mirror of
https://github.com/photonstorm/phaser
synced 2024-12-11 13:56:16 +00:00
71 lines
No EOL
1.9 KiB
TypeScript
71 lines
No EOL
1.9 KiB
TypeScript
/// <reference path="Game.ts" />
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class State {
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constructor(game: Game) {
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this.game = game;
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this.camera = game.camera;
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this.cache = game.cache;
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this.input = game.input;
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this.loader = game.loader;
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this.sound = game.sound;
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this.stage = game.stage;
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this.time = game.time;
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this.math = game.math;
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this.world = game.world;
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}
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public game: Game;
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public camera: Camera;
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public cache: Cache;
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public input: Input;
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public loader: Loader;
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public sound: SoundManager;
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public stage: Stage;
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public time: Time;
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public math: GameMath;
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public world: World;
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// Overload these in your own States
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public init() {}
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public create() {}
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public update() {}
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public render() {}
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public paused() {}
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// Handy Proxy methods
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public createCamera(x: number, y: number, width: number, height: number): Camera {
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return this.game.world.createCamera(x, y, width, height);
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}
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public createSprite(x: number, y: number, key?: string = ''): Sprite {
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return this.game.world.createSprite(x, y, key);
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}
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public createGroup(MaxSize?: number = 0): Group {
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return this.game.world.createGroup(MaxSize);
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}
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public createParticle(): Particle {
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return this.game.world.createParticle();
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}
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public createEmitter(x?: number = 0, y?: number = 0, size?:number = 0): Emitter {
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return this.game.world.createEmitter(x, y, size);
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}
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public createTilemap(key:string, mapData:string, format:number, tileWidth?:number,tileHeight?:number): Tilemap {
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return this.game.world.createTilemap(key, mapData, format, tileWidth, tileHeight);
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}
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public collide(ObjectOrGroup1: Basic = null, ObjectOrGroup2: Basic = null, NotifyCallback = null): bool {
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return this.game.world.overlap(ObjectOrGroup1, ObjectOrGroup2, NotifyCallback, World.separate);
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}
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} |