phaser/src
2015-08-21 16:25:41 +01:00
..
animation Updated to latest Creature runtimes, added to GameObjectFactory. 2015-07-23 13:25:08 +01:00
core doc(Signal): fix typo 2015-08-06 13:34:14 +02:00
gameobjects JSDocs update. 2015-08-20 12:47:59 +01:00
geom jshint fix. 2015-08-07 01:41:59 +01:00
input * Pointer.withinGame is no longer automatically set to 'false' in the Pointer.stop method - it will check if the Pointer actually is within the stage bounds and only set withinGame to false if it's outside the bounds. 2015-08-20 12:47:50 +01:00
loader Fixed js doc for cache.getRenderTexture 2015-08-11 20:31:31 +03:00
math All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
net All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
particles All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
physics Setting a P2.Body from Static or Kinematic to Dynamic will now automatically adjust the Body.mass to be 1 (thanks @wayfu #2005) 2015-08-20 11:19:30 +01:00
pixi BitmapData.drawFull draws the given Game Object or Group to a BitmapData and then recursively iterates through all of its children, including children of Game Objects and Groups. It can draw Text, BitmapText, Sprites, Images, Emitters and Graphics objects. It's perfectly valid to pass in game.world as the parent object, and it will iterate through the entire display list. 2015-08-19 14:19:26 +01:00
sound Phaser.Sound will now automatically check the Cache to see if the audio file it is using is still there or not. If not then it will automatically called Sound.destroy on itself. If you do not desire this result then you should ensure that you undertake all house-keeping yourself, and properly destroy Sound objects _before_ calling Cache.removeSound (#1946) 2015-07-27 14:02:04 +01:00
stubs Converted tabs to spaces. 2015-04-29 09:21:02 -04:00
system PIXI.CanvasPool is a new static global created to deal with the issue of resource leaks and continuous DOM node build-up when creating lots of Text or BitmapData objects, or when calling generateTexture on any display object. The CanvasPool will do its best to re-use out dated canvas elements rather than filling up the DOM with new ones. 2015-08-03 16:09:16 +01:00
tilemap Tilemap.createFromObjects has been strengthened so that will only create Sprites for matching gids/ids/names. It also only sets the Sprite width and height values if they are present in the Tiled data (thanks @pparke #2012) 2015-08-20 13:22:06 +01:00
time All undefined argument checks were changed from if (typeof x === 'undefined') to if (x === undefined) removing the typeof check and saving some bytes across the codebase in the process. 2015-07-22 10:37:15 +01:00
tween Added frameBased to the TweenManager and made Tween.frameBased reference that setting, allowing you to set it once (#2015) 2015-08-20 12:59:06 +01:00
utils Added withinGame to Pointer Debug. 2015-08-20 12:48:09 +01:00
Intro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Outro.js More tests with the UMD wrapper. 2015-07-24 13:21:33 +01:00
Phaser.js Phaser 2.4.3-RC1 build files. 2015-08-21 16:25:41 +01:00
PixiDefaults.js PIXI.BitmapText has been removed as a global array, as it is no longer used. 2015-07-16 01:29:32 +01:00
polyfills.js Copyright date change. 2015-02-25 03:36:23 +00:00