mirror of
https://github.com/photonstorm/phaser
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49e9d45435
Also rearrange RESTORE_WEBGL event code.
30 lines
1 KiB
JavaScript
30 lines
1 KiB
JavaScript
/**
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* @author Benjamin D. Richards <benjamindrichards@gmail.com>
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* @copyright 2013-2023 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Lose WebGL Event.
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*
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* This event is dispatched by the WebGLRenderer when the WebGL context
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* is lost.
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*
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* Context can be lost for a variety of reasons, like leaving the browser tab.
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* The game canvas DOM object will dispatch `webglcontextlost`.
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* All WebGL resources get wiped, and the context is reset.
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*
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* While WebGL is lost, the game will continue to run, but all WebGL resources
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* are lost, and new ones cannot be created.
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*
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* Once the context is restored and the renderer has automatically restored
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* the state, the renderer will emit a `RESTORE_WEBGL` event. At that point,
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* it is safe to continue.
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*
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* @event Phaser.Renderer.Events#LOSE_WEBGL
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* @type {string}
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* @since 3.80.0
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*
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* @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - the renderer that owns the WebGL context
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*/
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module.exports = 'losewebgl';
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