mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 07:01:20 +00:00
42 lines
918 B
JavaScript
42 lines
918 B
JavaScript
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var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
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function preload() {
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game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
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game.load.image('background','assets/misc/starfield.jpg');
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}
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var button;
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var background;
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function create() {
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game.stage.backgroundColor = '#182d3b';
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background = game.add.tileSprite(0, 0, 800, 600, 'background');
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button = game.add.button(game.world.centerX - 95, 200, 'button', actionOnClick, this, 2, 1, 0);
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button.anchor.setTo(0.5, 0.5);
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button.scale.setTo(2, 2);
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// button.width = 100;
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// button.height = 300;
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button.angle = 10;
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}
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function actionOnClick () {
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background.visible =! background.visible;
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}
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function render () {
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game.debug.renderSpriteCorners(button);
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game.debug.renderPoint(button.input._tempPoint);
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}
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