean;
|
|
key: any;
|
|
lifespan: number;
|
|
name: string;
|
|
outOfBoundsKill: boolean;
|
|
position: Phaser.Point;
|
|
physicsEnabled: boolean;
|
|
renderOrderID: number;
|
|
scale: Phaser.Point;
|
|
scaleMin: Phaser.Point;
|
|
scaleMax: Phaser.Point;
|
|
smoothed: boolean;
|
|
type: number;
|
|
world: Phaser.Point;
|
|
x: number;
|
|
y: number;
|
|
z: number;
|
|
|
|
bringToTop(): Phaser.Sprite;
|
|
crop(rect: Phaser.Rectangle, copy: boolean): void;
|
|
damage(amount: number): Phaser.Sprite;
|
|
destroy(destroyChildren?: boolean): void;
|
|
drawPolygon(): void;
|
|
kill(): Phaser.Sprite;
|
|
loadTexture(key: any, frame: any, stopAnimation?: boolean): void;
|
|
overlap(displayObject: any): boolean;
|
|
play(name: string, frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation;
|
|
postUpdate(): void;
|
|
preUpdate(): void;
|
|
reset(x: number, y: number, health?: number): Phaser.Sprite;
|
|
resetFrame(): void;
|
|
revive(health?: number): Phaser.Sprite;
|
|
setFrame(frame: Phaser.Frame): void;
|
|
setScaleMinMax(minX?: number, minY?: number, maxX?: number, maxY?: number): void;
|
|
update(): void;
|
|
updateCrop(): void;
|
|
|
|
}
|
|
|
|
class SpriteBatch extends Phaser.Group {
|
|
|
|
constructor(game: Phaser.Game, parent: any, name?: string, addedToStage?: boolean);
|
|
|
|
type: number;
|
|
|
|
}
|
|
|
|
class Stage extends PIXI.Stage {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
backgroundColor: any;
|
|
currentRenderOrderID: number;
|
|
disableVisibilityChange: boolean;
|
|
exists: boolean;
|
|
game: Phaser.Game;
|
|
name: string;
|
|
smoothed: boolean;
|
|
|
|
boot(): void;
|
|
checkVisiblity(): void;
|
|
destroy(): void;
|
|
parseConfig(config: any): void;
|
|
postUpdate(): void;
|
|
preUpdate(): void;
|
|
setBackgroundColor(backgroundColor: number): void;
|
|
setBackgroundColor(backgroundColor: string): void;
|
|
update(): void;
|
|
visibilityChange(event: any): void;
|
|
|
|
}
|
|
|
|
interface ResizeCallback {
|
|
(width: number, height: number): any;
|
|
}
|
|
|
|
class ScaleManager {
|
|
|
|
constructor(game: Phaser.Game, width: number, height: number);
|
|
constructor(game: Phaser.Game, width: string, height: string);
|
|
|
|
static EXACT_FIT: number;
|
|
static NO_SCALE: number;
|
|
static SHOW_ALL: number;
|
|
static RESIZE: number;
|
|
static USER_SCALE: number;
|
|
|
|
aspectRatio: number;
|
|
bounds: Rectangle;
|
|
boundingParent: HTMLElement;
|
|
compatibility: {
|
|
canExpandParent: boolean;
|
|
forceMinimumDocumentHeight: boolean;
|
|
noMargins: boolean;
|
|
scrollTo: Point;
|
|
supportsFullScreen: boolean;
|
|
};
|
|
currentScaleMode: number;
|
|
dom: Phaser.DOM;
|
|
enterIncorrectOrientation: Signal;
|
|
enterFullScreen: Signal;
|
|
enterLandscape: Signal;
|
|
enterPortrait: Signal;
|
|
event: any;
|
|
forceLandscape: boolean;
|
|
forcePortrait: boolean;
|
|
fullScreenScaleMode: number;
|
|
fullScreenFailed: Signal;
|
|
fullScreenTarget: HTMLElement;
|
|
game: Phaser.Game;
|
|
grid: Phaser.FlexGrid;
|
|
height: number;
|
|
incorrectOrientation: boolean;
|
|
isFullScreen: boolean;
|
|
isPortrait: boolean;
|
|
isLandscape: boolean;
|
|
leaveFullScreen: Signal;
|
|
leaveIncorrectOrientation: Signal;
|
|
margin: { left: number; top: number; right: number; bottom: number; x: number; y: number; };
|
|
maxIterations: number;
|
|
maxHeight: number;
|
|
maxWidth: number;
|
|
minHeight: number;
|
|
minWidth: number;
|
|
offset: Point;
|
|
onFullScreenInit: Phaser.Signal;
|
|
onFullScreenChange: Phaser.Signal;
|
|
onFullScreenError: Phaser.Signal;
|
|
onOrientationChange: Phaser.Signal;
|
|
onSizeChange: Signal;
|
|
orientation: number;
|
|
pageAlignHorizontally: boolean;
|
|
pageAlignVertically: boolean;
|
|
parentNode: HTMLElement;
|
|
parentIsWindow: boolean;
|
|
parentScaleFactor: Point;
|
|
scaleFactor: Point;
|
|
scaleFactorInversed: Point;
|
|
scaleMode: number;
|
|
screenOrientation: string;
|
|
sourceAspectRatio: number;
|
|
trackParentInterval: number;
|
|
width: number;
|
|
windowConstraints: {
|
|
bottom: boolean;
|
|
right: boolean;
|
|
};
|
|
|
|
boot(): void;
|
|
checkOrientationState(): boolean;
|
|
createFullScreenTarget(): HTMLDivElement;
|
|
destroy(): void;
|
|
forceOrientation(forceLandscape: boolean, forcePortrait?: boolean): void;
|
|
getParentBounds(target?: Rectangle): Rectangle;
|
|
parseConfig(config: any): void;
|
|
preUpdate(): void;
|
|
pauseUpdate(): void;
|
|
refresh(): void;
|
|
setGameSize(width: number, height: number): void;
|
|
setResizeCallback(callback: ResizeCallback, context: any): void;
|
|
setUserScale(hScale: number, vScale: number, hTrim?: number, vTrim?: number): void;
|
|
setMinMax(minWidth: number, minHeight: number, maxWidth?: number, maxHeight?: number): void;
|
|
setupScale(width: number, height: number): void;
|
|
setupScale(width: string, height: string): void;
|
|
scaleSprite(sprite: Sprite, width?: number, height?: number, letterBox?: boolean): Sprite;
|
|
scaleSprite(sprite: Image, width?: number, height?: number, letterBox?: boolean): Sprite;
|
|
startFullScreen(antialias?: boolean, allowTrampoline?: boolean): boolean;
|
|
stopFullScreen(): boolean;
|
|
|
|
}
|
|
|
|
class DOM {
|
|
|
|
static visualBounds: Phaser.Rectangle;
|
|
static layoutBounds: Phaser.Rectangle;
|
|
static documentBounds: Phaser.Rectangle;
|
|
|
|
static calibrate(coords: any, cushion?: number): any;
|
|
static getAspectRatio(object: any): number;
|
|
static getScreenOrientation(primaryFallback?: string): string;
|
|
static getBounds(element: any, cushion?: number): any;
|
|
static getOffset(element: any, point?: Point): Point;
|
|
static inLayoutViewport(element: any, cushion?: number): boolean;
|
|
|
|
}
|
|
|
|
class State {
|
|
|
|
add: Phaser.GameObjectFactory;
|
|
cache: Phaser.Cache;
|
|
camera: Phaser.Camera;
|
|
game: Phaser.Game;
|
|
input: Phaser.Input;
|
|
load: Phaser.Loader;
|
|
make: Phaser.GameObjectCreator;
|
|
math: Phaser.Math;
|
|
particles: Phaser.Particles;
|
|
physics: Phaser.Physics;
|
|
rnd: Phaser.RandomDataGenerator;
|
|
scale: Phaser.ScaleManager;
|
|
sound: Phaser.SoundManager;
|
|
stage: Phaser.Stage;
|
|
time: Phaser.Time;
|
|
tweens: Phaser.TweenManager;
|
|
world: Phaser.World;
|
|
|
|
create(): void;
|
|
loadRender(): void;
|
|
loadUpdate(): void;
|
|
paused(): void;
|
|
preload(): void;
|
|
render(): void;
|
|
resize(): void;
|
|
shutdown(): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class StateCycle {
|
|
|
|
preUpdate(): void;
|
|
update(): void;
|
|
render(): void;
|
|
postRender(): void;
|
|
destroy(): void;
|
|
|
|
}
|
|
|
|
class StateManager {
|
|
|
|
constructor(game: Phaser.Game, pendingState?: Phaser.State);
|
|
|
|
current: string;
|
|
game: Phaser.Game;
|
|
onCreateCallback: Function;
|
|
onInitCallback: Function;
|
|
onLoadRenderCallback: Function;
|
|
onLoadUpdateCallback: Function;
|
|
onPausedCallback: Function;
|
|
onPauseUpdateCallback: Function;
|
|
onPreloadCallback: Function;
|
|
onPreRenderCallback: Function;
|
|
onRenderCallback: Function;
|
|
onResumedCallback: Function;
|
|
onResizeCallback: Function;
|
|
onShutDownCallback: Function;
|
|
onUpdateCallback: Function;
|
|
states: any;
|
|
|
|
add(key: string, state: any, autoStart?: boolean): void;
|
|
checkState(key: string): boolean;
|
|
clearCurrentState(): void;
|
|
destroy(): void;
|
|
getCurrentState(): Phaser.State;
|
|
link(key: string): void;
|
|
loadComplete(): void;
|
|
pause(): void;
|
|
preRender(elapsedTime: number): void;
|
|
preUpdate(): void;
|
|
render(): void;
|
|
remove(key: string): void;
|
|
resume(): void;
|
|
restart(clearWorld?: boolean, clearCache?: boolean): void;
|
|
resize(width: number, height: number): void;
|
|
start(key: string, clearWorld?: boolean, clearCache?: boolean, ...args: any[]): void;
|
|
update(): void;
|
|
unlink(key: string): void;
|
|
|
|
}
|
|
|
|
class Text extends PIXI.Text {
|
|
|
|
constructor(game: Phaser.Game, x: number, y: number, text: string, style: any);
|
|
|
|
align: string;
|
|
angle: number;
|
|
cameraOffset: Phaser.Point;
|
|
colors: string[];
|
|
destroyPhase: boolean;
|
|
events: Phaser.Events;
|
|
exists: boolean;
|
|
fill: any;
|
|
fixedToCamera: boolean;
|
|
font: string;
|
|
fontSize: number;
|
|
fontWeight: string;
|
|
game: Phaser.Game;
|
|
input: Phaser.InputHandler;
|
|
inputEnabled: boolean;
|
|
lineSpacing: number;
|
|
name: string;
|
|
position: Phaser.Point;
|
|
shadowBlur: number;
|
|
shadowColor: string;
|
|
shadowOffsetX: number;
|
|
shadowOffsetY: number;
|
|
stroke: string;
|
|
strokeThickness: number;
|
|
scale: Phaser.Point;
|
|
text: string;
|
|
type: number;
|
|
world: Phaser.Point;
|
|
wordWrap: boolean;
|
|
wordWrapWidth: number;
|
|
z: number;
|
|
|
|
addColor(color: string, position: number): void;
|
|
clearColors(): void;
|
|
destroy(destroyChildren?: boolean): void;
|
|
postUpdate(): void;
|
|
preUpdate(): void;
|
|
setShadow(x?: number, y?: number, color?: any, blur?: number): void;
|
|
setStyle(style?: { font?: string; fill?: any; align?: string; stroke?: string; strokeThickness?: number; wordWrap?: boolean; wordWrapWidth?: number; shadowOffsetX?: number; shadowOffsetY?: number; shadowColor?: string; shadowBlur?: number; }): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class Tile {
|
|
|
|
constructor(layer: any, index: number, x: number, y: Number, width: number, height: number);//
|
|
|
|
alpha: number;
|
|
bottom: number;
|
|
callback: Function;
|
|
callbackContext: any;
|
|
centerX: number;
|
|
centerY: number;
|
|
canCollide: boolean;
|
|
collideDown: boolean;
|
|
collideLeft: boolean;
|
|
collideNone: boolean;
|
|
collideRight: boolean;
|
|
collisionCallback: Function;
|
|
collisionCallbackContext: any;
|
|
collides: boolean;
|
|
collideUp: boolean;
|
|
faceBottom: boolean;
|
|
faceLeft: boolean;
|
|
faceRight: boolean;
|
|
faceTop: boolean;
|
|
game: Phaser.Game;
|
|
height: number;
|
|
index: number;
|
|
layer: any;
|
|
left: number;
|
|
properties: any;
|
|
right: number;
|
|
scanned: boolean;
|
|
top: number;
|
|
width: number;
|
|
worldX: number;
|
|
worldY: number;
|
|
x: number;
|
|
y: number;
|
|
|
|
copy(tile: Phaser.Tile): Phaser.Tile;
|
|
containsPoint(x: number, y: number): boolean;
|
|
destroy(): void;
|
|
intersects(x: number, y: number, right: number, bottom: number): boolean;
|
|
isInterested(collides: boolean, faces: boolean): boolean;
|
|
resetCollision(): void;
|
|
setCollision(left: boolean, right: boolean, up: boolean, down: boolean): void;
|
|
setCollisionCallback(callback: Function, context: any): void;
|
|
|
|
}
|
|
|
|
class Tilemap {
|
|
|
|
constructor(game: Phaser.Game, key?: string, tileWidth?: number, tileHeight?: number, width?: number, height?: number);
|
|
|
|
static CSV: number;
|
|
static TILED_JSON: number;
|
|
static NORTH: number;
|
|
static EAST: number;
|
|
static SOUTH: number;
|
|
static WEST: number;
|
|
|
|
collision: any[];
|
|
collideIndexes: any[];
|
|
currentLayer: number;
|
|
debugMap: any[];
|
|
format: number;
|
|
game: Phaser.Game;
|
|
height: number;
|
|
heightInPixels: number;
|
|
images: any[];
|
|
key: string;
|
|
layer: Phaser.TilemapLayer[];
|
|
layers: any[];
|
|
objects: any[];
|
|
orientation: string;
|
|
properties: any;
|
|
tileHeight: number;
|
|
tiles: Phaser.Tile[];
|
|
tilesets: Phaser.Tileset[];
|
|
tileWidth: number;
|
|
version: number;
|
|
width: number;
|
|
widthInPixels: number;
|
|
|
|
addTilesetImage(tileset: string, key?: string, tileWidth?: number, tileHeight?: number, tileMargin?: number, tileSpacing?: number, gid?: number): Phaser.Tileset;
|
|
calculateFaces(layer: number): void;
|
|
copy(x: number, y: number, width: number, height: number, layer?: any): Phaser.Tile[];
|
|
create(name: string, width: number, height: number, tileWidth: number, tileHeight: number, group?: Phaser.Group): Phaser.TilemapLayer;
|
|
createBlankLayer(name: string, width: number, height: number, tileWidth: number, tileHeight: number, group?: Phaser.Group): Phaser.TilemapLayer;
|
|
createFromObjects(name: string, gid: number, key: string, frame?: any, exists?: boolean, autoCull?: boolean, group?: Phaser.Group, CustomClass?: any, adjustY?: boolean): void;
|
|
createFromTiles(tiles: any, replacements: any, key: string, layer?: any, group?: Phaser.Group, properties?: any): number;
|
|
createLayer(layer: any, width?: number, height?: number, group?: Phaser.Group): Phaser.TilemapLayer;
|
|
destroy(): void;
|
|
dump(): void;
|
|
fill(index: number, x: number, y: number, width: number, height: number, layer?: any): void;
|
|
forEach(callback: Function, context: any, x: number, y: Number, width: number, height: number, layer?: any): void;
|
|
getImageIndex(name: string): number;
|
|
getIndex(location: any[], name: string): number;
|
|
getLayer(layer: any): number;
|
|
getLayerIndex(name: string): number;
|
|
getObjectIndex(name: string): number;
|
|
getTile(x: number, y: number, layer?: any, nonNull?: boolean): Phaser.Tile;
|
|
getTileAbove(layer: number, x: number, y: number): Phaser.Tile;
|
|
getTileBelow(layer: number, x: number, y: number): Phaser.Tile;
|
|
getTileLeft(layer: number, x: number, y: number): Phaser.Tile;
|
|
getTileRight(layer: number, x: number, y: number): Phaser.Tile;
|
|
getTilesetIndex(name: string): number;
|
|
getTileWorldXY(x: number, y: number, tileWidth?: number, tileHeight?: number, layer?: any): Phaser.Tile;
|
|
hasTile(x: number, y: number, layer: Phaser.TilemapLayer): boolean;
|
|
paste(x: number, y: number, tileblock: Phaser.Tile[], layer?: any): void;
|
|
putTile(tile: any, x: number, y: number, layer?: any): Phaser.Tile;
|
|
putTileWorldXY(tile: any, x: number, y: number, tileWidth: number, tileHeight: number, layer?: any): void;
|
|
random(x: number, y: number, width: number, height: number, layer?: any): void;
|
|
removeAllLayers(): void;
|
|
removeTile(x: number, y: number, layer?: any): Phaser.Tile;
|
|
removeTileWorldXY(x: number, y: number, tileWidth: number, tileHeight: number, layer?: any): Phaser.Tile;
|
|
replace(source: number, dest: number, x: number, y: number, width: number, height: number, layer?: any): void;
|
|
searchTileIndex(index: number, skip?: number, reverse?: boolean, layer?: any): Phaser.Tile;
|
|
setCollision(indexes: any, collides?: boolean, layer?: any, recalculate?: boolean): void;
|
|
setCollisionBetween(start: number, stop: number, collides?: boolean, layer?: any, recalculate?: boolean): void;
|
|
setCollisionByExclusion(indexes: any[], collides?: boolean, layer?: any, recalculate?: boolean): void;
|
|
setCollisionByIndex(index: number, collides?: boolean, layer?: number, recalculate?: boolean): void;
|
|
setLayer(layer: any): void;
|
|
setPreventRecalculate(value: boolean): void;
|
|
setTileIndexCallback(indexes: any, callback: Function, callbackContext: any, layer?: any): void;
|
|
setTileLocationCallback(x: number, y: number, width: number, height: number, callback: Function, callbackContext: any, layer?: any): void;
|
|
setTileSize(tileWidth: number, tileHeight: number): void;
|
|
shuffle(x: number, y: number, width: number, height: number, layer: any): void;
|
|
swap(tileA: number, tileB: number, x: number, y: number, width: number, height: number, layer?: any): void;
|
|
|
|
}
|
|
|
|
class TilemapLayer extends Phaser.Image {
|
|
|
|
constructor(game: Phaser.Game, tilemap: Phaser.Tilemap, index: number, width?: number, height?: number);
|
|
|
|
baseTexture: PIXI.BaseTexture;
|
|
cameraOffset: Phaser.Point;
|
|
canvas: HTMLCanvasElement;
|
|
collisionHeight: number;
|
|
collisionWidth: number;
|
|
context: CanvasRenderingContext2D;
|
|
debug: boolean;
|
|
debugAlpha: number;
|
|
debugCallbackColor: string;
|
|
debugColor: string;
|
|
debugSettings: { missingImageFill: string; debuggedTileOverfill: string; forceFullRedraw: boolean; debugAlpha: number; facingEdgeStroke: string; collidingTileOverfill: string; };
|
|
dirty: boolean;
|
|
fixedToCamera: boolean;
|
|
game: Phaser.Game;
|
|
index: number;
|
|
layer: Phaser.TilemapLayer;
|
|
map: Phaser.Tilemap;
|
|
name: string;
|
|
rayStepRate: number;
|
|
renderSettings: { enableScrollDelta: boolean; overdrawRatio: number; };
|
|
scrollFactorX: number;
|
|
scrollFactorY: number;
|
|
scrollX: number;
|
|
scrollY: number;
|
|
texture: PIXI.Texture;
|
|
textureFrame: Phaser.Frame;
|
|
tileColor: string;
|
|
type: number;
|
|
wrap: boolean;
|
|
|
|
getRayCastTiles(line: Phaser.Line, stepRate?: number, collides?: boolean, interestingFace?: boolean): Phaser.Tile[];
|
|
getTiles(x: number, y: number, width: number, height: number, collides?: boolean, interestingFace?: boolean): Phaser.Tile[];
|
|
getTileX(x: number): number;
|
|
getTileXY(x: number, y: number, point: Phaser.Point): Phaser.Point;
|
|
getTileY(y: number): number;
|
|
postUpdate(): void;
|
|
render(): void;
|
|
resizeWorld(): void;
|
|
resetTilesetCache(): void;
|
|
updateMax(): void;
|
|
|
|
}
|
|
|
|
class TilemapParser {
|
|
|
|
static getEmptyData(tileWidth?: number, tileHeight?: number, width?: number, height?: number): any;
|
|
static parse(game: Phaser.Game, key: string, tileWidth?: number, tileHeight?: number, width?: number, height?: number): any;
|
|
static parseCSV(key: string, data: string, tileWidth?: number, tileHeight?: number): any;
|
|
static parseJSON(json: any): any;
|
|
|
|
}
|
|
|
|
class Tileset {
|
|
|
|
constructor(name: string, firstgid: number, width?: number, height?: number, margin?: number, spacing?: number, properties?: any);
|
|
|
|
columns: number;
|
|
firstgid: number;
|
|
image: any;
|
|
name: string;
|
|
properties: any;
|
|
rows: number;
|
|
tileHeight: number;
|
|
tileMargin: number;
|
|
tileSpacing: number;
|
|
tileWidth: number;
|
|
total: number;
|
|
|
|
containsTileIndex(tileIndex: number): boolean;
|
|
draw(context: CanvasRenderingContext2D, x: number, y: number, index: number): void;
|
|
setImage(image: any): void;
|
|
setSpacing(margin?: number, spacing?: number): void;
|
|
|
|
}
|
|
|
|
class TileSprite extends PIXI.TilingSprite {
|
|
|
|
constructor(game: Phaser.Game, x: number, y: number, width: number, height: number, key?: any, frame?: any);
|
|
|
|
alive: boolean;
|
|
angle: number;
|
|
animations: Phaser.AnimationManager;
|
|
autoCull: boolean;
|
|
body: any;
|
|
cameraOffset: Phaser.Point;
|
|
checkWorldBounds: boolean;
|
|
destroyPhase: boolean;
|
|
events: Phaser.Events;
|
|
exists: boolean;
|
|
fixedToCamera: boolean;
|
|
frame: number;
|
|
frameName: string;
|
|
game: Phaser.Game;
|
|
input: Phaser.InputHandler;
|
|
inputEnabled: boolean;
|
|
key: any;
|
|
name: string;
|
|
position: Phaser.Point;
|
|
type: number;
|
|
world: Phaser.Point;
|
|
z: number;
|
|
|
|
autoScroll(x: number, y: number): void;
|
|
destroy(destroyChildren: boolean): void;
|
|
loadTexture(key: any, frame: any): void;
|
|
play(name: string, frameRate?: number, loop?: boolean, killOnComplete?: boolean): Phaser.Animation;
|
|
postUpdate(): void;
|
|
preUpdate(): void;
|
|
reset(x: number, y: number): Phaser.TileSprite;
|
|
setFrame(frame: Phaser.Frame): void;
|
|
stopScroll(): void;
|
|
update(): void;
|
|
|
|
}
|
|
|
|
class Time {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
advancedTiming: boolean;
|
|
desiredFps: number;
|
|
elapsed: number;
|
|
events: Phaser.Timer;
|
|
elapsedMS: number;
|
|
fps: number;
|
|
fpsMax: number;
|
|
fpsMin: number;
|
|
frames: number;
|
|
game: Phaser.Game;
|
|
lastTime: number;
|
|
msMax: number;
|
|
msMin: number;
|
|
now: number;
|
|
pausedTime: number;
|
|
pauseDuration: number;
|
|
physicsElapsed: number;
|
|
physicsElapsedMS: number;
|
|
prevTime: number;
|
|
slowMotion: number;
|
|
suggestedFps: number;
|
|
time: number;
|
|
timeExpected: number;
|
|
timeToCall: number;
|
|
|
|
add(timer: Phaser.Timer): Phaser.Timer;
|
|
boot(): void;
|
|
create(autoDestroy?: boolean): Phaser.Timer;
|
|
elapsedSecondsSince(since: number): number;
|
|
elapsedSince(since: number): number;
|
|
removeAll(): void;
|
|
reset(): void;
|
|
totalElapsedSeconds(): number;
|
|
update(time: number): void;
|
|
|
|
}
|
|
|
|
class Timer {
|
|
|
|
constructor(game: Phaser.Game, autoDestroy?: boolean);
|
|
|
|
static HALF: number;
|
|
static MINUTE: number;
|
|
static QUARTER: number;
|
|
static SECOND: number;
|
|
|
|
autoDestroy: boolean;
|
|
duration: number;
|
|
events: Phaser.TimerEvent[];
|
|
expired: boolean;
|
|
game: Phaser.Game;
|
|
length: number;
|
|
ms: number;
|
|
next: number;
|
|
nextTick: number;
|
|
onComplete: Phaser.Signal;
|
|
running: boolean;
|
|
paused: boolean;
|
|
seconds: number;
|
|
|
|
add(delay: number, callback: Function, callbackContext: any, ...args: any[]): Phaser.TimerEvent;
|
|
clearPendingEvents(): void;
|
|
destroy(): void;
|
|
loop(delay: number, callback: Function, callbackContext: any, ...args: any[]): Phaser.TimerEvent;
|
|
order(): void;
|
|
pause(): void;
|
|
remove(event: Phaser.TimerEvent): boolean;
|
|
removeAll(): void;
|
|
repeat(delay: number, repeatCount: number, callback: Function, callbackContext: any, ...args: any[]): Phaser.TimerEvent;
|
|
resume(): void;
|
|
sortHandler(a: any, b: any): number;
|
|
start(startDelay?: number): void;
|
|
stop(clearEvents?: boolean): void;
|
|
update(time: number): boolean;
|
|
|
|
}
|
|
|
|
class TimerEvent {
|
|
|
|
constructor(timer: Phaser.Timer, delay: number, tick: number, repeatCount: number, loop: boolean, callback: Function, callbackContext: any, ...args: any[]);
|
|
|
|
args: any[];
|
|
callback: Function;
|
|
callbackContext: any;
|
|
delay: number;
|
|
loop: boolean;
|
|
pendingDelete: boolean;
|
|
repeatCount: number;
|
|
tick: number;
|
|
timer: Phaser.Timer;
|
|
|
|
}
|
|
|
|
class Touch {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
callbackContext: any;
|
|
disabled: boolean;
|
|
enabled: boolean;
|
|
event: any;
|
|
game: Phaser.Game;
|
|
preventDefault: boolean;
|
|
touchCancelCallback: Function;
|
|
touchEndCallback: Function;
|
|
touchEnterCallback: Function;
|
|
touchLeaveCallback: Function;
|
|
touchMoveCallback: Function;
|
|
touchStartCallback: Function;
|
|
|
|
consumeTouchMove(): void;
|
|
onTouchCancel(event: any): void;
|
|
onTouchEnd(event: any): void;
|
|
onTouchEnter(event: any): void;
|
|
onTouchLeave(event: any): void;
|
|
onTouchMove(event: any): void;
|
|
onTouchStart(event: any): void;
|
|
start(): void;
|
|
stop(): void;
|
|
|
|
}
|
|
|
|
class Tween {
|
|
|
|
constructor(target: any, game: Phaser.Game, manager: Phaser.TweenManager);
|
|
|
|
chainedTween: Phaser.Tween;
|
|
current: number;
|
|
game: Phaser.Game;
|
|
isRunning: boolean;
|
|
isPaused: boolean;
|
|
manager: Phaser.TweenManager;
|
|
onChildComplete: Phaser.Signal;
|
|
onComplete: Phaser.Signal;
|
|
onLoop: Phaser.Signal;
|
|
onRepeat: Phaser.Signal;
|
|
onStart: Phaser.Signal;
|
|
pendingDelete: boolean;
|
|
properties: any;
|
|
repeatCounter: number;
|
|
repeatDelay: number;
|
|
reverse: boolean;
|
|
target: any;
|
|
timeline: Phaser.TweenData[];
|
|
timeScale: number;
|
|
totalDuration: number;
|
|
|
|
chain(...args: any[]): Phaser.Tween;
|
|
delay(duration: number, index?: number): Phaser.Tween;
|
|
easing(ease: Function, index?: number): Phaser.Tween;
|
|
easing(ease: string, index?: number): Phaser.Tween;
|
|
from(properties: any, duration?: number, ease?: Function, autoStart?: boolean, delay?: number, repeat?: number, yoyo?: boolean): Phaser.Tween;
|
|
from(properties: any, duration?: number, ease?: string, autoStart?: boolean, delay?: number, repeat?: number, yoyo?: boolean): Phaser.Tween;
|
|
generateData(frameRate?: number, data?: any): any[];
|
|
interpolation(interpolation: Function, index?: number): Phaser.Tween;
|
|
loop(value?: boolean): Phaser.Tween;
|
|
onUpdateCallback(callback: Function, callbackContext: any): Phaser.Tween;
|
|
pause(): void;
|
|
repeat(total: number, index?: number): Phaser.Tween;
|
|
repeatAll(total?: number): Phaser.Tween;
|
|
resume(): void;
|
|
start(index?: number): Phaser.Tween;
|
|
stop(complete?: boolean): Phaser.Tween;
|
|
to(properties: any, duration?: number, ease?: Function, autoStart?: boolean, delay?: number, repeat?: number, yoyo?: boolean): Phaser.Tween;
|
|
to(properties: any, duration?: number, ease?: string, autoStart?: boolean, delay?: number, repeat?: number, yoyo?: boolean): Phaser.Tween;
|
|
update(time: number): boolean;
|
|
yoyo(enable: boolean, index?: number): Phaser.Tween;
|
|
|
|
}
|
|
|
|
class TweenData {
|
|
|
|
constructor(parent: Phaser.Tween);
|
|
|
|
static COMPLETE: number;
|
|
static LOOPED: number;
|
|
static PENDING: number;
|
|
static RUNNING: number;
|
|
|
|
delay: number;
|
|
dt: number;
|
|
duration: number;
|
|
easingFunction: Function;
|
|
game: Phaser.Game;
|
|
inReverse: boolean;
|
|
interpolationFunction: Function;
|
|
isRunning: boolean;
|
|
isFrom: boolean;
|
|
parent: Phaser.Tween;
|
|
percent: number;
|
|
repeatCounter: number;
|
|
startTime: number;
|
|
value: number;
|
|
yoyo: boolean;
|
|
|
|
from(properties: any, duration?: number, ease?: Function, delay?: number, repeat?: number, yoyo?: boolean): Phaser.TweenData;
|
|
generateData(frameRate?: number): any[];
|
|
repeat(): number;
|
|
start(): Phaser.TweenData;
|
|
to(properties: any, duration?: number, ease?: Function, delay?: number, repeat?: number, yoyo?: boolean): Phaser.TweenData;
|
|
update(): number;
|
|
|
|
}
|
|
|
|
class TweenManager {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
game: Phaser.Game;
|
|
|
|
add(tween: Phaser.Tween): Phaser.Tween;
|
|
create(object: any): Phaser.Tween;
|
|
getAll(): Phaser.Tween[];
|
|
isTweening(object: any): boolean;
|
|
remove(tween: Phaser.Tween): Phaser.Tween;
|
|
removeAll(): void;
|
|
removeFrom(obj: any, children?: boolean): void;
|
|
resumeAll(): void;
|
|
update(): boolean;
|
|
pauseAll(): void;
|
|
|
|
}
|
|
|
|
class Utils {
|
|
|
|
static extend(deep: boolean, target: any): any;
|
|
static getProperty(obj: any, prop: string): any;
|
|
static isPlainObject(object: any): boolean;
|
|
static mixin(from: any, to: any): any;
|
|
static pad(str: string, len: number, pad: number, dir?: number): string;
|
|
static parseDimension(size: any, dimension: number): number;
|
|
static rotateArray<T>(array: T[], direction: any): T;
|
|
static setProperty(obj: any, prop: string, value: any): any;
|
|
static shuffle<T>(array: T[]): T[];
|
|
static transposeArray<T>(array: T[]): T[];
|
|
|
|
}
|
|
|
|
module Utils {
|
|
|
|
class Debug {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
bmd: Phaser.BitmapData;
|
|
canvas: HTMLCanvasElement;
|
|
columnWidth: number;
|
|
context: CanvasRenderingContext2D;
|
|
currentAlpha: number;
|
|
currentX: number;
|
|
currentY: number;
|
|
dirty: boolean;
|
|
font: string;
|
|
game: Phaser.Game;
|
|
lineHeight: number;
|
|
renderShadow: boolean;
|
|
sprite: Phaser.Image;
|
|
|
|
AStar(astar: Phaser.Plugin.AStar, x: number, y: number, showVisited: boolean): void;
|
|
boot(): void;
|
|
body(sprite: Phaser.Sprite, color?: string, filled?: boolean): void;
|
|
bodyInfo(sprite: Phaser.Sprite, x: number, y: Number, color?: string): void;
|
|
box2dBody(body: Phaser.Sprite, color?: string): void;
|
|
box2dWorld(): void;
|
|
cameraInfo(camera: Phaser.Camera, x: number, y: number, color?: string): void;
|
|
geom(object: any, color?: string, fiiled?: boolean, forceType?: number): void;
|
|
inputInfo(x: number, y: number, color?: string): void;
|
|
lineInfo(line: Phaser.Line, x: number, y: number, color?: string): void;
|
|
key(key: Phaser.Key, x?: number, y?: number, color?: string): void;
|
|
line(): void;
|
|
preUpdate(): void;
|
|
pixel(x: number, y: number, color?: string, size?: number): void;
|
|
pointer(pointer: Phaser.Pointer, hideIfUp?: boolean, downColor?: string, upColor?: string, color?: string): void;
|
|
quadTree(quadtree: Phaser.QuadTree, color?: string): void;
|
|
rectangle(object: Phaser.Rectangle, color?: string, filled?: boolean): void;
|
|
reset(): void;
|
|
ropeSegments(rope: Phaser.Rope, color?: number, filled?: boolean): void;
|
|
soundInfo(sound: Phaser.Sound, x: number, y: number, color?: string): void;
|
|
spriteBounds(sprite: any, color?: string, filled?: boolean): void;
|
|
spriteCoords(sprite: any, x: number, y: number, color?: string): void;
|
|
spriteInfo(sprite: Phaser.Sprite, x: number, y: number, color?: string): void;
|
|
spriteInputInfo(sprite: Phaser.Sprite, x: number, y: number, color?: string): void;
|
|
start(x?: number, y?: number, color?: string, columnWidth?: number): void;
|
|
stop(): void;
|
|
text(text: string, x: number, y: number, color?: string, font?: string): void;
|
|
timer(timer: Phaser.Timer, x: number, y: number, color?: string): void;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
class World extends Phaser.Group {
|
|
|
|
constructor(game: Phaser.Game);
|
|
|
|
bounds: Phaser.Rectangle;
|
|
camera: Phaser.Camera;
|
|
centerX: number;
|
|
centerY: number;
|
|
game: Phaser.Game;
|
|
height: number;
|
|
randomX: number;
|
|
randomY: number;
|
|
width: number;
|
|
|
|
boot(): void;
|
|
getObjectsUnderPointer(pointer: Phaser.Pointer, group: Phaser.Group, callback?: Function, callbackContext?: any): Phaser.Sprite;
|
|
resize(width: number, height: number): void;
|
|
setBounds(x: number, y: number, width: number, height: number): void;
|
|
shutdown(): void;
|
|
wrap(sprite: any, padding?: number, useBounds?: boolean, horizontal?: boolean, vertical?: boolean): void;
|
|
|
|
}
|
|
}
|
|
|
|
// Type definitions for p2.js v0.6.0
|
|
// Project: https://github.com/schteppe/p2.js/
|
|
|
|
declare module p2 {
|
|
|
|
export class AABB {
|
|
|
|
constructor(options?: {
|
|
upperBound?: number[];
|
|
lowerBound?: number[];
|
|
});
|
|
|
|
setFromPoints(points: number[][], position: number[], angle: number, skinSize: number): void;
|
|
copy(aabb: AABB): void;
|
|
extend(aabb: AABB): void;
|
|
overlaps(aabb: AABB): boolean;
|
|
|
|
}
|
|
|
|
export class Broadphase {
|
|
|
|
static AABB: number;
|
|
static BOUNDING_CIRCLE: number;
|
|
|
|
static NAIVE: number;
|
|
static SAP: number;
|
|
|
|
static boundingRadiusCheck(bodyA: Body, bodyB: Body): boolean;
|
|
static aabbCheck(bodyA: Body, bodyB: Body): boolean;
|
|
static canCollide(bodyA: Body, bodyB: Body): boolean;
|
|
|
|
constructor(type: number);
|
|
|
|
type: number;
|
|
result: Body[];
|
|
world: World;
|
|
boundingVolumeType: number;
|
|
|
|
setWorld(world: World): void;
|
|
getCollisionPairs(world: World): Body[];
|
|
boundingVolumeCheck(bodyA: Body, bodyB: Body): boolean;
|
|
|
|
}
|
|
|
|
export class GridBroadphase extends Broadphase {
|
|
|
|
constructor(options?: {
|
|
xmin?: number;
|
|
xmax?: number;
|
|
ymin?: number;
|
|
ymax?: number;
|
|
nx?: number;
|
|
ny?: number;
|
|
});
|
|
|
|
xmin: number;
|
|
xmax: number;
|
|
ymin: number;
|
|
ymax: number;
|
|
nx: number;
|
|
ny: number;
|
|
binsizeX: number;
|
|
binsizeY: number;
|
|
|
|
}
|
|
|
|
export class NativeBroadphase extends Broadphase {
|
|
|
|
}
|
|
|
|
export class Narrowphase {
|
|
|
|
contactEquations: ContactEquation[];
|
|
frictionEquations: FrictionEquation[];
|
|
enableFriction: boolean;
|
|
slipForce: number;
|
|
frictionCoefficient: number;
|
|
surfaceVelocity: number;
|
|
reuseObjects: boolean;
|
|
resuableContactEquations: any[];
|
|
reusableFrictionEquations: any[];
|
|
restitution: number;
|
|
stiffness: number;
|
|
relaxation: number;
|
|
frictionStiffness: number;
|
|
frictionRelaxation: number;
|
|
enableFrictionReduction: boolean;
|
|
contactSkinSize: number;
|
|
|
|
collidedLastStep(bodyA: Body, bodyB: Body): boolean;
|
|
reset(): void;
|
|
createContactEquation(bodyA: Body, bodyB: Body, shapeA: Shape, shapeB: Shape): ContactEquation;
|
|
createFrictionFromContact(c: ContactEquation): FrictionEquation;
|
|
|
|
}
|
|
|
|
export class SAPBroadphase extends Broadphase {
|
|
|
|
axisList: Body[];
|
|
axisIndex: number;
|
|
|
|
}
|
|
|
|
export class Constraint {
|
|
|
|
static DISTANCE: number;
|
|
static GEAR: number;
|
|
static LOCK: number;
|
|
static PRISMATIC: number;
|
|
static REVOLUTE: number;
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
});
|
|
|
|
type: number;
|
|
equeations: Equation[];
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
collideConnected: boolean;
|
|
|
|
update(): void;
|
|
setStiffness(stiffness: number): void;
|
|
setRelaxation(relaxation: number): void;
|
|
|
|
}
|
|
|
|
export class DistanceConstraint extends Constraint {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
distance?: number;
|
|
localAnchorA?: number[];
|
|
localAnchorB?: number[];
|
|
maxForce?: number;
|
|
});
|
|
|
|
localAnchorA: number[];
|
|
localAnchorB: number[];
|
|
distance: number;
|
|
maxForce: number;
|
|
upperLimitEnabled: boolean;
|
|
upperLimit: number;
|
|
lowerLimitEnabled: boolean;
|
|
lowerLimit: number;
|
|
position: number;
|
|
|
|
setMaxForce(f: number): void;
|
|
getMaxForce(): number;
|
|
|
|
}
|
|
|
|
export class GearConstraint extends Constraint {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
angle?: number;
|
|
ratio?: number;
|
|
maxTorque?: number;
|
|
});
|
|
|
|
ratio: number;
|
|
angle: number;
|
|
|
|
setMaxTorque(torque: number): void;
|
|
getMaxTorque(): number;
|
|
|
|
}
|
|
|
|
export class LockConstraint extends Constraint {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
localOffsetB?: number[];
|
|
localAngleB?: number;
|
|
maxForce?: number;
|
|
});
|
|
|
|
setMaxForce(force: number): void;
|
|
getMaxForce(): number;
|
|
|
|
}
|
|
|
|
export class PrismaticConstraint extends Constraint {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
maxForce?: number;
|
|
localAnchorA?: number[];
|
|
localAnchorB?: number[];
|
|
localAxisA?: number[];
|
|
disableRotationalLock?: boolean;
|
|
upperLimit?: number;
|
|
lowerLimit?: number;
|
|
});
|
|
|
|
localAnchorA: number[];
|
|
localAnchorB: number[];
|
|
localAxisA: number[];
|
|
position: number;
|
|
velocity: number;
|
|
lowerLimitEnabled: boolean;
|
|
upperLimitEnabled: boolean;
|
|
lowerLimit: number;
|
|
upperLimit: number;
|
|
upperLimitEquation: ContactEquation;
|
|
lowerLimitEquation: ContactEquation;
|
|
motorEquation: Equation;
|
|
motorEnabled: boolean;
|
|
motorSpeed: number;
|
|
|
|
enableMotor(): void;
|
|
disableMotor(): void;
|
|
setLimits(lower: number, upper: number): void;
|
|
|
|
}
|
|
|
|
export class RevoluteConstraint extends Constraint {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, type: number, options?: {
|
|
collideConnected?: boolean;
|
|
wakeUpBodies?: boolean;
|
|
worldPivot?: number[];
|
|
localPivotA?: number[];
|
|
localPivotB?: number[];
|
|
maxForce?: number;
|
|
});
|
|
|
|
pivotA: number[];
|
|
pivotB: number[];
|
|
motorEquation: RotationalVelocityEquation;
|
|
motorEnabled: boolean;
|
|
angle: number;
|
|
lowerLimitEnabled: boolean;
|
|
upperLimitEnabled: boolean;
|
|
lowerLimit: number;
|
|
upperLimit: number;
|
|
upperLimitEquation: ContactEquation;
|
|
lowerLimitEquation: ContactEquation;
|
|
|
|
enableMotor(): void;
|
|
disableMotor(): void;
|
|
motorIsEnabled(): boolean;
|
|
setLimits(lower: number, upper: number): void;
|
|
setMotorSpeed(speed: number): void;
|
|
getMotorSpeed(): number;
|
|
|
|
}
|
|
|
|
export class AngleLockEquation extends Equation {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, options?: {
|
|
angle?: number;
|
|
ratio?: number;
|
|
});
|
|
|
|
computeGq(): number;
|
|
setRatio(ratio: number): number;
|
|
setMaxTorque(torque: number): number;
|
|
|
|
}
|
|
|
|
export class ContactEquation extends Equation {
|
|
|
|
constructor(bodyA: Body, bodyB: Body);
|
|
|
|
contactPointA: number[];
|
|
penetrationVec: number[];
|
|
contactPointB: number[];
|
|
normalA: number[];
|
|
restitution: number;
|
|
firstImpact: boolean;
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
|
|
computeB(a: number, b: number, h: number): number;
|
|
|
|
}
|
|
|
|
export class Equation {
|
|
|
|
static DEFAULT_STIFFNESS: number;
|
|
static DEFAULT_RELAXATION: number;
|
|
|
|
constructor(bodyA: Body, bodyB: Body, minForce?: number, maxForce?: number);
|
|
|
|
minForce: number;
|
|
maxForce: number;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
stiffness: number;
|
|
relaxation: number;
|
|
G: number[];
|
|
offset: number;
|
|
a: number;
|
|
b: number;
|
|
epsilon: number;
|
|
timeStep: number;
|
|
needsUpdate: boolean;
|
|
multiplier: number;
|
|
relativeVelocity: number;
|
|
enabled: boolean;
|
|
|
|
gmult(G: number[], vi: number[], wi: number[], vj: number[], wj: number[]): number;
|
|
computeB(a: number, b: number, h: number): number;
|
|
computeGq(): number;
|
|
computeGW(): number;
|
|
computeGWlambda(): number;
|
|
computeGiMf(): number;
|
|
computeGiMGt(): number;
|
|
addToWlambda(deltalambda: number): number;
|
|
computeInvC(eps: number): number;
|
|
|
|
}
|
|
|
|
export class FrictionEquation extends Equation {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, slipForce: number);
|
|
|
|
contactPointA: number[];
|
|
contactPointB: number[];
|
|
t: number[];
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
frictionCoefficient: number;
|
|
|
|
setSlipForce(slipForce: number): number;
|
|
getSlipForce(): number;
|
|
computeB(a: number, b: number, h: number): number;
|
|
|
|
}
|
|
|
|
export class RotationalLockEquation extends Equation {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, options?: {
|
|
angle?: number;
|
|
});
|
|
|
|
angle: number;
|
|
|
|
computeGq(): number;
|
|
|
|
}
|
|
|
|
export class RotationalVelocityEquation extends Equation {
|
|
|
|
constructor(bodyA: Body, bodyB: Body);
|
|
|
|
computeB(a: number, b: number, h: number): number;
|
|
|
|
}
|
|
|
|
export class EventEmitter {
|
|
|
|
on(type: string, listener: Function, context: any): EventEmitter;
|
|
has(type: string, listener: Function): boolean;
|
|
off(type: string, listener: Function): EventEmitter;
|
|
emit(event: any): EventEmitter;
|
|
|
|
}
|
|
|
|
export class ContactMaterialOptions {
|
|
|
|
friction: number;
|
|
restitution: number;
|
|
stiffness: number;
|
|
relaxation: number;
|
|
frictionStiffness: number;
|
|
frictionRelaxation: number;
|
|
surfaceVelocity: number;
|
|
|
|
}
|
|
|
|
export class ContactMaterial {
|
|
|
|
static idCounter: number;
|
|
|
|
constructor(materialA: Material, materialB: Material, options?: ContactMaterialOptions);
|
|
|
|
id: number;
|
|
materialA: Material;
|
|
materialB: Material;
|
|
friction: number;
|
|
restitution: number;
|
|
stiffness: number;
|
|
relaxation: number;
|
|
frictionStuffness: number;
|
|
frictionRelaxation: number;
|
|
surfaceVelocity: number;
|
|
contactSkinSize: number;
|
|
|
|
}
|
|
|
|
export class Material {
|
|
|
|
static idCounter: number;
|
|
|
|
constructor(id: number);
|
|
|
|
id: number;
|
|
|
|
}
|
|
|
|
export class vec2 {
|
|
|
|
static crossLength(a: number[], b: number[]): number;
|
|
static crossVZ(out: number[], vec: number[], zcomp: number): number;
|
|
static crossZV(out: number[], zcomp: number, vec: number[]): number;
|
|
static rotate(out: number[], a: number[], angle: number): void;
|
|
static rotate90cw(out: number[], a: number[]): number;
|
|
static centroid(out: number[], a: number[], b: number[], c: number[]): number[];
|
|
static create(): number[];
|
|
static clone(a: number[]): number[];
|
|
static fromValues(x: number, y: number): number[];
|
|
static copy(out: number[], a: number[]): number[];
|
|
static set(out: number[], x: number, y: number): number[];
|
|
static toLocalFrame(out: number[], worldPoint: number[], framePosition: number[], frameAngle: number): void;
|
|
static toGlobalFrame(out: number[], localPoint: number[], framePosition: number[], frameAngle: number): void;
|
|
static add(out: number[], a: number[], b: number[]): number[];
|
|
static subtract(out: number[], a: number[], b: number[]): number[];
|
|
static sub(out: number[], a: number[], b: number[]): number[];
|
|
static multiply(out: number[], a: number[], b: number[]): number[];
|
|
static mul(out: number[], a: number[], b: number[]): number[];
|
|
static divide(out: number[], a: number[], b: number[]): number[];
|
|
static div(out: number[], a: number[], b: number[]): number[];
|
|
static scale(out: number[], a: number[], b: number): number[];
|
|
static distance(a: number[], b: number[]): number;
|
|
static dist(a: number[], b: number[]): number;
|
|
static squaredDistance(a: number[], b: number[]): number;
|
|
static sqrDist(a: number[], b: number[]): number;
|
|
static length(a: number[]): number;
|
|
static len(a: number[]): number;
|
|
static squaredLength(a: number[]): number;
|
|
static sqrLen(a: number[]): number;
|
|
static negate(out: number[], a: number[]): number[];
|
|
static normalize(out: number[], a: number[]): number[];
|
|
static dot(a: number[], b: number[]): number;
|
|
static str(a: number[]): string;
|
|
|
|
}
|
|
|
|
export class BodyOptions {
|
|
|
|
mass: number;
|
|
position: number[];
|
|
velocity: number[];
|
|
angle: number;
|
|
angularVelocity: number;
|
|
force: number[];
|
|
angularForce: number;
|
|
fixedRotation: number;
|
|
|
|
}
|
|
|
|
export class Body extends EventEmitter {
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|
|
|
sleepyEvent: {
|
|
type: string;
|
|
};
|
|
|
|
sleepEvent: {
|
|
type: string;
|
|
};
|
|
|
|
wakeUpEvent: {
|
|
type: string;
|
|
};
|
|
|
|
static DYNAMIC: number;
|
|
static STATIC: number;
|
|
static KINEMATIC: number;
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|
static AWAKE: number;
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|
static SLEEPY: number;
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|
static SLEEPING: number;
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|
|
|
constructor(options?: BodyOptions);
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|
|
|
id: number;
|
|
world: World;
|
|
shapes: Shape[];
|
|
shapeOffsets: number[][];
|
|
shapeAngles: number[];
|
|
mass: number;
|
|
invMass: number;
|
|
inertia: number;
|
|
invInertia: number;
|
|
invMassSolve: number;
|
|
invInertiaSolve: number;
|
|
fixedRotation: number;
|
|
position: number[];
|
|
interpolatedPosition: number[];
|
|
interpolatedAngle: number;
|
|
previousPosition: number[];
|
|
previousAngle: number;
|
|
velocity: number[];
|
|
vlambda: number[];
|
|
wlambda: number[];
|
|
angle: number;
|
|
angularVelocity: number;
|
|
force: number[];
|
|
angularForce: number;
|
|
damping: number;
|
|
angularDamping: number;
|
|
type: number;
|
|
boundingRadius: number;
|
|
aabb: AABB;
|
|
aabbNeedsUpdate: boolean;
|
|
allowSleep: boolean;
|
|
wantsToSleep: boolean;
|
|
sleepState: number;
|
|
sleepSpeedLimit: number;
|
|
sleepTimeLimit: number;
|
|
gravityScale: number;
|
|
|
|
updateSolveMassProperties(): void;
|
|
setDensity(density: number): void;
|
|
getArea(): number;
|
|
getAABB(): AABB;
|
|
updateAABB(): void;
|
|
updateBoundingRadius(): void;
|
|
addShape(shape: Shape, offset?: number[], angle?: number): void;
|
|
removeShape(shape: Shape): boolean;
|
|
updateMassProperties(): void;
|
|
applyForce(force: number[], worldPoint: number[]): void;
|
|
toLocalFrame(out: number[], worldPoint: number[]): void;
|
|
toWorldFrame(out: number[], localPoint: number[]): void;
|
|
fromPolygon(path: number[][], options?: {
|
|
optimalDecomp?: boolean;
|
|
skipSimpleCheck?: boolean;
|
|
removeCollinearPoints?: any; //boolean | number
|
|
}): boolean;
|
|
adjustCenterOfMass(): void;
|
|
setZeroForce(): void;
|
|
resetConstraintVelocity(): void;
|
|
applyDamping(dy: number): void;
|
|
wakeUp(): void;
|
|
sleep(): void;
|
|
sleepTick(time: number, dontSleep: boolean, dt: number): void;
|
|
getVelocityFromPosition(story: number[], dt: number): number[];
|
|
getAngularVelocityFromPosition(timeStep: number): number;
|
|
overlaps(body: Body): boolean;
|
|
|
|
}
|
|
|
|
export class Spring {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, options?: {
|
|
|
|
stiffness?: number;
|
|
damping?: number;
|
|
localAnchorA?: number[];
|
|
localAnchorB?: number[];
|
|
worldAnchorA?: number[];
|
|
worldAnchorB?: number[];
|
|
|
|
});
|
|
|
|
stiffness: number;
|
|
damping: number;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
|
|
applyForce(): void;
|
|
|
|
}
|
|
|
|
export class LinearSpring extends Spring {
|
|
|
|
localAnchorA: number[];
|
|
localAnchorB: number[];
|
|
restLength: number;
|
|
|
|
setWorldAnchorA(worldAnchorA: number[]): void;
|
|
setWorldAnchorB(worldAnchorB: number[]): void;
|
|
getWorldAnchorA(result: number[]): number[];
|
|
getWorldAnchorB(result: number[]): number[];
|
|
applyForce(): void;
|
|
|
|
}
|
|
|
|
export class RotationalSpring extends Spring {
|
|
|
|
constructor(bodyA: Body, bodyB: Body, options?: {
|
|
restAngle?: number;
|
|
stiffness?: number;
|
|
damping?: number;
|
|
});
|
|
|
|
restAngle: number;
|
|
|
|
}
|
|
|
|
export class Capsule extends Shape {
|
|
|
|
constructor(length?: number, radius?: number);
|
|
|
|
length: number;
|
|
radius: number;
|
|
|
|
}
|
|
|
|
export class Circle extends Shape {
|
|
|
|
constructor(radius: number);
|
|
|
|
radius: number;
|
|
|
|
}
|
|
|
|
export class Convex extends Shape {
|
|
|
|
static triangleArea(a: number[], b: number[], c: number[]): number;
|
|
|
|
constructor(vertices: number[][], axes: number[]);
|
|
|
|
vertices: number[][];
|
|
axes: number[];
|
|
centerOfMass: number[];
|
|
triangles: number[];
|
|
boundingRadius: number;
|
|
|
|
projectOntoLocalAxis(localAxis: number[], result: number[]): void;
|
|
projectOntoWorldAxis(localAxis: number[], shapeOffset: number[], shapeAngle: number, result: number[]): void;
|
|
|
|
updateCenterOfMass(): void;
|
|
|
|
}
|
|
|
|
export class Heightfield extends Shape {
|
|
|
|
constructor(data: number[], options?: {
|
|
minValue?: number;
|
|
maxValue?: number;
|
|
elementWidth: number;
|
|
});
|
|
|
|
data: number[];
|
|
maxValue: number;
|
|
minValue: number;
|
|
elementWidth: number;
|
|
|
|
}
|
|
|
|
export class Shape {
|
|
|
|
static idCounter: number;
|
|
static CIRCLE: number;
|
|
static PARTICLE: number;
|
|
static PLANE: number;
|
|
static CONVEX: number;
|
|
static LINE: number;
|
|
static RECTANGLE: number;
|
|
static CAPSULE: number;
|
|
static HEIGHTFIELD: number;
|
|
|
|
constructor(type: number);
|
|
|
|
type: number;
|
|
id: number;
|
|
boundingRadius: number;
|
|
collisionGroup: number;
|
|
collisionMask: number;
|
|
material: Material;
|
|
area: number;
|
|
sensor: boolean;
|
|
|
|
computeMomentOfInertia(mass: number): number;
|
|
updateBoundingRadius(): number;
|
|
updateArea(): void;
|
|
computeAABB(out: AABB, position: number[], angle: number): void;
|
|
|
|
}
|
|
|
|
export class Line extends Shape {
|
|
|
|
constructor(length?: number);
|
|
|
|
length: number;
|
|
|
|
}
|
|
|
|
export class Particle extends Shape {
|
|
|
|
}
|
|
|
|
export class Plane extends Shape {
|
|
|
|
}
|
|
|
|
export class Rectangle extends Shape {
|
|
|
|
static sameDimensions(a: Rectangle, b: Rectangle): boolean;
|
|
|
|
constructor(width?: number, height?: number);
|
|
|
|
width: number;
|
|
height: number;
|
|
|
|
}
|
|
|
|
export class Solver extends EventEmitter {
|
|
|
|
static GS: number;
|
|
static ISLAND: number;
|
|
|
|
constructor(options?: {}, type?: number);
|
|
|
|
type: number;
|
|
equations: Equation[];
|
|
equationSortFunction: Equation; //Equation | boolean
|
|
|
|
solve(dy: number, world: World): void;
|
|
solveIsland(dy: number, island: Island): void;
|
|
sortEquations(): void;
|
|
addEquation(eq: Equation): void;
|
|
addEquations(eqs: Equation[]): void;
|
|
removeEquation(eq: Equation): void;
|
|
removeAllEquations(): void;
|
|
|
|
}
|
|
|
|
export class GSSolver extends Solver {
|
|
|
|
constructor(options?: {
|
|
iterations?: number;
|
|
tolerance?: number;
|
|
});
|
|
|
|
iterations: number;
|
|
tolerance: number;
|
|
useZeroRHS: boolean;
|
|
frictionIterations: number;
|
|
usedIterations: number;
|
|
|
|
solve(h: number, world: World): void;
|
|
|
|
}
|
|
|
|
export class OverlapKeeper {
|
|
|
|
constructor(bodyA: Body, shapeA: Shape, bodyB: Body, shapeB: Shape);
|
|
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
|
|
tick(): void;
|
|
setOverlapping(bodyA: Body, shapeA: Shape, bodyB: Body, shapeB: Body): void;
|
|
bodiesAreOverlapping(bodyA: Body, bodyB: Body): boolean;
|
|
set(bodyA: Body, shapeA: Shape, bodyB: Body, shapeB: Shape): void;
|
|
|
|
}
|
|
|
|
export class TupleDictionary {
|
|
|
|
data: number[];
|
|
keys: number[];
|
|
|
|
getKey(id1: number, id2: number): string;
|
|
getByKey(key: number): number;
|
|
get(i: number, j: number): number;
|
|
set(i: number, j: number, value: number): number;
|
|
reset(): void;
|
|
copy(dict: TupleDictionary): void;
|
|
|
|
}
|
|
|
|
export class Utils {
|
|
|
|
static appendArray<T>(a: Array<T>, b: Array<T>): Array<T>;
|
|
static chanceRoll(chance: number): boolean;
|
|
static defaults(options: any, defaults: any): any;
|
|
static extend(a: any, b: any): void;
|
|
static randomChoice(choice1: any, choice2: any): any;
|
|
static rotateArray(matrix: any[], direction: any): any[];
|
|
static splice<T>(array: Array<T>, index: number, howMany: number): void;
|
|
static shuffle<T>(array: T[]): T[];
|
|
static transposeArray<T>(array: T[]): T[];
|
|
|
|
}
|
|
|
|
export class Island {
|
|
|
|
equations: Equation[];
|
|
bodies: Body[];
|
|
|
|
reset(): void;
|
|
getBodies(result: any): Body[];
|
|
wantsToSleep(): boolean;
|
|
sleep(): boolean;
|
|
|
|
}
|
|
|
|
export class IslandManager extends Solver {
|
|
|
|
static getUnvisitedNode(nodes: Node[]): IslandNode; // IslandNode | boolean
|
|
|
|
equations: Equation[];
|
|
islands: Island[];
|
|
nodes: IslandNode[];
|
|
|
|
visit(node: IslandNode, bds: Body[], eqs: Equation[]): void;
|
|
bfs(root: IslandNode, bds: Body[], eqs: Equation[]): void;
|
|
split(world: World): Island[];
|
|
|
|
}
|
|
|
|
export class IslandNode {
|
|
|
|
constructor(body: Body);
|
|
|
|
body: Body;
|
|
neighbors: IslandNode[];
|
|
equations: Equation[];
|
|
visited: boolean;
|
|
|
|
reset(): void;
|
|
|
|
}
|
|
|
|
export class World extends EventEmitter {
|
|
|
|
postStepEvent: {
|
|
type: string;
|
|
};
|
|
|
|
addBodyEvent: {
|
|
type: string;
|
|
};
|
|
|
|
removeBodyEvent: {
|
|
type: string;
|
|
};
|
|
|
|
addSpringEvent: {
|
|
type: string;
|
|
};
|
|
|
|
impactEvent: {
|
|
type: string;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
contactEquation: ContactEquation;
|
|
};
|
|
|
|
postBroadphaseEvent: {
|
|
type: string;
|
|
pairs: Body[];
|
|
};
|
|
|
|
beginContactEvent: {
|
|
type: string;
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
contactEquations: ContactEquation[];
|
|
};
|
|
|
|
endContactEvent: {
|
|
type: string;
|
|
shapeA: Shape;
|
|
shapeB: Shape;
|
|
bodyA: Body;
|
|
bodyB: Body;
|
|
};
|
|
|
|
preSolveEvent: {
|
|
type: string;
|
|
contactEquations: ContactEquation[];
|
|
frictionEquations: FrictionEquation[];
|
|
};
|
|
|
|
static NO_SLEEPING: number;
|
|
static BODY_SLEEPING: number;
|
|
static ISLAND_SLEEPING: number;
|
|
|
|
static integrateBody(body: Body, dy: number): void;
|
|
|
|
constructor(options?: {
|
|
solver?: Solver;
|
|
gravity?: number[];
|
|
broadphase?: Broadphase;
|
|
islandSplit?: boolean;
|
|
doProfiling?: boolean;
|
|
});
|
|
|
|
springs: Spring[];
|
|
bodies: Body[];
|
|
solver: Solver;
|
|
narrowphase: Narrowphase;
|
|
islandManager: IslandManager;
|
|
gravity: number[];
|
|
frictionGravity: number;
|
|
useWorldGravityAsFrictionGravity: boolean;
|
|
useFrictionGravityOnZeroGravity: boolean;
|
|
doProfiling: boolean;
|
|
lastStepTime: number;
|
|
broadphase: Broadphase;
|
|
constraints: Constraint[];
|
|
defaultMaterial: Material;
|
|
defaultContactMaterial: ContactMaterial;
|
|
lastTimeStep: number;
|
|
applySpringForces: boolean;
|
|
applyDamping: boolean;
|
|
applyGravity: boolean;
|
|
solveConstraints: boolean;
|
|
contactMaterials: ContactMaterial[];
|
|
time: number;
|
|
stepping: boolean;
|
|
islandSplit: boolean;
|
|
emitImpactEvent: boolean;
|
|
sleepMode: number;
|
|
|
|
addConstraint(c: Constraint): void;
|
|
addContactMaterial(contactMaterial: ContactMaterial): void;
|
|
removeContactMaterial(cm: ContactMaterial): void;
|
|
getContactMaterial(materialA: Material, materialB: Material): ContactMaterial; // ContactMaterial | boolean
|
|
removeConstraint(c: Constraint): void;
|
|
step(dy: number, timeSinceLastCalled?: number, maxSubSteps?: number): void;
|
|
runNarrowphase(np: Narrowphase, bi: Body, si: Shape, xi: any[], ai: number, bj: Body, sj: Shape, xj: any[], aj: number, cm: number, glen: number): void;
|
|
addSpring(s: Spring): void;
|
|
removeSpring(s: Spring): void;
|
|
addBody(body: Body): void;
|
|
removeBody(body: Body): void;
|
|
getBodyByID(id: number): Body; //Body | boolean
|
|
disableBodyCollision(bodyA: Body, bodyB: Body): void;
|
|
enableBodyCollision(bodyA: Body, bodyB: Body): void;
|
|
clear(): void;
|
|
clone(): World;
|
|
hitTest(worldPoint: number[], bodies: Body[], precision: number): Body[];
|
|
setGlobalEquationParameters(parameters: {
|
|
relaxation?: number;
|
|
stiffness?: number;
|
|
}): void;
|
|
setGlobalStiffness(stiffness: number): void;
|
|
setGlobalRelaxation(relaxation: number): void;
|
|
}
|
|
|
|
}
|