phaser/Tests/sprites/velocity.ts
2013-04-12 17:19:56 +01:00

59 lines
1.3 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/Sprite.ts" />
(function () {
var myGame = new Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('car', 'assets/sprites/asteroids_ship.png');
myGame.loader.load();
}
var car: Sprite;
function create() {
car = myGame.createSprite(200, 300, 'car');
}
function update() {
car.renderDebugInfo(16, 16);
car.velocity.x = 0;
car.velocity.y = 0;
car.angularVelocity = 0;
car.angularAcceleration = 0;
if (myGame.input.keyboard.isDown(Keyboard.LEFT))
{
car.angularVelocity = -200;
}
else if (myGame.input.keyboard.isDown(Keyboard.RIGHT))
{
car.angularVelocity = 200;
}
if (myGame.input.keyboard.isDown(Keyboard.UP))
{
var motion:Point = myGame.math.velocityFromAngle(car.angle, 200);
// instant
car.velocity.copyFrom(motion);
// acceleration
//car.acceleration.copyFrom(motion);
}
else if (myGame.input.keyboard.isDown(Keyboard.DOWN))
{
//car.velocity.y = 200;
}
}
})();