mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 05:33:35 +00:00
51 lines
1 KiB
JavaScript
51 lines
1 KiB
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('atari1', 'assets/sprites/atari130xe.png');
|
|
game.load.image('coke', 'assets/sprites/cokecan.png');
|
|
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
|
|
game.load.image('ball', 'assets/sprites/shinyball.png');
|
|
|
|
}
|
|
|
|
var bmd;
|
|
|
|
function create() {
|
|
|
|
bmd = game.add.bitmapData(800, 600);
|
|
|
|
console.log('isLittleEndian', bmd.isLittleEndian);
|
|
bmd.isLittleEndian = false;
|
|
|
|
bmd.beginPath();
|
|
bmd.beginLinearGradientFill(["#ff0000", "#ffff00"], [0, 1], 0, 0, 0, 600);
|
|
bmd.rect(0, 0, 800, 600);
|
|
bmd.closePath();
|
|
bmd.fill();
|
|
|
|
bmd.refreshBuffer();
|
|
|
|
for (var i = 0; i < 100; i++)
|
|
{
|
|
bmd.setPixel(game.world.randomX, game.world.randomY, 0, 0, 0);
|
|
}
|
|
|
|
var d = game.add.sprite(0, 0, bmd);
|
|
|
|
}
|
|
|
|
function update() {
|
|
|
|
bmd.refreshBuffer();
|
|
bmd.setPixel(game.input.x, game.input.y, 0, 0, 0);
|
|
|
|
}
|
|
|
|
|
|
function render() {
|
|
|
|
bmd.render();
|
|
|
|
}
|