phaser/docs/Phaser.Events.html
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<li class="class-depth-1"><a href="Phaser.TweenManager.html">Tween Manager</a></li>
<li class="class-depth-1"><a href="Phaser.SoundManager.html">Sound Manager</a></li>
<li class="class-depth-1"><a href="Phaser.Input.html">Input Manager</a></li>
<li class="class-depth-1"><a href="Phaser.ScaleManager.html">Scale Manager</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
<li class="class-depth-1"><a href="Phaser.Sprite.html">Sprite</a></li>
<li class="class-depth-1"><a href="Phaser.Image.html">Image</a></li>
<li class="class-depth-1"><a href="Phaser.Sound.html">Sound</a></li>
<li class="class-depth-1"><a href="Phaser.Particles.Arcade.Emitter.html">Particle Emitter</a></li>
<li class="class-depth-1"><a href="Phaser.Particle.html">Particle</a></li>
<li class="class-depth-1"><a href="Phaser.Text.html">Text</a></li>
<li class="class-depth-1"><a href="Phaser.Tween.html">Tween</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapText.html">BitmapText</a></li>
<li class="class-depth-1"><a href="Phaser.Tilemap.html">Tilemap</a></li>
<li class="class-depth-1"><a href="Phaser.BitmapData.html">BitmapData</a></li>
<li class="class-depth-1"><a href="Phaser.RetroFont.html">RetroFont</a></li>
<li class="class-depth-1"><a href="Phaser.Button.html">Button</a></li>
<li class="class-depth-1"><a href="Phaser.Animation.html">Animation</a></li>
<li class="class-depth-1"><a href="Phaser.Graphics.html">Graphics</a></li>
<li class="class-depth-1"><a href="Phaser.RenderTexture.html">RenderTexture</a></li>
<li class="class-depth-1"><a href="Phaser.TileSprite.html">TileSprite</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
<li class="class-depth-1"><a href="Phaser.Rectangle.html">Rectangle</a></li>
<li class="class-depth-1"><a href="Phaser.Point.html">Point</a></li>
<li class="class-depth-1"><a href="Phaser.Line.html">Line</a></li>
<li class="class-depth-1"><a href="Phaser.Ellipse.html">Ellipse</a></li>
<li class="class-depth-1"><a href="Phaser.Polygon.html">Polygon</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Arcade.Body.html">Body</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.P2.html">P2 Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Body.html">Body</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.Spring.html">Spring</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.CollisionGroup.html">CollisionGroup</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.P2.ContactMaterial.html">ContactMaterial</a></li>
<li class="class-depth-1"><a href="Phaser.Physics.Ninja.html">Ninja Physics</a></li>
<li class="class-depth-2"><a href="Phaser.Physics.Body.html">Body</a></li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
<li class="class-depth-1"><a href="Phaser.Pointer.html">Pointer</a></li>
<li class="class-depth-1"><a href="Phaser.Mouse.html">Mouse</a></li>
<li class="class-depth-1"><a href="Phaser.Keyboard.html">Keyboard</a></li>
<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
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<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="http://phaser.io">Phaser Web Site</a></li>
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<li class="class-depth-1"><a href="http://phaser.io/examples">Phaser Examples</a></li>
<li class="class-depth-1"><a href="https://github.com/photonstorm/phaser-plugins">Phaser Plugins</a></li>
<li class="class-depth-1"><a href="http://www.html5gamedevs.com/forum/14-phaser/">Forum</a></li>
<li class="class-depth-1"><a href="http://stackoverflow.com/questions/tagged/phaser-framework">Stack Overflow</a></li>
<li class="class-depth-1"><a href="http://phaser.io/learn">Weekly Coding Tips</a></li>
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<li class="class-depth-1"><a href="https://www.gittip.com/photonstorm/">Donate to the project</a></li>
<li class="class-depth-1"><a href="https://www.codeandweb.com/texturepacker/phaser">Texture Packer</a></li>
</ul>
</li>
</ul>
</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: Events</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Events
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="Events"><span class="type-signature"></span>new Events<span class="signature">(sprite)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Events component is a collection of events fired by the parent game object.</p>
<p>For example to tell when a Sprite has been added to a new group:</p>
<p><code>sprite.events.onAddedToGroup.add(yourFunction, this);</code></p>
<p>Where <code>yourFunction</code> is the function you want called when this event occurs.</p>
<p>The Input-related events will only be dispatched if the Sprite has had <code>inputEnabled</code> set to <code>true</code>
and the Animation-related events only apply to game objects with animations like <a href="Phaser.Sprite.html">Phaser.Sprite</a>.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>sprite</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Sprite.html">Phaser.Sprite</a></span>
</td>
<td class="description last"><p>A reference to the game object / Sprite that owns this Events object.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-23">line 23</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="onAddedToGroup"><span class="type-signature"></span>onAddedToGroup<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the parent is added to a new Group.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-72">line 72</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onAnimationComplete"><span class="type-signature"></span>onAnimationComplete<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the parent has an animation that finishes playing.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-147">line 147</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onAnimationLoop"><span class="type-signature"></span>onAnimationLoop<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the parent has an animation that loops playback.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-152">line 152</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onAnimationStart"><span class="type-signature"></span>onAnimationStart<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the parent has an animation that is played.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-142">line 142</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onDestroy"><span class="type-signature"></span>onDestroy<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the parent is destroyed.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-87">line 87</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onDragStart"><span class="type-signature"></span>onDragStart<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives a drag start event from a Pointer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-132">line 132</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onDragStop"><span class="type-signature"></span>onDragStop<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives a drag stop event from a Pointer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-137">line 137</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onEnterBounds"><span class="type-signature"></span>onEnterBounds<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the parent returns within the world bounds (only if Sprite.checkWorldBounds is true).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-107">line 107</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onInputDown"><span class="type-signature"></span>onInputDown<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives a down event from a Pointer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-122">line 122</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onInputOut"><span class="type-signature"></span>onInputOut<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives an out event from a Pointer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-117">line 117</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onInputOver"><span class="type-signature"></span>onInputOver<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives an over event from a Pointer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-112">line 112</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onInputUp"><span class="type-signature"></span>onInputUp<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched if the parent is inputEnabled and receives an up event from a Pointer.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-127">line 127</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onKilled"><span class="type-signature"></span>onKilled<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the parent is killed.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-92">line 92</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onOutOfBounds"><span class="type-signature"></span>onOutOfBounds<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the parent leaves the world bounds (only if Sprite.checkWorldBounds is true).</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-102">line 102</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onRemovedFromGroup"><span class="type-signature"></span>onRemovedFromGroup<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the parent is removed from a Group.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-77">line 77</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onRemovedFromWorld"><span class="type-signature"></span>onRemovedFromWorld<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched if this item or any of its parents are removed from the game world.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-82">line 82</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onRevived"><span class="type-signature"></span>onRevived<span class="type-signature"> :<a href="Phaser.Signal.html">Phaser.Signal</a></span></h4>
</dt>
<dd>
<div class="description">
<p>This signal is dispatched when the parent is revived.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-97">line 97</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="parent"><span class="type-signature"></span>parent<span class="type-signature"> :<a href="Phaser.Sprite.html">Phaser.Sprite</a></span></h4>
</dt>
<dd>
<div class="description">
<p>The Sprite that owns these events.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-28">line 28</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Removes all events.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_gameobjects_components_Events.js.html">gameobjects/components/Events.js</a>, <a href="src_gameobjects_components_Events.js.html#sunlight-1-line-36">line 36</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2015 Photon Storm Ltd.
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