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phaser
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pixi
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textures
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photonstorm
df3c684760
PIXI.BaseTexture.forceLoaded allows you to set a BaseTexture as loaded, with the given width and height. It then calls
BaseTexture.dirty
. This is important for when you don't want to modify the shape of the source object by forcing in
complete
or dimension properties it may not naturally have, but still wish to use it as a base texture.
2015-05-03 13:53:02 +01:00
..
BaseTexture.js
PIXI.BaseTexture.forceLoaded allows you to set a BaseTexture as loaded, with the given width and height. It then calls
BaseTexture.dirty
. This is important for when you don't want to modify the shape of the source object by forcing in
complete
or dimension properties it may not naturally have, but still wish to use it as a base texture.
2015-05-03 13:53:02 +01:00
RenderTexture.js
RenderTexture.render now takes a Matrix as its second parameter, not a Point object. This brings it in line with Pixi and allows you to perform much more complex transformations on the object being rendered. If you need to replicate the old behavior please use RenderTexture.renderXY(sprite, point.x, point.y) instead.
2015-04-17 03:22:07 +01:00
Texture.js
Removed Frame.uuid and updating TileSprite to work with animated sprites.
2015-04-21 05:11:19 +01:00
VideoTexture.js
Added
type
parameter to
VideoTexture.fromUrl
allowing you to define the mime-type of the video file, which is required for Firefox and Safari in most cases.
2015-04-29 14:41:47 +01:00