phaser/wip/verlet/Particle.js
2013-09-13 16:24:01 +01:00

36 lines
1.2 KiB
JavaScript

var Phaser;
(function (Phaser) {
/// <reference path="../Game.ts" />
/// <reference path="../geom/Vector2.ts" />
/**
* Phaser - Verlet - Particle
*
*
*/
(function (Verlet) {
var Particle = (function () {
/**
* Creates a new Particle object.
* @class Particle
* @constructor
* @param {Number} x The x coordinate of vector2
* @param {Number} y The y coordinate of vector2
* @return {Particle} This object
**/
function Particle(pos) {
this.pos = (new Vector2()).mutableSet(pos);
this.lastPos = (new Vector2()).mutableSet(pos);
}
Particle.prototype.render = function (ctx) {
ctx.beginPath();
ctx.arc(this.pos.x, this.pos.y, 2, 0, 2 * Math.PI);
ctx.fillStyle = "#2dad8f";
ctx.fill();
};
return Particle;
})();
Verlet.Particle = Particle;
})(Phaser.Verlet || (Phaser.Verlet = {}));
var Verlet = Phaser.Verlet;
})(Phaser || (Phaser = {}));
//@ sourceMappingURL=Particle.js.map