phaser/Tests/physics/aabb 1.js

38 lines
1.4 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render);
function init() {
// Using Phasers asset loader we load up a PNG from the assets folder
game.load.image('atari', 'assets/sprites/atari800xl.png');
game.load.start();
}
var atari;
function create() {
atari = game.add.sprite(200, 300, 'atari');
atari.texture.alpha = 0.5;
//atari.scale.setTo(1.5, 1.5);
//atari.physics.shape.setSize(150, 50);
//atari.physics.shape.offset.setTo(50, 25);
//atari.physics.gravity.setTo(0, 2);
atari.body.bounce.setTo(0.7, 0.7);
atari.body.drag.setTo(10, 10);
}
function update() {
atari.body.acceleration.x = 0;
atari.body.acceleration.y = 0;
if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
atari.body.acceleration.x = -150;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
atari.body.acceleration.x = 150;
}
if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) {
atari.body.acceleration.y = -150;
} else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) {
atari.body.acceleration.y = 150;
}
}
function render() {
atari.body.renderDebugInfo(16, 16);
Phaser.DebugUtils.renderSpritePhysicsBody(atari);
}
})();