phaser/Tests/groups/remove.ts

65 lines
2.6 KiB
TypeScript

/// <reference path="../../Phaser/Game.ts" />
(function () {
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, update, render);
// Group contains items.
var items: Phaser.Group;
function preload() {
game.load.spritesheet('item', 'assets/buttons/number-buttons-90x90.png', 90, 90);
game.load.image('rect', 'assets/tests/200x100corners.png');
game.load.image('rect2', 'assets/tests/200x100corners2.png');
}
function create() {
// Create item container group.
items = game.add.group();
// Add some items and add them to the container group,
// then you can drag and drop them to remove.
var item: Phaser.Sprite;
for (var i = 0; i < 6; i++) {
// Directly create sprites from the group.
item = items.addNewSprite(90, 90 * i, 'item', i, Phaser.Types.BODY_DISABLED);
// Enable input detection, then it's possible be dragged.
item.input.start(0, false, true);
// Make this item draggable.
item.input.enableDrag();
// Then we make it snap to 90x90 grids.
item.input.enableSnap(90, 90, false, true);
// Add a handler to remove it using different options when dropped.
item.events.onDragStop.add(dropHandler);
}
// Create 2 rectangles, drop it at these rectangle to
// remove it from origin group normally or
// cut it from the group's array entirely.
var rect: Phaser.Sprite = game.add.sprite(400, 0, 'rect');
rect.transform.scale.setTo(2.0, 3.0);
var rect2: Phaser.Sprite = game.add.sprite(400, 300, 'rect2');
rect2.transform.scale.setTo(2.0, 3.0);
}
function update() {
}
function render() {
Phaser.DebugUtils.context.fillStyle = '#fff';
Phaser.DebugUtils.context.fillText('Size of group: ' + items.length, 100, 560);
Phaser.DebugUtils.context.fillText('Drop here to cut items from groups entirely.', 450, 24);
Phaser.DebugUtils.context.fillText('Drop here to remove it normally.', 450, 324);
}
function dropHandler(item, pointer) {
if (item.x < 90) {
item.x = 90;
}
else if (item.x > 400) { // So it is dropped in one rectangle.
if (item.y < 300) {
// Remove it from group normally, so the group's size does not change.
items.remove(item, true);
}
else {
// Remove it from group and cut from it, so the group's size decreases.
items.remove(item);
}
}
}
})();