mirror of
https://github.com/photonstorm/phaser
synced 2025-02-17 06:28:30 +00:00
55 lines
1.2 KiB
TypeScript
55 lines
1.2 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Phaser/Sprite.ts" />
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(function () {
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var myGame = new Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
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myGame.loader.load();
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}
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function create() {
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myGame.world.width = 3000;
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myGame.world.height = 3000;
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for (var i = 0; i < 1000; i++)
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{
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myGame.createSprite(Math.random() * 3000, Math.random() * 3000, 'melon');
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}
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myGame.stage.clear = true;
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}
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function update() {
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myGame.stage.context.fillStyle = 'rgb(255,255,255)';
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myGame.stage.context.fillText('x: ' + myGame.input.x + ' y: ' + myGame.input.y, 10, 20);
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if (myGame.input.keyboard.isDown(Keyboard.LEFT))
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{
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myGame.camera.x -= 4;
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}
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else if (myGame.input.keyboard.isDown(Keyboard.RIGHT))
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{
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myGame.camera.x += 4;
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}
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if (myGame.input.keyboard.isDown(Keyboard.UP))
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{
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myGame.camera.y -= 4;
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}
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else if (myGame.input.keyboard.isDown(Keyboard.DOWN))
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{
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myGame.camera.y += 4;
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}
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}
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})();
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