mirror of
https://github.com/photonstorm/phaser
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31 lines
784 B
TypeScript
31 lines
784 B
TypeScript
/// <reference path="../../Phaser/Game.ts" />
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/// <reference path="../../Phaser/gameobjects/ScrollZone.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, preload, create);
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function preload() {
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game.load.image('dragonsun', 'assets/pics/cougar_dragonsun.png');
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game.load.image('overlay', 'assets/pics/scrollframe.png');
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}
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var scroller: Phaser.ScrollZone;
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function create() {
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// This creates our ScrollZone. It is positioned at x32 y32 (world coodinates)
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// and is a size of 352x240 (which matches the window in our overlay image)
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scroller = game.add.scrollZone('dragonsun', 32, 32, 352, 240);
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scroller.setSpeed(2, 2);
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game.add.sprite(0, 0, 'overlay');
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}
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})();
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