mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 22:52:14 +00:00
40 lines
1.3 KiB
TypeScript
40 lines
1.3 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
|
|
|
|
(function () {
|
|
|
|
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
|
|
|
|
function init() {
|
|
|
|
game.load.image('atari1', 'assets/sprites/atari130xe.png');
|
|
game.load.image('atari2', 'assets/sprites/atari800xl.png');
|
|
game.load.image('atari4', 'assets/sprites/atari800.png');
|
|
game.load.image('sonic', 'assets/sprites/sonic_havok_sanity.png');
|
|
game.load.image('duck', 'assets/sprites/darkwing_crazy.png');
|
|
game.load.image('firstaid', 'assets/sprites/firstaid.png');
|
|
game.load.image('diamond', 'assets/sprites/diamond.png');
|
|
game.load.image('mushroom', 'assets/sprites/mushroom2.png');
|
|
game.load.start();
|
|
|
|
}
|
|
|
|
function create() {
|
|
|
|
// This returns an array of all the image keys in the cache
|
|
var images = game.cache.getImageKeys()
|
|
|
|
// Now let's create some random sprites and enable them all for drag and 'bring to top'
|
|
for (var i = 0; i < 20; i++)
|
|
{
|
|
var tempSprite: Phaser.Sprite = game.add.sprite(game.stage.randomX, game.stage.randomY, game.rnd.pick(images));
|
|
tempSprite.input.start(i, false, true);
|
|
tempSprite.input.enableDrag(false, true);
|
|
}
|
|
|
|
}
|
|
|
|
function render() {
|
|
Phaser.DebugUtils.renderInputInfo(32, 32);
|
|
}
|
|
|
|
})();
|