phaser/docs/Phaser.Gamepad.html
2016-06-03 18:48:34 +01:00

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<a href="global.html#CIRCLE">CIRCLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#CREATURE">CREATURE</a>
</li>
<li class="class-depth-0">
<a href="global.html#DOWN">DOWN</a>
</li>
<li class="class-depth-0">
<a href="global.html#ELLIPSE">ELLIPSE</a>
</li>
<li class="class-depth-0">
<a href="global.html#EMITTER">EMITTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#GAMES">GAMES</a>
</li>
<li class="class-depth-0">
<a href="global.html#GRAPHICS">GRAPHICS</a>
</li>
<li class="class-depth-0">
<a href="global.html#GROUP">GROUP</a>
</li>
<li class="class-depth-0">
<a href="global.html#HEADLESS">HEADLESS</a>
</li>
<li class="class-depth-0">
<a href="global.html#IMAGE">IMAGE</a>
</li>
<li class="class-depth-0">
<a href="global.html#intersectsRectangle">intersectsRectangle</a>
</li>
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<a href="global.html#LEFT">LEFT</a>
</li>
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<a href="global.html#LINE">LINE</a>
</li>
<li class="class-depth-0">
<a href="global.html#MATRIX">MATRIX</a>
</li>
<li class="class-depth-0">
<a href="global.html#NONE">NONE</a>
</li>
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<a href="global.html#PENDING_ATLAS">PENDING_ATLAS</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINT">POINT</a>
</li>
<li class="class-depth-0">
<a href="global.html#POINTER">POINTER</a>
</li>
<li class="class-depth-0">
<a href="global.html#POLYGON">POLYGON</a>
</li>
<li class="class-depth-0">
<a href="global.html#RECTANGLE">RECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#RENDERTEXTURE">RENDERTEXTURE</a>
</li>
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<a href="global.html#RETROFONT">RETROFONT</a>
</li>
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<a href="global.html#RIGHT">RIGHT</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROPE">ROPE</a>
</li>
<li class="class-depth-0">
<a href="global.html#ROUNDEDRECTANGLE">ROUNDEDRECTANGLE</a>
</li>
<li class="class-depth-0">
<a href="global.html#scaleModes">scaleModes</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITE">SPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#SPRITEBATCH">SPRITEBATCH</a>
</li>
<li class="class-depth-0">
<a href="global.html#TEXT">TEXT</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAP">TILEMAP</a>
</li>
<li class="class-depth-0">
<a href="global.html#TILEMAPLAYER">TILEMAPLAYER</a>
</li>
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<a href="global.html#TILESPRITE">TILESPRITE</a>
</li>
<li class="class-depth-0">
<a href="global.html#UP">UP</a>
</li>
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<a href="global.html#VERSION">VERSION</a>
</li>
<li class="class-depth-0">
<a href="global.html#VIDEO">VIDEO</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL">WEBGL</a>
</li>
<li class="class-depth-0">
<a href="global.html#WEBGL_FILTER">WEBGL_FILTER</a>
</li>
</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Core<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Game.html">Game</a></li>
<li class="class-depth-1"><a href="Phaser.Group.html">Group</a></li>
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</ul>
</li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">Game Objects<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.GameObjectFactory.html">Factory (game.add)</a></li>
<li class="class-depth-1"><a href="Phaser.GameObjectCreator.html">Creator (game.make)</a></li>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Geometry<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Circle.html">Circle</a></li>
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</ul>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Physics<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.Physics.Arcade.html">Arcade Physics</a></li>
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</ul>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Input<b class="caret"></b></a>
<ul class="dropdown-menu ">
<li class="class-depth-1"><a href="Phaser.InputHandler.html">Input Handler</a></li>
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<li class="class-depth-1"><a href="Phaser.Key.html">Key</a></li>
<li class="class-depth-1"><a href="Phaser.Gamepad.html">Gamepad</a></li>
</ul>
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<a href="#" class="dropdown-toggle" data-toggle="dropdown">Community<b class="caret"></b></a>
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</div>
</div>
<div class="row-fluid">
<div class="span8">
<div id="main">
<!--<h1 class="page-title">Class: Gamepad</h1>-->
<section>
<header>
<h2>
<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
Gamepad
</h2>
</header>
<article>
<div class="container-overview">
<dt>
<h4 class="name "
id="Gamepad"><span class="type-signature"></span>new Gamepad<span class="signature">(game)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>The Gamepad class handles gamepad input and dispatches gamepad events.</p>
<p>Remember to call <code>gamepad.start()</code>.</p>
<p>HTML5 GAMEPAD API SUPPORT IS AT AN EXPERIMENTAL STAGE!
At moment of writing this (end of 2013) only Chrome supports parts of it out of the box. Firefox supports it
via prefs flags (about:config, search gamepad). The browsers map the same controllers differently.
This class has constants for Windows 7 Chrome mapping of XBOX 360 controller.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>game</code></td>
<td class="type">
<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
</td>
<td class="description last"><p>A reference to the currently running game.</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-21">line 21</a>
</dt>
</dl>
</dd>
</div>
<h3 class="subsection-title">Members</h3>
<dl>
<dt>
<h4 class="name "
id="active"><span class="type-signature">&lt;readonly> </span>active<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>If the gamepad input is active or not - if not active it should not be updated from Input.js</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-496">line 496</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="callbackContext"><span class="type-signature"></span>callbackContext<span class="type-signature"> :object</span></h4>
</dt>
<dd>
<div class="description">
<p>The context under which the callbacks are run.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-80">line 80</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="enabled"><span class="type-signature"></span>enabled<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Gamepad input will only be processed if enabled.</p>
</div>
<dl class="details">
<dt class="tag-default">Default Value:</dt>
<dd class="tag-default"><ul class="dummy"><li>true</li></ul></dd>
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-52">line 52</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="game"><span class="type-signature"></span>game<span class="type-signature"> :<a href="Phaser.Game.html">Phaser.Game</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Local reference to game.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-26">line 26</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onAxisCallback"><span class="type-signature"></span>onAxisCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time any gamepad axis is changed.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-105">line 105</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onConnectCallback"><span class="type-signature"></span>onConnectCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time any gamepad is connected</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-85">line 85</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onDisconnectCallback"><span class="type-signature"></span>onDisconnectCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time any gamepad is disconnected</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-90">line 90</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onDownCallback"><span class="type-signature"></span>onDownCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time any gamepad button is pressed down.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-95">line 95</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onFloatCallback"><span class="type-signature"></span>onFloatCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time any gamepad button is changed to a value where value &gt; 0 and value &lt; 1.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-110">line 110</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="onUpCallback"><span class="type-signature"></span>onUpCallback<span class="type-signature"> :function</span></h4>
</dt>
<dd>
<div class="description">
<p>This callback is invoked every time any gamepad button is released.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-100">line 100</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pad1"><span class="type-signature">&lt;readonly> </span>pad1<span class="type-signature"> :<a href="Phaser.SinglePad.html">Phaser.SinglePad</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Gamepad #1</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-538">line 538</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pad2"><span class="type-signature">&lt;readonly> </span>pad2<span class="type-signature"> :<a href="Phaser.SinglePad.html">Phaser.SinglePad</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Gamepad #2</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-552">line 552</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pad3"><span class="type-signature">&lt;readonly> </span>pad3<span class="type-signature"> :<a href="Phaser.SinglePad.html">Phaser.SinglePad</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Gamepad #3</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-566">line 566</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="pad4"><span class="type-signature">&lt;readonly> </span>pad4<span class="type-signature"> :<a href="Phaser.SinglePad.html">Phaser.SinglePad</a></span></h4>
</dt>
<dd>
<div class="description">
<p>Gamepad #4</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-580">line 580</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="padsConnected"><span class="type-signature">&lt;readonly> </span>padsConnected<span class="type-signature"> :number</span></h4>
</dt>
<dd>
<div class="description">
<p>How many live gamepads are currently connected.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-524">line 524</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="supported"><span class="type-signature">&lt;readonly> </span>supported<span class="type-signature"> :boolean</span></h4>
</dt>
<dd>
<div class="description">
<p>Whether or not gamepads are supported in current browser.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-510">line 510</a>
</dt>
</dl>
</dd>
</dl>
<h3 class="subsection-title">Methods</h3>
<dl>
<dt>
<h4 class="name "
id="addCallbacks"><span class="type-signature"></span>addCallbacks<span class="signature">(context, callbacks)</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Add callbacks to the main Gamepad handler to handle connect/disconnect/button down/button up/axis change/float value buttons.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>context</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>The context under which the callbacks are run.</p></td>
</tr>
<tr>
<td class="name"><code>callbacks</code></td>
<td class="type">
<span class="param-type">object</span>
</td>
<td class="description last"><p>Object that takes six different callback methods:
onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback</p></td>
</tr>
</tbody>
</table>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-139">line 139</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Destroys this object and the associated event listeners.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-476">line 476</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="isDown"><span class="type-signature"></span>isDown<span class="signature">(buttonCode)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns true if the button is currently pressed down, on ANY gamepad.</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="description last"><p>The buttonCode of the button to check for.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if a button is currently down.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-457">line 457</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="justPressed"><span class="type-signature"></span>justPressed<span class="signature">(buttonCode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the &quot;just pressed&quot; state of a button from ANY gamepad connected. Just pressed is considered true if the button was pressed down within the duration given (default 250ms).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The buttonCode of the button to check for.</p></td>
</tr>
<tr>
<td class="name"><code>duration</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
250
</td>
<td class="description last"><p>The duration below which the button is considered as being just pressed.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the button is just pressed otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-415">line 415</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="justPressed"><span class="type-signature"></span>justPressed<span class="signature">(buttonCode, <span class="optional">duration</span>)</span><span class="type-signature"> &rarr; {boolean}</span></h4>
</dt>
<dd>
<div class="description">
<p>Returns the &quot;just released&quot; state of a button from ANY gamepad connected. Just released is considered as being true if the button was released within the duration given (default 250ms).</p>
</div>
<h5>Parameters:</h5>
<table class="params table table-striped">
<thead>
<tr>
<th>Name</th>
<th>Type</th>
<th>Argument</th>
<th>Default</th>
<th class="last">Description</th>
</tr>
</thead>
<tbody>
<tr>
<td class="name"><code>buttonCode</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
</td>
<td class="default">
</td>
<td class="description last"><p>The buttonCode of the button to check for.</p></td>
</tr>
<tr>
<td class="name"><code>duration</code></td>
<td class="type">
<span class="param-type">number</span>
</td>
<td class="attributes">
&lt;optional><br>
</td>
<td class="default">
250
</td>
<td class="description last"><p>The duration below which the button is considered as being just released.</p></td>
</tr>
</tbody>
</table>
<h5>Returns:</h5>
<div class="returns">
<div class="returns-type">
<span class="param-type">boolean</span>
-
</div>
<div class="returns-desc param-desc">
<p>True if the button is just released otherwise false.</p>
</div>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-436">line 436</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="reset"><span class="type-signature"></span>reset<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Reset all buttons/axes of all gamepads</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-400">line 400</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="setDeadZones"><span class="type-signature"></span>setDeadZones<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Sets the deadZone variable for all four gamepads</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-373">line 373</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="start"><span class="type-signature"></span>start<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Starts the Gamepad event handling.
This MUST be called manually before Phaser will start polling the Gamepad API.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-162">line 162</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="stop"><span class="type-signature"></span>stop<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Stops the Gamepad event handling.</p>
</div>
<dl class="details">
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-386">line 386</a>
</dt>
</dl>
</dd>
<dt>
<h4 class="name "
id="update"><span class="type-signature">&lt;internal> </span>update<span class="signature">()</span><span class="type-signature"></span></h4>
</dt>
<dd>
<div class="description">
<p>Main gamepad update loop. Should not be called manually.</p>
</div>
<dl class="details">
<dt class="important tag-deprecated">Internal:</dt>
<dd class="tag-deprecated"><ul>
<li>This member is <em>internal (protected)</em> and may be modified or removed in the future.</li>
</ul></dd>
<dt class="tag-source">Source -
<a href="src_input_Gamepad.js.html">input/Gamepad.js</a>, <a href="src_input_Gamepad.js.html#sunlight-1-line-231">line 231</a>
</dt>
</dl>
</dd>
</dl>
</article>
</section>
</div>
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Phaser Copyright © 2012-2016 Photon Storm Ltd.
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Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.2</a>
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