mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 05:03:37 +00:00
31 lines
1.1 KiB
JavaScript
31 lines
1.1 KiB
JavaScript
/// <reference path="../../Phaser/Game.ts" />
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(function () {
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var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
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var baseIncSpeed = 0.006;
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function init() {
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game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
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game.load.start();
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}
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function create() {
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// Add some items.
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for (var i = 0; i < 3; i++) {
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// Give the items a different alpha increase speed.
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game.add.sprite(290, 98 * (i + 1), 'item', i)
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.alphaIncSpeed = baseIncSpeed * (i + 1);
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game.add.sprite(388, 98 * (i + 1), 'item', i + 3)
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.alphaIncSpeed = baseIncSpeed * (i + 4);
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}
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game.input.onTap.add(resetAlpha);
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}
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function resetAlpha() {
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// Set "alpha" value of all the childs.
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game.world.group.setAll('alpha', Math.random());
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}
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function render() {
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Phaser.DebugUtils.context.fillStyle = '#fff';
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Phaser.DebugUtils.context.fillText('Tap or click to set random alpha of all the items.', 240, 480);
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}
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})();
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