mirror of
https://github.com/photonstorm/phaser
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2162 lines
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30 KiB
HTML
2162 lines
No EOL
30 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>Phaser Class: World</title>
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<a href="Phaser.Events.html">Events</a>
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<a href="Phaser.Frame.html">Frame</a>
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<a href="Phaser.FrameData.html">FrameData</a>
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<a href="Phaser.Game.html">Game</a>
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<a href="Phaser.GameObjectFactory.html">GameObjectFactory</a>
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<a href="Phaser.Net.html">Net</a>
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<a href="Phaser.Particles.html">Particles</a>
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<a href="Phaser.Particles.Arcade.Emitter.html">Emitter</a>
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<a href="Phaser.PluginManager.html">PluginManager</a>
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<a href="Phaser.RandomDataGenerator.html">RandomDataGenerator</a>
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<a href="Phaser.Rectangle.html">Rectangle</a>
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<a href="Phaser.RenderTexture.html">RenderTexture</a>
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<a href="Phaser.RequestAnimationFrame.html">RequestAnimationFrame</a>
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<a href="Phaser.Signal.html">Signal</a>
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<li>
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<a href="Phaser.Sound.html">Sound</a>
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<a href="Phaser.SoundManager.html">SoundManager</a>
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<li>
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<a href="Phaser.Sprite.html">Sprite</a>
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<li>
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<a href="Phaser.Stage.html">Stage</a>
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</li>
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<li>
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<a href="Phaser.StageScaleMode.html">StageScaleMode</a>
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<a href="Phaser.State.html">State</a>
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<a href="Phaser.StateManager.html">StateManager</a>
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<a href="Phaser.Text.html">Text</a>
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<a href="Phaser.TileSprite.html">TileSprite</a>
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<a href="Phaser.Time.html">Time</a>
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<a href="Phaser.Touch.html">Touch</a>
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<li>
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<a href="Phaser.Tween.html">Tween</a>
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<a href="Phaser.TweenManager.html">TweenManager</a>
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<li>
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<a href="Phaser.Utils.html">Utils</a>
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<a href="Phaser.Utils.Debug.html">Debug</a>
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<a href="Phaser.World.html">World</a>
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<a href="SignalBinding.html">SignalBinding</a>
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</ul>
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<li class="dropdown">
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<a href="global.html" class="dropdown-toggle" data-toggle="dropdown">Global<b
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class="caret"></b></a>
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<ul class="dropdown-menu ">
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<a href="global.html#audio">audio</a>
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<a href="global.html#bitmapText">bitmapText</a>
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<a href="global.html#bottom">bottom</a>
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<a href="global.html#button">button</a>
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<li>
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<a href="global.html#child">child</a>
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<a href="global.html#emitter">emitter</a>
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<a href="global.html#existing.">existing.</a>
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<a href="global.html#graphics">graphics</a>
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<a href="global.html#group">group</a>
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<a href="global.html#HEXtoRGB">HEXtoRGB</a>
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<a href="global.html#renderTexture">renderTexture</a>
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<a href="global.html#right">right</a>
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<a href="global.html#sprite">sprite</a>
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<a href="global.html#text">text</a>
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<a href="global.html#tilemap">tilemap</a>
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<a href="global.html#tilemaplayer">tilemaplayer</a>
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<a href="global.html#tileset">tileset</a>
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<a href="global.html#tileSprite">tileSprite</a>
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<li>
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<a href="global.html#tween">tween</a>
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</ul>
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</ul>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span8">
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<div id="main">
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<h1 class="page-title">Class: World</h1>
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<section>
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<header>
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<h2>
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<span class="ancestors"><a href="Phaser.html">Phaser</a>.</span>
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World
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</h2>
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<div class="class-description"><p>Phaser.World</p></div>
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</header>
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<article>
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<div class="container-overview">
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<dt>
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<h4 class="name" id="World"><span class="type-signature"></span>new World<span class="signature">(game)</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>"This world is but a canvas to our imagination." - Henry David Thoreau</p>
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<p>A game has only one world. The world is an abstract place in which all game objects live. It is not bound
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by stage limits and can be any size. You look into the world via cameras. All game objects live within
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the world at world-based coordinates. By default a world is created the same size as your Stage.</p>
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</div>
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<h5>Parameters:</h5>
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<table class="params table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>game</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Game.html">Phaser.Game</a></span>
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</td>
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<td class="description last"><p>Reference to the current game instance.</p></td>
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</tr>
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</tbody>
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</table>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
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<dd class="tag-source"><ul class="dummy"><li>
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<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-18">line 18</a>
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</li></ul></dd>
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</dl>
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</dd>
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</div>
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<h3 class="subsection-title">Members</h3>
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<dl>
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<dt>
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<h4 class="name" id="bounds"><span class="type-signature"></span>bounds<span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
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<p>The World has no fixed size, but it does have a bounds outside of which objects are no longer considered as being "in world" and you should use this to clean-up the display list and purge dead objects.
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By default we set the Bounds to be from 0,0 to Game.width,Game.height. I.e. it will match the size given to the game constructor with 0,0 representing the top-left of the display.
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However 0,0 is actually the center of the world, and if you rotate or scale the world all of that will happen from 0,0.
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So if you want to make a game in which the world itself will rotate you should adjust the bounds so that 0,0 is the center point, i.e. set them to -1000,-1000,2000,2000 for a 2000x2000 sized world centered around 0,0.</p>
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</div>
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>bounds</code></td>
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<td class="type">
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<span class="param-type"><a href="Phaser.Rectangle.html">Phaser.Rectangle</a></span>
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</td>
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<td class="description last"><p>Bound of this world that objects can not escape from.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
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|
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|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-34">line 34</a>
|
|
</li></ul></dd>
|
|
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</dl>
|
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</dd>
|
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|
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|
|
<dt>
|
|
<h4 class="name" id="camera"><span class="type-signature"></span>camera<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>camera</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Camera.html">Phaser.Camera</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
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|
|
<td class="description last"><p>Camera instance.</p></td>
|
|
</tr>
|
|
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|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
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|
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|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-39">line 39</a>
|
|
</li></ul></dd>
|
|
|
|
|
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|
|
</dl>
|
|
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|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="centerX"><span class="type-signature"><readonly> </span>centerX<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>centerX</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Gets the X position corresponding to the center point of the world.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-192">line 192</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="centerY"><span class="type-signature"><readonly> </span>centerY<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>centerY</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Gets the Y position corresponding to the center point of the world.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-205">line 205</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="currentRenderOrderID"><span class="type-signature"></span>currentRenderOrderID<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>currentRenderOrderID</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Reset each frame, keeps a count of the total number of objects updated.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-44">line 44</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="height"><span class="type-signature"></span>height<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>height</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Gets or sets the current height of the game world.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-176">line 176</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="randomX"><span class="type-signature"><readonly> </span>randomX<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>randomX</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Gets a random integer which is lesser than or equal to the current width of the game world.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-218">line 218</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="randomY"><span class="type-signature"><readonly> </span>randomY<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>randomY</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Gets a random integer which is lesser than or equal to the current height of the game world.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-240">line 240</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="scale"><span class="type-signature"></span>scale<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
<h5 class="subsection-title">Properties:</h5>
|
|
|
|
<dl>
|
|
|
|
<table class="props table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>scale</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type"><a href="Phaser.Point.html">Phaser.Point</a></span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Replaces the PIXI.Point with a slightly more flexible one.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
</dl>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-25">line 25</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
|
|
|
|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="width"><span class="type-signature"></span>width<span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
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<dl class="details">
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<h5 class="subsection-title">Properties:</h5>
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<dl>
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<table class="props table table-striped">
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<thead>
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<tr>
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<th>Name</th>
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<th>Type</th>
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<th class="last">Description</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td class="name"><code>width</code></td>
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<td class="type">
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<span class="param-type">number</span>
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</td>
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<td class="description last"><p>Gets or sets the current width of the game world.</p></td>
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</tr>
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</tbody>
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</table>
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</dl>
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<dt class="tag-source">Source:</dt>
|
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<dd class="tag-source"><ul class="dummy"><li>
|
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<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-160">line 160</a>
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</li></ul></dd>
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</dl>
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</dd>
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</dl>
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<h3 class="subsection-title">Methods</h3>
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<dl>
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<dt>
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<h4 class="name" id="boot"><span class="type-signature"><protected> </span>boot<span class="signature">()</span><span class="type-signature"></span></h4>
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</dt>
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<dd>
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<div class="description">
|
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<p>Initialises the game world.</p>
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</div>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-51">line 51</a>
|
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</li></ul></dd>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name" id="destroy"><span class="type-signature"></span>destroy<span class="signature">()</span><span class="type-signature"></span></h4>
|
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|
|
</dt>
|
|
<dd>
|
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|
|
<div class="description">
|
|
<p>Destroyer of worlds.</p>
|
|
</div>
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<dl class="details">
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<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-145">line 145</a>
|
|
</li></ul></dd>
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</dl>
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</dd>
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<dt>
|
|
<h4 class="name" id="postUpdate"><span class="type-signature"></span>postUpdate<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
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|
|
</dt>
|
|
<dd>
|
|
|
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|
|
<div class="description">
|
|
<p>This is called automatically every frame, and is where main logic happens.</p>
|
|
</div>
|
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<dl class="details">
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|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-99">line 99</a>
|
|
</li></ul></dd>
|
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</dl>
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</dd>
|
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|
|
<dt>
|
|
<h4 class="name" id="setBounds"><span class="type-signature"></span>setBounds<span class="signature">(x, y, width, height)</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>Updates the size of this world. Note that this doesn't modify the world x/y coordinates, just the width and height.
|
|
If you need to adjust the bounds of the world</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<h5>Parameters:</h5>
|
|
|
|
|
|
<table class="params table table-striped">
|
|
<thead>
|
|
<tr>
|
|
|
|
<th>Name</th>
|
|
|
|
|
|
<th>Type</th>
|
|
|
|
|
|
|
|
|
|
|
|
<th class="last">Description</th>
|
|
</tr>
|
|
</thead>
|
|
|
|
<tbody>
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>x</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Top left most corner of the world.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>y</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>Top left most corner of the world.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>width</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>New width of the world.</p></td>
|
|
</tr>
|
|
|
|
|
|
|
|
<tr>
|
|
|
|
<td class="name"><code>height</code></td>
|
|
|
|
|
|
<td class="type">
|
|
|
|
|
|
<span class="param-type">number</span>
|
|
|
|
|
|
|
|
</td>
|
|
|
|
|
|
|
|
|
|
|
|
<td class="description last"><p>New height of the world.</p></td>
|
|
</tr>
|
|
|
|
|
|
</tbody>
|
|
</table>
|
|
|
|
|
|
|
|
|
|
<dl class="details">
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-125">line 125</a>
|
|
</li></ul></dd>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
</dl>
|
|
|
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|
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|
|
</dd>
|
|
|
|
|
|
|
|
<dt>
|
|
<h4 class="name" id="update"><span class="type-signature"></span>update<span class="signature">()</span><span class="type-signature"></span></h4>
|
|
|
|
|
|
</dt>
|
|
<dd>
|
|
|
|
|
|
<div class="description">
|
|
<p>This is called automatically every frame, and is where main logic happens.</p>
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
<dl class="details">
|
|
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|
|
|
|
|
|
|
<dt class="tag-source">Source:</dt>
|
|
<dd class="tag-source"><ul class="dummy"><li>
|
|
<a href="World.js.html">core/World.js</a>, <a href="World.js.html#sunlight-1-line-67">line 67</a>
|
|
</li></ul></dd>
|
|
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|
|
</dl>
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|
|
</dd>
|
|
|
|
</dl>
|
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|
|
</article>
|
|
|
|
</section>
|
|
|
|
|
|
|
|
|
|
</div>
|
|
|
|
<div class="clearfix"></div>
|
|
<footer>
|
|
|
|
|
|
<span class="copyright">
|
|
Phaser Copyright © 2012-2013 Photon Storm Ltd.
|
|
</span>
|
|
<br />
|
|
|
|
<span class="jsdoc-message">
|
|
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-dev</a>
|
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on Fri Oct 25 2013 16:16:50 GMT+0100 (BST) using the <a href="https://github.com/terryweiss/docstrap">DocStrap template</a>.
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</span>
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</footer>
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<div class="span3">
|
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<div id="toc"></div>
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<br clear="both">
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<script src="scripts/sunlight.js"></script>
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<script> Sunlight.highlightAll({lineNumbers:true, showMenu: true, enableDoclinks :true}); </script>
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