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https://github.com/photonstorm/phaser
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13c99f3491
If your game references the old Phaser.StageScaleMode consts like SHOW_ALL you need to update them to Phaser.ScaleManager, i.e. Phaser.ScaleManager.SHOW_ALL. All of the Project Templates have been updated to reflect the above change.
77 lines
1.2 KiB
JavaScript
77 lines
1.2 KiB
JavaScript
var BasicGame = {};
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BasicGame.Boot = function (game) {
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};
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BasicGame.Boot.prototype = {
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preload: function () {
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this.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
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},
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create: function () {
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this.state.start('MainMenu');
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}
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};
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BasicGame.MainMenu = function (game) {
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this.mummy;
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this.anim;
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};
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BasicGame.MainMenu.prototype = {
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create: function () {
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this.stage.backgroundColor = 0x2d2d2d;
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this.mummy = this.add.sprite(200, 400, 'mummy');
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this.anim = this.mummy.animations.add('walk');
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this.anim.play(10, false);
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this.mummy.events.onAnimationComplete.add(this.changeIt, this);
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},
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changeIt: function () {
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this.state.start('GameOver');
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}
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};
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BasicGame.GameOver = function (game) {
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this.dude;
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};
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BasicGame.GameOver.prototype = {
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create: function () {
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this.stage.backgroundColor = 0xff7744;
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this.dude = this.add.sprite(300, 300, 'mummy');
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}
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};
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var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example');
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game.state.add('Boot', BasicGame.Boot);
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game.state.add('MainMenu', BasicGame.MainMenu);
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game.state.add('GameOver', BasicGame.GameOver);
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game.state.start('Boot');
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