phaser/examples/wip/group call all.js

31 lines
870 B
JavaScript

var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
game.load.image('undersea', 'assets/pics/undersea.jpg');
game.load.image('coral', 'assets/pics/seabed.png');
}
function create() {
game.add.sprite(0, 0, 'undersea');
var group = game.add.group();
for (var i = 0; i < 6; i++)
{
sprite = group.create(120 * i, game.rnd.integerInRange(100, 400), 'seacreatures', 'octopus0000');
}
var frameNames = Phaser.Animation.generateFrameNames('octopus', 0, 24, '', 4);
group.callAll('animations.add', 'animations', 'swim', frameNames, 30, true, false);
group.callAll('play', null, 'swim');
game.add.sprite(0, 466, 'coral');
}