mirror of
https://github.com/photonstorm/phaser
synced 2024-12-04 02:20:23 +00:00
27 lines
1 KiB
JavaScript
27 lines
1 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var game = new Phaser.Game(this, 'game', 800, 600, init, create);
|
|
|
|
function init() {
|
|
game.load.spritesheet('shadow', 'assets/tests/tween/shadow.png', 80, 15);
|
|
game.load.spritesheet('PHASER', 'assets/tests/tween/PHASER.png', 70, 90);
|
|
game.load.start();
|
|
}
|
|
function create() {
|
|
var item, tween;
|
|
for (var i = 0; i < 6; i++) {
|
|
item = game.add.sprite(190 + 69 * i, -100, 'PHASER', i);
|
|
// Add a simple bounce tween to each character's position.
|
|
tween = game.add.tween(item)
|
|
.to({y: 240}, 2400, Phaser.Easing.Bounce.Out, true, 1000 + 400 * i, false);
|
|
// Chain another tween to the character after it falls down.
|
|
tween.chain(
|
|
game.add.tween(item)
|
|
.to({y: 640}, 1400, Phaser.Easing.Circular.In, false, 0, false)
|
|
);
|
|
}
|
|
|
|
// Set background color to white.
|
|
game.stage.backgroundColor = '#fff';
|
|
}
|
|
})();
|