phaser/Tests/groups/set all.js

31 lines
1.1 KiB
JavaScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, init, create, null, render);
var baseIncSpeed = 0.006;
function init() {
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
game.load.start();
}
function create() {
// Add some items.
for (var i = 0; i < 3; i++) {
// Give the items a different alpha increase speed.
game.add.sprite(290, 98 * (i + 1), 'item', i)
.alphaIncSpeed = baseIncSpeed * (i + 1);
game.add.sprite(388, 98 * (i + 1), 'item', i + 3)
.alphaIncSpeed = baseIncSpeed * (i + 4);
}
game.input.onTap.add(resetAlpha);
}
function resetAlpha() {
// Set "alpha" value of all the childs.
game.world.group.setAll('alpha', Math.random());
}
function render() {
Phaser.DebugUtils.context.fillStyle = '#fff';
Phaser.DebugUtils.context.fillText('Tap or click to set random alpha of all the items.', 240, 480);
}
})();