mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
45 lines
988 B
JavaScript
45 lines
988 B
JavaScript
|
|
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
|
|
|
|
function preload() {
|
|
|
|
game.load.image('ufo', 'assets/sprites/ufo.png');
|
|
game.load.image('baddie', 'assets/sprites/space-baddie.png');
|
|
|
|
}
|
|
|
|
var friendAndFoe;
|
|
var enemies;
|
|
|
|
function create() {
|
|
|
|
// Create some local groups for later use.
|
|
friendAndFoe = game.add.group();
|
|
enemies = game.add.group();
|
|
|
|
// You can directly create a sprite and add it to a group
|
|
// using just one line.
|
|
friendAndFoe.create(200, 240, 'ufo');
|
|
|
|
// Create some enemies.
|
|
for (var i = 0; i < 8; i++)
|
|
{
|
|
createBaddie();
|
|
}
|
|
|
|
// Tap to create new baddie sprites.
|
|
game.input.onTap.add(createBaddie, this);
|
|
|
|
}
|
|
|
|
function createBaddie() {
|
|
|
|
enemies.create(360 + Math.random() * 200, 120 + Math.random() * 200,'baddie');
|
|
|
|
}
|
|
|
|
function render() {
|
|
|
|
game.debug.renderText('Tap screen or click to create new baddies.', 16, 24);
|
|
|
|
}
|