phaser/wip/phaser clean up/Emitter.js
2013-09-13 16:24:01 +01:00

183 lines
7.6 KiB
JavaScript

var __extends = this.__extends || function (d, b) {
function __() { this.constructor = d; }
__.prototype = b.prototype;
d.prototype = new __();
};
var Phaser;
(function (Phaser) {
var Emitter = (function (_super) {
__extends(Emitter, _super);
function Emitter(game, x, y, size) {
if (typeof x === "undefined") { x = 0; }
if (typeof y === "undefined") { y = 0; }
if (typeof size === "undefined") { size = 0; }
_super.call(this, game, size);
this.x = x;
this.y = y;
this.width = 0;
this.height = 0;
this.minParticleSpeed = new MicroPoint(-100, -100);
this.maxParticleSpeed = new MicroPoint(100, 100);
this.minRotation = -360;
this.maxRotation = 360;
this.gravity = 0;
this.particleClass = null;
this.particleDrag = new MicroPoint();
this.frequency = 0.1;
this.lifespan = 3;
this.bounce = 0;
this._quantity = 0;
this._counter = 0;
this._explode = true;
this.on = false;
this._point = new MicroPoint();
}
Emitter.prototype.destroy = function () {
this.minParticleSpeed = null;
this.maxParticleSpeed = null;
this.particleDrag = null;
this.particleClass = null;
this._point = null;
_super.prototype.destroy.call(this);
};
Emitter.prototype.makeParticles = function (graphics, quantity, multiple, collide) {
if (typeof quantity === "undefined") { quantity = 50; }
if (typeof multiple === "undefined") { multiple = false; }
if (typeof collide === "undefined") { collide = 0; }
this.maxSize = quantity;
var totalFrames = 1;
var randomFrame;
var particle;
var i = 0;
while(i < quantity) {
if(this.particleClass == null) {
particle = new Phaser.Particle(this._game);
} else {
particle = new this.particleClass(this._game);
}
if(multiple) {
} else {
if(graphics) {
particle.loadGraphic(graphics);
}
}
if(collide > 0) {
particle.allowCollisions = Phaser.Collision.ANY;
particle.width *= collide;
particle.height *= collide;
} else {
particle.allowCollisions = Phaser.Collision.NONE;
}
particle.exists = false;
this.add(particle);
i++;
}
return this;
};
Emitter.prototype.update = function () {
if(this.on) {
if(this._explode) {
this.on = false;
var i = 0;
var l = this._quantity;
if((l <= 0) || (l > this.length)) {
l = this.length;
}
while(i < l) {
this.emitParticle();
i++;
}
this._quantity = 0;
} else {
this._timer += this._game.time.elapsed;
while((this.frequency > 0) && (this._timer > this.frequency) && this.on) {
this._timer -= this.frequency;
this.emitParticle();
if((this._quantity > 0) && (++this._counter >= this._quantity)) {
this.on = false;
this._quantity = 0;
}
}
}
}
_super.prototype.update.call(this);
};
Emitter.prototype.kill = function () {
this.on = false;
_super.prototype.kill.call(this);
};
Emitter.prototype.start = function (explode, lifespan, frequency, quantity) {
if (typeof explode === "undefined") { explode = true; }
if (typeof lifespan === "undefined") { lifespan = 0; }
if (typeof frequency === "undefined") { frequency = 0.1; }
if (typeof quantity === "undefined") { quantity = 0; }
this.revive();
this.visible = true;
this.on = true;
this._explode = explode;
this.lifespan = lifespan;
this.frequency = frequency;
this._quantity += quantity;
this._counter = 0;
this._timer = 0;
};
Emitter.prototype.emitParticle = function () {
var particle = this.recycle(Phaser.Particle);
particle.lifespan = this.lifespan;
particle.elasticity = this.bounce;
particle.reset(this.x - (particle.width >> 1) + this._game.math.random() * this.width, this.y - (particle.height >> 1) + this._game.math.random() * this.height);
particle.visible = true;
if(this.minParticleSpeed.x != this.maxParticleSpeed.x) {
particle.velocity.x = this.minParticleSpeed.x + this._game.math.random() * (this.maxParticleSpeed.x - this.minParticleSpeed.x);
} else {
particle.velocity.x = this.minParticleSpeed.x;
}
if(this.minParticleSpeed.y != this.maxParticleSpeed.y) {
particle.velocity.y = this.minParticleSpeed.y + this._game.math.random() * (this.maxParticleSpeed.y - this.minParticleSpeed.y);
} else {
particle.velocity.y = this.minParticleSpeed.y;
}
particle.acceleration.y = this.gravity;
if(this.minRotation != this.maxRotation && this.minRotation !== 0 && this.maxRotation !== 0) {
particle.angularVelocity = this.minRotation + this._game.math.random() * (this.maxRotation - this.minRotation);
} else {
particle.angularVelocity = this.minRotation;
}
if(particle.angularVelocity != 0) {
particle.angle = this._game.math.random() * 360 - 180;
}
particle.drag.x = this.particleDrag.x;
particle.drag.y = this.particleDrag.y;
particle.onEmit();
};
Emitter.prototype.setSize = function (width, height) {
this.width = width;
this.height = height;
};
Emitter.prototype.setXSpeed = function (min, max) {
if (typeof min === "undefined") { min = 0; }
if (typeof max === "undefined") { max = 0; }
this.minParticleSpeed.x = min;
this.maxParticleSpeed.x = max;
};
Emitter.prototype.setYSpeed = function (min, max) {
if (typeof min === "undefined") { min = 0; }
if (typeof max === "undefined") { max = 0; }
this.minParticleSpeed.y = min;
this.maxParticleSpeed.y = max;
};
Emitter.prototype.setRotation = function (min, max) {
if (typeof min === "undefined") { min = 0; }
if (typeof max === "undefined") { max = 0; }
this.minRotation = min;
this.maxRotation = max;
};
Emitter.prototype.at = function (object) {
object.getMidpoint(this._point);
this.x = this._point.x - (this.width >> 1);
this.y = this._point.y - (this.height >> 1);
};
return Emitter;
})(Phaser.Group);
Phaser.Emitter = Emitter;
})(Phaser || (Phaser = {}));