mirror of
https://github.com/photonstorm/phaser
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74 lines
2 KiB
TypeScript
74 lines
2 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Phaser/Sprite.ts" />
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(function () {
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var myGame = new Game(this, 'game', 800, 600, init, create, update);
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function init() {
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myGame.world.setSize(2240, 2240);
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myGame.loader.addImageFile('grid', 'assets/tests/debug-grid-1920x1920.png');
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myGame.loader.addImageFile('car', 'assets/sprites/car90.png');
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myGame.loader.load();
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}
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var car: Sprite;
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var miniCam: Camera;
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var bigCam: Camera;
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function create() {
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myGame.createSprite(0, 0, 'grid');
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car = myGame.createSprite(400, 300, 'car');
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myGame.camera.follow(car);
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myGame.camera.deadzone = new Rectangle(64, 64, myGame.stage.width - 128, myGame.stage.height - 128);
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myGame.camera.setBounds(0, 0, myGame.world.width, myGame.world.height);
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miniCam = myGame.createCamera(600, 32, 200, 200);
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miniCam.follow(car, Camera.STYLE_LOCKON);
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miniCam.setBounds(0, 0, myGame.world.width, myGame.world.height);
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miniCam.showBorder = true;
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miniCam.scale.setTo(0.5, 0.5);
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miniCam.showShadow = true;
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bigCam = myGame.createCamera(32, 32, 200, 200);
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bigCam.follow(car, Camera.STYLE_LOCKON);
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bigCam.setBounds(0, 0, myGame.world.width, myGame.world.height);
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bigCam.showBorder = true;
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bigCam.scale.setTo(2, 2);
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bigCam.showShadow = true;
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}
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function update() {
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car.velocity.x = 0;
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car.velocity.y = 0;
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car.angularVelocity = 0;
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car.angularAcceleration = 0;
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if (myGame.input.keyboard.isDown(Keyboard.LEFT))
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{
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car.angularVelocity = -200;
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}
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else if (myGame.input.keyboard.isDown(Keyboard.RIGHT))
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{
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car.angularVelocity = 200;
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}
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if (myGame.input.keyboard.isDown(Keyboard.UP))
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{
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var motion:Point = myGame.math.velocityFromAngle(car.angle, 300);
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car.velocity.copyFrom(motion);
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}
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}
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})();
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