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_site
Fixing up documentation, missing functions, examples and alpha masks.
2014-02-21 14:50:18 +00:00
animation
Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
2013-12-31 03:37:11 +00:00
assets
Loader can now load JSON files specifically (game.load.json) and they are parsed and stored in the Game.Cache. Retrieve with game.cache.getJSON(key) ( #329 )
2014-02-21 18:48:06 +00:00
audio
More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
2014-02-06 03:34:27 +00:00
basics
Velocity is back on track :)
2014-02-21 17:59:11 +00:00
buttons
Button now extends Phaser.Image not Phaser.Sprite, all the same functionality as before remains, just no animations or physics body.
2014-02-07 18:55:29 +00:00
camera
Debug functions ? Seems last commit didn't work
2014-02-21 17:59:13 +00:00
collision
Final release 1.1.4 examples finished.
2014-02-05 16:55:02 +00:00
debug
Added examples group: Debug tools
2013-12-23 15:59:26 +00:00
display
Stage.smoothed allows you to set if sprites will be smoothed when rendered. Set to false if you're using pixel art in your game. Default is true. Works in Canvas and WebGL. Setting the game anti-aliased parameter now works properly too.
2014-02-25 04:41:57 +00:00
filters
Updated Filter resolution to a 2f and added Blur and Marble filters.
2013-11-29 12:26:53 +00:00
games
Final release 1.1.4 examples finished.
2014-02-05 16:55:02 +00:00
geometry
Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples)
2014-01-29 00:21:28 +00:00
groups
And some more examples updated :)
2014-02-21 17:59:13 +00:00
input
And some more examples updated :)
2014-02-21 17:59:13 +00:00
loader
All of the setCollision methods now have a 'collides' parameter so you can enable or disable collision, not only enable it. Also fixed Loader example.
2014-01-14 11:58:00 +00:00
misc
Revamping the examples area.
2013-10-22 03:58:20 +01:00
particles
Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
2014-01-27 06:29:26 +00:00
physics
Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again.
2014-02-09 03:48:31 +00:00
sprites
Body.x/y didn't use pxpi. Also fixed out of bounds example.
2014-02-21 16:35:37 +00:00
text
1.1.1 release with fix for Phaser.AUTO and a new text example.
2013-10-26 19:14:13 +01:00
tile sprites
Updating copyright year and README.
2014-02-05 16:54:59 +00:00
tilemaps
Final release 1.1.4 examples finished.
2014-02-05 16:55:02 +00:00
time
Phaser.Timer is now feature complete and fully documented. You can create Phaser.TimerEvents on a Timer and lots of new examples have been provided.
2014-01-09 00:59:37 +00:00
tweens
Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
2013-12-30 16:54:00 +00:00
wip
Swapping between tabs will pause and resume tweens correctly, allowing their onComplete events to still fire ( fixes #292 )
2014-02-25 03:33:47 +00:00
world
Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win!
2014-01-29 17:10:13 +00:00
debug.php
Final release 1.1.4 examples finished.
2014-02-05 16:55:02 +00:00
index.html
More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
2014-02-06 03:34:27 +00:00
sideview.html
More Group fixes to the new format. Updated list of included Pixi files to remove un-needed ones.
2014-02-06 03:34:27 +00:00