phaser/Tests/input/mouse scale.js
2013-04-12 17:19:56 +01:00

31 lines
1.2 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
/// <reference path="../../Phaser/Sprite.ts" />
(function () {
var myGame = new Game(this, 'game', 800, 600, init, create, update);
function init() {
myGame.loader.addImageFile('melon', 'assets/sprites/melon.png');
myGame.loader.load();
}
function create() {
myGame.world.width = 3000;
myGame.world.height = 3000;
for(var i = 0; i < 1000; i++) {
myGame.createSprite(Math.random() * 3000, Math.random() * 3000, 'melon');
}
myGame.stage.clear = true;
}
function update() {
myGame.stage.context.fillStyle = 'rgb(255,255,255)';
myGame.stage.context.fillText('x: ' + myGame.input.x + ' y: ' + myGame.input.y, 10, 20);
if(myGame.input.keyboard.isDown(Keyboard.LEFT)) {
myGame.camera.x -= 4;
} else if(myGame.input.keyboard.isDown(Keyboard.RIGHT)) {
myGame.camera.x += 4;
}
if(myGame.input.keyboard.isDown(Keyboard.UP)) {
myGame.camera.y -= 4;
} else if(myGame.input.keyboard.isDown(Keyboard.DOWN)) {
myGame.camera.y += 4;
}
}
})();