mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 05:03:37 +00:00
50 lines
1.9 KiB
TypeScript
50 lines
1.9 KiB
TypeScript
/// <reference path="../../Phaser/Game.ts" />
|
|
(function () {
|
|
var game = new Phaser.Game(this, 'game', 800, 600, preload, create, null, render);
|
|
|
|
var friendAndFoe: Phaser.Group,
|
|
enemies: Phaser.Group;
|
|
|
|
function preload() {
|
|
game.load.image('ufo', 'assets/sprites/ufo.png');
|
|
game.load.image('baddie', 'assets/sprites/space-baddie.png');
|
|
game.load.spritesheet('button', 'assets/buttons/baddie-buttons.png', 224, 70);
|
|
|
|
}
|
|
function create() {
|
|
// Create some local groups for later use.
|
|
friendAndFoe = game.add.group();
|
|
enemies = game.add.group();
|
|
|
|
// Create a ufo.
|
|
friendAndFoe.addNewSprite(200, 240, 'ufo', null, Phaser.Types.BODY_DISABLED);
|
|
|
|
// Create some enemies.
|
|
for (var i = 0; i < 8; i++) {
|
|
createBaddie();
|
|
}
|
|
|
|
// Create buttons to create and kill baddies.
|
|
game.add.button(16, 50, 'button', createBaddie, 0, 0, 0);
|
|
game.add.button(16, 130, 'button', killBaddie, 1, 1, 1);
|
|
}
|
|
function killBaddie() {
|
|
var baddie: Phaser.Sprite = enemies.getFirstAlive();
|
|
if (baddie) baddie.kill();
|
|
}
|
|
function createBaddie() {
|
|
// Group's recycle() method will always return a valid object unless
|
|
// you did not pass an objectClass parameter.
|
|
// It will create new object instance of the given class if no "dead"
|
|
// object can be found inside the group.
|
|
var enemy: Phaser.Sprite = enemies.recycle(Phaser.Sprite);
|
|
enemy.texture.loadImage('baddie', false);
|
|
enemy.texture.opaque = false;
|
|
enemy.x = 360 + Math.random() * 200;
|
|
enemy.y = 120 + Math.random() * 200;
|
|
}
|
|
function render() {
|
|
Phaser.DebugUtils.context.fillStyle = '#fff';
|
|
Phaser.DebugUtils.context.fillText('Add new baddies using recyle() instead of allocating new object every time.', 16, 24);
|
|
}
|
|
})();
|